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1.
Haomiao Yu 《Economic Theory》2014,55(2):457-479
This paper characterizes both point-rationalizability and rationalizability in large games when societal responses are formulated as distributions or averages of individual actions. The sets of point-rationalizable and rationalizable societal responses are defined and shown to be convex, compact and equivalent to those outcomes that survive iterative elimination of never best responses, under point-beliefs and probabilistic beliefs, respectively. Given the introspection and mentalizing that rationalizability notions presuppose, one motivation behind the work is to examine their viability in situations where the terms rationality and full information can be given a more parsimonious, and thereby a more analytically viable, expression.  相似文献   

2.
A Nash equilibrium is an optimal strategy for each player under the assumption that others play according to their respective Nash strategies, but it provides no guarantees in the presence of irrational players or coalitions of colluding players. In fact, no such guarantees exist in general. However, in this paper we show that large games are innately fault tolerant. We quantify the ways in which two subclasses of large games – λ-continuous games and anonymous games – are resilient against Byzantine faults (i.e. irrational behavior), coalitions, and asynchronous play. We also show that general large games have some non-trivial resilience against faults.  相似文献   

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We study existence of equilibria in large games where players use boundedly rational procedures. The equilibria are different from Nash equilibria; the difference persists even when players use procedures for which the observations gathered in any period are used to evaluate the payoff from different actions.  相似文献   

5.
We characterize the essential stability of games with a continuum of players, where strategy profiles may affect objective functions and admissible strategies. Taking into account the perturbations defined by a continuous mapping from a complete metric space of parameters to the space of continuous games, we prove that essential stability is a generic property and every game has a stable subset of equilibria. These results are extended to discontinuous large generalized games assuming that only payoff functions are subject to perturbations. We apply our results in an electoral game with a continuum of Cournot-Nash equilibria, where the unique essential equilibrium is that only politically engaged players participate in the electoral process. In addition, employing our results for discontinuous games, we determine the stability properties of competitive prices in large economies.  相似文献   

6.
Members of a shareholder meeting or legislative committee have greater or smaller voting power than meets the eye if the nucleolus of the induced majority game differs from the voting weight distribution. We establish a new sufficient condition for the weight and power distributions to be equal, and we characterize the limit behavior of the nucleolus in case all relative weights become small.  相似文献   

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Over the years, several formalizations and existence results for games with a continuum of players have been given. These include those of Schmeidler [D. Schmeidler, Equilibrium points of nonatomic games, J. Stat. Phys. 4 (1973) 295-300], Rashid [S. Rashid, Equilibrium points of non-atomic games: Asymptotic results, Econ. Letters 12 (1983) 7-10], Mas-Colell [A. Mas-Colell, On a theorem by Schmeidler, J. Math. Econ. 13 (1984) 201-206], Khan and Sun [M. Khan, Y. Sun, Non-cooperative games on hyperfinite Loeb spaces, J. Math. Econ. 31 (1999) 455-492] and Podczeck [K. Podczeck, On purification of measure-valued maps, Econ. Theory 38 (2009) 399-418]. The level of generality of each of these existence results is typically regarded as a criterion to evaluate how appropriate is the corresponding formalization of large games.In contrast, we argue that such evaluation is pointless. In fact, we show that, in a precise sense, all the above existence results are equivalent. Thus, all of them are equally strong and therefore cannot rank the different formalizations of large games.  相似文献   

9.
A game with a continuum of players is described by a function assigning payoff functions to players and satisfying some measurability properties. In this note we establish the equivalence between several measurability assumptions that have been made in the literature. I thank an anonymous referee for very helpful comments and John Huffstot for editorial assistance. Financial support from a Nova Fórum grant is gratefully acknowledged.  相似文献   

10.
We present a result on approximate ex-post stability of Bayes-Nash equilibria in semi-anonymous Bayesian games with a large finite number of players. The result allows players? action and type spaces to be general compact metric spaces, thus extending a result by Kalai (2004).  相似文献   

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Summary. We study the least core, the kernel and bargaining sets of coalitional games with a countable set of players. We show that the least core of a continuous superadditive game with a countable set of players is a non-empty (norm-compact) subset of the space of all countably additive measures. Then we show that in such games the intersection of the prekernel and the least core is non-empty. Finally, we show that the Aumann-Maschler and the Mas-Colell bargaining sets contain the set of all countably additive payoff measures in the prekernel. Received: June 6, 1996; revised version: March 1, 1997  相似文献   

