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1.
This paper revisits the minimum-effort coordination game with a continuum of Pareto-ranked Nash equilibria. Noise is introduced via a logit probabilistic choice function. The resulting logit equilibrium distribution of decisions is unique and maximizes a stochastic potential function. In the limit as the noise vanishes, the distribution converges to an outcome that is analogous to the risk-dominant outcome for 2 × 2 games. In accordance with experimental evidence, logit equilibrium efforts decrease with increases in effort costs and the number of players, even though these parameters do not affect the Nash equilibria. Journal of Economic Literature Classification Numbers: C72, C92.  相似文献   

2.
A team is a group of people having the same motives but possibly different available actions. A team game is a game where two teams face each other. An absorbing game is a repeated game where some of the entries are absorbing, in the sense that once they are chosen the play terminates, and all future payoffs are equal to the payoff at the stage of termination. We prove that every absorbing team game has an equilibrium payoff and that there are -equilibrium profiles with cyclic structure. Journal of Economic Literature Classification Numbers: C72, C73.  相似文献   

3.
A monotone game comprises the infinitely repeated play of an n-person stage game, subject to the constraint that players' actions be monotonically nondecreasing over time. These games represent a variety of strategic situations in which players are able to make (partial) commitments. If the stage games have positive spillovers and satisfy certain other conditions, then the limit points of the subgame perfect equilibria are precisely the approachable action profiles. This characterization is applied to voluntary contribution games, market games, and coordination games. Journal of Economic Literature Classification Number: C7.  相似文献   

4.
期权博弈的分类及其在不完全信息下的均衡策略研究   总被引:4,自引:0,他引:4  
期权博弈的分类与均衡策略研究是进行期权博弈模型研究,为企业在不同的竞争性投资实践中提供科学决策的基础与根本。首先从实物期权的种类和竞争特性出发对期权博弈进行了分类与界定。然后,在不完全信息条件下,重点研究了占优型实物期权博弈均衡策略。无论是在高成本或低成本类型下,占优型企业均会以低成本的身份选择最佳投资时机和最佳垄断产量进入市场生产、成为市场的领导者;在观察到领导者行动策略的基础上,追随者按实物期权方法的投资决策基本规则确定其进入市场的最佳投资时机;随后,领导者与追随者按照精炼贝耶斯纳什均衡产量进行生产,共同获得市场均衡收益。  相似文献   

5.
This paper extends the notions of superadditivity and convexity to stochastic cooperative games. It is shown that convex games are superadditive and have nonempty cores, and that these results also hold in the context of NTU games. Furthermore, a subclass of stochastic cooperative games to which one can associate a deterministic cooperative game is considered. It is shown that such a stochastic cooperative game satisfies properties like nonemptiness of the core, superadditivity, and convexity if and only if the corresponding deterministic game satisfies these properties.Journal of Economic LiteratureClassification Number: C71.  相似文献   

6.
We show that every N-player K 1 × ... × K N game possesses a correlated equilibrium with at least zero entries. In particular, the largest N-player K × ... × K games with unique fully supported correlated equilibrium are two-player games. We thank an anonymous referee for most useful comments. The first author acknowledges financial support from Spanish Ministry of Science and Technology, grant SEJ2004-03619, and in form of a Ramón y Cajal fellowship. The second author acknowledges support by the PASCAL Network of Excellence under EC grant no.506778, as well as from Spanish Ministry of Science and Technology and FEDER, grant BMF2003-03324. Both authors also acknowledge financial support from BBVA grant “Aprender a jugar.”  相似文献   

7.
We describe an exchange market consisting of many agents with stochastic preferences for two goods. When individuals are indifferent between goods, statistical mechanics predicts that goods and wealth will have steady-state gamma distributions. Simulation studies show that gamma distributions arise for a broader class of preference distributions. We demonstrate this mathematically in the limit of large numbers of individual agents. These studies illustrate the potential power of a statistical mechanical approach to stochastic models in economics and suggest that gamma distributions will describe steady-state wealths for a class of stochastic models with periodic redistribution of conserved quantities. Journal of Economic Literature Classification Numbers: C15, C62, C73, D3, D5.  相似文献   

8.
In this paper we consider multilateral stochastic bargaining models with general agreement rules. For n-player games where in each period a player is randomly selected to allocate a stochastic level of surplus and q?n players have to agree on a proposal to induce its acceptance, we characterize the set of stationary subgame perfect equilibrium payoffs and establish their existence. We show that for agreement rules other than the unanimity rule, the equilibrium payoffs need not be unique. Furthermore, even when the equilibrium is unique, it need not be efficient. Journal of Economic Literature Classification Numbers: C73, C78, D70.  相似文献   

9.
It is well known that a stage game with infinite choice-sets, unless it contains a public coordination-device in each stage, may have no subgame perfect equilibria. We show that if a game with public coordination-devices has a subgame perfect equilibrium in which two players in each stage use non-atomic strategies, then the game without coordination devices also has a subgame perfect equilibrium. Journal of Economic Literature Classification Numbers: C6, C7, D8.  相似文献   

10.
Two long-lived players play a repeated coordination game. I show the restrictions on players' beliefs which imply that cooperation is optimal play. Journal of Economic Literature Classification Number: D83.  相似文献   

