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1.
This paper studies the core of an exchange economy in which agents are asymmetrically informed about states of nature. An agent's information is modelled as part of his consumption set and thus as part of his consumption plans. If an agent joins a coalition, his information changes according to an exogenously given information rule, a concept introduced by B. Allen. It is shown that an exchange economy with asymmetric information generates a well defined cooperative game and that the core of this game and thus the core of the underlying economy is nonempty. In contrast to recent results, this holds independently of the given information rule.  相似文献   

2.
Rule learning posits that decision makers, rather than choosing over actions, choose over behavioral rules with different levels of sophistication. Rules are reinforced over time based on their historically observed payoffs in a given game. Past works on rule learning have shown that when playing a single game over a number of rounds, players can learn to form sophisticated beliefs about others. Here we are interested in learning that occurs between games where the set of actions is not directly comparable from one game to the next. We study a sequence of ten thrice-played dissimilar games. Using experimental data, we find that our rule learning model captures the ability of players to learn to reason across games. However, this learning appears different from within-game rule learning as previously documented. The main adjustment in sophistication occurs by switching from non-belief-based strategies to belief-based strategies. The sophistication of the beliefs themselves increases only slightly over time.  相似文献   

3.
We revisit the “Coase theorem” through the lens of a cooperative game model which takes into account the assignment of rights among agents involved in a problem of social cost. We consider the case where one polluter interacts with many potential victims. Given an assignment or a mapping of rights, we represent a social cost problem by a cooperative game. A solution consists in a payoff vector. We introduce three properties for a mapping of rights. First, core compatibility indicates that the core of the associated cooperative games is nonempty. Second, Kaldor‐Hicks core compatibility indicates that there is a payoff vector in the core where victims are fully compensated for the damage once the negotiations are completed. Third, no veto power for a victim says that no victim has the power to veto an agreement signed by the rest of the society. We then demonstrate two main results. First, core compatibility is satisfied if and only if the rights are assigned either to the polluter or to the entire set of victims. Second, there is no mapping of rights satisfying Kaldor‐Hicks core compatibility and no veto power for a victim.  相似文献   

4.
We consider the inner core as a solution concept for cooperative games with non-transferable utility (NTU) and its relationship to payoffs of competitive equilibria of markets that are induced by NTU games. An NTU game is an NTU market game if there exists a market such that the set of utility allocations a coalition can achieve in the market coincides with the set of utility allocations the coalition can achieve in the game. In this paper, we introduce a new construction of a market based on a closed subset of the inner core which satisfies a strict positive separability. We show that the constructed market represents the NTU game and, further, has the given closed set as the set of payoff vectors of competitive equilibria. It turns out that this market is not uniquely determined, and thus, we obtain a class of markets. Our results generalize those relating to competitive outcomes of NTU market games in the literature.  相似文献   

5.
We revisit the cooperative model of coalition formation in economies with environmental externalities. Motivated by recent concerns over the true behavior and incentives of key players in international negotiations over the climate and the environment, we construct a cooperative game where the members of each coalition have uncertainty over the behavior of the nonmembers, and in particular they face uncertainty over their coalition structure. As a result, a coalition assigns various probability distributions over the set of partitions the outsiders can form. We compute the payoff of each coalition under this assumption and we derive conditions under which the core of the induced cooperative game is nonempty.  相似文献   

6.
We study multilateral bargaining games where agents disagree over their bargaining power. We show that if agents are extremely optimistic, there may be costly delays in an arbitrarily long finite game but if optimism is moderate, all sufficiently long games end in immediate agreement. We show that the game with extreme optimism is highly unstable in the finite-horizon, and we examine the ramifications of this instability on the infinite-horizon problem. Finally, we consider other voting rules, and show that the majority-rule may be more efficient than the unanimity rule when agents are optimistic.  相似文献   

7.
The problem of financing a set of discrete public goods (facilities, projects) by private contributions is studied. The corresponding cooperative game, the realization game , is shown to be convex. For the noncooperative setting we study a realization scheme that induces a strategic game. This contribution game is shown to be a generalized ordinal potential game ; a best–response in the contribution game implies a best response in a coordination game in which the payoff to all players is the utilitarian collective welfare function, i.e., the sum of the utility functions of the players. Strategy profiles maximizing utilitarian welfare are strong Nash equilibria of the contribution game. Each strong Nash equilibrium corresponds in a natural way with a core element of the realization game, and vice versa. Moreover, each strong Nash equilibrium is coalitional proof.  相似文献   

