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1.
A population of fully rational agents plays a symmetric 2-player game in biological fitnesses, but each agent?s play is determined by his payoffs, which are free to evolve according to “survival of the fittest” pressures. An equilibrium-selection mechanism is assumed to exist, and deliver a unique outcome for any given profile of payoffs; this allows the evolution of payoffs to be modeled as a well-defined replicator dynamics. The existing static stability results that “efficient strict Nash implies stability” and “stability implies efficiency” are translated to this dynamic context, although the latter gives way to indeterminacy in the absence of a specific equilibrium-selection mechanism. A strong form of stability is established for the efficient outcome of games with common interests, whilst a weaker stability result is provided for efficient mixed-strategy equilibria of doubly symmetric games. The results are illustrated using the equilibrium-selection mechanism provided by global games.  相似文献   

2.
A situation in which a finite set of players can obtain certain payoffs by cooperation can be described by a cooperative game with transferable utility, or simply a TU-game. A (single-valued) solution for TU-games assigns a payoff distribution to every TU-game. A well-known solution is the Shapley value. In the literature various models of games with restricted cooperation can be found. So, instead of allowing all subsets of the player set N to form, it is assumed that the set of feasible coalitions is a subset of the power set of N. In this paper, we consider such sets of feasible coalitions that are closed under union, i.e. for any two feasible coalitions also their union is feasible. We consider and axiomatize two solutions or rules for these games that generalize the Shapley value: one is obtained as the conjunctive permission value using a corresponding superior graph, the other is defined as the Shapley value of a modified game similar as the Myerson value for games with limited communication.  相似文献   

3.
In the framework of (set-valued or single-valued) solutions for coalitional games with transferable utility, the three notions of consistency, bilateral consistency, and converse consistency are frequently used to provide axiomatic characterizations of a particular solution (like the core, prekernel, prenucleolus, Shapley value). Our main equivalence theorem claims that a solution satisfies consistency (with respect to an arbitrary reduced game) if and only if the solution satisfies both bilateral consistency and converse consistency (with respect to the same reduced game). The equivalence theorem presumes transitivity of the reduced game technique as well as difference independence on payoff vectors for two-person reduced games.  相似文献   

4.
We utilise results from a human-subjects experiment to examine the connection between strategic uncertainty and outcomes in games. Our basic game is a Nash demand game where one player has an outside option available. A “chat” treatment allows bargainers to send cheap-talk messages prior to playing the basic game, and in a “contracts” treatment, they can additionally propose and accept binding contracts. We propose that strategic uncertainty comprises at least two facets: “coordination-type”, which is lower in the chat game than in the basic game, and “rationality-type”, which is lower in the contracts game than in the chat game. We find that both types of strategic uncertainty impact bargaining outcomes: moving from the basic game to the chat game, and thence to contracts, improves several aspects of outcomes, such as higher efficiency, less opting out and less under-demanding. Other results include a treatment effect on the types of agreements that are reached.  相似文献   

5.
Collusion, Exclusion, and Inclusion in Random-Order Bargaining   总被引:2,自引:0,他引:2  
This paper examines the profitability of three types of integration in a cooperative game solved by a random-order value ( e.g. the Shapley value). Collusion between players  i  and  j  is a contract merging their resources in the hands of one of them, say  i  . This contract can be represented as a combination of exclusion, which lets  i  exclude  j  's resource but not use it himself, and inclusion, which lets  i  use  j  's resource but not exclude  j  from it. This representation yields a third-difference condition on the characteristic function that determines the profitability of collusion, generalizing existing results for specific games. Namely, collusion is profitable [unprofitable] when the complementarity of the colluding players is reduced [increased] by other players.  相似文献   

6.
We establish that for a broad class of large games with sidepayments, fair out-comes are nearly stable. More precisely, the Shapley value of a large game is in the ε-core and ε is very small if the game is very large. The proof uses two other results of independent interest: for large games the power of improvement is concentrated in small coalitions, and the Shapley value of a small syndicate acting together is nearly the sum of the Shapley values which accrue to the members acting alone.  相似文献   

7.
We propose a new concept for the analysis of games, the TASP, which gives a precise prediction about non-equilibrium play in games whose Nash equilibria are mixed and are unstable under fictitious play-like learning. We show that, when players learn using weighted stochastic fictitious play and so place greater weight on recent experience, the time average of play often converges in these “unstable” games, even while mixed strategies and beliefs continue to cycle. This time average, the TASP, is related to the cycle identified by Shapley [L.S. Shapley, Some topics in two person games, in: M. Dresher, et al. (Eds.), Advances in Game Theory, Princeton University Press, Princeton, 1964]. The TASP can be close to or quite distinct from Nash equilibrium.  相似文献   

8.
This paper addresses the question of what it takes to obtain a well-defined extensive form game. Without relying on simplifying finiteness or discreteness assumptions, we characterize the class of game trees for which all pure strategy combinations induce unique outcomes. The generality of the set-up covers “exotic” cases, like stochastic games or decision problems in continuous time (differential games). We find that the latter class, though a well-defined problem, fails this test.  相似文献   

9.
We study market games derived from an exchange economy with a continuum of agents, each having one of finitely many possible types. The type of agent determines his initial endowment and utility function. It is shown that, unlike the well-known Shapley–Shubik theorem on market games (Shapley and Shubik in J Econ Theory 1:9–25, 1969), there might be a (fuzzy) game in which each of its sub-games has a non-empty core and, nevertheless, it is not a market game. It turns out that, in order to be a market game, a game needs also to be homogeneous. We also study investment games – which are fuzzy games obtained from an economy with a finite number of agents cooperating in one or more joint projects. It is argued that the usual definition of the core is inappropriate for such a model. We therefore introduce and analyze the new notion of comprehensive core. This solution concept seems to be more suitable for such a scenario. We finally refer to the notion of feasibility of an allocation in games with a large number of players. Some of the results in this paper appear in a previous draft distributed by the name “Cooperative investment games or Population games”. An anonymous referee of Economic Theory is acknowledged for his/her comments  相似文献   

