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1.
Tzu-Chuna Chou Robert G. Robert Philip L. Powell 《Technology Analysis & Strategic Management》1998,10(3):325-340
This paper focuses on two issues of the management of strategic information technology investment decisions (SITIDs). First, it examines the outcomes of strategic investment decisions (SIDs) according to the extent of IT intensity in the investment project (termed IT-ness). Second, IT-ness is assessed in realtion to a numberr of dimensions, including decision formulating process, evealuation process and decision content. Empirical testing is based on a sample of 80 SIDs from Taiwanese enterprises. Thw results show that IT-ness is negatively associated with the effectiveness of SIDs and several constructs in the decision process. The implicaitons of this for the evaluaiton and management of SITIDs, and on agenda for further research into the effectiveness of SITIDs, are discussed. 相似文献
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Summary. Recent experiments on mixed-strategy play in experimental games reject the hypothesis that subjects play a mixed strategy
even when that strategy is the unique Nash equilibrium prediction. However, in a three-person matching-pennies game played
with perfect monitoring and complete payoff information, we cannot reject the hypothesis that subjects play the mixed-strategy
Nash equilibrium. Given this support for mixed-strategy play, we then consider two qualitatively different learning theories
(sophisticated Bayesian and naive Bayesian) which predict that the amount of information given to subjects will determine
whether they can learn to play the predicted mixed strategies. We reject the hypothesis that subjects play the symmetric mixed-strategy
Nash equilibrium when they do not have complete payoff information. This finding suggests that players did not use sophisticated
Bayesian learning to reach the mixed-strategy Nash equilibrium.
Received: August 9, 1996; revised version: October 21, 1998 相似文献
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Summary. Nearly all observational learning models assume that individuals can observe all the decisions that have previously been made. In reality, such perfect information is rarely available. To explore the difference between observational learning under perfect and imperfect information, this paper takes an experimental look at a situation in which individuals learn by observing the behavior of their immediate predecessors. Our experimental design uses the procedures of Çelen and Kariv [9] and is based on the theory of Çelen and Kariv [10]. We find that imitation is much less frequent when subjects have imperfect information, even less frequent than the theory predicts. Further, while we find strong evidence that under perfect information a form of generalized Bayesian behavior adequately explains behavior in the laboratory, under imperfect information behavior is not consistent even with this generalization of Bayesian behavior.Received: 29 January 2002, Revised: 12 May 2004, JEL Classification Numbers:
C92, D8.
Correspondence to: Boaçhan ÇelenWe completed most of this paper when we were both graduate students at New York University. This research was supported by the Center for Experimental Social Sciences (C.E.S.S.) and the C.V. Starr Center for Applied Economics at New York University. We are grateful to Andrew Schotter for his guidance and to an anonymous referee for his comments. We benefited from the expositional suggestions of William Baumol. We also acknowledge helpful discussions of Colin Camerer, Liran Einav, Xavier Gabaix, Douglas Gale, Charles Holt, David Laibson, and Matthew Rabin. We also benefited from suggestions by the participants of the 2002 International ESA Meeting and seminars at several universities. 相似文献
6.
Playing the wrong game: An experimental analysis of relational complexity and strategic misrepresentation 总被引:1,自引:0,他引:1
It has been suggested that players often produce simplified and/or misspecified mental models of strategic decisions [Kreps, D., 1990. Game Theory and Economic Modeling. Oxford Univ. Press, Oxford]. We submit that the relational structure of players' preferences in a game is a source of cognitive complexity, and may be an important driver of such simplifications. We provide a classification of order structures in two-person games based on the properties of monotonicity and projectivity, and present experiments in which subjects construct representations of games of different relational complexity and subsequently play the games according to these representations. Experimental results suggest that relational complexity matters. More complex games are harder to represent, and this difficulty seems correlated with short term memory capacity. In addition, most erroneous representations are simpler than the correct ones. Finally, subjects who misrepresent the games behave consistently with such representations, suggesting that in many strategic settings individuals may act optimally on the ground of simplified and mistaken premises. 相似文献
7.
