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1.
We consider the problem of fairly allocating a social endowment of indivisible goods and money when the domain of admissible preferences contains, but is not restricted to, quasi-linear preferences. We analyze the manipulability of the Generalized Money Rawlsian Fair (GMRF) solutions. (i) We show that the Nash and strong Nash equilibrium correspondences of the “preference revelation game form” associated with each GMRF solution coincide with the no-envy solution (in equilibrium, efficiency is preserved according to agents' true preferences). (ii) A corollary is that the GMRF solutions “naturally implement” the no-envy solution in Nash and strong Nash equilibria.  相似文献   

2.
The existence of game forms which implement Walrasian allocations as Cournot (Nash) equilibrium outcomes is well known. However, if the equilibria are also required to be locally dynamically stable, at least for environments with unique Walrasian allocations, this paper shows that the requisite game forms do not exist. Our definition of a game form entails certain regularity conditions, and requires the Cournot equilibrium to be unique when the Walrasian equilibrium is unique. The main result is that for such a game form, there does not exist a continuous-time strategy adjustment process which ensures the local stability of Cournot equilibria throughout a certain class of environments having unique Walrasian equilibria. Each trader adjusts his strategy in response to his own characteristics and the observed current strategies of others; but the direction and magnitude of adjustments are not constrained by any behavioral assumptions. The definitions permit the inclusion of an artificial player, such as an auctioneer, so the well-known tatonnement instability emerges as a special case.  相似文献   

3.
This note reexamines the issue of attaining efficient resource allocations as noncooperative equilibria of a strategic game. Contrary to the spirit of earlier work on this subject, it is shown that there is an entire class of choice rules, aside from the Walrasian one, which are implementable in Nash equilibrium stategies.  相似文献   

4.
We associate to any pure exchange economy a game with only two players, regardless of the number of consumers. In this two-player game, each player represents a different role of the society, formed by all the individuals in the economy. Player 1 selects feasible allocations trying to make Pareto improvements. Player 2 chooses an alternative from the wider range of allocations that are feasible in the sense of Aubin. The set of Nash equilibria of our game is non-empty and our main result provides a characterization of Walrasian equilibria allocations as strong Nash equilibria of the associated society game.  相似文献   

5.
Simultaneous sealed bid auctions of heterogeneous objects are analyzed. Each bidder's reservation value for an object depends upon the other objects he obtains. Bidders' reservation values are common knowledge. In simultaneous first-price auctions, the set of Walrasian equilibrium allocations contains the set of pure strategy Nash equilibrium allocations which in turn contains the set of strict Walrasian equilibrium allocations. Hence, pure strategy Nash equilibria (when they exist) are efficient. Mixed strategy Nash equilibria may be inefficient. In simultaneous second-price auctions, any efficient allocation can be implemented as a pure strategy Nash equilibrium outcome if a Walrasian equilibrium exists.Journal of Economic LiteratureClassification Numbers: D44, D51.  相似文献   

6.
内部货币与我国最优关税政策研究   总被引:2,自引:0,他引:2  
本文将内部货币引入一个包含两国两商品的纯交换经济,在考虑贸易关税的情形下,将此拓展成一个Nash关税博弈模型。我们用2005年中国与世界其他国家(ROW)的产出和双边贸易数据对该贸易模型进行数值分析,考察一般经济均衡条件下内部货币的引入对我国与ROW最优关税政策的影响。研究表明:(1)内部货币对贸易双方关税博弈的Nash均衡有显著影响,即相对于无内部货币的情形,内部货币的存在将削弱我国在关税博弈中的关税报复力量。(2)中国在2005年的实际关税接近于不考虑ROW关税报复时的最优关税水平及Nash均衡关税,而ROW当时的实际关税却远低于其最优关税和Nash均衡关税水平,这说明我国在2005年所采取的关税政策合乎本国利益。  相似文献   

7.
The problem of financing a set of discrete public goods (facilities, projects) by private contributions is studied. The corresponding cooperative game, the realization game , is shown to be convex. For the noncooperative setting we study a realization scheme that induces a strategic game. This contribution game is shown to be a generalized ordinal potential game ; a best–response in the contribution game implies a best response in a coordination game in which the payoff to all players is the utilitarian collective welfare function, i.e., the sum of the utility functions of the players. Strategy profiles maximizing utilitarian welfare are strong Nash equilibria of the contribution game. Each strong Nash equilibrium corresponds in a natural way with a core element of the realization game, and vice versa. Moreover, each strong Nash equilibrium is coalitional proof.  相似文献   

