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1.
Douglas Gale 《Games and Economic Behavior》2001,37(2):295
A monotone game comprises the infinitely repeated play of an n-person stage game, subject to the constraint that players' actions be monotonically nondecreasing over time. These games represent a variety of strategic situations in which players are able to make (partial) commitments. If the stage games have positive spillovers and satisfy certain other conditions, then the limit points of the subgame perfect equilibria are precisely the approachable action profiles. This characterization is applied to voluntary contribution games, market games, and coordination games. Journal of Economic Literature Classification Number: C7. 相似文献
2.
This paper extends the notions of superadditivity and convexity to stochastic cooperative games. It is shown that convex games are superadditive and have nonempty cores, and that these results also hold in the context of NTU games. Furthermore, a subclass of stochastic cooperative games to which one can associate a deterministic cooperative game is considered. It is shown that such a stochastic cooperative game satisfies properties like nonemptiness of the core, superadditivity, and convexity if and only if the corresponding deterministic game satisfies these properties.Journal of Economic LiteratureClassification Number: C71. 相似文献
3.
We show that every N-player K
1 × ... × K
N
game possesses a correlated equilibrium with at least
zero entries. In particular, the largest N-player K × ... × K games with unique fully supported correlated equilibrium are two-player games.
We thank an anonymous referee for most useful comments. The first author acknowledges financial support from Spanish Ministry
of Science and Technology, grant SEJ2004-03619, and in form of a Ramón y Cajal fellowship. The second author acknowledges
support by the PASCAL Network of Excellence under EC grant no.506778, as well as from Spanish Ministry of Science and Technology
and FEDER, grant BMF2003-03324. Both authors also acknowledge financial support from BBVA grant “Aprender a jugar.” 相似文献
4.
We describe an exchange market consisting of many agents with stochastic preferences for two goods. When individuals are indifferent between goods, statistical mechanics predicts that goods and wealth will have steady-state gamma distributions. Simulation studies show that gamma distributions arise for a broader class of preference distributions. We demonstrate this mathematically in the limit of large numbers of individual agents. These studies illustrate the potential power of a statistical mechanical approach to stochastic models in economics and suggest that gamma distributions will describe steady-state wealths for a class of stochastic models with periodic redistribution of conserved quantities. Journal of Economic Literature Classification Numbers: C15, C62, C73, D3, D5. 相似文献
5.
Alvaro Sandroni 《Games and Economic Behavior》2000,32(2):509
Two long-lived players play a repeated coordination game. I show the restrictions on players' beliefs which imply that cooperation is optimal play. Journal of Economic Literature Classification Number: D83. 相似文献
6.
This paper proposes new concepts of strong and coalition-proof correlated equilibria where agents form coalitions at the interim stage and share information about their recommendations in a credible way. When players deviate at the interim stage, coalition-proof correlated equilibria may fail to exist for two-player games. However, coalition-proof correlated equilibria always exist in dominance-solvable games and in games with positive externalities and binary actions. 相似文献
7.
Christian Hellwig 《Journal of Economic Theory》2002,107(2):191-222
I study coordination games with incomplete public and private information and relate equilibrium convergence to convergence of higher-order beliefs. As the players' signals become more and more precise, the equilibrium manifold converges to the correspondence of common knowledge equilibria, whenever the variance of the public signal converges to 0 at a rate faster than one half the rate of convergence of the variance of private signals. The same condition also determines the convergence of common p-belief to common knowledge, which leads to a simple intuition for its origin and an immediate generalization of the former results about equilibrium convergence. Journal of Economic Literature Classification Numbers: C72, D82. 相似文献
8.
Eilon Solan 《Games and Economic Behavior》2000,31(2):245
A team is a group of people having the same motives but possibly different available actions. A team game is a game where two teams face each other. An absorbing game is a repeated game where some of the entries are absorbing, in the sense that once they are chosen the play terminates, and all future payoffs are equal to the payoff at the stage of termination. We prove that every absorbing team game has an equilibrium payoff and that there are -equilibrium profiles with cyclic structure. Journal of Economic Literature Classification Numbers: C72, C73. 相似文献
9.
Sandeep Baliga 《Games and Economic Behavior》1999,27(2):1
This paper shows that, in economic environments with incomplete information, incentive compatibility and a preference reversal condition are sufficient for implementation in sequential equilibrium.Journal of Economic LiteratureClassification Numbers: C72, D71, D82. 相似文献
10.
Noisy Directional Learning and the Logit Equilibrium 总被引:1,自引:0,他引:1
Simon P. Anderson Jacob K. Goeree Charles A. Holt 《The Scandinavian journal of economics》2004,106(3):581-602
We specify a dynamic model in which agents adjust their decisions toward higher payoffs, subject to normal error. This process generates a probability distribution of players’ decisions that evolves over time according to the Fokker–Planck equation. The dynamic process is stable for all potential games, a class of payoff structures that includes several widely studied games. In equilibrium, the distributions that determine expected payoffs correspond to the distributions that arise from the logit function applied to those expected payoffs. This “logit equilibrium” forms a stochastic generalization of the Nash equilibrium and provides a possible explanation of anomalous laboratory data. 相似文献
11.
Amechanismfor a Bayesian gameGis a mapping μ from the set of states of nature to the set of players' actions. μ isself-fulfillingif players are truthful at the communication stage and, given the information revealed by μ, no player can gain in unilaterally deviating from the action prescribed by the mechanism. We investigate the properties of self-fulfilling mechanisms and we show in particular that they correspond to inert solutions of the infinitely repeated game generated byG. We also discuss applications to market games, regulation, and R&D games.Journal of Economic LiteratureClassification Numbers: D82, C72. 相似文献
12.