We utilise results from a human-subjects experiment to examine the connection between strategic uncertainty and outcomes in games. Our basic game is a Nash demand game where one player has an outside option available. A “chat” treatment allows bargainers to send cheap-talk messages prior to playing the basic game, and in a “contracts” treatment, they can additionally propose and accept binding contracts. We propose that strategic uncertainty comprises at least two facets: “coordination-type”, which is lower in the chat game than in the basic game, and “rationality-type”, which is lower in the contracts game than in the chat game. We find that both types of strategic uncertainty impact bargaining outcomes: moving from the basic game to the chat game, and thence to contracts, improves several aspects of outcomes, such as higher efficiency, less opting out and less under-demanding. Other results include a treatment effect on the types of agreements that are reached. 相似文献
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We study a model of multi-player communication. Privately informed decision makers have different preferences about the actions they take, and communicate to influence each others? actions in their favor. We prove that the equilibrium capability of any player to send a truthful message to a set of players depends not only on the preference composition of those players, but also on the number of players truthfully communicating with each one of them. We establish that the equilibrium welfare depends not only on the number of truthful messages sent in equilibrium, but also on how evenly truthful messages are distributed across decision makers. 相似文献
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Cathrine Hagem 《Environmental and Resource Economics》1996,8(4):431-447
Joint Implementation (JI) under the Framework Convention on Climate Change means that countries could partly offset their national abatement commitments by investing in CO2 abatement projects abroad. JI is introduced as a mechanism for achieving a certain global abatement target less costly by separating the commitments from the implementation of measures. This paper studies the design of a JI contract when the investor has incomplete information about the foreign firm which carries out the JI project (the host). Asymmetric information leads to a decrease in the potential cost savings from JI. Furthermore, private information held by the potential host firm could give the firm a significant positive utility of participating in JI projects. The possibility of being a host for a JI project in the future can prevent potential host firms from investing in profitable abatement projects today. The paper analyzes the impact on emissions of CO2 of strategic behavior among potential hosts for JI projects. 相似文献
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Summary. The paper analyses the influence of uncertainty and competition on the strategic considerations of a firm’s investment decision, where the firm receives imperfect signals about the profitability of an investment project. We find a preemptive or an attrition equilibrium depending on a trade-off between first and second mover advantages. We show that welfare can be negatively affected by decreasing uncertainty, i.e. more and/or better information. Furthermore, simulations indicate that duopoly leads to higher welfare than monopoly if there are few and relatively non-informative signals, whereas the opposite holds if there are many and relatively informative signals.Received: 13 May 2004, Revised: 22 March 2005, JEL Classification Numbers:
C61, D43, D81.Jacco J. J. Thijssen: Correspondence toDolf Talman is acknowledged for many inspiring discussions and meticulous proof-reading. Jan Boone, Thomas Sparla, participants in the workshop on “Recent Topics in Real Options Valuation”, July 2002, Krems, Austria, and an anonymous referee are thanked for helpful comments. The usual disclaimer applies. 相似文献
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Experimental Economics - We experimentally explore indefinitely repeated contests. Theory predicts more cooperation, in the form of lower expenditures, in indefinitely repeated contests with a... 相似文献
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This paper investigates how compensation structure affects performance in a simple but effort-consuming task. In this experimental study, the subjects were asked to multiply two-digit numbers for 40 min and were paid using either a linear (with different pay for performance sensitivities) or a convex (option-based) compensation mechanism. We found that per-unit wage has a non-linear positive effect on performance: whereas increasing per-unit compensation from $0 to $0.02 or from $0.05 to $0.15 has virtually no effect on performance, an increase from $0.02 to $0.05 results in higher productivity. We also found that option-based compensation results in better performance. 相似文献
14.
A two-person game of information transmission 总被引:1,自引:0,他引:1
We consider a statistical decision problem faced by a two player organization whose members may not agree on outcome evaluations and prior probabilities. One player is specialized in gathering information and transmitting it to the other, who takes the decision. This process is modeled as a game. Qualitative properties of the equilibria are analyzed. The impact of improving the quality of available information on the equilibrium welfares of the two individuals is studied. Better information generally may not improve welfare. We give conditions under which it will. 相似文献
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Sigbjørn Birkeland Alexander W. Cappelen Erik Ø. Sørensen Bertil Tungodden 《Experimental Economics》2014,17(4):501-511
The fact that criminal behavior typically has negative consequences for others provides a compelling reason to think that criminals lack prosocial motivation. This paper reports the results from two dictator game experiments designed to study the prosocial motivation of criminals. In a lab experiment involving prisoners, we find a striking similarity in the prosocial behavior of criminals and non-criminals, both when they interact with criminals and when they interact with non-criminals. Similarly, in an Internet experiment on a large sample from the general population, we find no difference in the prosocial behavior of individuals with and without a criminal record. We argue that our findings provide evidence of criminals being as prosocially motivated as non-criminals in an important type of distributive situations. 相似文献
16.
