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1.
Summary For a class of infinite signaling games, the perfect Bayesian equilibrium strategies of finite approximating games converge to equilibrium strategies of the infinite game. This proves the existence of perfect Bayesian equilibrium for that class of games. It is well known that in general, equilibria may not exist in infinite signaling games.I am very grateful to Karl Iorio with whom I derived most of the results in this paper. I am solely responsible for any remaining errors. I am also grateful to Robert Anderson, Debra Aron, Eddie Dekel, Raymond Deneckere, Michael Kirscheneiter, Steven Matthews, Roger Myerson, Daniel Vincent and Robert Weber for comments on previous drafts of this paper.  相似文献   

2.
Summary This work examines the existence, uniqueness and computation of competitive equilibria in a class of overlapping generations environments. This set of environments represents a broad generalization of the overlapping generations model considered by Aliprantis and Plott [1]. Two types of results are presented in this paper. First, some general characteristics of perfect foresight competitive equilibrium price paths are developed for economies with finite or countably infinite time horizons and agents with finite lifetimes. The results establish the conditions leading to locally monotonic and locally stable equilibrium prices given arbitrarily many exogenous parameter shifts. Second, these results are strengthened when consideration is focused on a single parametric shift in a finite economy. Existence of a unique equilibrium price path is established. A simple set of rules are given to facilitate computation of this price path for any given shift.The authors wish to express their thanks to Donald Brown, Diego Moreno, Charles Plott, Vernon Smith, and Mark Walker for their comments and suggestions regarding this research.  相似文献   

3.
This paper studies how communication amongst agents influences the equilibria of a financial economy. We set up a standard overlapping generations model with assets, while allowing for heterogeneous beliefs. The paper explicitly describes how communication causes the beliefs of the agents to be correlated. In particular, it is shown that communication may generate large fluctuations even if the unconditional probability beliefs themselves are independent. Because of the complex nature of the problem, we use simulations to examine the characteristics of the equilibria Part of the results presented in this paper is based on my Ph.D. thesis at Stanford University. I gratefully acknowledge the inspiration obtained from innumerable discussions with Mordecai Kurz about this subject over the years. Also, I appreciate comments from Kenneth J. Arrow and Peter J. Hammond as well as from the participants of the workshop at Stanford University, University of Tokyo and the 1st Illinois workshop in Economic Theory (University of Illinois at Urbana-Champaign) and the anonymous referee  相似文献   

4.
Sunspot cycles     
Summary. This paper shows new properties about the equilibria of a stationary OG economy by establishing a connection between its stationary equilibria and those of a finite economy, with and without extrinsic uncertainty. Specifically, it shows the countability and local uniqueness with respect to the sup metric of the so-called sunspot cycles introduced here, that encompass both the deterministic cycles and the usual finite Markovian stationary sunspot equilibria. These sunspot cycles are, moreover, able to generate, at a lower cost in terms of assumptions than other sunspot equilibria, time series with the recurrent but irregular fluctuations typical of economic time series. Received: July 26, 2001; revised version: March 5, 2002 RID="*" ID="*" I want to thank an anonymous referee for comments that have helped greatly to improve this paper, as well as the comments about its contents received from several audiences in different seminars and conferences (the Economic Theory seminar of the University of Pennsylvania, the 2001 Meeting of the Econometric Society held at New Orleans, the 2000 Econometric Society World Congress, the 2000 Society for Economic Design Conference) and from comments to a previous paper, Dávila [10], specially from Jim Peck at the 1997 Workshop on General Equilibrium held at the University of Venice, that eventually lead to this one.  相似文献   

5.
Summary This paper considers a heterogeneous agent Lucas style exchange economy. For a class of recursive utility functions containing the standard additive expected utility functions, I demonstrate that there exist market equilibria characterized by stationary (ergodic) Markov processes for consumption, portfolio holdings, asset prices and the unobserved utilities. No assumptions about market completeness are made, and there are no restrictions on the underlying information filtration.Other contributions of this paper include: (i) an existence and uniqueness theorem of intertemporal utility for the general class of recursive generators; (ii) the optimum principle as well as its corresponding Euler equation derived for the agent's consumption and portfolio choice problem under recursive utility, and (iii) a single-agent equilibrium asset pricing formula which generalizes that of Epstein and Zin (1989).This paper is a part of my PhD dissertation at the University of Toronto. I would like to thank Larry Epstein for his enthusiastic supervision, helpful discussion and valuable comments. Thanks also to Tan Wang and especially Darrell Duffie for valuable comments.  相似文献   

