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1.
We consider n-person games with quasi-concave payoffs that depend on a player's own action and the sum of all players' actions. We show that a discrete-time, stochastic process in which players move towards better replies—the better-reply dynamics—converges globally to a Nash equilibrium if actions are either strategic substitutes or strategic complements for all players around each Nash equilibrium that is asymptotically stable under a deterministic, adjusted best-reply dynamics. We present an example of a 2-person game with a unique equilibrium where the derivatives of the best-reply functions have different signs and the better-reply dynamics does not converge. 相似文献
2.
In this paper we study a static link formation game under consent that has multiple Nash equilibria. In the literature, the use of coalitional refinements has been the standard approach to select among equilibria. Alternatively, based on the Global Games theory, a non cooperative equilibrium selection approach is proposed, so as to select those Nash equilibria that are robust to the introduction of incomplete information. Interestingly, the equilibrium selected is unique and it is in conflict with those predicted by the commonly used coalitional refinements. Furthermore, a conflict is found between stability and efficiency even when no such conflict exists with the coalitional refinements. We are especially grateful to Deborah Minehart, Roger Lagunoff, Daniel Vincent, Peter Cramton, Luca Anderlini, Axel Anderson, Felipe Zurita, Francis Bloch, Colin Stewart, the editor and three anonymous referees for their valuable comments that contributed to improve the paper. We also thank participants at the EEA-ESEM, Stockholm 2003, the IUSC conference, Columbia University 2003, and the Workshop on Global Games, SUNY, Stony Brook, 2007. 相似文献
3.
We analyze whether incentives from relative performance pay are reduced or enhanced if a department is possibly terminated due to a crisis. Our benchmark model shows that incentives decrease in a severe crisis, but are boosted given a minor crisis since efforts are strategic complements in the former case but strategic substitutes in the latter one. We tested our predictions in a laboratory experiment. The results confirm the effort ranking but show that in a severe crisis individuals deviate from equilibrium significantly stronger than in other situations. This behavior contradicts the benchmark model and leads to a five times higher survival probability of the department. We develop a new theoretical approach that might explain players׳ behavior. 相似文献
4.
This paper studies models where the optimal response functions under consideration are not increasing in endogenous variables,
and weakly increasing in exogenous parameters. Such models include games with strategic substitutes, and include cases where
additionally, some variables may be strategic complements. The main result here is that the equilibrium set in such models
is a non-empty, complete lattice, if, and only if, there is a unique equilibrium. Indeed, for a given parameter value, a pair
of distinct equilibria are never comparable. Therefore, with multiple equilibria, some of the established techniques for exhibiting
increasing equilibria or computing equilibria that use the largest or smallest equilibrium, or that use the lattice structure
of the equilibrium set do not apply to such models. Moreover, there are no ranked equilibria in such models. Additionally,
the analysis here implies a new proof and a slight generalization of some existing results. It is shown that when a parameter
increases, no new equilibrium is smaller than any old equilibrium. (In particular, in n-player games of strategic substitutes with real-valued action spaces, symmetric equilibria increase with the parameter.)
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5.
This paper experimentally compares the impact of the presence of strategic substitutes (GSS) and complements (GSC) on players’ ability to successfully play equilibrium strategies. By exploiting a simple property of the ordering on strategy spaces, our design allows us to isolate these effects by avoiding other confounding factors that are present in more complex settings, such as market games. We find that the presence of strategic complementarities significantly improves the rate of Nash play, but that this effect is driven mainly by early rounds of play. This suggests that GSS may be more difficult to learn initially, but that given sufficient time, the theoretically supported globally stable equilibrium offers a good prediction in both settings. We also show that increasing the degree of substitutability or complementarity does not significantly improve the rate of Nash play in either setting, which builds on the findings of previous studies. 相似文献
6.
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game is closely related to models
that have been used in many macroeconomic and financial applications to solve problems of equilibrium indeterminacy. In our
experiment, each subject receives a noisy signal about the true payoffs. This game (inspired by the “global” games of Carlsson
and van Damme, Econometrica, 61, 989–1018, 1993) has a unique strategy profile that survives the iterative deletion of strictly dominated strategies (thus a unique Nash
equilibrium). The equilibrium outcome coincides, on average, with the risk-dominant equilibrium outcome of the underlying
coordination game. In the baseline game, the behavior of the subjects converges to the theoretical prediction after enough
experience has been gained. The data (and the comments) suggest that this behavior can be explained by learning. To test this
hypothesis, we use a different game with incomplete information, related to a complete information game where learning and
prior experiments suggest a different behavior. Indeed, in the second treatment, the behavior did not converge to equilibrium
within 50 periods in some of the sessions. We also run both games under complete information. The results are sufficiently
similar between complete and incomplete information to suggest that risk-dominance is also an important part of the explanation.
