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1.
If a TU game is extendable, then its core is a stable set. However, there are many TU games with a stable core that are not extendable. A coalition is vital if there exists some core element x such that none of the proper subcoalitions is effective for x. It is exact if it is effective for some core element. If all coalitions that are vital and exact are extendable, then the game has a stable core. It is shown that the contrary is also valid for matching games, for simple flow games, and for minimum coloring games.  相似文献   

2.
As a justification of the core as a set of stable social states, Sengupta and Sengupta [1996. A property of the core. Games Econ. Behav. 12, 266–273] show that for any transferable utility (TU) cooperative game with non-empty core, for every imputation outside the core there is an element in the core that indirectly dominates the imputation in a desirable way. In this note we show that this appealing property of the core no longer holds even for the class of hyperplane games, an immediate generalization of TU games into the environments without side payments.  相似文献   

3.
Extendable Cooperative Games   总被引:2,自引:0,他引:2  
A (TU) cooperative game is extendable if every core allocation of each subgame can be extended to a core allocation of the game. It is strongly extendable if any minimal vector in the upper core of any of its subgames can be extended to a core allocation. We prove that strong extendability is equivalent to largeness of the core. Further, we characterize extendability in terms of an extension of the balanced cover of the game. It is also shown how this extension can unify the analysis of many families of games under one roof.  相似文献   

4.
We study the equivalence between the Mas-Colell bargaining set and the core in the general context of TU games with a measurable space of players. In the first part of the paper, we study the problem without imposing any restriction on the class of games we consider. In the second part, we first introduce a new class of exact games, which we call thin games. For these games, we show not only that the Mas-Colell bargaining set is equal to the core, but also that it is the unique stable set in the sense of von Neumann and Morgenstern. We then study the relation between thin games, exact non-atomic market games and non-atomic convex games. Finally, by further developing “thinness” related ideas, we prove new equivalence results for a class of non-exact market games as well as a class of non-exact, non-market games.  相似文献   

5.
In general, there are examples of TU games where the core is stable but is not large. In this paper, we show that the extendability condition introduced by Kikuta and Shapley (1986, “Core Stability in n-Person Games,” Mimeo) is sufficient for the core to be stable as well as large, for TU games with five or fewer players. We provide a counter example when the number of players is six. We then introduce a stronger extendability condition and show that it is necessary and sufficient for the core to be large. Our proof makes use of a well-known result from the theory of convex sets. Journal of Economic Literature Classification Number: C71.  相似文献   

6.
We show that the least core of a TU coalitional game with a finite set of players is contained in the Mas-Colell bargaining set. This result is extended to games with a measurable space of players in which the worth of the grand coalition is at least that of any other coalition in the game. As a consequence, we obtain an existence theorem for the Mas-Colell bargaining set in TU games with a measurable space of players. Journal of Economic Literature Classification Number: C71.  相似文献   

7.
A Theory of Gradual Coalition Formation   总被引:3,自引:0,他引:3  
We study noncooperative multilateral bargaining games, based on underlying TU games, in which coalitions can renegotiate their agreements. We distinguish between models in which players continue to bargain after implementing agreements ("reversible actions") and models in which players who implement agreements must leave the game ("irreversible actions"). We show that renegotiation always results in formation of the grand coalition if actions are reversible, but that the process may otherwise end with smaller coalitions. On the other hand, we show that the grand coalition cannot form in one step if the core of the game is empty, irrespective of the reversibility of actions.  相似文献   

8.
A Nash equilibrium x of a normal-form game G is essential if any perturbation of G has an equilibrium close to x. Using payoff perturbations, we show that for games that are generic in the set of compact, quasiconcave, and generalized payoff secure games with upper semicontinuous sum of payoffs, all equilibria are essential. Some variants of this result are also established.  相似文献   

9.
We consider the inner core as a solution concept for cooperative games with non-transferable utility (NTU) and its relationship to payoffs of competitive equilibria of markets that are induced by NTU games. An NTU game is an NTU market game if there exists a market such that the set of utility allocations a coalition can achieve in the market coincides with the set of utility allocations the coalition can achieve in the game. In this paper, we introduce a new construction of a market based on a closed subset of the inner core which satisfies a strict positive separability. We show that the constructed market represents the NTU game and, further, has the given closed set as the set of payoff vectors of competitive equilibria. It turns out that this market is not uniquely determined, and thus, we obtain a class of markets. Our results generalize those relating to competitive outcomes of NTU market games in the literature.  相似文献   

10.
In coalitional games with side payments, the core predicts which coalitions form and how benefits are shared. The predictions however run into difficulties if the core is empty or if some coalitions benefit from not blocking truthfully. These difficulties are analyzed in games in which an a priori given collection of coalitions can form, as the collection of pairs of buyer–seller in an assignment game. The incentive properties of the core and of its selections are investigated in function of the collection. Furthermore the relationships with Vickrey–Clarke–Groves mechanisms are drawn.  相似文献   

11.
This paper extends the notions of superadditivity and convexity to stochastic cooperative games. It is shown that convex games are superadditive and have nonempty cores, and that these results also hold in the context of NTU games. Furthermore, a subclass of stochastic cooperative games to which one can associate a deterministic cooperative game is considered. It is shown that such a stochastic cooperative game satisfies properties like nonemptiness of the core, superadditivity, and convexity if and only if the corresponding deterministic game satisfies these properties.Journal of Economic LiteratureClassification Number: C71.  相似文献   

