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1.
This paper experimentally explores the epistemic conditions behind people's non-equilibrium behaviour in the centipede games. We propose a novel design of laboratory experiment to elicit people's first- and second-order beliefs regarding their opponents' choices and beliefs. The measured beliefs, together with the choice data, help us to estimate people's level of rationality, belief of rationality and second-order belief of rationality. To examine how these epistemic variables are affected by the social-efficiency property of the classic increasing-sum centipede game, we revisit the constant-sum centipede and compare the measured epistemic conditions from the constant-sum with those from the classic centipede. We find that people's non-backward induction behaviour may be attributed to the diffusion of beliefs and higher-order beliefs in the increasing-sum centipede. We consider a behavioural model in which people's preferences for social efficiency are incorporated into the extended utility maximization problem. Our analytical and estimation results indicate that the presence of efficiency-oriented players and people's belief towards the uncertain portion of such type of players may play a part in the non-backward-induction outcomes in experimental centipede games.  相似文献   

2.
For dynamic games we consider the idea that a player, at every stage of the game, will always believe that his opponents will choose rationally in the future. This is the basis for the concept of common belief in future rationality, which we formalize within an epistemic model. We present an iterative procedure, backward dominance, that proceeds by eliminating strategies from the game, based on strict dominance arguments. We show that the backward dominance procedure selects precisely those strategies that can rationally be chosen under common belief in future rationality if we would not impose (common belief in) Bayesian updating.  相似文献   

3.
A consistency condition (action-consistency) on the interim beliefs of players in a game is introduced. Action-consistency is weaker than common priors and, unlike common priors, is characterized by a “no-bets” condition on verifiable events. Using action-consistency, we provide epistemic conditions to Nash and correlated equilibria weakening the common knowledge restrictions in Aumann and Brandenburger [Aumann, R., Brandenburger, A., 1995. Epistemic conditions for Nash equilibrium. Econometrica 63, 1161–1180] and Aumann [Aumann, R., 1987. Correlated equilibrium as an expression of Bayesian rationality. Econometrica 55, 1–18].  相似文献   

4.
This paper shows that common p-belief of rationality implies p-rationalizability for games with compact strategy sets. We also establish the Bayesian foundation for the perfect p-rationalizability for finite games. The p-rationalizability is then used to analyze the robustness of rationalizable sets. For any game with compact strategy sets, we show that the rationalizable set is robust, i.e., the strategies characterized by common p-belief of rationality are close to the rationalizable set when p→1.  相似文献   

5.
The two-person centipede game is one of the most celebrated paradoxes of backward induction in complete information extensive form games. An experimental investigation of a three-person centipede game shows that the paradoxical results are strongly affected by the size of the stakes. When the number of players in the game is increased from two to three and the game is played for unusually high stakes with group composition being randomly changed from trial to trial, the paradox is considerably weakened as players approach equilibrium play with multiple iterations of the stage game. When the game is played with low stakes, there is no evidence for equilibrium play or learning across iterations of the stage game. An adaptive learning model that assumes updating of the individual probabilities of choice outperforms alternative static and dynamic models in accounting for the major results observed in the high-stake experiment.  相似文献   

6.
As one of the best-known examples of the paradox of backward induction, centipede games have prompted a host of studies with various approaches and explanations (McKelvey and Palfrey, 1992, Fey et al., 1996, Nagel and Tang, 1998, Rapoport et al., 2003, Palacios-Huerta and Volij, 2009). Focusing on initial plays observed in experiments, this paper attempts to offer another explanation based on thorough study of level-k models as applied to these games. Borrowing ideas from the cognitive hierarchy model (Camerer et al., 2004), the authors constructed a group of models based on levels of rationality, and also tested for various assumptions on the play of the most naïve player type in these models. It was found that level-k models generally perform better than the agent quantal response equilibrium (AQRE) model and its variant with altruistic player types for increasing-pie centipede games, while the AQRE model with altruistic player types performs better in constant-pie games.  相似文献   

7.
Aumann and Brandenburger [Econometrica63(1995), 1161–1180.] provide sufficient conditions on the knowledge of the players in a game for their beliefs to constitute a Nash equilibrium. They assume, among other things, mutual knowledge of rationality. By rationality of a player, it is meant that the action chosen by him maximizes his expected utility, given his beliefs. There is, however, no need to restrict the notion of rationality to expected utility maximization. This paper shows that their result can be generalized to the case where players' preferences over uncertain outcomes belong to a large class of non-expected utility preferences.Journal of Economic LiteratureClassification Numbers: C72, D81.  相似文献   

