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1.
张敏 《商场现代化》2006,(26):147-148
差别定价是传统竞争模式中非常重要的定价策略,在电子商务环境下,企业产品的定价策略面临着许多新的特点。本文试图通过分析差别定价的理论基础和实现方式,提出产品差异化和创新是实现电子商务环境下差别定价策略的必由之路。  相似文献   

2.
随着我国市场终济的进一步深入与发展,企业的经营管理与国际接轨的重要性日益显现,使得企业的市场营销活动面临更加复杂的市场环境和营销决策困惑.当今企业纷纷以传统的定价策略为主.企业这些产品定价策略存在着随意性大、缺乏可行的定价目标等方面的不足.因此,企业必须把握尺度和时机,全面认识影响企业产品定价因素,制定出科学的产品定价策略,最终使企业能在激烈的市场竞争中赢得长远而高质量的发展.  相似文献   

3.
电子商务环境下企业产品的定价策略面临着许多新的特点。在电子商务环境下.虽然定价策略更趋复杂和多样化.但传统的定价方法仍然有效.电子商务并不总是有利于企业进行差别定价或价格战,而要根据企业自身类型产品类型、产品差别化的可辨识性,消费者的差别特征,行业竞争度等综合分析。  相似文献   

4.
当前,吉林省实体经济销售面临诸多问题:传统的营销思维已经与市场脱节、传统的促销方式正在失去吸引力以及实体零售企业商品售价泡沫化问题突出等。吉林省通过执行严格统一的定价方式、结合产品的生命周期进行差异化营销与合理定位电子商务与实体经济融合后的关系等路径实现实体经济的创新发展。  相似文献   

5.
随着国家经济水平的发展,电子商务和网络营销的重要性日益凸显。在电子商务的市场环境下,企业面对的消费者与传统市场环境有很大不同。通过互联网购物的消费者对产品价格、质量等方面的信息的获取成本极低。因此,在更加透明的市场环境下,如何定价成为企业面临的重要问题。本文主要概述了差别定价法在电子商务市场环境下的应用。  相似文献   

6.
目前,中国的电子商务高速发展,苏宁、国美等传统电器连锁经销商也进军电子商务领域,但许多大型消费品生产企业却在收缩电子商务领域的发展,着重发展自己的线下自建渠道.这种对固有的传统渠道的依赖落后于企业产品、促销等其他方面的创新,将严重掣肘企业的长远发展.本文针对大型消费品生产企业在自营、合营电子商务的选择问题、网上产品定价...  相似文献   

7.
网络营销依靠电子商务的发展而获得更大的发展空间,发展迅猛,本文通过网络营销对传统定价策略的影响、对传统产品策略的影响、对传统营销渠道策略的影响、对传统广告策略的影响、对跨国经营的影响、对企业组织的影响等方面论述了网络营销对传统营销方式造成的影响;此外,讲述了网络经济影响下企业营销模式的变化,最后对企业的应对策略进行了浅谈。  相似文献   

8.
互联网的快速发展使得,电子商务成为了一种新的贸易方式。本文基于双边市场相关理论,从定价模式、产品服务策略以及用户锁定机制对电子商务平台的竞争机制进行了分析,进而形成了电子商务平台运营的一些基本竞争策略。  相似文献   

9.
"电子商务时代"义乌小商品专业批发市场的潜力   总被引:2,自引:0,他引:2  
彭学军 《现代商业》2008,(2):159-161
随着以信息技术为主导的知识经济时代的到来,信息的传递突破了地域性和时间性的局限,网络以其惊人的发展速度和巨大的利益吸引着厂商纷纷通过建立电子商务虚拟市场完成其交易活动。如何把电子商务这种新型的商务运作方式运用到义乌小商品行业,针对义乌小商品专业批发市场实施电子商务的现实需要,分析了义乌小商品专业批发市场电子商务发展的若干问题,为义乌小商品专业批发市场电子商务的成长与发展提供有益的参考。  相似文献   

