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1.
We study behavioral differences across and within genders in a family of ultimatum and dictator games. We find these differences are due not only to altruistic preferences but also beliefs about the strategic behavior of others. The behavior of men in strategic situations is not significantly more aggressive than women on average. But this average masks wide variation in intra-gender behavior. In particular, a sizable minority of males are “mice,” behaving timidly in strategic environments. Our experimental design shows that the standard ultimatum game can mask significant inter- and intra-gender differences in strategic behavior. These behavioral patterns in strategic environments are shown to be correlated with preferences for altruism in non-strategic settings. Such gender differences could well manifest themselves in real-world large-stakes transactions, such as salary negotiations.  相似文献   

2.
The standard procedure in experimental economics maintains anonymity among laboratory participants, yet many field interactions are conducted with neither complete anonymity nor complete familiarity. When we are involved in interactive situations in the field, we usually have some clues concerning the characteristics of others; however, in some environments (such as e-commerce) these clues may not be very substantial. How will people respond to varying degrees of anonymity and social distance? We consider the effect of one form of social distance on behavior by comparing the standard procedure of playing dictator and ultimatum games with the same games played by participants who knew the family name of their counterparts. When these names were revealed, dictators allocated a significantly larger portion of the pie. However, this information had no significant effect on the offers in the ultimatum game, as it appears that strategic considerations crowd out impulses toward generosity or charity.  相似文献   

3.
This study provides a critical review of the behavioral economics literature on gender differences using key feminist concepts, including roles, stereotypes, identities, beliefs, context factors, and the interaction of men’s and women’s behaviors in mixed-gender settings. It assesses both statistical significance and economic significance of the reported behavioral differences. The analysis focuses on agentic behavioral attitudes (risk appetite and overconfidence; often stereotyped as masculine) and communal behavioral attitudes (altruism and trust; commonly stereotyped as feminine). The study shows that the empirical results of size effects are mixed and that in addition to gender differences, large intra-gender differences (differences among men and differences among women) exist. The paper finds that few studies report statistically significant as well as sizeable differences – often, but not always, with gender differences in the expected direction. Many studies have not sufficiently taken account of various social, cultural, and ideological drivers behind gender differences in behavior.  相似文献   

4.
This paper reports the findings of a meta-analysis of 37 papers with 75 results from ultimatum game experiments. We find that on average the proposer offers 40% of the pie to the responder. This share is smaller for larger pie sizes and larger when a strategy method is used or when subjects are inexperienced. On average 16% of the offers is rejected. The rejection rate is lower for larger pie sizes and for larger shares offered. Responders are less willing to accept an offer when the strategy method is employed. As the results come from different countries, meta-analysis provides an alternative way to investigate whether bargaining behavior in ultimatum games differs across countries. We find differences in behavior of responders (and not of proposers) across geographical regions. With one exception, these differences cannot be attributed to various cultural traits on which for instance the cultural classifications of Hofstede (1991) and Inglehart (2000) are based.  相似文献   

5.
Bilateral bargaining situations are often characterized by informational asymmetries concerning the size of what is at stake: in some cases, the proposer is better informed, in others, it is the responder. We analyze the effects of both types of asymmetric information on proposer behavior in two different situations which allow for a variation of responder veto power: the ultimatum and the dictator game. We find that the extent to which proposers demand less in the ultimatum as compared to the dictator game is (marginally) smaller when the proposer is in the superior information position. Further we find informed proposers to exploit their informational advantage by offering an amount that does not reveal the true size of the pie, with proposers in the ultimatum game exhibiting this behavioral pattern to a larger extent than those in the dictator game. Uninformed proposers risk imposed rejection when they ask for more than potentially is at stake, and ask for a risk premium in dictator games. We concentrate on proposers, but also explore responder behavior: We find uninformed responders to enable proposers’ hiding behavior, and we find proposer intentionality not to play an important role for informed responders when they decide whether to accept or reject an offer by an (uninformed) proposer.  相似文献   

6.
We report the results of experiments that test for behavioral differences between volunteer subjects recruited in the usual way and pseudo-volunteer subjects in experiments conducted during class time. In a series of dictator games, we find that psuedo-volunteers are more generous on average than their volunteer counterparts, and that non-monetary factors such as religious or altruistic preferences have a greater effect on the giving behavior of pseudo-volunteers.  相似文献   

7.
In this article we consider environments where agents jointly produce a private output good by contributing privately owned resources. An efficient outcome may not be realized due to strategic behavior and conflicting interests of the agents. We construct a two‐stage mechanism, building on a Varian mechanism. The modified mechanism ensures an equilibrium for a large class of preferences and guarantees the feasibility of outcomes.  相似文献   