8.
This study experimentally examines the role of indirect higher order beliefs in sequential psychological games. We consider a three-player sequential game in which the first and third players do not interact sequentially, but only through an intermediary, the second player. We posit that the third player’s decision to cooperate depends on his indirect higher order belief, namely, his belief about what the first player believes the second player would choose. We employ pre-play communication between the first and third players as a way to influence the third player’s indirect higher order belief. The evidence demonstrates that communication can effectively induce cooperation from the third player by shaping his indirect higher order belief.  相似文献   

9.
We introduce a framework for modeling pairwise interactive beliefs and provide an epistemic foundation for Nash equilibrium in terms of pairwise epistemic conditions locally imposed on only some pairs of players. Our main result considerably weakens not only the standard sufficient conditions by Aumann and Brandenburger (1995), but also the subsequent generalization by Barelli (2009). Surprisingly, our conditions do not require nor imply mutual belief in rationality.  相似文献   

10.
《Research in Economics》1999,53(3):293-319
This paper aims to make precise, in the context of epistemic models for games, some relations between the normal or strategic form representation of a game and the extensive or dynamic form representation. It is argued, first, that epistemic models defined for strategic form representations provide all the materials necessary for defining models for corresponding extensive form representations of the game, models that provide information about the way the game is played that is sufficient to evaluate the rationality of the choices that the players make, and are disposed to make, in the course of playing the dynamic game. Second, two definitions of rationality are compared — one for strategy choices in the normal form representation, and one for the individual choices that the player is disposed to make in the course of playing the dynamic game. It is shown that they are essentially equivalent in games with perfect recall. The main focus is on the intuitive foundational assumptions about rationality and dynamic choice that are needed to motivate the definitions. It is argued that to evaluate the rationality of a player's choices in a dynamic context, it is essential to distinguish passive knowledge (knowledge about nature and about the prior beliefs and strategy choices of other players that is based on observation and inference) fromactive knowledge (knowledge about one's own choices and future choices that is grounded in one's decisions).  相似文献   

11.
We formulate and study a general finite-horizon bargaining game with simultaneous moves and a disagreement outcome that need not be the worst possible result for the agents. Conditions are identified under which the game is dominance solvable in the sense that iterative deletion of weakly dominated strategies selects a unique outcome. Our analysis uses a backward induction procedure to pinpoint the latest moment at which a coalition can be found with both an incentive and the authority to force one of the available alternatives. Iterative dominance then implies that the alternative characterized in this way will be agreed upon at the outset—or, if a suitable coalition is never found, that no agreement will be reached.  相似文献   

12.
This paper examines the Dirty Faces problem as a Bayesian game. The equilibrium in the general form of the game requires the extreme assumption of common knowledge of rationality. However, for any finite number of players, the exact number of steps of iterated rationality necessary for the equilibrium to arise depends on the number of players of a particular type, allowing the game to be used to bound the number of steps satisfied by actual players. The game differs from other games used to study iterated rationality in that all players are better off when common knowledge of rationality is satisfied. While behavior in experiments is inconsistent with the game-theoretic prediction at the group level, individual level behavior shows a greater degree of consistency with theory and with previous results on iterated rationality. Finally, there is some evidence of learning in repeated play.  相似文献   

13.
This paper studies the evolutionary properties of the Centipede Game. For this game, the use of backward induction as a model of rational behavior has been consistently challenged by the experimental evidence. Our claim is that backward induction can still accurately predict the players' behavior, provided that they are given time enough to appreciate the strategic environment in which they operate. We support this claim by proving convergence to the backward induction solution for all continuous-time monotonic selection dynamics. However, we also show that this solution is intrinsically unstable, and how this instability is positively related to the length of the game. Journal of Economic Literature Classification Numbers: C72, C79.  相似文献   

14.
Interpersonal consistency can be described in epistemic terms as a property of beliefs, or in economic terms as the impossibility of certain trades. The existence of a common prior from which all agentsʼ beliefs are derived is of the first kind. The non-existence of an agreeable bet, that is, a contingent zero-sum trade which is always favorable to all agents, is of the second kind. It is well established that these two notions of consistency are equivalent for finite type spaces but not for countable ones. We present three equivalences of epistemic consistency and economic consistency conditions for countable type spaces, defining in this way three levels of consistency of type spaces: weak consistency, consistency, and strong consistency. These three levels coincide in the finite case. We fully analyze the level of consistency of type spaces based on the knowledge structure of Rubinsteinʼs email game. The new notion of belief consistency introduced here helps to justify the requirement of boundedness of payoff functions in countable type spaces by showing that in a large class of spaces there exists an agreeable unbounded bet even when a common prior exists.  相似文献   