10.
使用博弈论的方法探讨虚拟市场下的电子商务企业战略选择,并在Bertrand模型的基础上分析当前虚拟市场中电子商务企业的竞争态势,在Hotelling模型上建立符合当前竞争态势的电子商务企业的竞争模型。针对产品垂直差异小甚至零差异的电子商务企业进行分析,提出企业利润最大化的战略设计:企业应以水平化差异为突破点。包括强化价值链;提供个性化服务;培养品牌忠诚等策略。  相似文献   

11.
虚拟社区、在线口碑与消费者行为   总被引:1,自引:0,他引:1  
王佳 《商业研究》2011,(12):71-76
随着电子商务的发展,虚拟社区成为消费者分享个体购物经验、消费体验和沟通信息的重要场所,消费者在购物时也将虚拟社区中的口碑信息作为重要参考依据。本文在对国内外相关文献的研究基础上,构建出在线口碑对消费者行为的影响因素模型,并运用因子分析法对假设的模型进行了修正,发现口碑信息源因素、口碑信息传播方向因素、社区成员自身因素、社区成员互动因素和产品因素,在网络口碑对虚拟社区成员消费行为的影响过程中起了很大作用;企业若要利用好口碑信息就应提供充足的口碑信息,增加信息的可信度,提高在线口碑作为反馈机制的效益,提高在线口碑的间接收益,并掌握处理负面口碑的应急之策。  相似文献   

12.
Given the increasing emphasis on online consumption in our digital era, the current study aimed to explore the avatar–self relationship in association with the concept of product attachment. Through constructing their own avatars and selecting certain virtual possessions for them, participants in the sample were able to represent different elements of their identities to be manifested in their embodied virtual presence. Certain attributes and emotions characterizing both the real as well as the virtual existence of participants appeared to exert important influences. Additional gender differences emerged, in that males were more likely to represent their possible and hidden self‐aspects, and focus on the functional meaning of virtual products, while females were more likely to reveal their ideal selves, and attach symbolic meaning to their virtual possessions. For female participants, the role of experimentation emerged as an important construct, with their avatars often reflecting upon their ambivalence toward perceived social norms and societal expectations. Implications for scholars and practitioners are discussed.  相似文献   

13.
金融产品多而复杂。通过引入“金融产品虚拟度”的概念 ,建立了基于模糊数学理论中的模糊综合评判方法的虚拟度计算公式。力图从量上把握金融创新工具市场的风险 ,更好地了解、把握金融产品 ;同时选择了六种典型的金融产品 ,对其进行虚拟度分析 ,所得排列次序与我们的直观感觉是一致的。  相似文献   

14.
随着对网络旅游内容和层次要求的提高,侧重于景点的“网络虚拟旅游”应运而生。基于SWOT分析,发展我国虚拟旅游的战略是:加强政府扶持力度,扩展虚拟旅游产品类型,加大虚拟旅游的宣传力度以及在真实旅游营销中的运用;整合旅游信息资源,将虚拟旅游参与到真实旅游规划中;注重虚拟旅游内容层次,推出品牌化在线主题游路线,全面提升虚拟旅游的技术水平。  相似文献   

15.
In the last few years, virtual streamers (i.e., digital characters with human-like appearances) have been heavily utilized in the field of livestream commerce. This work examines how virtual streamers’ use of sensory language (e.g., words like “tasty” and “smooth” that engage the senses) shapes consumer responses to the sponsored products. A multi-method investigation, combining three online scenario-based experiments and one focus group, demonstrates that sensory language leads to a decrease in purchase intention. This negative effect is driven by the violation of language expectancy, which states that sensory language should not be used because bots cannot actually use and experience products. However, the effect changes from negative to positive when viewers realize that a virtual streamer is controlled by a human operator instead of an artificial intelligence program. These findings shed light on how language shapes consumer responses to virtual streamers as well as how to enhance virtual streamers’ success in livestream commerce.  相似文献   

