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1.
在将家族企业社会情感财富划分为家族控制、家族代际传承意愿、家族认同和家族社会资本4个维度的基础上,研究不同维度社会情感财富间关系及其对家族企业创业导向的影响与作用机制。结果发现:①家族控制对家族代际传承意愿、家族认同和家族社会资本具有显著正向影响;②家族控制对家族企业创业导向具有显著正向影响,家族代际传承意愿、家族认同、家族社会资本在家族控制与家族企业创业导向间起完全中介作用。  相似文献   
2.
完善创新生态系统、提升区域创新能力是我国科技企业孵化器建设的重要目标。基于2013-2018年中国(内地)30个省份面板数据,采用面板数据模型实证检验科技企业孵化器是否促进了区域创新能力提升,并基于中介效应模型探讨风险投资和孵化基金在其中的间接作用。结果发现:①科技企业孵化器建设显著提升了区域创新水平,但主要增加的是实用新型和外观设计专利申请授权数总量,对发明专利申请授权数并没有显著促进作用。上述结果在剔除直辖市样本、采用随机效应模型及空间计量模型的稳健性检验后依然成立;②通过中介效应模型检验发现,区域风险投资和孵化基金集聚效应是科技企业孵化器影响区域创新水平的主要机制;③科技企业孵化器对区域创新的影响在不同区域间差异较大,在东部地区的创新激励效应更加显著,而且政策工具强度对科技企业孵化器与区域创新水平的关系具有正向调节作用。  相似文献   
3.
揭示创客资本的内涵与特征,有助于深层次挖掘创客与经济社会发展之间的关系。运用关键词共现、社会网络分析和扎根理论方法,对148篇文献、21位由创客与众创空间负责人等构成研究对象的访谈资料和网络文本资料展开分析。社会网络分析发现互联网、数字经济、分享经济等是创客发展的重要驱动力,创客可借助众创空间社会网络跳出时空局限,运用网络资源参与大众创新活动,并与社会网络形成价值共创关系,推动协同创新和平台生态系统构建;扎根理论分析结果表明,创意制造、开放协同、网络共生、边际非稀缺是创客资本的4个核心特征,并印证了社会网络分析结果。基于上述分析结果,进一步基于社会网络理论界定了创客资本的内涵,提出未来需要深度挖掘创客资本与网络场景之间的交互机制及其结果效应。  相似文献   
4.
The current study examines how video content on over-the-top (OTT) platforms and the enjoyment from watching them form habits and word-of-mouth (WOM) intentions. We propose a research model that integrates elements from the Self-Determination Theory (SDT) and the concept of “habit loop” from the Interest-Driven Creator (IDC) theory. The model was analyzed using PLS-SEM on 302 responses from OTT users. The study elucidates how video content availability helps in habit formation indirectly through perceived enjoyment. The results also demonstrated that the WOM of OTT platforms is explained by perceived enjoyment, affective commitment, and the habit of using the OTT platforms. The study highlights that habit is a significant predictor of affective commitment and WOM intention of hedonic apps. This is the first study to illustrate how video content availability affects users’ enjoyment, habitual use, and WOM intentions. Habit as a significant predictor of affective commitment and WOM intention of hedonic apps, like OTT platforms, is unprecedented.  相似文献   
5.
While the customer-to-manufacturer (C2M) business model has received increasing attention as a new business model for e-commerce and retail industry, little is still known about it and the effect of its approach. This study aims to understand how brand-related stimuli in C2M environments affect customer responses as the worldwide COVID-19 pandemic. The outcomes reveal that the Sensory, affective, and intellectual aspects of brand experience positively influence brand authenticity. Brand authenticity has a positive effect on behavioral intention, such as reuse intention and word-of-mouth. Additionally, this research finds that social presence moderates the association between the sensory aspect of brand experience. Thus, this study can suggest a C2M business model as a means of sustainable operation of the retail industry to both researchers and practitioners in relation to the retail industry.  相似文献   
6.
