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1.
风险在孵化网络中的传播影响孵化网络健康水平,并会导致在孵企业高失败率与低成长率。为实现有效的网络治理,以两家国家级孵化器形成的实际网络为例,运用复杂网络理论中的SIR模型和仿真方法,模拟特定情境下风险在不同网络结构中的传播机理及其对孵化网络最终健康水平的影响。研究发现:孵化网络结构、风险传播与网络健康间具有显著相关性;在低初始健康分布情景下,无标度网络具有更快的恢复速度;在不同网络结构下,可视化水平均有助于提升孵化网络风险化解能力。  相似文献   
2.
天使众筹通过开放的互联网平台连接投资人与创业者,使得天使众筹联合投资网络的形成情境不同于风险投资联合投资网络。基于2015—2018年蚂蚁天使众筹平台联合投资数据,分析天使众筹联合投资网络结构特征与演变趋势,结果表明,天使众筹联合投资网络与风险投资联合投资网络具有显著差异,前者是强凝聚性和高开放性并存的网络,后者则是弱凝聚性和低开放性并存的网络。结论可丰富联合投资网络和众筹领域的理论研究,有助于深入分析天使众筹联合投资网络及其在数字经济时代的作用。  相似文献   
3.
揭示创客资本的内涵与特征,有助于深层次挖掘创客与经济社会发展之间的关系。运用关键词共现、社会网络分析和扎根理论方法,对148篇文献、21位由创客与众创空间负责人等构成研究对象的访谈资料和网络文本资料展开分析。社会网络分析发现互联网、数字经济、分享经济等是创客发展的重要驱动力,创客可借助众创空间社会网络跳出时空局限,运用网络资源参与大众创新活动,并与社会网络形成价值共创关系,推动协同创新和平台生态系统构建;扎根理论分析结果表明,创意制造、开放协同、网络共生、边际非稀缺是创客资本的4个核心特征,并印证了社会网络分析结果。基于上述分析结果,进一步基于社会网络理论界定了创客资本的内涵,提出未来需要深度挖掘创客资本与网络场景之间的交互机制及其结果效应。  相似文献   
4.
绿色技术创新是绿色发展的重要动力,使用1985—2017年中国绿色技术专利数据,基于创新组织微观视角,运用负二项回归分析方法探究中心度、结构洞与聚集性3类合作网络特征对绿色技术创新的直接影响,以及知识广度、知识深度与知识融合性3类知识基础特征在上述影响中的调节作用。结果表明:①中心度与结构洞对绿色技术创新具有正向影响,聚集性对其具有负向影响;②知识广度削弱了中心度与结构洞的正向影响,同时削弱了聚集性的负向影响;知识深度强化了中心度与结构洞的正向影响,削弱了聚集性的负向影响;知识融合性在合作网络特征对不同类型绿色技术专利申请数的影响中具有不同的调节机制。最后,基于合作网络特征与知识基础特征优化视角,为我国企业、高校及科研院所等创新组织进行绿色技术创新提出相关政策建议。  相似文献   
5.
This paper examines how movie producers recruit directors in the preproduction phase as mutual choices in a two-sided matching model. It conceptualizes that movie attributes and filmmaker characteristics determine the matching outcomes (“who directed which movie”) and in turn indirectly affect movie box office. We exploit a dataset of 4,807 feature films from 1990 to 2010 to examine empirically the complementarities between the movie/producer side and the director side in terms of movie budget, filmmaker track records and social relations. A series of simulations suggest that social relations facilitate positive assortative matching. Further simulation analyses are conducted to quantify the financial implications of movie–director mismatches, as well as the indirect effects of production budget and producer characteristics. The simulation results show that: a) the financial implications of having a mismatched director can be substantial; and b) the indirect effect of production budget and producer characteristics affect movie box office in an interactive manner. These findings can help filmmakers to better understand the financial impacts of movie–director choices and make more informed decisions at the early phase of preproduction.  相似文献   
6.