11.
Correlated equilibria, incomplete information and coalitional deviations   总被引:1,自引:0,他引:1  
This paper proposes new concepts of strong and coalition-proof correlated equilibria where agents form coalitions at the interim stage and share information about their recommendations in a credible way. When players deviate at the interim stage, coalition-proof correlated equilibria may fail to exist for two-player games. However, coalition-proof correlated equilibria always exist in dominance-solvable games and in games with positive externalities and binary actions.  相似文献   

12.
In this paper, we provide a set of sufficient conditions under which recursive competitive equilibrium exists and is unique for a large class of distorted dynamic equilibrium models with capital and elastic labor supply. We develop a lattice based approach to the problem. The class of economies for which we are able to obtain our existence and uniqueness result is considerably larger than those considered in previous work. We conclude by applying the new results to some important examples of monetary economies often used in applied work. Journal of Economic Literature Classification Numbers: C62, D51, D90, E10.  相似文献   

13.
I study coordination games with incomplete public and private information and relate equilibrium convergence to convergence of higher-order beliefs. As the players' signals become more and more precise, the equilibrium manifold converges to the correspondence of common knowledge equilibria, whenever the variance of the public signal converges to 0 at a rate faster than one half the rate of convergence of the variance of private signals. The same condition also determines the convergence of common p-belief to common knowledge, which leads to a simple intuition for its origin and an immediate generalization of the former results about equilibrium convergence. Journal of Economic Literature Classification Numbers: C72, D82.  相似文献   

14.
Markov Perfect Equilibrium: I. Observable Actions   总被引:1,自引:0,他引:1  
We define Markov strategy and Markov perfect equilibrium (MPE) for games with observable actions. Informally, a Markov strategy depends only on payoff-relevant past events. More precisely, it is measurable with respect to the coarsest partition of histories for which, if all other players use measurable strategies, each player's decision-problem is also measurable. For many games, this definition is equivalent to a simple affine invariance condition. We also show that an MPE is generically robust: if payoffs of a generic game are perturbed, there exists an almost Markovian equilibrium in the perturbed game near the initial MPE. Journal of Economic Literature Classification Numbers: C72, C73.  相似文献   

15.
This paper shows that, in economic environments with incomplete information, incentive compatibility and a preference reversal condition are sufficient for implementation in sequential equilibrium.Journal of Economic LiteratureClassification Numbers: C72, D71, D82.  相似文献   

16.
Noisy Directional Learning and the Logit Equilibrium   总被引:1,自引:0,他引:1  
We specify a dynamic model in which agents adjust their decisions toward higher payoffs, subject to normal error. This process generates a probability distribution of players’ decisions that evolves over time according to the Fokker–Planck equation. The dynamic process is stable for all potential games, a class of payoff structures that includes several widely studied games. In equilibrium, the distributions that determine expected payoffs correspond to the distributions that arise from the logit function applied to those expected payoffs. This “logit equilibrium” forms a stochastic generalization of the Nash equilibrium and provides a possible explanation of anomalous laboratory data.  相似文献   

17.
Amechanismfor a Bayesian gameGis a mapping μ from the set of states of nature to the set of players' actions. μ isself-fulfillingif players are truthful at the communication stage and, given the information revealed by μ, no player can gain in unilaterally deviating from the action prescribed by the mechanism. We investigate the properties of self-fulfilling mechanisms and we show in particular that they correspond to inert solutions of the infinitely repeated game generated byG. We also discuss applications to market games, regulation, and R&D games.Journal of Economic LiteratureClassification Numbers: D82, C72.  相似文献   

18.
Most learning experiments involve repeated play of exactly the same situation and, hence, can not discriminate between learning to use a deductive principle and other forms of routine learning. In this paper, subjects confront a sequence of similar, but not identical, bargaining games all of which can be solved using the same deductive principles. Conventions based on these deductive principles emerge within 70 periods in 5 of 26 eight-person cohorts. We found no economically significant differences between all male and all female cohorts. Journal of Economic Literature Classification Numbers: C72, C78, C92, D83.  相似文献   

19.
[6]introduced the class of congestion games and proved that they always possess a Nash equilibrium in pure strategies. Here we obtain conditions for the existence of a strong equilibrium in this class of games, as well as for the equivalence of Nash and strong equilibria. We also give conditions for uniqueness and for Pareto optimality of the Nash equilibrium. Except for a natural monotonicity assumption on the utilities, the conditions are expressed only in terms of the underlying congestion game form. It turns out that avoiding a certain type of bad configuration in the strategy spaces is essential to positive results.Journal of Economic LiteratureClassification Numbers: C71, C72, D62.  相似文献   

20.
We study market games derived from an exchange economy with a continuum of agents, each having one of finitely many possible types. The type of agent determines his initial endowment and utility function. It is shown that, unlike the well-known Shapley–Shubik theorem on market games (Shapley and Shubik in J Econ Theory 1:9–25, 1969), there might be a (fuzzy) game in which each of its sub-games has a non-empty core and, nevertheless, it is not a market game. It turns out that, in order to be a market game, a game needs also to be homogeneous. We also study investment games – which are fuzzy games obtained from an economy with a finite number of agents cooperating in one or more joint projects. It is argued that the usual definition of the core is inappropriate for such a model. We therefore introduce and analyze the new notion of comprehensive core. This solution concept seems to be more suitable for such a scenario. We finally refer to the notion of feasibility of an allocation in games with a large number of players. Some of the results in this paper appear in a previous draft distributed by the name “Cooperative investment games or Population games”. An anonymous referee of Economic Theory is acknowledged for his/her comments  相似文献   

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