We study market games derived from an exchange economy with a continuum of agents, each having one of finitely many possible
types. The type of agent determines his initial endowment and utility function. It is shown that, unlike the well-known Shapley–Shubik
theorem on market games (Shapley and Shubik in J Econ Theory 1:9–25, 1969), there might be a (fuzzy) game in which each of
its sub-games has a non-empty core and, nevertheless, it is not a market game. It turns out that, in order to be a market
game, a game needs also to be homogeneous.
We also study investment games – which are fuzzy games obtained from an economy with a finite number of agents cooperating
in one or more joint projects. It is argued that the usual definition of the core is inappropriate for such a model. We therefore
introduce and analyze the new notion of comprehensive core. This solution concept seems to be more suitable for such a scenario. We finally refer to the notion of feasibility of an
allocation in games with a large number of players.
Some of the results in this paper appear in a previous draft distributed by the name “Cooperative investment games or Population
games”.
An anonymous referee of Economic Theory is acknowledged for his/her comments 相似文献
13.
[6]introduced the class of congestion games and proved that they always possess a Nash equilibrium in pure strategies. Here we obtain conditions for the existence of a strong equilibrium in this class of games, as well as for the equivalence of Nash and strong equilibria. We also give conditions for uniqueness and for Pareto optimality of the Nash equilibrium. Except for a natural monotonicity assumption on the utilities, the conditions are expressed only in terms of the underlying congestion game form. It turns out that avoiding a certain type of bad configuration in the strategy spaces is essential to positive results.Journal of Economic LiteratureClassification Numbers: C71, C72, D62. 相似文献
14.
Luigi Bonatti 《Journal of Economics》2007,91(3):273-295
This paper shows that when players ignore what outcome will emerge because of the presence of multiple equilibria, they can
coordinate their expectations by forming an initial belief based on the principle of indifference followed by a process of
reasoning that updates this belief. Since this procedure describes a natural way to form beliefs under indeterminacy, it is
reasonable for every agent to conjecture that all the others form their beliefs according to the same logic. Exactly the fact
that agents are aware that they form their beliefs following the same procedure allows them to successfully coordinate their
expectations.
相似文献
15.
Correlated equilibrium and sunspot equilibrium 总被引:1,自引:0,他引:1
Summary We show by an example that the sunspot equilibria of a competitive economy are not equivalent to the correlated equilibria if sunspots generate transfers between (extrinsic) states of nature (through a contingent commodities market). Nevertheless, we prove that the sunspot equilibrium allocations of a standard overlapping generations economy coincide with the (strategic form) correlated equilibrium allocations of a natural market game mimicking the economy. 相似文献
16.
Harris, Reny, and Robson (1995) added a public randomization device to dynamic games with almost perfect information to ensure existence of subgame perfect equilibria (SPE). We show that when Nature's moves are atomless in the original game, public randomization does not enlarge the set of SPE payoffs: any SPE obtained using public randomization can be “decorrelated” to produce a payoff-equivalent SPE of the original game. As a corollary, we provide an alternative route to a result of He and Sun (2020) on existence of SPE without public randomization, which in turn yields equilibrium existence for stochastic games with weakly continuous state transitions. 相似文献
17.
Steven R. Beckman 《The Journal of economic education》2013,44(1):27-35
The author describes a series of matrix choice games illustrating monopoly, shared monopoly, Cournot, Bertrand, and Stackelberg behavior given either perfect complements or perfect substitutes. The games are created by using a spreadsheet to fill out a profit table given the choices of two players. One player selects the column, the other the row, and the table gives the profit of the row chooser. Because each player has a table, each thinks of him- or herself as the row chooser and the other as the column chooser. The games may be applied to international trade through the traditional Boeing v. Airbus story or, more currently, through foreign sales corporations. Addition of Bertrand competition allows discussion of price wars, and addition of perfect complements allows discussion of the proposed Microsoft breakup. 相似文献
18.
This paper studies the equilibrium of an exchange economy with the same number of agents and commodities. It is shown that
under rather mild conditions on demand the market have a price equilibrium—independently of the divisibility of the commodities.
The result extends Gale’s equilibrium theorem for indivisible commodities to the case where some commodities are perfectly
divisible. The proof is based on a topological lemma contained in previous paper of one of the authors. 相似文献
19.
Oishi Hidetsugu 《Economic Theory》2007,31(3):587-596
This study provides a new framework and a new equilibrium concept, which are able to describe the situation where people have
various images of the society and have various solution concepts for social outcomes, and where people accept the social outcomes.
In socially subjective equilibrium, people have a coherence of their own norms in two senses. One is the consistency of the norm itself. Imagined outcomes should
satisfy a certain (subjective) solution concept. The other is the consistency between the imagined outcomes and realized one.
These are the main features of our equilibrium concept.
This paper forms a part of my doctoral thesis, which is titled “On socially subjective equilibrium”. The first person I would
like to thank is my direct supervisor Professor Ken Urai (Osaka University). I obtained a basic idea of the main concept of
my doctoral thesis, that is, the solution concept scheme, from Professor Urai. I am grateful to Professor Hiroaki Nagatani
(Osaka University) and Professor Ken-Ichi Shimomura (Kobe University), who monitored my works and took efforts in providing
me with valuable comments on earlier versions of my thesis. I also obtained a fruitful advice from Professor Kenichi Amaya
(Kobe University). Lastly, I specially thank to Kozo Shiraishi (Osaka University). 相似文献
20.
We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytically tractable than the standard definition in terms of departure functions. We use these characterizations to construct effective algorithms for approximating a single correlated equilibrium or the entire set of correlated equilibria of a game with polynomial utility functions. 相似文献