8.
We weaken the no-veto power condition of Maskin [Maskin, E.,1999. Nash equilibrium and welfare optimality. Rev. Econ. Stud. 66, 23–38] to limited veto power, and prove that any monotonic social choice rule is Nash implementable if it satisfies this weaker condition. The result is obtained by using the canonical Maskin mechanism without modification. An immediate corollary is that the weak core is Nash implementable in any coalitional game environment. An example is given to show that the strong core need not be implementable, even when it is monotonic.  相似文献   

9.
A strong equilibrium is a pure Nash equilibrium which is resilient to deviations by coalitions. We define the strong price of anarchy (SPoA) to be the ratio of the worst strong equilibrium to the social optimum. Differently from the Price of Anarchy (defined as the ratio of the worst Nash Equilibrium to the social optimum), it quantifies the loss incurred from the lack of a central designer in settings that allow for coordination.We study the SPoA in two settings, namely job scheduling and network creation. In the job scheduling game we show that for unrelated machines the SPoA can be bounded as a function of the number of machines and the size of the coalition. For the network creation game we show that the SPoA is at most 2. In both cases we show that a strong equilibrium always exists, except for a well defined subset of network creation games.  相似文献   

10.
Summary. The present paper provides three different support results for the Nash bargaining solution of -person bargaining games. First, for any bargaining game there is defined a non-cooperative game in strategic form, whose unique Nash equilibrium induces a payoff vector that coincides with the Nash solution of the bargaining game. Next this game is modified in such a way that the unique Nash equilibrium that supports the Nash solution is even in dominant strategies. After that an -stage game in extensive form is presented whose unique subgame perfect equilibrium supports the Nash solution of the bargaining game. Finally, the support results are shown to induce implementation results in the sense of mechanism theory. Received: October 3, 1999; revised version: October 26, 1999  相似文献   

11.
Nash Equilibrium and Welfare Optimality   总被引:41,自引:0,他引:41  
If A is a set of social alternatives, a social choice rule (SCR) assigns a subset of A to each potential profile of individuals' preferences over A , where the subset is interpreted as the set of "welfare optima". A game form (or "mechanism") implements the social choice rule if, for any potential profile of preferences, (i) any welfare optimum can arise as a Nash equilibrium of the game form (implying, in particular, that a Nash equilibrium exists) and, (ii) all Nash equilibria are welfare optimal. The main result of this paper establishes that any SCR that satisfies two properties—monotonicity and no veto power—can be implemented by a game form if there are three or more individuals. The proof is constructive.  相似文献   

12.
This study analyzes a preference revelation game in the student-optimal deferred acceptance algorithm in a college admission problem. We assume that each college's true preferences are known publicly, and analyze the strategic behavior of students. We demonstrate the existence of a strictly strong Nash equilibrium in the preference revelation game through a simple algorithm that finds it. Specifically, (i) the equilibrium outcome from our algorithm is the same matching as in the efficiency-adjusted deferred acceptance algorithm and (ii) in a one-to-one matching market, it coincides with the student-optimal von Neumann–Morgenstern (vNM) stable matching. We also show that (i) when a strict core allocation in a housing market derived from a college admission market exists, it can be supported by a strictly strong Nash equilibrium, and (ii) there exists a strictly strong Nash equilibrium under the college-optimal deferred acceptance algorithm if and only if the student-optimal stable matching is Pareto-efficient for students.  相似文献   

13.
In this paper we consider a class of economies with a finite number of divisible commodities, linear production technologies, and indivisible goods and a finite number of agents. This class contains several well-known economies with indivisible goods and money as special cases. It is shown that if the utility functions are continuous on the divisible commodities and are weakly monotonic both on one of the divisible commodities and on all the indivisible commodities, if each agent initially owns a sufficient amount of one of the divisible commodities, and if a “no production without input”-like assumption on the production sector holds, then there exists a competitive equilibrium for any economy in this class. The usual convexity assumption is not needed here. Furthermore, by imposing strong monotonicity on one of the divisible commodities we show that any competitive equilibrium is in the core of the economy and therefore the first theorem of welfare also holds. We further obtain a second welfare theorem stating that under some conditions a Pareto efficient allocation can be sustained by a competitive equilibrium allocation for some well-chosen redistribution of the total initial endowments. Journal of Economic Literature Classification Numbers: D4, D46, D5, D51, D6, D61.  相似文献   