10.
11.
I prove existence and uniqueness of a component efficient and fair allocation rule when the value of the network is allowed to exhibit any type of externalities across its components. This is done by means of a new specification of the value function, generalizing partial results appearing in Myerson [Myerson, R.B., 1977a. Graphs and cooperation in games. Math. Operations Res. 2, 225–229], Feldman [Feldman, B.E., 1996. Bargaining, coalition formation and value. PhD dissertation. State University of New York at Stony Brook] and Jackson and Wolinsky [Jackson, M.O., Wolinsky, A., 1996. A strategic model of social and economic networks. J. Econ. Theory 71, 44–74]. This component efficient and fair allocation rule is found closely related to an extension of the Shapley value to TU-games in partition function form proposed by Myerson [Myerson, R.B., 1977b. Values of games in partition function form. Int. J. Game Theory 6 (1), 23–31].  相似文献   

12.
We study infinitely repeated symmetric 2×2 games played by bounded rational agents who follow a simple rule of thumb: each agent continues to play the same action if the current payoff exceeds the average of the past payoffs, and switches to the other action with a positive probability otherwise. By applying the stochastic approximation technique, we characterize the asymptotic outcomes for all 2×2 games. In the prisoners’ dilemma game, for example, the players cooperate in the limit if and only if the gain from defecting against cooperation is “modest.”  相似文献   

13.
Pillage and property   总被引:2,自引:0,他引:2  
This paper introduces a class of coalitional games, called pillage games, as a model of Hobbesian anarchy. Any coalition can pillage, costlessly and with certainty, any less powerful coalition. Power is endogenous, so a pillage game does not have a characteristic function, but pillage provides a domination concept that defines a stable set, which represents an endogenous balance of power. Every stable set contains only finitely many allocations, and can be represented as a farsighted core. Additional results are obtained for particular games, including the game in which the power of each coalition is determined by its total wealth.  相似文献   

14.
The multilinear extension has been shown to be an effective tool for computing the Shapley value of an n-person game. We modify here the method for the multilinear extension to calculate the modified coalition structure value (CS-value) for such games.  相似文献   

15.
Proving the folk theorem in a game with three or more players usually requires imposing restrictions on the dimensionality of the stage-game payoffs. Fudenberg and Maskin (1986) assume full dimensionality of payoffs, while Abreu et al. (1994) assume the weaker NEU condition (“nonequivalent utilities”). In this note, we consider a class of n-player games where each player receives the same stage-game payoff, either zero or one. The stage-game payoffs therefore constitute a one-dimensional set, violating NEU. We show that if all players have different discount factors, then for discount factors sufficiently close to one, any strictly individually rational payoff profile can be obtained as the outcome of a subgame-perfect equilibrium with public correlation.  相似文献   

16.
We construct an ascending auction for heterogeneous objects by applying a primal-dual algorithm to a linear program that represents the efficient-allocation problem for this setting. The auction assigns personalized prices to bundles, and asks bidders to report their preferred bundles in each round. A bidder's prices are increased when he belongs to a “minimally undersupplied” set of bidders. This concept generalizes the notion of “overdemanded” sets of objects introduced by Demange, Gale, and Sotomayor for the one-to-one assignment problem. Under a submodularity condition, the auction implements the Vickrey-Clarke-Groves outcome; we show that this type of condition is somewhat necessary to do so. When classifying the ascending-auction literature in terms of their underlying algorithms, our auction fills a gap in that literature. We relate our results to various ascending auctions in the literature.  相似文献   

17.
Best-response sets (Pearce, 1984 [28]) characterize the epistemic condition of “rationality and common belief of rationality.” When rationality incorporates a weak-dominance (admissibility) requirement, the self-admissible set (SAS) concept (Brandenburger, Friedenberg, and Keisler, 2008 [17]) characterizes “rationality and common assumption of rationality.” We analyze the behavior of SAS's in some games of interest—Centipede, the Finitely Repeated Prisoner's Dilemma, and Chain Store. We then establish some general properties of SAS's, including a characterization in perfect-information games.  相似文献   

18.
We clarify the role of mixed strategies and public randomization (sunspots) in sustaining near-efficient outcomes in repeated games with private monitoring. We study a finitely repeated game, where the stage game has multiple equilibria and show that mixed strategies can support partial cooperation, but cannot approximate full cooperation even if monitoring is “almost perfect.” Efficiency requires extensive form correlation, where strategies can condition upon a sunspot at the end of each period. For any finite number of repetitions, we approximate the best equilibrium payoff under perfect monitoring, assuming that monitoring is sufficiently accurate and sunspots are available. Journal of Economic Literature Classification Numbers: C73, D82.  相似文献   

19.
We provide new characterization results for the value of games in partition function form. In particular, we use the potential of a game to define the value. We also provide a characterization of the class of values which satisfies one form of reduced game consistency.  相似文献   

20.
What modern game theorists describe as “fictitious play” is not the learning process George W. Brown defined in his 1951 paper. Brown's original version differs in a subtle detail, namely the order of belief updating. In this note we revive Brown's original fictitious play process and demonstrate that this seemingly innocent detail allows for an extremely simple and intuitive proof of convergence in an interesting and large class of games: nondegenerate ordinal potential games.  相似文献   

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