6.
This paper evaluates tax schemes in a class of differential games. The results indicate that there are many tax schemes that support efficient resource usage, but each may fail to implement the targeted resource because of the multiplicity of equilibria. Since all of the equilibria are subgame perfect, it is difficult to predict which specific one arises. Care must then be taken in using a tax scheme as a remedy for the “tragedy of the commons.” The advantages of other policy instruments (including command-and-control regulation and a tradable permit system) are also discussed. I am indebted to Gerhard Sorger, Koji Shimomura, and two anonymous referees for their helpful comments. The detailed suggestions of one of the referees in particular have markedly improved the paper. Any remaining errors are mine. Partial financial support from MEXT KAKENHI(11730017, 18078004) is also gratefully acknowledged.  相似文献   

7.
A monotone game is an extensive-form game with complete information, simultaneous moves and an irreversibility structure on strategies. It captures a variety of situations in which players make partial commitments and allows us to characterize conditions under which equilibria result in socially desirable outcomes. However, since the game has many equilibrium outcomes, the theory lacks predictive power. To produce stronger predictions, one can restrict attention to the set of sequential equilibria, or Markov equilibria, or symmetric equilibria, or pure-strategy equilibria. This paper explores the relationship between equilibrium behavior in a class of monotone games, namely voluntary contribution games, and the behavior of human subjects in an experimental setting. Several key features of the symmetric Markov perfect equilibrium (SMPE) are consistent with the data. To judge how well the SMPE fits the data, we estimate a model of Quantal Response Equilibrium (QRE) [R. McKelvey, T. Palfrey, Quantal response equilibria for normal form games, Games Econ. Behav. 10 (1995) 6-38; R. McKelvey, T. Palfrey, Quantal response equilibria for extensive form games, Exp. Econ. 1 (1998) 9-41] and find that the decision rules of the QRE model are qualitatively very similar to the empirical choice probabilities.  相似文献   

8.
We provide a direct proof of the existence of perfect equilibria in finite normal form games and extensive games with perfect recall. It is done by constructing a correspondence whose fixed points are precisely the perfect equilibria of a given finite game. Existence of a fixed point is secured by a generalization of Kakutani theorem, which is proved in this paper. This work offers a new approach to perfect equilibria, which would hopefully facilitate further study on this topic. We also hope our direct proof would be the first step toward building an algorithm to find the set of all perfect equilibria of a strategic game.  相似文献   

9.
This paper shows the general reversibility of every perfect foresight equilibrium of an overlapping generations economy. It then shows and characterizes the existence of reversible sunspot equilibria in these economies as well, which seems to be at odds with our intuition about the irreversibility of a tree of events. Although the paper establishes also that such reversible stochastic equilibria constitute a negligible subset of all the equilibria of their class, their mere existence may be considered somewhat puzzling for this intuition. Journal of Economic Literature Classification Numbers: D50, D80, D90.  相似文献   

10.
This paper proposes a procurement mechanism for a research and development (R&D) project, in which the stochastic nature of R&D is incorporated, and the potential agents needed to invest prior to the agent are selected. The incentive contract aims to attract the investment of potential agents through a sharing rate. By establishing the stopping time game, an optimal investing strategy for potential agents is derived. Furthermore, the investment equilibria are discussed, and the conditions under which the equilibrium represents preemption or simultaneous investment are presented.  相似文献   

