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基于Second Life的虚拟创业实验室研究与实践
引用本文:马彪,姚卫新.基于Second Life的虚拟创业实验室研究与实践[J].南京经济学院学报,2013(5):105-108.
作者姓名:马彪  姚卫新
作者单位:东华大学,上海200051
基金项目:基金项目:上海高校本科重点教学改革项目“经济管理实验中心建设与实践教学标准研究”.
摘    要:Second Life是一个能够进行社会交往、角色扮演、创建虚拟产品、开展真实交易的3D虚拟商业世界,为高校创业教育提供了突破传统教学难题的新型学习环境。本文提出了以虚拟现实的Second Life为平台,基于建构主义理论和浸入式教学方法,以严肃游戏的形式建设虚拟创业实验室的新思路,重点在于培养大学生在未来创业过程中所应具备的基本创业技能以及调查分析能力,达到提高大学生综合创业素质的目标。

关 键 词:Second  Life  创业教育  严肃游戏  虚拟实验室

Study and Practice of Creating Virtual Entrepreneurship Lab Based on Second Life
Ma Biao,Yao WeiXin.Study and Practice of Creating Virtual Entrepreneurship Lab Based on Second Life[J].Journal of Nanjing University of Economics,2013(5):105-108.
Authors:Ma Biao  Yao WeiXin
Institution:( Donghua University, Shanghai 200051, China)
Abstract:Second Life is a famous 3D virtual business world where everyone could have social activities, act several char- acters, create virtual products and carry out business trade, Universities may building a new learning environment for entrepre- neurship education which should be very helpful for solving traditional education problems. This paper proposed a novel ap- proach of developing students' abilities which are necessary for starting a new company through training students in a virtual en- trepreneurship lab constructed in the Second Life. The approach originated from constructivism and immersion teaching, carried out education activities in serious games. In practice, a virtual lab under background of garments retail business was built in Second Life. University students' entrepreneurship training has reached a desire result.
Keywords:second life  entrepreneurship education  serious game  virtual lab
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