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1.
This paper analyzes the supercore of a system derived from a normal-form game. For the case of a finite game with pure strategies, we define a sequence of games and show that the supercore coincides with the set of Nash equilibria of the last game in that sequence. This result is illustrated with the characterization of the supercore for the n-person prisoner's dilemma. With regard to the mixed extension of a normal-form game, we show that the set of Nash equilibrium profiles coincides with the supercore for games with a finite number of Nash equilibria. 相似文献
2.
We introduce the framework of parameterized collections of games with and without sidepayments and provide three nonemptiness of approximate core theorems. The parameters bound (a) the number of approximate types of players and the size of the approximation and (b) the size of nearly effective groups of players and their distance from exact effectiveness. Our theorems are based on a new notion of partition-balanced profiles and approximately partition-balanced profiles. The results are applied to a new model of an economy with clubs. In contrast to the extant literature, our approach allows both widespread externalities and uniform results. A fundamental new mathematical result, the partition-balancing effect of large numbers, which promises to have further applications, is contained in Appendix A. 相似文献
3.
Members of a shareholder meeting or legislative committee have greater or smaller voting power than meets the eye if the nucleolus of the induced majority game differs from the voting weight distribution. We establish a new sufficient condition for the weight and power distributions to be equal, and we characterize the limit behavior of the nucleolus in case all relative weights become small. 相似文献
4.
Guillaume Haeringer 《Journal of Economic Theory》2004,117(1):140-143
To construct their Equilibrium Binding Agreements, Ray and Vohra (J. Econ. Theory, 73 (1997) 30-78) define a concept of an equilibrium between coalitions and prove its existence for any coalition structure. We show that this result crucially depends on the quasi-concavity of the utility functions, which in turn depends on the type of mixed strategies used by the coalitions. When coalitions use uncorrelated mixed strategies utility functions may not be quasi-concave and an equilibrium may not exist. However, if coalitions use correlated strategies, an equilibrium always exist. 相似文献
5.
We study cooperative games with transferable utility and limited cooperation possibilities. The focus is on communication structures where the set of players forms a circle, so that the possibilities of cooperation are represented by the connected sets of nodes of an undirected circular graph. Single-valued solutions are considered which are the average of specific marginal vectors. A marginal vector is deduced from a permutation on the player set and assigns as payoff to a player his marginal contribution when he joins his predecessors in the permutation. We compare the collection of all marginal vectors that are deduced from the permutations in which every player is connected to his immediate predecessor with the one deduced from the permutations in which every player is connected to at least one of his predecessors. The average of the first collection yields the average tree solution and the average of the second one is the Shapley value for augmenting systems. Although the two collections of marginal vectors are different and the second collection contains the first one, it turns out that both solutions coincide on the class of circular graph games. Further, an axiomatization of the solution is given using efficiency, linearity, some restricted dummy property, and some kind of symmetry. 相似文献
6.
We analyze reputation effects in two-player repeated games of strictly conflicting interests. In such games, player 1 has a commitment action such that a best reply to it gives player 1 the highest individually rational payoff and player 2 the minmax payoff. Players have equal discount factors. With positive probability player 1 is a type who chooses the commitment action after every history. We show that player 1's payoff converges to the maximally feasible payoff when the discount factor converges to one. This contrasts with failures of reputation effects for equal discount factors that have been demonstrated in the literature. 相似文献
7.
Nathan Larson 《Journal of Economic Theory》2004,117(1):1-28
I study how having a choice about who to play affects the conventions that arise in a population playing a 2×2 common interest game. Match choice allows agents playing “fragile but efficient” strategies to isolate themselves, raising their returns but making it harder for outsiders to duplicate their success. When agents are myopic, the second effect dominates: long run play can shift toward either the risk-dominant equilibrium (with common interests in matching) or toward the inefficient equilibrium (with opposing interests in matching). In contrast, when agents are patient, supra-Nash payoffs can be sustained. 相似文献
8.
In this note we provide a strategic implementation of the Average Tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This mechanism takes into account that a player is only able to communicate with other players (i.e., to make proposals about a division of the surplus of cooperation) when they are connected in the graph. 相似文献
9.