14.
This paper shows that a strong comparative advantage is necessary for free trade and specialization in a 2 × 2 symmetric Ricardian model to be achieved in a Nash equilibrium. Governments strategically control labor distribution across industries, and representative agents maximize Cobb–Douglas utilities. A Nash equilibrium with complete specialization is achieved if and only if relative productivity exceeds a key value of 3, which is considered a very large number based on previous empirical studies. This paper also introduces a two‐stage game where each government chooses labor distribution first and then tariffs. In this two‐stage game, complete specialization is never achieved for any relative productivity level. Finally, by generalizing the Cobb–Douglas model into constant elasticity of substitution (CES) preferences, I show that if immiserizing growth effects exist, complete specialization could not be achieved for any level of relative productivity.  相似文献   

15.
In the Nash Demand Game, each of the two players announces the share he demands of an amount of money that may be split between them. If the demands can be satisfied, they are; otherwise, neither player receives any money. This game has many pure-strategy equilibria. This paper characterizes mixed-strategy equilibria. The condition critical for an equilibrium is that players’ sets of possible demands be balanced. Two sets of demands are balanced if each demand in one set can be matched with a demand in the other set such that they sum to one. For Nash’s original game, a complete characterization is given of the equilibria in which both players’ expected payoffs are strictly positive. The findings are applied to the private provision of a discrete public good.  相似文献   

16.
Fault Tolerant Implementation   总被引:1,自引:0,他引:1  
In this paper we investigate the implementation problem arising when some of the players are "faulty" in the sense that they fail to act optimally. The planner and the non-faulty players only know that there can be at most  k  faulty players in the population. However, they know neither the identity of the faulty players, their exact number nor how faulty players behave. We define a solution concept which requires a player to optimally respond to the non-faulty players regardless of the identity and actions of the faulty players. We introduce a notion of fault tolerant implementation, which unlike standard notions of full implementation, also requires robustness to deviations from the equilibrium. The main result of this paper establishes that under symmetric information any choice rule that satisfies two properties—  k  -monotonicity and no veto power—can be implemented by a strategic game form if there are at least three players and the number of faulty players is less than     . As an application of our result we present examples of simple mechanisms that implement the constrained Walrasian function and a choice rule for the efficient allocation of an indivisible good.  相似文献   

17.
A simple 3 good, 1 consumer, 1 firm model of fixed price, quantity constrained equilibrium is developed. A game is then defined on the set of (globally unique) equilibria. The consumer sets the money wage, the firm sets the money price of output (money is numeraire). Nash solutions of the game exist and may involve Keynesian unemployment but never involve Classical unemployment or Repressed inflation.  相似文献   

18.
Two agents bargain over the allocation of a bundle of divisible commodities. After strategically reporting utility functions to a neutral arbitrator, the outcome is decided by using a bargaining solution concept chosen from a family that includes the Nash and the Raiffa–Kalai–Smorodinsky solutions. When reports are restricted to be continuous, strictly increasing and concave, it has been shown that this kind of “distortion game” leads to inefficient outcomes. We study the distortion game originated when agents are also allowed to claim non-concave utility functions. Contrasting with the previous literature, any interior equilibrium outcome is efficient and any efficient allocation can be supported as an equilibrium outcome of the distortion game. In a similar fashion to the Nash demand game we consider some uncertainty about the opponent's features to virtually implement the Nash bargaining solution.  相似文献   

19.
以人的创造力和知识创新为核心要素的文化创意产业日益成为未来经济增长的动力源泉。在深入了解文化创意产业的内涵及特征的基础上,为促进这一新兴产业更快更好地发展,本文研究了文化创意产业主体之间为占有市场,选择对创意产品采取竞争或激励措施的博弈问题。本文的研究发现:纳什均衡中,文化创意产品的版权博弈双方为了自身收益最大化会独立进行价值投入;斯坦克尔伯格均衡中,版权受让商的价值投入与版权让与商的努力水平成正比,与价值投入成本成反比,双方在纳什均衡条件下投入较少,而各自的均衡期望收益在斯坦克尔伯格均衡条件下更高。  相似文献   

20.
The dynamic evolutionary stability of mutual defection is proven for the repeated prisoner 's dilemma game where payoffs are cumulative and the number of repetitions is known. This agrees with the classical result that the only Nash equilibrium outcome is to defect at all stages of this repeated game. Moreover, it is shown that, for any initial polymorphic population, the evolutionary dynamic converges to a unique Nash equilibrium strategy that depends on the original polymorphism. Both these results confirm earlier conjectures concerning the application of evolutionary game theory to the repeated prisoner 's dilemma.Journal of Economic LiteratureClassification Numbers: C70, C72.  相似文献   

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