8.
Using data aggregated from seven papers that study repeated play in standard ultimatum games with either stranger or absolute stranger matching, we show that the behavior of responders changes with experience. High offers are more likely to be accepted with experience and low offers are more likely to be rejected. At the individual level, there is a negative relationship between the likelihood that a given offer is accepted and the size of the preceding offer. We compare the results with predictions generated by static models of distributional preferences, implicitly dynamic models of preferences with reciprocity, and explicitly dynamic models of adaptive learning. The data is most consistent with models of preferences with reciprocity.  相似文献   

9.
In typical experiments on ultimatum bargaining, the game is described verbally and the majority of subjects deviate from subgame-perfect behavior. Proposers typically offer significantly more than the minimum possible and Responders reject “unfair” offers. In this work, we show that when the ultimatum bargaining game is presented as an abstract game tree, the vast majority of behavior is consistent with individualistic preferences and subgame-perfection. This finding raises doubts about theories that ignore the potential influence of social context and experiments that do not control for social context.  相似文献   

10.
Bargaining under a deadline: evidence from the reverse ultimatum game   总被引:1,自引:0,他引:1  
We study a “reverse” ultimatum game, in which proposers have multiple chances to offer responders a division of some fixed pie. The game ends if the responder accepts an offer, or if, following a rejection, the proposer decides not to make a better offer. The unique subgame perfect equilibrium gives the proposer the minimum possible payoff. Nevertheless, the experimental results are not too different from those of the standard ultimatum game, although proposers generally receive slightly less than half of the surplus.We use the reverse ultimatum game to study deadlines experimentally. With a deadline, the subgame perfect equilibrium prediction is that the proposer gets the entire surplus.Deadlines are used strategically to influence the outcome, and agreements are reached near the deadline. Strategic considerations are evident in the differences in observed behavior between the deadline and no deadline conditions, even though agreements are substantially less extreme than predicted by perfect equilibrium.  相似文献   

11.
We examine whether social preferences are partially determined by biological factors. We do this by investigating whether digit ratios (2D:4D) and menstrual cycle information are correlated with choices in ultimatum, trust, public good and dictator games. Digit ratios are thought to be a proxy for prenatal testosterone and oestrogen exposure and the menstrual cycle is a proxy for contemporary variations in a range of hormones. We find that digit ratios predict giving in all games. In our preferred specification, giving in the trust and public good games as well as reciprocity in the trust and ultimatum games vary significantly over the menstrual cycle. We discuss possible mechanisms behind these effects and conclude that biological factors play an important role in shaping social preferences.  相似文献   

12.
本文通过设计一组最后通牒实验考察了分配动机的公平和分配结果的公平对人的行为决策的影响,并分别从浙江和北京两地获取了相关实验数据。采用角色随机分配的简化最后通牒实验,通过提议者不同可选分配方案向响应者发送的信号,考察对提议者的"动机是否公平"从而响应者是否有相应的不同拒绝率。实验结果表明,响应者对提议者"分配动机的公平"有显著不同的反应,说明基于动机的互惠偏好确实在人们的行为决策中扮演重要角色。同时本文通过一组修正型的最后通牒实验从分配结果公平的角度考察了其影响机制,发现分别在保证博弈实验中38%的被试拒绝行为,以及免惩罚博弈中89%的被试拒绝行为,不能被差异厌恶偏好理论进行解释。本文实验的结果在于说明分配动机的公平比分配结果的公平更会影响人们的决策行为,其暗含的政策含义即分配过程的公平比分配结果的公平更为重要。  相似文献   

13.
In complex situations, agents use simplified representations to learn how their environment may react. I assume that agents bundle nodes at which other agents must move into analogy classes, and agents only try to learn the average behavior in every class. Specifically, I propose a new solution concept for multi-stage games with perfect information: at every node players choose best-responses to their analogy-based expectations, and expectations correctly represent the average behavior in every class. The solution concept is shown to differ from existing concepts, and it is applied to a variety of games, in particular the centipede game, and ultimatum/bargaining games. The approach explains in a new way why players may Pass for a large number of periods in the centipede game, and why the responder need not be stuck to his reservation value in ultimatum games. Some possible avenues for endogenizing the analogy grouping are also suggested.  相似文献   

14.
This research investigates the gender differences in the self-employment sector by employing a dynamic panel model with county- and city-level data from 1998 to 2016 in Taiwan. Our study is distinct from most others in this issue in that we explore not only the inter-gender difference, but also the intra-gender differences in self-employment. Following this framework, we first find that women are on average less likely to self-employ than men, and further find that older men, married men, men living in lower income regions and women living in higher income regions are more likely to become self-employed compared to their respective reference groups. We thus argue that gender influences self-employment not only directly but also through interactions with other demographic variables. Separate evaluation of different groups based on demographics should therefore result in better targeting of policies.  相似文献   

