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Destructive behavior in a Fragile Public Good game
Authors:Maximilian Hoyer  Nadège Bault  Ben Loerakker  Frans van Winden
Institution:1. University of Amsterdam, Faculty of Economics and Business, CREED, Roeterstraat 11, 1018 WB Amsterdam, The Netherlands;2. Cognitive Science Center Amsterdam, University of Amsterdam, Nieuwe Achtergracht 129, 1018 Ws Amsterdam, The Netherlands;3. Groupe d’Analyse et de Thorie Economique (GATE), CNRS and University of Lumiere Lyon 2, 69130 Ecully, France
Abstract:Socially destructive behavior in a public good environment–like damaging public goods–is an underexposed phenomenon in economics. In an experiment we investigate whether such behavior can be influenced by the very nature of an environment. To that purpose we use a Fragile Public Good (FPG) game which puts the opportunity for destructive behavior (taking) on a level playing field with constructive behavior (contributing). We find substantial evidence of destructive decisions, sometimes leading to sour relationships characterized by persistent hurtful behavior. While positive framing induces fewer destructive decisions, shifting the selfish Nash towards minimal taking doubles its share to more than 20%.
Keywords:C9  H4
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