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用户生成内容使用与满足对品牌态度的影响研究——以音视频类用户生成内容为例
引用本文:钱洁,潘洪涛.用户生成内容使用与满足对品牌态度的影响研究——以音视频类用户生成内容为例[J].财贸研究,2012,23(3):105-115.
作者姓名:钱洁  潘洪涛
作者单位:1. 安徽财经大学,安徽蚌埠,233030
2. 上海财经大学,上海200433;上海东方传媒集团有限公司,上海200041;复旦大学,上海200433
基金项目:安徽高校省级自然科学研究项目,上海财经大学研究生创新基金项目,安徽财经大学科研项目
摘    要:以媒体使用与满足理论和信息加工理论为研究基础,采集网络中的客观数据,通过内容分析法量化数据,利用多元线性回归和阶层回归验证理论模型。研究发现:音视频类用户生成内容的内部特征正向影响消费者对内容的使用和满足;音视频类用户生成内容的创作者声誉外部特征正向影响消费者对内容的使用与满足,而内容的推荐性未对消费者选择产生作用;音视频内容的使用与满足则直接影响消费者品牌态度的形成;内容的使用与满足在音视频类用户生成内容与消费者品牌态度之间起中介作用。

关 键 词:音视频  用户生成内容  使用与满足  品牌态度

Effect of Using and Satisfaction of User Generated Content on Brand Attitude:An Example for Audio and Video of User Generated Content
QIAN Jie , PAN Hong-tao.Effect of Using and Satisfaction of User Generated Content on Brand Attitude:An Example for Audio and Video of User Generated Content[J].Finance and Trade Research,2012,23(3):105-115.
Authors:QIAN Jie  PAN Hong-tao
Institution:2,3,4(1.Anhui University of Finance and Economics,Bengbu 233030;2.Shanghai University of Finance and Economics,Shanghai 200433;3.Shanghai East Media Group Co.,LTD,Shanghai 200041;4.Fudan University,Shanghai 200433)
Abstract:In this paper,the author used media uses and gratifications theory and information processing theory,collected objective data in the network,through content analysis of quantitative data,used multiple linear regression and hierarchical regression to verify the theoretical model,the study found that:audio and video user-generated content internal characteristics have the positive impact the using and satisfaction of consumers of content;audio and video user-generated content creators of the reputation of the external characteristics of the positive impact on the using and satisfaction of consumers of content,content recommendation can not impact the using and satisfaction of consumers;audio and video content directly affects consumers’ brand attitude formation;using of content and satisfaction plays an intermediary role between the class of audio and video user generated content and consumer brand attitudes.
Keywords:audio and video  user generated content  using and gratification  brand attitude
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