首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Variety in the video game industry: An empirical study of the Wundt curve
Authors:Daniel Kaimann  Nadja Stroh‐Maraun  Joe Cox
Institution:1. Department of Management, Paderborn University, Paderborn, Germany;2. Department of Economics, Paderborn University, Paderborn, Germany;3. Faculty of Business and Law, University of Portsmouth, Portsmouth, UK
Abstract:This study analyzes the effect of variety on consumer utility using historical behavioral information for 1,397 consumers participating in 729,049 unique rounds of play. We show that consumers generally exhibit a preference for variety as part of their gameplay utility. The relationship between variety and utility is nonlinear and follows, at least for some types of variety, an inverted u‐shape as predicted by the Wundt curve. Our results represent the first such evidence on the importance of variety in video gaming, which has significant implications for consumption through optimization of gameplay utility to satisfy the demand for variety.
Keywords:
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号