15.
McKelvey and Page [McKelvey, R., Page, T., 1986. Common knowledge, consensus and aggregate information. Econometrica 54, 109–127] generalized Aumann's [Aumann, R.J., 1976. Agreeing to disagree. Ann. Statist. 4, 1236–1239] agreement theorem to the case where agents have common knowledge of a statistic of their posterior probabilities of some event. They showed that if individuals have the same prior, and if the statistic satisfies a stochastic regularity condition, then common knowledge of it implies equality of all posteriors. We show a similar result in a more general setting where agents have common knowledge of a statistic of their individual decisions. Decisions can be posteriors as well as discrete actions such as buy or sell. We show that if the decision rule followed by individuals is balanced union consistent, and if the statistic of individual decisions is exhaustive, then common knowledge of it implies equality of all decisions. We give an example showing that neither Cave's [Cave, J., 1983. Learning to agree. Econ. Letters 12, 147–152] union consistency condition nor Parikh and Krasucki's [Parikh, R., Krasucki, P., 1990. Communication, consensus and knowledge. J. Econ. Theory 52, 178–189] convexity condition is sufficient to guarantee the result.  相似文献   

16.
In this paper, we introduce a notion of epistemic equivalence between hierarchies of conditional beliefs and hierarchies of lexicographic beliefs, thus extending the standard equivalence results of Halpern (2010) and Brandenburger et al. (2007) to an interactive setting, and we show that there is a Borel surjective function, mapping each conditional belief hierarchy to its epistemically equivalent lexicographic belief hierarchy. Then, using our equivalence result we construct a terminal type space model for lexicographic belief hierarchies. Finally, we show that whenever we restrict attention to full-support beliefs, epistemic equivalence between a lexicographic belief hierarchy and a conditional belief hierarchy implies that an arbitrary Borel event is commonly assumed under the lexicographic belief hierarchy if and only if it is commonly strongly believed under the conditional belief hierarchy. This is the first result in the literature directly linking common assumption in rationality (Brandenburger et al., 2008) with common strong belief in rationality (Battigalli and Siniscalchi, 2002).  相似文献   

17.
Quantal Response Equilibria for Extensive Form Games   总被引:1,自引:0,他引:1  
This article investigates the use of standard econometric models for quantal choice to study equilibria of extensive form games. Players make choices based on a quantal-choice model and assume other players do so as well. We define an agent quantal response equilibrium (AQRE), which applies QRE to the agent normal form of an extensive form game and imposes a statistical version of sequential rationality. We also define a parametric specification, called logit-AQRE, in which quantal-choice probabilities are given by logit response functions. AQRE makes predictions that contradict the invariance principle in systematic ways. We show that these predictions match up with some experimental findings by Schotter et al. (1994) about the play of games that differ only with respect to inessential transformations of the extensive form. The logit-AQRE also implies a unique selection from the set of sequential equilibria in generic extensive form games. We examine data from signaling game experiments by Banks et al. (1994) and Brandts and Holt (1993). We find that the logit-AQRE selection applied to these games succeeds in predicting patterns of behavior observed in these experiments, even when our prediction conflicts with more standard equilibrium refinements, such as the intuitive criterion. We also reexamine data from the McKelvey and Palfrey (1992) centipede experiment and find that the AQRE model can account for behavior that had previously been explained in terms of altruistic behavior. This revised version was published online in August 2006 with corrections to the Cover Date.  相似文献   

18.
Abstract

Robert Aumann and Thomas Schelling won the Nobel Prize in Economic Science in 2005. Their work in game theory shows two different approaches to understanding strategic interaction. Schelling's work on the strategic aspects of negotiations, focal points, and self-command is mathematically informal and is based on experimental and inductive knowledge of players' capabilities. Aumann's work on repeated games and common knowledge is mathematically deductive, and assumes highly rational agents. An exploration of their work allows for a comparison of these two approaches.  相似文献   

19.
We prove that any strictly competitive perfect-information two-person game with n outcomes is solvable in n−1 steps of elimination of weakly dominated strategies— regardless of the length of the game tree. The given bound is shown to be tight using a variant of Rosenthal's centipede game. Journal of Economic Literature Classification Numbers: C70, C72.  相似文献   

20.
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