The power of ESS: An experimental study 总被引:3,自引:0,他引:3
Abstract. Our experimental design mimics a traditional evolutionary game framework where players are matched pairwise to play a symmetric
33 bimatrix game that has two Nash equilibria. One equilibrium is an evolutionary stable state, or ESS; the other is an equilibrium
in dominated strategies. Our primary experimental result is the observation that the ESS becomes extremely attractive when
subjects have minimal information about the payoff functions, although the dominated equilibrium assures the highest equilibrium
payoff. The attractiveness of the ESS is only moderate when players are completely informed about the 33 payoff matrix.
Correspondence to: S.K. Berninghaus 相似文献
17.
Contracting inside an organization: An experimental study 总被引:1,自引:0,他引:1
Paul J. Healy John O. Ledyard Charles Noussair Harley Thronson Peter Ulrich Giulio Varsi 《Experimental Economics》2007,10(2):143-167
In this paper we propose and test a contracting mechanism, Multi-Contract Cost Sharing (MCCS), for use in the management of
a sequence of projects. The mechanism is intended for situations where (1) the contractor knows more about the true costs
of various projects than does the contracting agency (adverse selection), and (2) unobservable effort on the part of the contractor
may lead to cost reductions (moral hazard). The proposed process is evaluated in an experimental environment that includes
the essential economic features of the NASA process for the acquisition of Space Science Strategy missions. The environment
is complex and the optimal mechanism is unknown. The design of the MCCS mechanism is based on the optimal contract for a simpler
related environment. We compare the performance of the proposed process to theoretical benchmarks and to an implementation
of the current NASA ‘cost cap’ procurement process. The data indicate that the proposed MCCS process generates significantly
higher value per dollar spent than using cost caps, because it allocates resources more efficiently among projects and provides
greater incentives to engage in cost-reducing innovations.
Electronic Supplementary Material Supplementary material is available in the online version of this article at .
JEL Classification C72, C92, D82, L32 相似文献
18.
Sotiris Georganas 《Games and Economic Behavior》2011,73(1):147-166
I design and test a simple English auction and two English auctions with resale, but with different informational backgrounds. All three treatments theoretically have the same equilibrium. I find, however, that the possibility of resale alters behavior significantly. In the two treatments with resale, subjects deviated from both the Nash prediction and the common results about bidding behavior in English auctions. Subjects tend to overbid, when they are certain they can reap the whole surplus in the resale market. I employ different models like QRE and levels of reasoning and conclude that overbidding can be explained as a rational response to the noisy environment in markets with human participants, that is, as rational decision making when anticipating others to make errors. When the outcome of the resale market is not certain, there is significant signaling behavior and auction prices tend to be lower than the Nash prediction. 相似文献
19.
We study auctions with resale based on Hafalir and Krishna's (2008) [6] model. As predicted, weak bidders bid more with resale than without, so that average auction prices tend to increase. When the equilibrium calls for weak types to bid higher than their values with resale they do, but not nearly as much as the theory predicts. In other treatments outcomes are much closer to the risk neutral Nash model's predictions. Bid distributions for weak and strong types are more similar with resale than without, in line with the theory. 相似文献
20.
Summary. We examine the strategic role of information transmission in a repeated principal-agent relationship where the agent produces
information that is useful to the principal. The agent values continuous employment for the principal because he makes a relationship-specific
investment that can yield rents to him when the relationship is renewed. Assuming that the parties are sufficiently impatient,
we show that full disclosure of the information produced occurs early in the relationship when the principal can commit to
a long-term relationship, when the agent observes his valuation of continuous employment after making a report on information
produced, or when the agent obtains a low valuation of continuous employment before making a report. By contrast, a strategic
delay in the transmission of information occurs when the principal can only commit to a short-term relationship and the agent
obtains a high valuation of continuous employment before making a report.
Received: October 15, 1997; revised version: July 27, 1998 相似文献