For the class of shortest path games, we propose a family of new cost sharing rules satisfying core selection. These rules allocate shares according to some lexicographic preference relation. A computational procedure is provided. Our results relate to those of Tijs et al. (2011). 相似文献
10.
Michael Landsberger 《Journal of Economic Theory》2007,132(1):119-136
Participation in economic games such as auctions is typically costly, which means that players (potential bidders) must consider whether to participate. Such decisions may be no less crucial than how to bid, and yet the literature has been mostly concerned with bidding, assuming an exogenously given number of bidders; see Krishna [Auction Theory, Academic Press, New York, 2002]. Landsberger and Tsirelson [Correlated signals against monotone equilibria, preprint SSRN 222308, Social Science Research Network Electronic Library, May 2000. Available online: http://papers.ssrn.com/abstract=222308] have shown that fundamental results established in symmetric auction theory with correlated signals, such as the existence of a monotone equilibrium, may not hold if participation decisions are part of equilibrium. The major goal of this paper is to illustrate and explain this result that may be considered counter intuitive given the emphasis placed on monotone equilibria in the auction literature. 相似文献
11.
Summary. By a cooperative game in coalitional structure or shortly coalitional game we mean the standard cooperative non-transferable
utility game described by a set of payoffs for each coalition being a nonempty subset of the grand coalition of all players.
It is well-known that balancedness is a sufficient condition for the nonemptiness of the core of such a cooperative non-transferable
utility game. In this paper we consider non-transferable utility games in which for any coalition the set of payoffs depends
on a permutation or ordering upon any partition of the coalition into subcoalitions. We call such a game a cooperative game
in permutational structure or shortly permutational game. Doing so we extend the scope of the standard cooperative game theory
in dealing with economic or political problems. Next we define the concept of core for such games. By introducing balancedness
for ordered partitions of coalitions, we prove the nonemptiness of the core of a balanced non-transferable utility permutational
game. Moreover we show that the core of a permutational game coincides with the core of an induced game in coalitional structure,
but that balancedness of the permutational game need not imply balancedness of the corresponding coalitional game. This leads
to a weakening of the conditions for the existence of a nonempty core of a game in coalitional structure, induced by a game
in permutational structure. Furthermore, we refine the concept of core for the class of permutational games. We call this
refinement the balanced-core of the game and show that the balanced-core of a balanced permutational game is a nonempty subset
of the core. The proof of the nonemptiness of the core of a permutational game is based on a new intersection theorem on the
unit simplex, which generalizes the well-known intersection theorem of Shapley.
Received: October 31, 1995; revised version: February 5, 1997 相似文献
12.
Igal Milchtaich 《Journal of Economic Theory》2004,114(1):56-87
Congestion externalities may result in nonoptimal equilibria. For these to occur, it suffices that facilities differ in their fixed utilities or costs. As this paper shows, the only case in which equilibria are always socially optimal, regardless of the fixed components, in that in which the costs increase logarithmically with the size of the set of users. Therefore, achieving a socially optimal choice of facilities generally requires some form of external intervention or cooperation. For heterogeneous populations (in which the fixed utilities or costs vary across users as well as across facilities), this raises the question of utility or cost sharing. The sharing rule proposed in this paper is the Harsanyi transferable-utility value of the game—which is based on the users’ marginal contributions to the bargaining power of coalitions. 相似文献
13.
Akira Okada 《Journal of Economic Theory》2010,145(6):2356-2379
We present a noncooperative foundation for the Nash bargaining solution for an n-person cooperative game in strategic form. The Nash bargaining solution should be immune to any coalitional deviations. Our noncooperative approach yields a new core concept, called the Nash core, for a cooperative game based on a consistency principle. We prove that the Nash bargaining solution can be supported (in every subgame) by a stationary subgame perfect equilibrium of the bargaining game if and only if the Nash bargaining solution belongs to the Nash core. 相似文献
14.
