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Virtual reality as a promotion tool for small independent stores
Institution:1. University of Florida, Gainesville, FL 32601, USA;2. University of Wisconsin-Madison, Madison, WI 53706, USA;3. University of Wisconsin-Madison, Madison, WI 53715, USA;1. University of Edinburgh, Department of Marketing, Edinburgh, Scotland, UK;2. East Carolina University, Department of Marketing and Supply Chain Management, Greenville, NC, USA
Abstract:Based on flow theory, we examined whether, compared to conventional online stores, 360-degree based virtual reality (VR) videos of a small independent store can enhance customers' store experience and their responses to the store through heightened flow state. Two types of stimuli creating different experiences were used for the experiments. The first stimulus type was a 360-degree VR video experience where respondents experienced the store of a small fashion retailer. The second was a website experience exploring the website of the same store. Results indicate that customers' VR experience (i.e., exploring the physical store in a VR setting), compared to website experience (i.e., exploring the same store's online store), enhanced their flow state, which, in turn, increased interest and visit intention toward the store. The findings suggest that 360-degree VR videos can be an effective customer acquisition tool for small retailers with limited resources because the software and hardware required to operate 360-degree VR videos are inexpensive and less complicated for small companies.
Keywords:Virtual reality  Flow theory  Small and medium enterprises
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