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1.
This paper makes the observation that a finite Bayesian game with diffused and disparate private information can be conceived of as a large game with a non-atomic continuum of players. By using this observation as its methodological point of departure, it shows that (i) a Bayes–Nash equilibrium (BNE) exists in a finite Bayesian game with private information if and only if a Nash equilibrium exists in the induced large game, and (ii) both Pareto-undominated and socially-maximal BNE exist in finite Bayesian games with private information. In particular, it shows these results to be a direct consequence of results for a version of a large game re-modeled for situations where different players may have different action sets.  相似文献   

2.
Consider a multimarket oligopoly, where firms have a single license that allows them to supply exactly one market out of a given set of markets. How does the restriction to supply only one market influence the existence of equilibria in the game? To answer this question, we study a general class of aggregative location games where a strategy of a player is to choose simultaneously both a location out of a finite set and a non-negative quantity out of a compact interval. The utility of each player is assumed to depend solely on the chosen location, the chosen quantity, and the aggregated quantity of all other players on the chosen location. We show that each game in this class possesses a pure Nash equilibrium whenever the players’ utility functions satisfy the assumptions negative externality, decreasing marginal utility, continuity, and Location–Symmetry. We also provide examples exhibiting that, if one of the assumptions is violated, a pure Nash equilibrium may fail to exist.  相似文献   

3.
The strategic market games literature contains many results that predict Walrasian equilibria in the competitive limit. However, they usually come at the expense of ad hoc assumptions that rule out “pathological” no trade equilibria. This paper studies a strategic market game with limit prices. The set of Nash equilibrium allocations of this game converges to the set containing all competitive equilibria and no-trade, when players are replicated. Moreover, two rounds of iterated deletion of weakly dominated strategies eliminate the no-trade equilibria. Hence, replication paired with two rounds of iterated dominance gives a clean prediction of competitive equilibrium.  相似文献   

4.
A rather general class of strategic games is described where the coalitional improvements are acyclic and hence strong Nash equilibria exist: The players derive their utilities from the use of certain facilities; all players using a facility extract the same amount of local utility therefrom, which amount depends both on the set of users and on their actions, and is decreasing in the set of users; the ultimate utility of each player is the minimum of the local utilities at all relevant facilities. Two important subclasses are “games with structured utilities,” basic properties of which were discovered in 1970s and 1980s, and “bottleneck congestion games,” which attracted researchers’ attention quite recently. The former games are representative in the sense that every game from the whole class is isomorphic to one of them. The necessity of the minimum aggregation for the existence of strong Nash equilibria, actually, just Pareto optimal Nash equilibria, in all games of this type is established.  相似文献   

5.
We model strategic competition in a market with asymmetric information as a noncooperative game in which each firm competes for the business of a buyer of unknown type by offering the buyer a catalog of products and prices. The timing in our model is Stackelberg: in the first stage, given the distribution of buyer types known to all firms and the deducible, type-dependent best responses of the agent, firms simultaneously and noncooperatively choose their catalog offers. In the second stage the buyer, knowing his type, chooses a single firm and product-price pair from that firm’s catalog. By backward induction, this Stackelberg game with asymmetric information reduces to a game over catalogs with payoff indeterminacies. In particular, due to ties within catalogs and/or across catalogs, corresponding to any catalog profile offered by firms there may be multiple possible expected firm payoffs, all consistent with the rational optimizing behavior of the agent for each of his types. The resolution of these indeterminacies depends on the tie-breaking mechanism which emerges in the market. Because each tie-breaking mechanism induces a particular game over catalogs, a reasonable candidate would be a tie-breaking mechanism which supports a Nash equilibrium in the corresponding catalog game. We call such a mechanism an endogenous Nash mechanism. The fundamental question we address in this paper is, does there exist an endogenous Nash mechanism—and therefore, does there exist a Nash equilibrium for the catalog game? We show under fairly mild conditions on primitives that catalog games naturally possess tie-breaking mechanisms which support Nash equilibria.  相似文献   

6.
We consider discounted repeated two-person zero-sum games with private monitoring. We show that even when players have different and time-varying discount factors, each player’s payoff is equal to his stage-game minmax payoff in every sequential equilibrium. Furthermore, we show that: (a) in every history on the equilibrium path, the pair formed by each player’s conjecture about his opponent’s action must be a Nash equilibrium of the stage game, and (b) the distribution of action profiles in every period is a correlated equilibrium of the stage game. In the particular case of public strategies in public monitoring games, players must play a Nash equilibrium after any public history.  相似文献   

