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1.
In this paper, we consider finite normal form games satisfying transference of decisionmaker indifference. We show that any set of strategies surviving k rounds of elimination of some weakly dominated strategies can be reduced to a set of strategies equivalent to the set of strategies surviving k rounds of elimination of all weakly dominated strategies in every round by (at most k) further rounds of elimination of weakly dominated strategies. The result develops work by Gretlein [Gretlein, R., 1983. Dominance elimination procedures on finite alternative games. International Journal of Game Theory 12, 107–113]. We then consider applications and demonstrate how we may obtain a unified approach to the work by Gretlein and recent results by Ewerhart [Ewerhart, C., 2002. Iterated weak dominance in strictly competitive games of perfect information. Journal of Economic Theory 107, 474-482] and Marx and Swinkels [Marx, L.M., Swinkels, J.M., 1997. Order independence for iterated weak dominance. Games and Economic Behavior 18, 219-245].  相似文献   

2.
We extend the strategic contract model where the owner designs incentive schemes for her manager before the latter takes output decisions. Firstly, we introduce private knowledge regarding costs within each owner–manager pair. Under adverse selection, we show that delegation involves a trade‐off between strategic commitment and the cost of an extra informational rent linked to decentralization. Which policies will arise in equilibrium? We introduce in the game an initial stage where owners can simultaneously choose between control and delegation. We show that if decision variables are strategic substitutes, choosing output control through a quantity‐lump sum transfer contract is a dominating strategy. If decision variables are strategic complements, this policy is a dominated strategy. Further, two types of dominant‐strategies equilibrium may arise: in the first type, both principals use delegation; in the second one, both principals implement delegation for a low‐cost manager and output control for a high‐cost one. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

3.
The strategic market games literature contains many results that predict Walrasian equilibria in the competitive limit. However, they usually come at the expense of ad hoc assumptions that rule out “pathological” no trade equilibria. This paper studies a strategic market game with limit prices. The set of Nash equilibrium allocations of this game converges to the set containing all competitive equilibria and no-trade, when players are replicated. Moreover, two rounds of iterated deletion of weakly dominated strategies eliminate the no-trade equilibria. Hence, replication paired with two rounds of iterated dominance gives a clean prediction of competitive equilibrium.  相似文献   

4.
This note demonstrates that a symmetric 3×3 supermodular game may fail to have any equilibrium robust to incomplete information. Since the global game solution in symmetric 3×3 supermodular games is known to be independent of the noise structure, this result implies that a noise-independent selection in global games may not be a robust equilibrium. Our proof reveals that the assumption in global games that the noise errors are independent of the state imposes a non-trivial restriction on incomplete information perturbations.  相似文献   

5.
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal choice, this study proposes a refinement of Nash equilibrium, strategic equilibrium. Given a non-atomic game, its perturbed game is one in which every player believes that he alone has a small, but positive, impact on the societal choice; and a distribution is a strategic equilibrium if it is a limit point of a sequence of Nash equilibrium distributions of games in which each player’s belief about his impact on the societal choice goes to zero. After proving the existence of strategic equilibria, we show that all of them must be Nash. We also show that all regular equilibria of smooth non-atomic games are strategic. Moreover, it is displayed that in many economic applications, the set of strategic equilibria coincides with that of Nash equilibria of large finite games.  相似文献   

6.
Investment decisions with network effects, refinancing illiquid firms, and speculative attacks are typical examples for coordination games with multiple equilibria. By introducing private information about payoff relevant parameters, the theory of global games embeds such coordination games in a stochastic environment, in which the game may have a unique equilibrium. This paper provides an introduction to the theory of global games and shows that it delivers a unique equilibrium if private information is sufficiently precise, while public information may lead to equilibria with self-fulfilling beliefs. This implies some criteria for optimal mechanisms of information dissemination. For example, a well-informed central bank can minimize the prior probability of currency crises by committing to provide information to private actors with small idiosyncratic errors.  相似文献   

