共查询到20条相似文献,搜索用时 31 毫秒
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为庆祝中华人民共和国成立60周年,本刊举办了“我与祖国”征文活动,现已圆满结束。此次征文是本刊根据总行党委宣传部的要求,组织开展的一次重要活动,得到了各省市分行的大力支持及全行广大员工的积极响应。首先各省市分行十分重视, 相似文献
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自今年4月份我刊纪念建国60周年“我和我的祖国”有奖征文启事刊登以来,截止7月10日共收到征文92篇,作者除来自总行外还包括15家分行;征文题材多样,有散文、小说、诗歌,还有小品。在这些来稿中,有的从家乡的旧貌换新颜折射出共和国的变迁,有的从个人成长的经历感受时代的脉搏,有的从一件件具体的交通、通讯、传媒工具的升级换代表现祖国前进的脚步,还有的从工商银行与祖国互动的角度记述了“你身边的银行,可信赖的银行”的由小变大……来稿篇篇表达了对祖国母亲的挚爱,字字饱含着对工商银行的深情。读着这些文字,我们沉浸在感动的氛围中,心灵仿佛受到了一次爱国主义的教育和洗礼。 相似文献
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This paper analyses the decision of the Financial Reporting Council (FRC) to replace Australian accounting standards with international accounting standards on 1 January, 2005. Two main topics are considered: the appropriateness of the FRC's directive, and the case against the proposed adoption date. We argue that the FRC has not conducted sufficient consultation with affected parties and that the hasty implementation will impose costs that could have been avoided with the exercise of more caution. 相似文献
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Orbanes P 《Harvard business review》2002,80(3):51-7, 131
How do game designers approach their work? Perhaps in the same way that managers should. Here, the author, an expert in board-game design and the world's foremost authority on Monopoly, translates six tenets of game design into management principles. Three tenets focus on giving players the right level of structure. First, design simple and unambiguous rules: That also holds true in business; people engage most when responsibilities, objectives, and evaluation criteria are clear. Second, avoid frustrating the casual player. Just as not every game player aspires to be a grand master, not every employee wants to think like an executive. Third, establish a rhythm so that players know intuitively whether they are at the beginning, middle, or end of the game. Managers can also engineer such shifts of momentum and motivation for workers. Three more principles focus on providing entertainment. The most important is to tune into what's happening off the board. For many people, the real joy of a great game--or a great job--comes from the larger social experience surrounding it. Another key is to offer chances to come from behind. Even struggling employees want to believe, "The odds may be stacked against me, but just one great stroke and I'm right back in it." Finally, managers, like game designers, should provide outlets for latent talents. Games themselves can be useful in the workplace. For instance, an afternoon of game playing builds relationships and increases an organization's social capital. And simulation games can sharpen employees' business judgment. Managers may come to appreciate that games succeed depending on how well designed they are--and that many design challenges have their equivalents in the art of management. 相似文献