7.
We study collective choices from the revealed preference theory viewpoint. For every product set of individual actions, joint choices are called Nash-rationalizable if there exists a preference relation for each player such that the selected joint actions are Nash equilibria of the corresponding game. We characterize Nash-rationalizable joint choice behavior by zero-sum games, or games of conflicting interests. If the joint choice behavior forms a product subset, the behavior is called interchangeable. We prove that interchangeability is the only additional empirical condition which distinguishes zero-sum games from general non-cooperative games.  相似文献   

8.
We present a feasible strategic market mechanism with finitely many agents whose Nash, semi-strong Nash and coalition-proof Nash equilibria fully implement the Walrasian equilibria. We define a strategic equilibrium concept, called correlated semi-strong equilibrium, and show that the Walrasian equilibria can be implemented by these equilibria, and also by the coalition-proof correlated equilibria of our mechanism. We show that these two concepts, suitably modified with transfers, fully implement the Pareto optimal allocations.  相似文献   

9.
This article provides an exact non-cooperative foundation of the sequential Raiffa solution for two-person bargaining games. Based on an approximate foundation due to Myerson (1991) for any two-person bargaining game (S, d) an extensive form game GS,d is defined that has an infinity of weakly subgame perfect equilibria whose payoff vectors coincide with that of the sequential Raiffa solution of (S, d). Moreover all those equilibria share the same equilibrium path consisting of proposing the Raiffa solution and accepting it in the first stage of the game.By a modification of GS,d the analogous result is provided for subgame perfect equilibria. These results immediately extend to implementation of a sequential Raiffa (solution based) social choice rule in subgame perfect equilibrium.  相似文献   

10.
This paper studies rational choice behavior of a player in sequential games of perfect and complete information without an assumption that the other players who join the same games are rational. The model of individually rational choice is defined through a decomposition of the behavioral norm assumed in the subgame perfect equilibria, and we propose a set of axioms on collective choice behavior that characterize the individual rationality obtained as such. As the choice of subgame perfect equilibrium paths is a special case where all players involved in the choice environment are each individually rational, the paper offers testable characterizations of both individual rationality and collective rationality in sequential games.  相似文献   

11.
At each moment in time, an alternative from a finite set is selected by a stochastic process. Players observe the selected alternative and sequentially cast a yes or a no vote. If the set of players casting a yes vote is decisive for the selected alternative, it is accepted and the game ends. Otherwise the next period begins. We refer to this class of problems as stopping games. Collective choice games, quitting games, and coalition formation games are particular examples. When the core of a stopping game is non-empty, a subgame perfect equilibrium in pure stationary strategies is shown to exist. But in general, even subgame perfect equilibria in mixed stationary strategies may not exist. We show that aggregate voting behavior can be summarized by a collective strategy. We insist on pure strategies, allow for simple forms of punishment, and provide a constructive proof to show that so-called two-step simple collective equilibria always exist. This implies the existence of a pure strategy subgame perfect equilibrium. We apply our approach to the case with three alternatives exhibiting a Condorcet cycle and to a model of redistributive politics.  相似文献   

12.
This paper studies potential games allowing the possibility that players have incomplete preferences and empty best-response sets. We define four notions of potential games, ordinal, generalized ordinal, best-response, and generalized best-response potential games, and characterize them using cycle conditions. We study Nash equilibria of potential games and show that the set of Nash equilibria remains the same when every player’s preferences are replaced with the smallest generalized (best-response) potential relation or a completion of it. Similar results are established about strict Nash equilibria of ordinal and best-response potential games. Lastly, we examine the relations among the four notions of potential games as well as pseudo-potential games.  相似文献   

13.
This paper analyzes behavior in repeatedly played two-stage games, where players choose actions in both stages according to best replies using level-n expectations about the opponent׳s actions in both stages. Level-n expectations are recursively defined in a way that a player holding level-n expectations correctly predicts the action of an opponent holding level-(n−1) expectations. A general conceptual framework to study such dynamics for two-stage games is developed and it is shown that, contrary to results for single-stage games, the fixed points of the dynamics depend on the level of the expectations. In particular, for level-0 expectation, fixed points correspond to a Nash equilibrium of a simultaneous move version of the game, whereas (under certain conditions) fixed points converge towards the subgame perfect equilibrium of the two-stage game if the level of expectations goes to infinity. The approach is illustrated using a two-stage duopoly game, where firms in the first stage invest in activities reducing their marginal costs and in the second stage engage in Cournot competition. Conditions for local stability of the fixed points are derived for different levels of expectations and it is shown that level-2 expectations are sufficient to move the fixed-point of the dynamics to a close neighborhood of the subgame perfect equilibrium. Furthermore, it is demonstrated that although firms benefit from unilateral increases in the level of expectations, an increase of n by all firms reduces all profits.  相似文献   