7.
Abstract. This survey addresses the recent literature on the application of optimal control theory and game theory to macroeconomic policy evaluation and design. This literature focuses on strategic interactions between governments and private agents engaged in dynamic non-cooperative games and emphasizes such issues as precommitment, credibility and reputation as important and endemic aspects of optimal policy design. A dominant theme is the problem of dynamic inconsistency and the inferiority of an equilibrium in single-stage full-information games without commitment. This may be alleviated in repeated games involving reputation effects and threat strategies designed to coerce rivals into pursuing particular strategies and to sustain a sequential equilibrium. The type and characteristics of a sequential equilibrium also depend importantly upon the information structure conditioning players'beliefs under uncertainty. Included here are separating and pooling equilibria, involving notions of learning, signalling and information revelation. Additional dimensions exist in stochastic systems which introduce other forms of uncertainty. Optimal control and game theory have also been applied to international macroeconomic policy design, with emphasis on the potential costs and benefits of non-cooperative and cooperative behaviour between countries and problems of international policy coordination.  相似文献   

8.
This paper deals with the strategic role of the temporal dimension of contracts in a duopoly market. Is it better for a firm to sign long-term incentive contracts with managers or short-term contracts? For the linear case, with strategic substitutes (complements) in the product market, the incentive variables are also strategic substitutes (complements). It is shown that a long-term contract makes a firm a leader in incentives, while a short-term contract makes it a follower. We find that, under Bertrand competition, in equilibrium one firm signs a long-term contract and the other firm short-term incentive contracts; however, under Cournot competition, the dominant strategy is to sign long-term incentive contracts.  相似文献   

9.
This paper introduces the iterative solution concept of strong point-rationalizability as a strengthening of standard point-rationalizability by stipulating that any two players have identical beliefs about the strategy choices of their common opponents. By adopting and generalizing the contraction-property approach of Moulin [Moulin, H., 1984. Dominance solvability and cournot stability. Mathematical Social Sciences 7, 83–102] and Bernheim [Bernheim, B.D., 1984. Rationalizable strategic behavior. Econometrica 52, 1007–1028] we derive sufficient conditions for the existence of unique strongly point-rationalizable strategies in strategic games with best response functions. These uniqueness results are derived under fairly general assumptions and are especially useful for complete and bounded, as well as finite strategy sets. For games with monotonic individual best response functions, equivalence between a unique strongly point-rationalizable and a unique point-rationalizable solution in the standard sense is established. Furthermore, the existence of unique fixed points is proven under conditions that generalize for bounded metric spaces an established fixed point theorem by Bonsall [Bonsall, F.F., 1962. Lectures on Some Fixed Point Theorems of Functional Analysis. Tata Institute of Fundamental Research, Bombay] and Smart [Smart, D.R., 1974. Fixed Point Theorems. Cambridge University Press, Cambridge, London]. Possible extensions of our findings to games with multi-valued best response correspondences are discussed.  相似文献   

10.
This paper analyzes a dynamic stochastic equilibrium model of an asset market based on behavioral and evolutionary principles. The core of the model is a non-traditional game-theoretic framework combining elements of stochastic dynamic games and evolutionary game theory. Its key characteristic feature is that it relies only on objectively observable market data and does not use hidden individual agents’ characteristics (such as their utilities and beliefs). A central goal of the study is to identify an investment strategy that allows an investor to survive in the market selection process, i.e., to keep with probability one a strictly positive, bounded away from zero share of market wealth over an infinite time horizon, irrespective of the strategies used by the other players. The main results show that under very general assumptions, such a strategy exists, is asymptotically unique and easily computable.  相似文献   

11.
We present a notion of non-cooperative strategic equilibrium for games generated by social choice functions, and fully characterize the class of those functions which are directly implementable under this equilibrium concept. Correct preference revelation turns out to always be such an equilibrium for the games generated by this class of implementable functions.  相似文献   