Roger B. Myerson 《Journal of Economic Theory》2007,136(1):260-285
The core is extended to games with incomplete information. The feasible set is characterized by incentive-compatible mechanisms. Blocking is organized at the interim stage by an incentive-compatible mediation plan. Membership of the blocking coalition itself may be determined randomly by the blocking mediator. Nonemptiness of an interim fine core is proven for games with a balanced structure, independent types, and sidepayments. An offer of severance payments may be needed to inhibit blocking. Core allocations are characterized in terms of virtual-utility scales that generalize the weighted-utility scales of the inner core. Mechanisms that achieve core allocations are coalitionally durable. 相似文献
15.
A core allocation of a complete information economy can be characterized as one that would not be unanimously rejected in favor of another feasible alternative by any coalition. We use this test of coalitional voting in an incomplete information environment to formalize a notion of resilience. Since information transmission is implicit in the Bayesian equilibria of such voting games, this approach makes it possible to derive core concepts in which the transmission of information among members of a coalition is endogenous. Our results lend support to the credible core of Dutta and Vohra [Incomplete information, credibility and the core, Math. Soc. Sci. 50 (2005) 148-165] and the core proposed by Myerson [Virtual utility and the core for games with incomplete information, Mimeo, University of Chicago, 2005] as two that can be justified in terms of coalitional voting. 相似文献
16.
Frank H. Page Jr. 《Economic Theory》1997,9(1):151-159
Summary We provide an alternative proof of the existence of core allocations in exchange economies with differential information and infinite dimensional commodity spaces. We also identify a critical feature of information sharing rules that ensures nonemptiness of the core. In essence, the only condition we require on the sharing rules is that profitable insider trading be prohibited. In the absence of insider trading, balancedness is guaranteed and core nonemptiness follows.I thank Dan Arce, Erik Balder, Myrna Wooders, and Nicholas Yannelis for helpful comments. This paper is a greatly revised version of my paper entitled. A Variational Problem Arising in Market Games with Differential Information, written in August of 1991. 相似文献
17.
In social choice settings with linear preferences, random dictatorship is known to be the only social decision scheme satisfying strategyproofness and ex post efficiency. When also allowing indifferences, random serial dictatorship (RSD) is a well-known generalization of random dictatorship that retains both properties. RSD has been particularly successful in the special domain of random assignment where indifferences are unavoidable. While executing RSD is obviously feasible, we show that computing the resulting probabilities is #P-complete, and thus intractable, both in the context of voting and assignment. 相似文献
18.
We introduce the concept of a TUU-game, a transferable utility game with uncertainty. In a TUU-game there is uncertainty regarding the payoffs of coalitions. One out of a finite number of states of nature materializes and conditional on the state, the players are involved in a particular transferable utility game. We consider the case without ex ante commitment possibilities and propose the Weak Sequential Core as a solution concept. We characterize the Weak Sequential Core and show that it is non-empty if all ex post TU-games are convex. 相似文献
19.
C. Chameni Nembua 《Games and Economic Behavior》2012,74(1):431-433
Recently, Hermandez-Lamoneda et al. (2008) and independently Chameni and Andjiga (2008) gave an analytic formulation for all valued solutions to the n-person TU-games that satisfy linearity, efficiency and symmetry axioms. Our main purpose in this paper is to recast the proposed formulation to a more potentially interpretational one. We are focused on an interpretation based on the idea of marginal contribution, a concept already familiar in the Shapley value and the Solidarity value. A general null player axiom is introduced, and it turns out that any valued solution satisfying the three properties is characterized by a null player model. 相似文献
20.
In a simple game, coalitions belonging to a given class are “absolutely powerful” while others have no power. We attempt to make this distinction operational. Toward this end, we propose two axioms on social choice correspondences, Strong Non-Discrimination and Exclusion. Strong Non-Discrimination describes circumstances under which certain coalitions, the losing coalitions, have no influence over social choice. Exclusion requires that there are situations in which certain coalitions, the winning coalitions, can exercise their power. We show that the weak core correspondence is the minimal correspondence satisfying Maskin Monotonicity and Strong Non-Discrimination. We also show that the weak core is the unique correspondence satisfying Nash implementability, Strong Non-Discrimination, and Exclusion. 相似文献