首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Experiential goods with network externalities effects: An empirical study of online rating system
Authors:Jun Yang  Enping Mai
Institution:1. Department of Marketing, Goethe University Frankfurt am Main, Theodor-W.-Adorno-Platz 4, 60323 Frankfurt, Germany;2. Institute of Marketing, School of Business and Economics, Humboldt University Berlin, Spandauer Str. 1, 10178 Berlin, Germany;1. E. J. Ourso College of Business, Louisiana State University, Baton Rouge, La 70803, USA;2. College of Business, City University of Hong Kong, Hong Kong, China
Abstract:This paper uses online users' reviews and sales information from May 2003 to March 2007 to study a new experiential product: online video game (or virtual world). The results suggest that, first of all, for a hedonic product such as an online video game, the availability of online review system could not fully transform experience attributes into search attributes. The empirical study confirms that negative word-of-mouth has more significant impact than positive reviews. The study empirically verifies that the existence of direct network externalities (i.e. a product's value increases when more consumers join the network) is crucial for a hedonic product. The size of the user base signals the quality of the game, and works like a search attribute for potential users. A large user base will reduce the negative impact from unfavorable reviews.
Keywords:
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号