15.
Past studies on laboratory corruption games have not been able to find consistent evidence that subjects make “immoral” decisions. A possible reason, and also a critique of laboratory corruption games, is that the experiment may fail to trigger the intended immorality frame in the minds of the participants, leading many to question the very raison d’être of laboratory corruption games. To test this idea, we compare behavior in a harassment bribery game with a strategically identical but neutrally framed ultimatum game. The results show that fewer people, both as briber and bribee, engage in corruption in the bribery frame than in the alternative and the average bribe amount is lesser in the former than in the latter. These suggest that moral costs are indeed at work. A third treatment, which relabels the bribery game in neutral language, indicates that the observed treatment effect arises not from the neutral language of the ultimatum game but from a change in the sense of entitlement between the bribery and ultimatum game frames. To provide further support that the bribery game does measure moral costs, we elicit the shared perceptions of appropriateness of the actions or social norm, under the two frames. We show that the social norm governing the bribery game frame and ultimatum game frame are indeed different and that the perceived sense of social appropriateness plays a crucial role in determining the actual behavior in the two frames. Furthermore, merely relabelling the bribery game in neutral language makes no difference to the social appropriateness norm governing it. This indicates that, just as in the case of actual behavior, the observed difference in social appropriateness norm between bribery game and ultimatum game comes from the difference in entitlement too. Finally, we comment on the external validity of behavior in lab corruption games.  相似文献   

16.
Our experiment tests whether strategically equivalent representations of games produce equivalent behavior when actually played. We examine representative members of the class of generic 2×2 extensive form games of perfect information and the equivalent strategic form games. Systematic differences exist between subjects’ choices in the strategic and extensive form representations. These differences cannot be attributed to differences in subjects’ ability to do backwards induction, in the salience of interpersonal preferences, or in optimization premiums between the two game forms. Instead, subjects in the extensive form are consistently more likely to allow the other player to make a meaningful choice.  相似文献   

17.
We consider ultimatum bargaining over the provision of a public good. Offer-maker and responder can delegate their decisions to agents whose actual decision rules are opaque. We show that the responder will benefit from strategic opacity, even with bilateral delegation. The incomplete information created by strategic opacity choices does not lead to inefficient negotiation failure in equilibrium. Inefficiencies arise from an inefficient provision level. While an agreement will always be reached, the public good provision will fall short of the socially desirable level. Compared with unilateral delegation, bilateral delegation is never worse from a welfare perspective.  相似文献   

18.
This paper assumes that in addition to conventional preferences over outcomes, players in a strategic environment have preferences over strategies. It provides conditions under which a player's preferences over strategies can be represented as a weighted average of the utility from outcomes of the individual and his opponents. The weight one player places on an opponent's utility from outcomes depends on the players’ joint behavior. In this way, the framework is rich enough to describe the behavior of individuals who repay kindness with kindness and meanness with meanness. The paper identifies restrictions that the theory places on rational behavior.  相似文献   

19.
More Is Better, But Fair Is Fair: Tipping in Dictator and Ultimatum Games   总被引:1,自引:0,他引:1  
This paper examines Allocators' willingness to reward and punish their paired Recipients. Recipients only compete in a skill-testing contest, the outcome of which determines the size of the surplus. In the dictator game, Allocators reward skillful Recipients, but punish unskillful ones only modestly. The punishment effect is mitigated by the belief held by some Allocators thateffortis the appropriate measure of deservingness. The ultimatum game extension reveals offerers' ability to adapt to the strategic environment. Offers to skillful Recipients in the ultimatum game, however, are shown to be motivated by a taste for fairness, and not strategic considerations.Journal of Economic LiteratureClassification Numbers: C70, C91, D63.  相似文献   

20.
Previous studies have shown that simply knowing one player moves first can affect behavior in games, even when the first-mover's moves are known to be unobservable. This observation violates the game-theoretic principle that timing of unobserved moves is irrelevant, but is consistent with virtual observability, a theory of how timing can matter without the ability to observe actions. However, this previous research only shows that timing matters in games where knowledge that one player moved first can help select that player's preferred equilibrium, presenting an alternative explanation to virtual observability. We extend this work by varying timing of unobservable moves in ultimatum bargaining games and “weak link” coordination games. In the latter, the equilibrium selection explanation does not predict any change in behavior due to timing differences. We find that timing without observability affects behavior in both games, but not substantially.  相似文献   

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