14.
We investigate whether having a unique equilibrium (or a given number of equilibria) is robust to perturbation of the payoffs, both for Nash equilibrium and correlated equilibrium. We show that the set of n  -player finite games with a unique correlated equilibrium is open, while this is not true of Nash equilibrium for n>2n>2. The crucial lemma is that a unique correlated equilibrium is a quasi-strict Nash equilibrium. Related results are studied. For instance, we show that generic two-person zero-sum games have a unique correlated equilibrium and that, while the set of symmetric bimatrix games with a unique symmetric Nash equilibrium is not open, the set of symmetric bimatrix games with a unique and quasi-strict symmetric Nash equilibrium is.  相似文献   

15.
We describe a financial market as a noncooperative game in strategic form. Agents may borrow or deposit money at a central bank and use the cash available to them in order to purchase a commodity for immediate consumption. They derive positive utility from consumption and from having cash reserves at the end of the day, whereas being bankrupt entails negative utility. The bank fixes interest rates. The existence of Nash equilibria (both mixed and pure) of the ensuing game is proved under various assumptions. In particular, no agent is bankrupt at equilibrium. Asymptotic behavior of replica markets is discussed, and it is shown that given appropriate assumptions, the difference between a strategic player and a price taker is negligible in a large economy.  相似文献   

16.
The main objects here are noncooperative games in which all externalities occur via a one-dimensional variable. So-called mean-value iterates are used to approach Nash equilibrium. The proposed schemes generalize many received methods, and can be interpreted as learning taking place during repeated play. An important feature is that no player need be fully informed about the game structure. Particular examples include Cournot oligopolies and some nonatomic market games.  相似文献   

17.
We establish an existence theorem for Cournot–Walras equilibria in a monopolistically competitive economy. Instead of the traditional approach which depends on Kakutani’s fixed point theorem, we employ the theories of aggregative games and best reply potential games. We show that, if there exists a representative consumer, under some conditions on preferences and production technologies, the profit maximization game is a (pseudo) best reply potential game. Hence, the existence of the equilibria is proved independently of the well known convex-valued assumption on the best responses. Although our assumptions result in the additive separability on a utility function of a representative consumer, the existence of increasing returns and indivisible productions can be allowed. In our model, it is shown that the game played by firms exhibits strategic substitutes whether the products of firms are substitutes or complements, and this plays an important role for the existence of the equilibria.  相似文献   

18.
This paper reports that every finite game of strategic complementarities is a nested pseudo-potential game defined by Uno [Uno, H., 2007. Nested potential games. Economics Bulletin 3(17), 1–8] if the action set of each player is one-dimensional, except possibly for one player.  相似文献   

19.
In this paper strategic situations of voting and abstentions are analysed in a three-candidate voting model where voters are indifferent to various alternatives and candidates are interested in winning the election and seeing their most preferred alternative being realized. A specific decision problem is analysed, described by an Indifference Trap Game, with respect to, e.g., the corresponding Nash equilibria, perfect equilibria, and maximin solution. A second-best outcome is contained in the choice set of all three solutions while the Nash equilibrium concept is compatible with the Pareto efficient outcomes of the game.An alternative scenario where candidates suffer from incumbency but voters still are indifferent to some alternatives also supports the second-best outcome. Again, various solutions concepts are applied. We conclude that indifferent voters imply an eminent coordination problem for the candidates in the given voting game which, in general, ends up in inefficient outcomes. The inherent complexity of the decision situation cannot be sufficiently reduced to single out one and only one outcome.  相似文献   

20.
In this paper, the robust game model proposed by Aghassi and Bertsimas (Math Program Ser B 107:231–273, 2006) for matrix games is extended to games with a broader class of payoff functions. This is a distribution-free model of incomplete information for finite games where players adopt a robust-optimization approach to contend with payoff uncertainty. They are called robust players and seek the maximum guaranteed payoff given the strategy of the others. Consistently with this decision criterion, a set of strategies is an equilibrium, robust-optimization equilibrium, if each player’s strategy is a best response to the other player’s strategies, under the worst-case scenarios. The aim of the paper is twofold. In the first part, we provide robust-optimization equilibrium’s existence result for a quite general class of games and we prove that it exists a suitable value \(\epsilon \) such that robust-optimization equilibria are a subset of \(\epsilon \)-Nash equilibria of the nominal version, i.e., without uncertainty, of the robust game. This provides a theoretical motivation for the robust approach, as it provides new insight and a rational agent motivation for \(\epsilon \)-Nash equilibrium. In the last part, we propose an application of the theory to a classical Cournot duopoly model which shows significant differences between the robust game and its nominal version.  相似文献   

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