12.
Under some conditions, parameterized games with strategic substitutes exhibit monotone comparative statics of equilibria. These conditions relate to a tradeoff between a direct parameter effect and an opposing, indirect strategic substitute effect. If the indirect effect does not dominate the direct effect, monotone comparative statics of equilibria are guaranteed. These conditions are available for best-response functions, differentiable payoff functions, and general payoff functions. Results are extended to correspondences, the analysis applies to asymmetric equilibria, and several examples are provided.  相似文献   

13.
For pure exchange economies in which agents are described by a compact smooth manifold of smooth strictly monotonic and strictly concave utilities, it is shown that, at least generically, the equilibrium price set is a smooth manifold of the same dimension. Given any smooth selection from the equilibrium price manifold and any sufficiently close smooth function, the function is a selection from the equilibrium price correspondence for some manifold of economies close to the original one. In particular, the set of equilibria corresponding to any open neighborhood of an economy contains an open subset of the price simplex.  相似文献   

14.
I propose a new estimation method for finite sequential games that is efficient, computationally attractive, and applicable to a fairly general class of finite sequential games that is beyond the scope of existing studies. The major challenge is the computation of high-dimensional truncated integration whose domain is complicated by strategic interaction. This complication resolves when unobserved off-the-equilibrium-path strategies are controlled for. Separately evaluating the likelihood contribution of each subgame-perfect equilibrium that generates the observed outcome allows the use of the GHK simulator, a widely used importance-sampling probit simulator. Monte Carlo experiments demonstrate the performance and robustness of the proposed method.  相似文献   

15.
Despite empirical evidence to the contrary most residential location models are consistent only with a negative rent gradient. Richardson has suggested including average neighborhood plot size as an argument of the utility function; a positive rent gradient is not then a priori inconsistent with equilibrium. However, Richardson does not define the concept of equilibrium, and the purpose of this paper is to suggest a reasonable definition and to show that the rent gradient is negative if the utility function is strictly quasi-concave and if individual and average neighborhood plot size are substitutes.  相似文献   

16.
We establish an existence theorem for Cournot–Walras equilibria in a monopolistically competitive economy. Instead of the traditional approach which depends on Kakutani’s fixed point theorem, we employ the theories of aggregative games and best reply potential games. We show that, if there exists a representative consumer, under some conditions on preferences and production technologies, the profit maximization game is a (pseudo) best reply potential game. Hence, the existence of the equilibria is proved independently of the well known convex-valued assumption on the best responses. Although our assumptions result in the additive separability on a utility function of a representative consumer, the existence of increasing returns and indivisible productions can be allowed. In our model, it is shown that the game played by firms exhibits strategic substitutes whether the products of firms are substitutes or complements, and this plays an important role for the existence of the equilibria.  相似文献   

17.
This paper studies the existence of a pure strategy Nash equilibrium in games with strategic complementarities where the strategy sets are totally ordered. By relaxing the conventional conditions related to upper semicontinuity and single crossing, we enlarge the class of games to which monotone techniques are applicable. The results are illustrated with a number of economics-related examples.  相似文献   

18.
We strategically separate different core outcomes. The natural counterparts of a core allocation in a strategic environment are the α-core, the β-core and the strong equilibrium, modified by assuming that utility is transferable in a strategic context as well. Given a core allocation ω of a convex transferable utility (TU) game \(v\), we associate a strategic coalition formation game with \( \left( {v, \omega } \right) \) in which ω survives, while most other core allocations are eliminated. If the TU game is strictly convex, the core allocations respected by the TU-α-core, the TU-β-core and the TU-strong equilibrium shrink to ω only in the canonical family of coalition formation games associated with \( \left( {v, \omega } \right) \). A mechanism, which strategically separates core outcomes from noncore outcomes for each convex TU game according to the TU-strong equilibrium notion is reported.  相似文献   

19.
We consider anonymous games with an atomless probability space of players in which players’ characteristics are countable. Our main result shows that the set of equilibrium distributions coincides with the set of distributions induced by equilibrium strategies together with the function assigning characteristics to players. This result implies the existence of Nash equilibria in continuous large games with countable characteristics.  相似文献   

20.
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