16.
Previous research has shown that promotional techniques influence both the smart‐shopper feeling and the consumption level at home through a direct mechanism (lower perceived cost) and an indirect consequence of promotions (larger supply). The development in France of virtual bundles with quantity discounts raises questions regarding a consumer's cognitive and affective appreciation of the deal, and therefore promotional efficiency. Four experiments on French consumers confirm the effect of price and supply on declared consumption, but only for “vice” products. In Experiment 2, virtual bundles with quantity discounts lead to the lowest perceived unit price and consequently to the highest level of consumption. Additionally, when compared with more traditional promotional techniques (e.g., physical bundles), virtual bundles with quantity discounts reduce the evaluation of a “good deal” and the smart‐shopper feeling (Experiments 3 and 4). To summarize, such promotional techniques, which might have seemed appealing at first (“buy more to save more”), are preferred less by consumers than more traditional promotional techniques. These preliminary results could be enriched by field studies that go beyond declared consumption and observe consumers evolving in their natural environment across time.  相似文献   

17.
Tactile input plays a key role in consumers' evaluation of products' substance properties. Utilization of haptic interfaces and force feedback devices that enable consumers to feel and manipulate three‐dimensional (3D) virtual products is a promising but under‐explored area in marketing and consumer behavior research. This study investigated 3D virtual touch created by Novint Falcon haptic interfaces and its impacts on consumer behavior in the interactive marketing of automobiles. It was hypothesized that consumers' instrumental Need for Touch (NFT) plays a significant moderating role in haptic interfaces. Results from a 2 (nature of tactile stimuli: haptic input with force feedback versus no force feedback) × 2 (haptic orientation: high NFT versus low NFT) full factorial between‐subjects experiment indicated that consumers high in instrumental NFT evaluate products more positively, enjoy the test‐driving experience more, and show stronger brand–self connection when there are force feedback haptic stimuli as opposed to when there is no force feedback. Theoretical and managerial implications of the study are discussed. © 2011 Wiley Periodicals, Inc.  相似文献   

18.
The authors investigate consumers' motivations for placing items in an online shopping cart with or without buying, termed virtual cart use. While retailers offer virtual carts as a functional holding space for intended online purchases, this study, based on a national online sample, reveals other powerful utilitarian and hedonic motivations that explain the frequency of consumers' online cart use. Beyond current purchase intentions, the investigated reasons for why consumers place items in their carts include: securing online price promotions, obtaining more information on certain products, organizing shopping items, and entertainment. Based on empirical findings, the authors offer managerial suggestions for enhancing online shopping-to-buying conversion rates.  相似文献   

19.
While most research suggests using ostentatious packaging as a strategy to increase sales, using such packaging for embarrassing products can actually decrease purchase intentions. Five studies explore two components of packaging that influence product anonymity and the relationship between anonymity, embarrassment, and purchase intentions. The studies use a variety of methods including one field study, three scenario-based experiments, and one virtual reality video study with a behavioral component. This research contributes to retailing literature by examining the effect of packaging dimensions on product anonymity and the subsequent impact on embarrassment and purchase intentions. We consistently show more anonymously packaged products are perceived as less embarrassing and are more likely to be purchased than less anonymously packaged products. Consumers are able to circumvent undesirable stigmas associated with embarrassing products by selecting products that are more anonymously packaged and positioned in the store. Additionally, increased sales due to product packaging differences are more likely when an embarrassing product is positioned in an aisle versus on an endcap. Promotional incentives, such as coupons, in-store discounts, or bonus buys, can mitigate the negative effect of embarrassment onto purchase intentions. These findings have important implications to our understanding of shopper behavior when threatened with embarrassment.  相似文献   

20.
农产品虚拟供应链管理及虚拟物流中心建构   总被引:1,自引:0,他引:1  
农产品供应对现代供应链管理技术具有特殊依赖性,农产品虚拟物流中心是基于虚拟供应链管理技术,提升我国农产品市场竞争力的重要工具。农产品虚拟物流中心的构建应由政府搭建平台,企业实施运作,实现大规模并行处理,构建分布广泛、反应敏捷、功能强大的农产品物流网络。  相似文献   

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