While online retail sites succeed in reinforcing perceptions of human warmth on their websites thanks to more and more interactive technologies, the charitable sector cannot, for lack of human, technical and financial resources, make use of such technologies. This research paper demonstrates the potential of a simple tool: the socially rich photo. Although the literature has extensively documented how photos impact visitor behavior in online environments, research in the context of donations through charity websites is rare and has provided contradictory results. By focusing more closely on the role of the individual represented in such photos (the recipient of a donation versus the donor), our studies, conducted in France, offer additional insights on the subject as well as managerial advice for organizations.  相似文献   
7.
Social media emerged as a primary source of information among young users, but its severe effect on mental state due to information overload, still an area of concern for the researchers. Generation Z users' addiction to the mobile phone/gadgets is increasing with a rise in social media and consequently their behavioral outcomes have transformed completely. Nowadays behavioral issues including stress, fatigue, ‘fear of missing out’ and ‘phubbing’, anxiety etc. rising each day but the relationship among these issues and information overload is less examined. The social media users are unable to filter the trustworthy information due to its enormous size and thus role of information support from government becomes essential. The current study extends the S-O-R theory exploring relationship between the stimulus of enormous information on the responses generated among the Generation Z such as social media fatigue, ‘fear of missing out’, ‘phubbing’ and anxiety. The findings from a sample of 319 users belonging to Generation Z suggest that social media platforms need to understand user's compulsive usage that is resulting into fatigue and consequently anxiety. The role of government information support on reducing fatigue and anxiety is found to be positive. The relationship between ‘fear of missing out’, ‘phubbing’ and anxiety is found significant and shows presence of partial mediation. The study offers significant theoretical and practical implications. It is significant for the service providers and social media platforms to advance interfaces with minimum fatigue for the users and offers information support to the users to reduce stress caused by information load.  相似文献   
8.
This paper studies a unique phenomenon in China's corporate governance—that chief audit executives (CAEs) sit on supervisory boards (CAE duality)—and examines its effects on executive compensation contracts. Using a sample of listed firms between 2010 and 2018, we find a significant positive relation between CAE duality and pay-for-performance sensitivity, which suggests that the dual position helps integrate monitoring resources and reduces agency costs. This positive relation is more pronounced when companies face a stricter monitoring environment and in non-state-owned enterprises (non-SOEs) than in SOEs. In addition, we find that the recent reforms on compensation strengthen the role of CAE duality in SOEs. Further analysis identifies the reliability of performance information (i.e., earnings quality) and reduced executive self-interested behaviours (i.e., perquisite consumption) as the influencing mechanisms that increase the demand for performance-based compensation and thus improve pay-for-performance sensitivity.  相似文献   
9.
This article examines peer influences from network relationships within a social network game (i.e., embeddedness) and across such games (i.e., multiplexity). Drawing on social influence theory, we develop a bivariate Poisson model of users’ repeated visits and latent attrition that accommodates peer interaction after controlling for homophily. We estimate the model using data from two social network games with considerable overlap among network members. We find that friends who are only multiplex across games exert greater peer influence on users’ game visits than members who are embedded within a single game. We also determined that ignoring network multiplexity across games may lead firms to mistarget users due to biased peer influences of embedded friends. This result provides an unresearched explanation—strength of peer influence—for the mixed findings in previous literature on network embeddedness. We utilized our results to conduct several scenario analyses to demonstrate how firms can effectively manage users’ engagement and target users in multiple social network games.  相似文献   
10.
为破解我国在高技术产业全球价值链中面临的低端锁定困境,需要构建并完善国家价值链分工体系。构建中国高技术产业国家价值链内生增值传导网络结构分析框架,并以电子信息产业为例,对省域国内增加值进行分解。结果表明,现阶段中国电子信息产业上游技术研发能力较弱,整体增值能力不强;下游间接关联产业部门数量及关联系数值仍待提高;除中游外,上下游出口国内增加值偏低,国际竞争力较弱;东、中部省域国内完全增加值占据优势,内生增值能力方面各有所长,东北、西部省域国内完全增加值及其内生增值能力均较弱。同时,中国省域国际垂直专业化程度未表现出显著地理地区特征,即使同一地域的省域之间也存在不同程度差异。  相似文献   
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