12.
In this paper, we introduce a component efficient value for TU games with a coalition structure which reflects the outside options of players within the same structural coalition. It is based on the idea that splitting a coalition should affect players who stay together in the same way. We show that for all TU games there is a coalition structure that is stable with respect to this value.  相似文献   

13.
We revisit the “Coase theorem” through the lens of a cooperative game model which takes into account the assignment of rights among agents involved in a problem of social cost. We consider the case where one polluter interacts with many potential victims. Given an assignment or a mapping of rights, we represent a social cost problem by a cooperative game. A solution consists in a payoff vector. We introduce three properties for a mapping of rights. First, core compatibility indicates that the core of the associated cooperative games is nonempty. Second, Kaldor‐Hicks core compatibility indicates that there is a payoff vector in the core where victims are fully compensated for the damage once the negotiations are completed. Third, no veto power for a victim says that no victim has the power to veto an agreement signed by the rest of the society. We then demonstrate two main results. First, core compatibility is satisfied if and only if the rights are assigned either to the polluter or to the entire set of victims. Second, there is no mapping of rights satisfying Kaldor‐Hicks core compatibility and no veto power for a victim.  相似文献   

14.
Recent literature has made significant progress in characterizing those social choice functions that can arise, or be “implemented,” as the equilibria of an underlying noncooperative game. This paper studies the implementability of social choice functions via cooperative games. Specifically, we show that if a social choice function arises, in each environment, as a Von Neumann-Morgenstern solution of an underlying cooperative game, whose dominance structure is monotonic and neutral, then the social choice function is essentially oligarchic, in exactly the same sense that “core” selecting choice functions are oligarchic.  相似文献   

15.
It is well known that the core of a convex coalitional game with a finite set of players is the unique von Neumann–Morgenstern stable set of the game. We extend the definition of a stable set to coalitional games with an infinite set of players and give an example of a convex simple game with a countable set of players which does not have a stable set. But if a convex game with a countable set of players is continuous at the grand coalition, we prove that its core is the unique von Neumann–Morgenstern stable set. We also show that a game with a countable (possibly finite) set of players which is inner continuous is convex iff the core of each of its subgames is a stable set.Journal of Economic LiteratureClassification Numbers: C70, C71.  相似文献   

16.
Although mixed extensions of finite games always admit equilibria, this is not the case for countable games, the best-known example being Waldʼs pick-the-larger-integer game. Several authors have provided conditions for the existence of equilibria in infinite games. These conditions are typically of topological nature and are rarely applicable to countable games. Here we establish an existence result for the equilibrium of countable games when the strategy sets are a countable group, the payoffs are functions of the group operation, and mixed strategies are not requested to be σ-additive. As a byproduct we show that if finitely additive mixed strategies are allowed, then Waldʼs game admits an equilibrium. Finally we extend the main results to uncountable games.  相似文献   

17.
We study two-person extensive form games, or “matches,” in which the only possible outcomes (if the game terminates) are that one player or the other is declared the winner. The winner of the match is determined by the winning of points, in “point games.” We call these matches binary Markov games. We show that if a simple monotonicity condition is satisfied, then (a) it is a Nash equilibrium of the match for the players, at each point, to play a Nash equilibrium of the point game; (b) it is a minimax behavior strategy in the match for a player to play minimax in each point game; and (c) when the point games all have unique Nash equilibria, the only Nash equilibrium of the binary Markov game consists of minimax play at each point. An application to tennis is provided.  相似文献   

18.
This paper considers the robustness of equilibria to a small amount of incomplete information, where players are allowed to have heterogeneous priors. An equilibrium of a complete information game is robust to incomplete information under non-common priors if for every incomplete information game where each player's prior assigns high probability on the event that the players know at arbitrarily high order that the payoffs are given by the complete information game, there exists a Bayesian Nash equilibrium that generates behavior close to the equilibrium in consideration. It is shown that for generic games, an equilibrium is robust under non-common priors if and only if it is the unique rationalizable action profile. Set-valued concepts are also introduced, and for generic games, a smallest robust set is shown to exist and coincide with the set of a posteriori equilibria.  相似文献   

19.
The vector lattice structure of the n-person TU games   总被引:1,自引:0,他引:1  
We show that any cooperative TU game is the maximum of a finite collection of a specific class of the convex games: the almost positive games. These games have non-negative dividends for all coalitions of at least two players. As a consequence of the above result we show that the class of modular games is a set of generators of the distributive lattice of all cooperative TU games. Finally, we characterize zero-monotonic games using a strong max-convex decomposition.  相似文献   

20.
This paper uses curb sets to study the evolution of effective pre-play communication in games where a single communication round precedes a simultaneous-move, complete-information game. It is shown that the effectiveness of one-sided pre-play communication is inversely related to risk in the underlying game, and to the size of the message space. If messages have somea prioriinformation content, then multi-sided communication is more effective than one-sided communication; i.e., risk and the size of the message space play no role.Journal of Economic LiteratureClassification Number: C72.  相似文献   

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