8.
In three experiments we examine the extent to which strategic sophistication (i.e., inductive reasoning, iterative dominance and level-k thinking) is determined by broader cognitive skills. In the first experiment we replicate previous results showing strong associations between cognitive ability and sophistication in a game of iterative dominance and show that similar results arise in a game requiring induction. In the second two experiments we extend the literature in new directions. In Experiment 2 we modify the games to better capture participantsʼ ability to reason inductively and predict the sophistication of others and, again, find strong associations between cognitive ability, measured using a common IQ test, and sophistication. In Experiment 3 we examine more closely the causal nature of the relationship between cognitive ability and sophistication. We use a standard tool from cognitive psychology to randomly shock the cognitive ability of participants and show that this significantly affects game performance.  相似文献   

9.
建立产业共性技术研发外包博弈模型,从政府视角研究以共性技术产出最大化为目标的最优政府支持性研发外包合同,并对最优外包合同影响因素进行分析。研究表明:足够多的政府预算是共性技术政府支持性最优研发外包合同存在的前提,最优合同条款随政府预算的增大而增多,企业保留收益增大倒逼政府预算增加;企业最优知识技术投入与共性技术价值系数以及从研发中分享的收益份额正相关,与政府支付的固定研发费用负相关;政府最优知识技术投入与固定研发费用及单位投入成本系数负相关;企业最优投入与政府投入成本系数负相关,与政府投入对研发成功的贡献系数正相关,且企业最优投入随其研发能力的增强而加大。最后,根据研究结论,从政府预算、项目前景及支持性资源分配3个方面提出共性技术研发外包合同实施的政策建议。  相似文献   

10.
Using a dynamic intergenerational game, this paper analyzes the effects of inequality among resource users and their access to outside markets and credit on cooperative use of a local commons. The study finds that, depending on the agents' harvest sharing rule, the conditions under which homogeneous agents can cooperate in equilibrium may not be sufficient for cooperation when agents differ in harvesting productivity. The resource users' access to outside markets or credit may have a negative effect on efficient local resource management.  相似文献   

11.
This paper takes a game theoretic approach to disability‐related issues by constructing a model that studies the case of hereditary deafness on Martha's Vineyard Island, USA from the seventeenth century to the early years of twentieth, where the island community adjusted itself to the hereditary deafness so that it was not treated as a disability. The model of the present paper has two stages. First of all, there are two types of continua of agents, the deaf and the non‐deaf. In the first stage, the non‐deaf agents become either bilinguals or monolinguals. In the second stage, agents are classified into deaf people, bilinguals and monolinguals. They are then randomly matched to form a trio to play a three‐person bargaining game with infinite horizon, random proposers and language constraints. Two bargaining games are considered. The first one is a majority bargaining game where only two out of three can agree to implement a bargaining outcome. The second one is a unanimity bargaining game where all three agents are required to reach an agreement. The majority game exhibits strategic complementarity, while the unanimity game exhibits strategic substitutability. This paper also takes an inductive approach to examine how prejudice against people with disability may emerge.  相似文献   

12.
An important problem in Location Theory is that of assigning plants to locations in an optimal manner. In the context of this problem, recognizing interplant transportation costs, Koopmans and Beckmann (1957) introduced the Quadratic Assignment Problem (QAP). It is shown in this paper that when the QAP is formulated as a cooperative location game, its core may be empty. By contrast, the core of the game corresponding to thelinear assignment problem (where transportation costs are disregarded) is assured to be non-empty. Some conditions under which the core is non-empty are discussed.I am grateful to two anonymous referees of this journal for their comments.  相似文献   

13.
This paper shows the equivalence between the stable solution set of any cooperative game in characteristic form (G1) and the subgame perfect Nash equilibria in pure strategies of a certain noncooperative game (G2). Players of G1 are named "agents." G2 is played by different players ("principals") who compete in wages to attract agents. The equivalence result holds when there are enough principals (if the game is superadditive, two principals suffice). Finally, another related cooperative game (G3) is constructed with both principals and agents as players. For G2 and G3 the same result is then proven, for any number of principals. Journal of Economic Literature Classification Numbers: C71 and C72.  相似文献   