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7.
8.
Summary. We introduce strategic waiting in a global game setting with irreversible investment. Players can wait in order to make a better informed decision. We allow for cohort effects, which arise endogenously in technology adoption problems with positive contemporaneous network effects. Formally, cohort effects lead to intra-period network effects being greater than inter-period network effects. Depending on the nature of the cohort effects, our game may or may not satisfy dynamic increasing differences. If it does, our model has a unique rationalizable outcome. Otherwise, multiple equilibria may exist as players want to invest at the same point in time others do.Received: 13 July 2004, Revised: 20 May 2005, JEL Classification Numbers: C72, C73, D82, D83.We thank George-Marios Angeletos, Helmut Bester, Andreas Blume, Estelle Cantillon, Frank Heinemann, Christian Hellwig, Larry Karp, Tobias Kretschmer, In Ho Lee, Robin Mason and an anonymous referee for helpful comments. We also thank seminar participants at the EEA-meeting in Stockholm 2003, ESRC Workshop in Warwick 2004, Free University Berlin, IAE (Barcelona), Keele, MIT, Southampton, University of Pittsburgh, and at a CEPR-conference in Brussels 2002 for comments, and the European Union for providing financial support through the TMR network on network industries (Contract number FMRX-CT98-0203). This paper was completed while the first author visited the Department of Economics at MIT, whose hospitality he gratefully acknowledges. 相似文献
9.
10.
We provide sufficient conditions for a monotone function with a finite set of outcomes to be cyclically monotone. Using these conditions, we show that any monotone function defined on the domain of gross substitutes is cyclically monotone. The result also extends to the domain of generalized gross substitutes and complements. 相似文献
11.
The combination of drugged and drunk driving is an important policy topic as some states and countries have liberalized prohibitions on substance use to varying degrees. In this study, we analyze the effect of legal access to alcohol on suspected drug impaired accidents. We find that accidents with suspected drug impairment significantly increase when a driver gains legal access to alcohol at age 21. Our findings suggest that even if alcohol and drug consumption are substitutes, as much of the literature suggests, potential interactive effects may offset the reduction in decreased alcohol consumption from drugs. 相似文献
12.
We present here an evolutionary game model, and address the issue of equilibrium selection working with the scale function of a diffusion process describing the dynamics of population processes with mutation modeled as white noise. This model is the same as the one in Foster and Young (1990) but with a different interpretation at the boundaries and with different mutation modelings. First, we justifiably assume that the boundaries of the solution of the stochastic differential equation are absorbing so that the first boundary of the interval [0,1] hit will determine the equilibrium selected. Then, working with the scale function, we obtain for 2×2 symmetric games and different mutation parameters, some new and interesting equilibrium selection results. The aim of this article is to describe another method of approach in evolutionary games with mutation which we believe will prove to be very useful in studying more general normal form games and different mutation modelings. 相似文献
13.
David Ronayne 《Applied economics letters》2018,25(12):830-834
We apply a classical economic categorization of preferences to identify the motivations of dual-users of electronic and traditional cigarettes. The responses of 2406 US adults (including 413 dual-users) in 2015 were collected using a novel online survey along with a follow-up in 2016 of 143 of these adults (68 dual-users). A sizeable minority of 37% of dual-users reported viewing electronic and conventional cigarettes primarily as complements. Of those who had never smoked or used electronic cigarettes, only 27% thought the complementarity motive would be primary. Dual-user motivations were associated with quit-attempt, cessation methods, gender and age. 1 year on, there was a positive relationship between the level of complementarity in the dual-user’s motives and their change in self-reported traditional cigarette consumption. It is concluded that the application of a canonical economic classification of preferences may reveal important heterogeneities among the dual-user population. 相似文献
14.