11.
This paper examines a dynamic game in which each player only observes a private and imperfect signal on the actions played. Our main result is that in a repeated prisoner's dilemma where defections are irreversible (at least for a long enough period of time), patient enough players may achieve almost efficient outcomes. Dealing with models of imperfect private monitoring is difficult because (i) continuation games are games of incomplete information, hence they do not have the same structure as the original game. In particular, continuation equilibria are correlated equilibria. (ii) Players are typically uncertain about their opponents' past observations and actions, and they use their entire own private history to learn about these actions. As a result equilibrium strategies are in general nontrivial and increasingly complex functions of past observations. We bypass these difficulties by looking at correlated equilibria of the original game and find correlated equilibria in which the decision problem faced by each player remains the same over time. Journal of Economic Literature Classification Numbers: C72.  相似文献   

12.
This paper investigates a tragedy of the commons where an Ito‐process traces the accumulation of pollution and differentiates between reversible (i.e., clean up is feasible) and irreversible emissions (past pollution cannot be undone). The reversible case allows for an explicit analytical solution, while other means are necessary to characterize irreversible outcomes. More precisely, a different characterization of equilibria (in Markov strategies) as smooth connections between an initial and a stopping manifold is suggested.  相似文献   

13.
The paper analyzes situations, generalizing the duopoly problem, where two identical players are allowed with two control variables each, all of them linked through two non-strategic private constraints. Four dual equilibria are then obtained when each agent selects one leading variable to optimize and adjusts the other, and these equilibria are compared in a meta-game. For a simplified class of continuous games with linear constraints, it is shown that one symmetric dual equilibrium dominates the others and is the only perfect equilibrium of the metagame. The latter result holds locally for all quasi-concave utility functions and globally for all homogeneous ones, always keeping linear constraints. However, it is no longer valid in discrete games where the implicit constraints are not linear. Journal of Economic Literature Classification Numbers: C72, D43.  相似文献   

14.
The evolution of cooperation through imitation   总被引:5,自引:0,他引:5  
We study evolutionarily stable outcomes for a class of games that admit cooperation and conflict as possible Nash equilibria. We make use of two ideas: existing strategies are more likely to be imitated than new strategies are to be introduced; players are able to identify opponents' behavior prior to interaction. The long-run evolutionary limit is efficient for the case of perfect recognition of opponents' behavior. For the case of imperfect recognition, efficiency is not achieved and long-run outcomes are more efficient the more accurate is the information. Strategies that emerge in the long run are those where players reward opponents who are likely to play the same way, and punish opponents who are likely to play differently.  相似文献   

15.
Summary.   This paper considers the existence and computation of Markov perfect equilibria in games with a “monotone” structure. Specifically, it provides a constructive proof of the existence of Markov perfect equilibria for a class of games in which a) there is a continuum of players, b) each player has the same per period payoff function and c) these per period payoff functions are supermodular in the player's current and past action and have increasing differences in the player's current action and the entire distribution of actions chosen by other players. The Markov perfect equilibria that are analyzed are symmetric, not in the sense that each player adopts the same action in any period, but rather in the sense that each player uses the same policy function. Since agents are typically distributed across many states they will typically take different actions. The formal environment considered has particular application to models of industries (or economies) in which firms face costs of price adjustment. It is in this context that the results are developed. Received: November 9, 1999; revised version: February 10, 2000  相似文献   

16.
Summary The purpose of this paper is to discuss three different concepts of controllability of discrete economic systems. Necessary and sufficient conditions for complete, perfect and maximal controllability are presented. The author demonstrates the logical interconnections between the dynamical and static theories of economic policy and shows that the concept of maximal controllability is of special interest for the theory of economic policy. Applications of the theoretical results to a macroeconomic decision model are presented at the end of this paper.The author wishes to thank Professor Dr. Helmut Kuhn, Göttingen, and two anonymous referees for valuable comments.  相似文献   

17.
Summary. This paper uses a general equilibrium model to study the determination of the exchange rate in an economy with fundamental uncertainty. The model has steady state equilibria in which the exchange rate is constant. These equilibria may coexist with “quasi-fundamental” equilibria – nonstationary equilibria in which the exchange rate displays stochastic fluctuations that are correlated with the fluctuations in fundamental random variables. The quasi-fundamental equilibria are Pareto dominated by the corresponding constant-exchange-rate steady states. They also converge to these steady states, inevitably or with positive probability. Received: October 2, 1999; revised version: March 26, 2002 RID="*" ID="*" This paper began as a joint project with Alex Mourmouras, who has made many helpful comments and suggestions but is not responsible for any errors or deficiencies. In addition, I thank an anonymous referee for helpful comments.  相似文献   

