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1.
We consider a cheap talk game with a sender who has a reputational concern for an ability to predict a state of the world correctly, and where receivers may misunderstand the message sent. When communication between the sender and each receiver is private, we identify an equilibrium in which the sender only discloses the least noisy information. Hence, what determines the amount of information revealed is not the absolute noise level of communication, but the extent to which the noise level may vary. The resulting threshold in transmission noise for which information is revealed may differ across receivers, but is unrelated to the quality of the information channel. When information transmission has to be public, a race to the bottom results: the cut-off level for noise of transmitted information now drops to the lowest cut-off level for any receiver in the audience. 相似文献
2.
Stochastic fictitious play (SFP) assumes that agents do not try to influence the future play of their current opponents, an assumption that is justified by appeal to a setting with a large population of players who are randomly matched to play the game. However, the dynamics of SFP have only been analyzed in models where all agents in a player role have the same beliefs. We analyze the dynamics of SFP in settings where there is a population of agents who observe only outcomes in their own matches and thus have heterogeneous beliefs. We provide conditions that ensure that the system converges to a state with homogeneous beliefs, and that its asymptotic behavior is the same as with a single representative agent in each player role. 相似文献
3.
In the past, many refinements have been proposed to select equilibria in cheap talk games. Usually, these refinements were motivated by a discussion of how rational agents would reason in some particular cheap talk games. In this paper, we propose a new refinement and stability measure that is intended to predict actual behavior in a wide range of cheap talk games. According to our Average Credible Deviation Criterion (ACDC), the stability of an equilibrium is determined by the frequency and size of credible deviations. ACDC organizes the results from several cheap talk experiments in which behavior converges to equilibrium, even in cases where other criteria do not make a prediction. 相似文献
4.
Sandeep BaligaStephen Morris 《Journal of Economic Theory》2002,105(2):450-468
We analyze the role of cheap-talk in two player games with one-sided incomplete information. We identify conditions under which (1) players can fully communicate and coordinate on efficient Nash equilibria of the underlying complete information game; and (2) players cannot communicate so cheap-talk does not alter the equilibrium set of the Bayesian game. We present examples that illustrate several issues that arise when there is two-sided incomplete information. Journal of Economic Literature Classification Numbers: C72, D82. 相似文献
5.
Alfredo Di
Tillio 《Games and Economic Behavior》2004,46(2):425-433
Lehrer and Sorin (1997, Games Econ. Behav. 20, 131–148) use a one-shot public mediated talk model to show that, given any probability distribution on the outcomes of a finite normal-form game, there exists a public mediated talk mechanism that simulates that distribution, provided the probabilities on outcomes are rational numbers. It is shown here that a minor amendment of the very same model allows a much stronger conclusion: any distribution on the outcomes, whether the probabilities are rational numbers or not, can be obtained as the outcome of a one-shot public mediated talk mechanism. 相似文献
6.
7.
Miguel A. Costa-Gomes 《Journal of Economic Theory》2002,104(1):104-136
M. Rabin (1994, J. Econ. Theory63, 370-391) proposes a model of behavior in two-person complete-information games with preplay communication, using non-equilibrium notions in the spirit of rationalizability to derive lower bounds on players' expected payoffs when players have unlimited communication opportunities. This paper adapts Rabin's model so that it can be used to analyze the results of the experiments of R. Cooper et al. (1989, Rand J. Econ.20, 568-587) on structured preplay communication in the Battle of the Sexes and the results of the unstructured bargaining experiments of Roth, Malouf, and Murnighan. Adding empirically motivated restrictions that allow the model to predict the payoff effects of changes in bounded communication possibilities like those in the experiments, it is shown that the data from both experiments are generally consistent with Rabin's model, and with the predictions of the extended model. Journal of Economic Literature Classification Numbers: C70, C72, C78, C91. 相似文献
8.
Behavior in trust games has been linked to general notions of trust and trustworthiness, important components of social capital. In the equilibrium of a trust game, the investor does not invest, foreseeing that the allocator would keep all of the returns. We use a human-subjects experiment to test the effects of changes to the game designed to increase cooperation and efficiency. We add a pre-play stage in which the investor receives a cheap-talk message from the allocator, observes the allocator's previous decision, or both. None of these changes alter the game's theoretical predictions. We find that allowing observation results in substantially higher cooperation and efficiency, but cheap talk has little effect. 相似文献
9.
Alejandro M. Manelli 《Journal of Economic Theory》2002,102(2):480-484
It is well known that a stage game with infinite choice-sets, unless it contains a public coordination-device in each stage, may have no subgame perfect equilibria. We show that if a game with public coordination-devices has a subgame perfect equilibrium in which two players in each stage use non-atomic strategies, then the game without coordination devices also has a subgame perfect equilibrium. Journal of Economic Literature Classification Numbers: C6, C7, D8. 相似文献
10.