14.
Games of Status     
A status game is a cooperative game in which the outcomes are rank orderings of the players. They are a good model for certain situations in which players care about how their "status" compares with that of other players.
We present several formal models within this class. Included are authoritarian status games (where coalitions may assign positions in the rank ordering to nonmembers) and oligarchic status games (where they are unableto do so). We consider the issues of a value concept for authoritarian games and that of core existence for oligarchic games. We then add a transferable resource to the models, obtaining "games of wealth and status."
Finally, we consider an interesting variant, called a "secession game," where coalitions have the right to secede from the grand coalition and form their own smaller "subsocieties," each with its own hierarchy.  相似文献   

15.
To any assignment market we associate the unique exact assignment game defined on the same set of agents and with a core that is a translation of the core of the initial market. As it happens with the core, the kernel and the nucleolus of an assignment game are proved to be the translation of the kernel and the nucleolus of its related exact assignment game by the vector of minimum core payoffs. Agents on each side of the market are classified by means of an equivalence relation and, when agents on the same class are ordered to be consecutive, the related exact assignment market is defined by a partitioned matrix, each block of the partition being a glove market.  相似文献   

16.
Summary. The paper explores a model of equilibrium selection in coordination games, where agents from an infinite population stochastically adjust their strategies to changes in their local environment. Instead of playing perturbed best-response, it is assumed that agents follow a rule of ‘switching to better strategies with higher probability’. This behavioral rule is related to bounded-rationality models of Rosenthal (1989) and Schlag (1998). Moreover, agents stay with their strategy in case they successfully coordinate with their local neighbors. Our main results show that both strict Nash equilibria of the coordination game correspond to invariant distributions of the process, hence evolution of play is not ergodic but instead depends on initial conditions. However, coordination on the risk-dominant equilibrium occurs with probability one whenever the initial fraction contains infinitely many agents, independent of the spatial distribution of these agents. Received: March 14, 2000; revised version: June 21, 2001  相似文献   

17.
To any assignment market we associate the unique exact assignment game defined on the same set of agents and with a core that is a translation of the core of the initial market. As it happens with the core, the kernel and the nucleolus of an assignment game are proved to be the translation of the kernel and the nucleolus of its related exact assignment game by the vector of minimum core payoffs. Agents on each side of the market are classified by means of an equivalence relation and, when agents on the same class are ordered to be consecutive, the related exact assignment market is defined by a partitioned matrix, each block of the partition being a glove market.  相似文献   

18.
一带一路PPP项目面临着巨大的风险,项目成功与否的决定性因素是风险的合理分担,不合理的风险分担会影响项目参与者的积极性,有损项目整体收益。在PPP项目风险分担原则的基础上,将风险分为自担风险和共担风险,运用随机合作博弈模型确定双方共担风险的分担比例。通过建立一带一路PPP项目风险分担模型,实现一带一路PPP项目最优风险策略组合。  相似文献   

19.
We study a legislature where decisions are made by playing an agenda-setting game. Legislators are concerned about their electoral prospects but they are also genuinely concerned for the legislature to make the correct decision. We show that when ideological polarization is positive but not too large (and the status quo is extremely inefficient), institutions in which the executive has either no constraints (autocracy) or many constraints (unanimity) are preferable to democracies that operate under an intermediate number of constraints (simple majority rule). When instead ideological polarization is large (and the status quo is only moderately inefficient), simple majority turns out to be preferable.  相似文献   

20.
The paper develops the use of the core as a solution concept in game theory in two interrelated directions. In the first place, an indicator of aggressiveness of claims is introduced in a modified definition of the core. The modified core may be smaller than the usual core, and may fail to exist if aggressiveness increases beyond some critical level. In the second place the article gives a formulation of a mixed cooperative/non-cooperative game, in which the game will be played cooperatively within coalitions, but non-cooperatively as between coalitions. A mixed cooperative/non-cooperative solution obtains if the grand coalition of all players fail to materialize because the various claims are incompatible. The two directions referred to are interrelated because the level of aggressiveness may be decisive for whether or not the grand coalition, and possibly other coalitions, will break down. The final section of the paper draws some general conclusions and relates the approach to other ideas in the literature.  相似文献   

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