18.
People do bargain over how to bargain. We examine the role of individuals’ ability to pursue certain bargaining protocols in a multi-agent bilateral bargaining model. Bargaining protocols are not completely settled, but will emerge endogenously in equilibrium. We show that players’ ability to partially influence bargaining protocols plays a crucial role in determining equilibrium outcomes. When discounting is not too high, there are multiple subgame perfect equilibria, including inefficient ones. As the number of players increases, both the set of discount factors that support multiple equilibrium outcomes and the set of the first proposing player’s equilibrium payoffs expand. The maximum loss of efficiency increases with respect to the discount factor. We would like to thank Hongbin Cai, John Conlon, Andrew Daughety, Taiji Furusawa, Byoung Heon Jun, Akira Okada, Ping Wang, and two anonymous referees for their comments and suggestions. Both authors gratefully acknowledge financial support from the Social Sciences and Humanities Research Council of Canada.  相似文献   

19.
Summary. We construct an OLG model with network effects to examine skill obsolescence when individuals can choose technological vintages. In the absence of transfer payments, some regions of the parameter space have unique stationary equilibria, others have unique cyclical equilibria, and others have multiple stationary equilibria. All equilibria are Pareto efficient. However, rat race equilibria can exist in which all agents currently alive prefer a slower rate of progress than occurs in equilibrium. When contemporaneous transfers are allowed, equilibria are unique everywhere, but a cycle still exists, and a rat race can still arise in equilibrium. Allowing intertemporal transfers (debt) ensures that all equilibria are stationary. In the relevant parameter range, the introduction of debt can eliminate cycles and increase the long-run growth rate. No rat race equilibria exist when debt is allowed.Received: 3 January 2002, Revised: 3 June 2004, JEL Classification Numbers: 041, J24, O33. Correspondence to: Ian P. KingEarly versions of this paper were presented at the West Coast Macro Workshop, the Mid-West Macro Meetings, the Canadian Macroeconomics Study Group Meetings, and the Society for Economic Dynamics Meetings. We would like to thank V. V. Chari, Merwan Engineer, Don Ferguson, John Hillas, John Knowles, Dan Peled, Dan Usher, Linda Welling and Julian Wright for helpful comments. We are especially grateful to an anonymous referee for some very useful and substantive comments.  相似文献   

20.
Summary. The paper investigates an alternating-offers bargaining game between a buyer and a seller who face several trading opportunities. These items (goods or services) differ in their non-verifiable quality characteristics which gives rise to a moral hazard problem on the seller's part. For the special case of two goods, we completely characterize the set of subgame-perfect equilibria. We find that the seller always extends an option to return the good, while the buyer may suffer from this warranty. Also, qualitatively different types of equilibrium outcomes occur depending on the parameters of the model: (a) the seller may obtain a larger share of the surplus although the parties ex ante have symmetric bargaining positions, (b) the subgame-perfect equilibrium may entail inefficient trade, and (c) multiple equilibria may exist including equilibria with delay in negotiations. Finally, we analyze a situation where bargaining proceeds after the good was returned which is shown to reestablish uniqueness and efficiency of equilibrium.Received: 23 August 2001, Revised: 3 April 2003, JEL Classification Numbers: C78, L14, L15, D82. Correspondence to: Christoph LülfesmannThis paper has greatly benefitted from discussions with Avner Shaked and Timothy von Zandt. We also wish to thank Wolfgang Leininger, Zvika Neeman, Clemens Puppe, Wolfram Richter, Karl Schlag, Ilya Segal, and seminar participants in Dortmund, Bonn and Berkeley for helpful comments and discussions. Financial support by Deutsche Forschungsgemeinschaft, SFB 303 at the University of Bonn is gratefully acknowledged.  相似文献   

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