Summary. We apply the dynamic stochastic framework proposed in recent evolutionary literature to a class of coordination games played
simultaneously by the entire population. In these games payoffs, and hence best replies, are determined by a summary statistic
of the population strategy profile. We demonstrate that with simultaneous play, the equilibrium selection depends crucially
on how best responses to the summary statistic remain piece-wise constant. In fact, all the strict Nash equilibria in the
underlying stage game can be made stochastically stable depending on how the best response mapping generates piece-wise constant
best responses.
Received: February 12, 2001; revised version: October 29, 2001 相似文献
15.
In aggregative games, each playerʼs payoff depends on her own actions and an aggregate of the actions of all the players. Many common games in industrial organization, political economy, public economics, and macroeconomics can be cast as aggregative games. This paper provides a general and tractable framework for comparative static results in aggregative games. We focus on two classes of games: (1) aggregative games with strategic substitutes and (2) nice aggregative games, where payoff functions are continuous and concave in own strategies. We provide simple sufficient conditions under which positive shocks to individual players increase their own actions and have monotone effects on the aggregate. The results are illustrated with applications to public good provision, contests, Cournot competition and technology choices in oligopoly. 相似文献
16.
We analyze normal form games where a player has to pay a price to a supplier in order to play a specific action. Our focus is on supplier competition, arising from the fact that distinct suppliers supply different players, and possibly different actions of the same player. With private contracts, where a player only observes the prices quoted by his own suppliers, the set of equilibrium distributions over player actions coincides with the set of equilibrium distributions when all actions are supplied competitively, at cost. With public contracts, the two distributions differ dramatically even in simple games. 相似文献
17.
John B. Van Huyck Raymond C. Battalio Frederick W. Rankin 《Experimental Economics》2007,10(3):205-220
This paper reports an experiment designed to detect the influence of strategic uncertainty on behavior in order statistic
coordination games, which arise when a player’s best response is an order statistic of the cohort’s action combination. Unlike
previous experiments using order statistic coordination games, the new experiment holds the payoff function constant and only
changes cohort size and order statistic.
Electronic Supplementary Material The online version of this article () contains supplementary material, which is available to authorized users. Related research available at 相似文献
Electronic Supplementary Material The online version of this article () contains supplementary material, which is available to authorized users. Related research available at 相似文献
18.
We propose two characteristics of beliefs and study their role in shaping the set of rationalizable strategy profiles in games with incomplete information. The first characteristic, type-sensitivity, is related to how informative a player thinks his type is. The second characteristic, optimism, is related to how “favorable” a player expects the outcome of the game to be. The paper has two main results: the first result provides an upper bound on the size of the set of rationalizable strategy profiles; the second gives a lower bound on the change of location of this set. These bounds are explicit expressions that involve type-sensitivity, optimism, and payoff characteristics. Our results generalize and clarify the well-known uniqueness result of global games (Carlsson and van Damme, 1993). They also imply new uniqueness results and allow us to study rationalizability in new environments. We provide applications to supermodular mechanism design (Mathevet, 2010b) and information processing errors. 相似文献
19.
Mahua Guha 《Technology Analysis & Strategic Management》2016,28(2):231-249
In this study, two levels of path dependence in the television technological system are examined: (1) How does the development of television (TV) core components affect the development of peripheral components? and (2) How does the development of complementary and substitute technologies affect the development of television technology? Results from the empirical analysis using patents from 1975 to 2004 indicate that: (a) the development of TV periphery technologies is path-dependent on the development of TV core technologies and (b) even after controlling for its own prior history, the development of the TV system is path-dependent on the development of its complementary technologies. However, there is weak evidence of the path dependence of the TV system on the development of its substitute technologies. 相似文献
20.
This paper develops a simple model to examine the interaction between partner choice and individual behavior in games of coordination. An important ingredient of our approach is the way we model partner choice: we suppose that a player can establish ties with other players by unilaterally investing in costly pairwise links. In this context, individual efforts to balance the costs and benefits of links are shown to lead to a unique equilibrium interaction architecture. The dynamics of network formation, however, has powerful effects on individual behavior: if costs of forming links are below a certain threshold then players coordinate on the risk-dominant action, while if costs are above this threshold then they coordinate on the efficient action. These findings are robust to modifications in the link formation process, different specifications of link formation costs, alternative models of mutations as well as the possibility of interaction among indirectly connected players. 相似文献