Summary. We show the role of unmediated talk with computational complexity bounds as both an information transmission and a coordination device for the class of two-player games with incomplete information and rational parameters. We prove that any communication equilibrium payoff of such games can be reached as a Bayesian-Nash equilibrium payoff of the game extended by a two phase universal mechanism of interim computationally restricted pre-play communication. The communication protocols are designed with the help of modern cryptographic tools. A familiar context in which our results could be applied is bilateral trading with incomplete information.Received: 9 September 2002, Revised: 14 March 2003, JEL Classification Numbers:
C72. Correspondence to: Amparo UrbanoWe wish to thank financial aid from the Valencian Institute of Economic Research (IVIE) and partial support by DIGCYT under project PB95 - 1074. A previous version of this work appears as IVIE Working Paper WP-AD 99-07, under the title: "Unmediated talk under incomplete information". 相似文献
11.
We examine strategic information transmission in a controlled laboratory experiment of a cheap talk game with one sender and multiple receivers. We study the change in equilibrium behavior from the addition of another audience as well as from varying the degree of conflict between the senderʼs and receiversʼ preferences. We find that, as in cheap talk games with just one receiver, information transmission is higher in games with a separating equilibrium, than in games with only a babbling equilibrium. More interestingly, we find clear evidence that the addition of another audience alters the communication between the sender and the receiver in a way consistent with the theoretical predictions. There is evidence of the presence of agents that are systematically truthful as senders and trusting as receivers: deviations from the theoretical predictions, however, tend to disappear with experience, and learning is faster precisely in the games where deviations are more pronounced. 相似文献
12.
We utilise results from a human-subjects experiment to examine the connection between strategic uncertainty and outcomes in games. Our basic game is a Nash demand game where one player has an outside option available. A “chat” treatment allows bargainers to send cheap-talk messages prior to playing the basic game, and in a “contracts” treatment, they can additionally propose and accept binding contracts. We propose that strategic uncertainty comprises at least two facets: “coordination-type”, which is lower in the chat game than in the basic game, and “rationality-type”, which is lower in the contracts game than in the chat game. We find that both types of strategic uncertainty impact bargaining outcomes: moving from the basic game to the chat game, and thence to contracts, improves several aspects of outcomes, such as higher efficiency, less opting out and less under-demanding. Other results include a treatment effect on the types of agreements that are reached. 相似文献
13.
中国特色绩效审计的多元化模式构建研究 总被引:1,自引:0,他引:1
绩效审计与财务审计相比,其最大的特点就是多元化,绩效审计的目标多元化、范围多元化、方法多元化、程序多元化、报告方式多元化.我国正处于社会主义市场经济的探索阶段,正需要绩效审计发挥其多元化的特点,构建中国特色绩效审计的多元化模式,为国家的宏观经济决策提供全方位的评价结果,实现对整个社会经济全面化的促进功效. 相似文献
14.
I study a budget-constrained, private-valuation, sealed-bid sequential auction with two incompletely-informed, risk-neutral bidders in which the valuations and income may be non-monotonic functions of a bidder's type. Multiple equilibrium symmetric bidding functions may exist that differ in allocation, efficiency and revenue. The sequence of sale affects the competition for a good and therefore also affects revenue and the prices of each good in a systematic way that depends on the relationship among the valuations and incomes of bidders. The sequence of sale may affect prices and revenue even when the number of bidders is large relative to the number of goods. If a particular good, say α, is allocated to a strong bidder independent of the sequence of sale, then auction revenue and the price of good α are higher when good α is sold first. 相似文献
15.
Ko Nishihara 《Economic Theory》1999,13(2):483-494
Summary. Nishihara [3] showed that N-person prisoners' dilemma has a cooperative Nash equilibrium, if the players decide their actions sequentially in the order
determined by Nature under a certain information structure, and if each player's payoffs satisfy a certain inequality. This
paper examines the stability of this cooperative equilibrium against two matters: players' slight mistakes and deviations
by coalitions. The main results are as follows: (i) if the inequality on each player's payoffs strictly holds, then the cooperative
equilibrium is a strictly proper equilibrium; (ii) if N≤3, and if full cooperation is Pareto efficient in N-person prisoners' dilemma, then the cooperative equilibrium is a strong Nash equilibrium; (iii) the cooperative equilibrium is in general a coalition-proof Nash equilibrium.
Received: June 23, 1997; revised version: December 2, 1997 相似文献
16.
《Research in Economics》2017,71(1):20-31
This paper reconsiders Farrell׳s (1987) and Rabin׳s (1994) analyses of coordination via preplay communication, focusing on Farrell׳s analysis of Battle of the Sexes. Replacing their equilibrium and rationalizability assumptions with a structural non-equilibrium model based on level-k thinking, I reevaluate Farrell and Rabin׳s assumptions on how players use language and their conclusions on the limits of communication in bringing about coordination. The analysis partly supports their assumptions about how players use language, but suggests that their “agreements” do not reflect a full meeting of the minds. A level-k analysis also yields very different conclusions about the effectiveness of communication. 相似文献