While the customer-to-manufacturer (C2M) business model has received increasing attention as a new business model for e-commerce and retail industry, little is still known about it and the effect of its approach. This study aims to understand how brand-related stimuli in C2M environments affect customer responses as the worldwide COVID-19 pandemic. The outcomes reveal that the Sensory, affective, and intellectual aspects of brand experience positively influence brand authenticity. Brand authenticity has a positive effect on behavioral intention, such as reuse intention and word-of-mouth. Additionally, this research finds that social presence moderates the association between the sensory aspect of brand experience. Thus, this study can suggest a C2M business model as a means of sustainable operation of the retail industry to both researchers and practitioners in relation to the retail industry.  相似文献   
7.
While online retail sites succeed in reinforcing perceptions of human warmth on their websites thanks to more and more interactive technologies, the charitable sector cannot, for lack of human, technical and financial resources, make use of such technologies. This research paper demonstrates the potential of a simple tool: the socially rich photo. Although the literature has extensively documented how photos impact visitor behavior in online environments, research in the context of donations through charity websites is rare and has provided contradictory results. By focusing more closely on the role of the individual represented in such photos (the recipient of a donation versus the donor), our studies, conducted in France, offer additional insights on the subject as well as managerial advice for organizations.  相似文献   
8.
Social media emerged as a primary source of information among young users, but its severe effect on mental state due to information overload, still an area of concern for the researchers. Generation Z users' addiction to the mobile phone/gadgets is increasing with a rise in social media and consequently their behavioral outcomes have transformed completely. Nowadays behavioral issues including stress, fatigue, ‘fear of missing out’ and ‘phubbing’, anxiety etc. rising each day but the relationship among these issues and information overload is less examined. The social media users are unable to filter the trustworthy information due to its enormous size and thus role of information support from government becomes essential. The current study extends the S-O-R theory exploring relationship between the stimulus of enormous information on the responses generated among the Generation Z such as social media fatigue, ‘fear of missing out’, ‘phubbing’ and anxiety. The findings from a sample of 319 users belonging to Generation Z suggest that social media platforms need to understand user's compulsive usage that is resulting into fatigue and consequently anxiety. The role of government information support on reducing fatigue and anxiety is found to be positive. The relationship between ‘fear of missing out’, ‘phubbing’ and anxiety is found significant and shows presence of partial mediation. The study offers significant theoretical and practical implications. It is significant for the service providers and social media platforms to advance interfaces with minimum fatigue for the users and offers information support to the users to reduce stress caused by information load.  相似文献   
9.
This article examines peer influences from network relationships within a social network game (i.e., embeddedness) and across such games (i.e., multiplexity). Drawing on social influence theory, we develop a bivariate Poisson model of users’ repeated visits and latent attrition that accommodates peer interaction after controlling for homophily. We estimate the model using data from two social network games with considerable overlap among network members. We find that friends who are only multiplex across games exert greater peer influence on users’ game visits than members who are embedded within a single game. We also determined that ignoring network multiplexity across games may lead firms to mistarget users due to biased peer influences of embedded friends. This result provides an unresearched explanation—strength of peer influence—for the mixed findings in previous literature on network embeddedness. We utilized our results to conduct several scenario analyses to demonstrate how firms can effectively manage users’ engagement and target users in multiple social network games.  相似文献   
10.
A cruise ship constitutes a unique research laboratory for the study of workplace bullying and presenteeism because of its manifestation of the phenomena and situations that traditionally characterize total institutions. This study analyzes the role of workplace bullying as a potential risk factor for presenteeism in the workplace and the moderating role of social support. Results confirmed that work-related bullying is positively connected to the phenomenon of presenteeism, whereas person-related bullying is negatively related. The findings also confirmed the role of social support, specifically supervisor support, as a moderating agent of this relationship. The supporting details are further elaborated, and the main implications for the future of the cruise industry are presented. The findings can facilitate cruise line companies in designing prevention plans and implementing well-targeted anti-bullying policies according to the type of workplace bullying experienced by workers that can substantially improve their effectiveness.  相似文献   
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