13.
This paper examines the conditions under which evolutionary processes ‘select’ equilibrium strategies of agents or firms. Under plausible dynamics, optimal selection takes place provided that economic agents are small relative to the environment — that is, each such agent has a negligible effect on others' payoffs. However, when this assumption is not met, survival need not imply optimality. Examples in the contexts of bargaining, bidding, and market competition are presented.  相似文献   

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In repeated games, subgame-perfect equilibria involving threats of punishment may be implausible if punishing one player hurts the other(s). If players can renegotiate after a defection, such a punishment may not be carried out. We explore a solution concept that recognizes this fact, and show that in many games the prospect of renegotiation strictly limits the cooperative outcomes that can be sustained. We characterize those outcomes in general, and in the prisoner's dilemma, Cournot and Bertrand duopolies, and an advertising game in particular.  相似文献   

16.
When agents are not price takers, they typically cannot obtain an efficient real location of resources in one round of trade. This paper presents a non-cooperative model of imperfect competition where agents can retrade allocations, consistent with Edgeworth's idea of recontracting. We show (a) there are Pareto optimal allocations, including competitive equilibrium allocations, that can be approximated arbitrarily closely when trade is myopic, i.e., when agents play a static Nash equilibrium at every round of retrading; (b) any converging sequence of allocations generated by myopic retrading can be supported along some retrade-proof subgame perfect equilibrium path when traders anticipate future rounds of trading.  相似文献   

17.
This paper purpose is twofold. First, it offers a critical review of the proofs of existence of pure strategy Nash Equilibria in nonatomic games. In particular, it focuses on the alternative ways of formalizing the critical assumption of anonymity. Second, the paper proves the existence of pure strategy Nash Equilibria by relaxing anonymity and allowing instead for “limited anonymity” (i.e. players’ decisions depend on the average strategy of a finite number of players’ subsets and not on the average strategy of the whole set of players). (JEL: C72, C79)  相似文献   

18.
We consider discrete-time learning dynamics in finite strategic form games, and show that games that are close to a potential game inherit many of the dynamical properties of potential games. We first study the evolution of the sequence of pure strategy profiles under better/best response dynamics. We show that this sequence converges to a (pure) approximate equilibrium set whose size is a function of the “distance” to a given nearby potential game. We then focus on logit response dynamics, and provide a characterization of the limiting outcome in terms of the distance of the game to a given potential game and the corresponding potential function. Finally, we turn attention to fictitious play, and establish that in near-potential games the sequence of empirical frequencies of player actions converges to a neighborhood of (mixed) equilibria, where the size of the neighborhood increases according to the distance to the set of potential games.  相似文献   

19.
Summary Experimental games typically involve subjects playing the same game a number of times. In the absence of perfect rationality by all players, the subjects may use the behavior of their opponents in early rounds to learn about the extent of irrationality in the population they face. This makes the problem of finding the Bayes-Nash equilibrium of the experimental game much more complicated than finding the game-theoretic solution to the ideal game without irrationality. We propose and implement a computationally intensive algorithm for finding the equilibria of complicated games with irrationality via the minimization of an appropriate multi-variate function. We propose two hypotheses about how agents learn when playing experimental games. The first posits that they tend to learn about each opponent as they play it repeatedly, but do not learn about the population parameters through their observations of random opponents (myopic learning). The second posits that both types of learning take place (sequential learning). We introduce a computationally intensive sequential procedure to decide on the informational value of conducting additional experiments. With the help of that procedure, we decided after 12 experiments that our original model of irrationality was unsatisfactory for the purpose of discriminating between our two hypotheses. We changed our models, allowing for two different types of irrationality, reanalyzed the old data, and conducted 7 more experiments. The new model successfully discriminated between our two hypotheses about learning. After only 7 more experiments, our approximately optimal stopping rule led us to stop sampling and accept the model where both types of learning occur.We acknowledge the financial support from NSF grant #SES9011828 to the California Institute of Technology. We also acknowledge the able research assistance of Mark Fey, Lynell Jackson and Jeffrey Prisbrey in setting up the experiments, recruiting subjects and running the experiments. We acknowledge the help of the Jet Propulsion Laboratory and its staff members for giving us access to their Cray XMP/18, and subsequently their Cray YMP2E/116.  相似文献   

20.
This paper introduces general games with incomplete information in which the number, as well as the types or identities, of the participating players are determined by chance and might not be known to the players when they make their choices of actions. In these games, the selection of the number and types of players is modeled as a finite point process on a suitable type space. Definitions of pure-strategy, mixed-strategy, and correlated equilibria in random-player games are given, extending the corresponding ones for finite games, Bayesian games, and games with population uncertainty, which may all be considered as special cases of random-player games.  相似文献   

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