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1.
Ernan HaruvyDale O. Stahl 《Games and Economic Behavior》2012,74(1):208-221
Rule learning posits that decision makers, rather than choosing over actions, choose over behavioral rules with different levels of sophistication. Rules are reinforced over time based on their historically observed payoffs in a given game. Past works on rule learning have shown that when playing a single game over a number of rounds, players can learn to form sophisticated beliefs about others. Here we are interested in learning that occurs between games where the set of actions is not directly comparable from one game to the next. We study a sequence of ten thrice-played dissimilar games. Using experimental data, we find that our rule learning model captures the ability of players to learn to reason across games. However, this learning appears different from within-game rule learning as previously documented. The main adjustment in sophistication occurs by switching from non-belief-based strategies to belief-based strategies. The sophistication of the beliefs themselves increases only slightly over time. 相似文献
2.
We study games played between groups of players, where a given group decides which strategy it will play through a vote by its members. When groups consist of two voting players, our games can also be interpreted as network-formation games. In experiments on Stag Hunt games, we find a stark contrast between how groups and individuals play, with payoffs playing a primary role in equilibrium selection when individuals play, but the structure of the voting rule playing the primary role when groups play. We develop a new solution concept, robust-belief equilibrium, which explains the data that we observe. We provide results showing that this solution concept has application beyond the particular games in our experiments. 相似文献
3.
Summary. This paper studies adaptive learning in extensive form games and provides conditions for convergence points of adaptive learning
to be sequential equilibria. Precisely, we present a set of conditions on learning sequences such that an assessment is a
sequential equilibrium if and only if there is a learning sequence fulfilling the conditions, which leads to the assessment.
Received: November 5, 1996; revised version: May 28, 1997 相似文献
4.
Oriol Carbonell-Nicolau 《Economics Letters》2011,113(2):120-123
We identify a class of discontinuous normal-form games whose members possess strategically stable sets, defined according to an infinite-game extension of Kohlberg and Mertens’s (1986) equilibrium concept, and show that, generically, a set is stable if and only if it contains a single Nash equilibrium. 相似文献
5.
We study the class of congestion games for which the set of Nash equilibrium is equivalent to the set of strategy profiles played by greedy myopic players. We show these two coincide iff such games are played over extension-parallel graphs. 相似文献
6.
In this paper we model an evolutionary process with perpetual random shocks, where individuals sample population-specific strategy-payoff pairs and imitate the most successful behavior. For finite n-player games we prove that in the limit, as the perturbations tend to zero, only strategy-tuples in minimal sets closed under single better replies will be played with positive probability. If the strategy-tuples in one such minimal set have strictly higher payoffs than all outside strategy-tuples, then the strategy-tuples in this set will be played with probability one in the limit, provided the minimal set is a product set and the sample is sufficiently large. 相似文献
7.
Sylvain Chassang 《Journal of Economic Theory》2008,139(1):222-241
This paper brings together results which are required in order to extend the global games approach to settings where the game structure is endogenous. More precisely, it shows that the selection argument of Carlsson and van Damme [Global games and equilibrium selection, Econometrica 61(5) (1993) 989-1018] holds uniformly over appropriately controlled families of games. Those results also give proper justification for the inversion of limits which is often implicit in applied work taking comparative statics on the selected risk-dominant equilibrium. 相似文献
8.
We report experiments studying mixed strategy Nash equilibria that are theoretically stable or unstable under learning. The Time Average Shapley Polygon (TASP) predicts behavior in the unstable case. We study two versions of Rock-Paper-Scissors that include a fourth strategy, Dumb. The unique Nash equilibrium is identical in the two games, but the predicted frequency of Dumb is much higher in the game where the NE is stable. Consistent with TASP, the observed frequency of Dumb is lower and play is further from Nash in the high payoff unstable treatment. However, Dumb is played too frequently in all treatments. 相似文献
9.
Dynamic psychological games 总被引:1,自引:0,他引:1
The motivation of decision makers who care for various emotions, intentions-based reciprocity, or the opinions of others may depend directly on beliefs (about choices, beliefs, or information). Geanakoplos, Pearce and Stacchetti [J. Geanakoplos, D. Pearce, E. Stacchetti, Psychological games and sequential rationality, Games Econ. Behav. 1 (1989) 60-79] point out that traditional game theory is ill-equipped to address such matters, and they pioneer a new framework which does. However, their toolbox - psychological game theory - incorporates several restrictions that rule out plausible forms of belief-dependent motivation. Building on recent work on dynamic interactive epistemology, we propose a more general framework. Updated higher-order beliefs, beliefs of others, and plans of action may influence motivation, and we can capture dynamic psychological effects (such as sequential reciprocity, psychological forward induction, and regret) that were previously ruled out. We develop solution concepts, provide examples, explore properties, and suggest avenues for future research. 相似文献
10.
Andrés Perea 《Journal of Economic Theory》2007,136(1):572-586
We present a theory of rationality in dynamic games in which players, during the course of the game, may revise their beliefs about the opponents’ utility functions. The theory is based upon the following three principles: (1) the players’ initial beliefs about the opponents’ utilities should agree on some profile u of utility functions, (2) every player should believe, at each of his information sets, that his opponents are carrying out optimal strategies and (3) a player at information set h should not change his belief about an opponent's ranking of strategies a and b if both a and b could have led to h. Scenarios with these properties are called preference conjecture equilibria for the profile u of utility functions. We show that every normal form proper equilibrium for u induces a preference conjecture equilibrium for u, thus implying existence of preference conjecture equilibrium. 相似文献
11.
In the real world, when people play a game, they often receive advice from those that have played it before them. Such advice can facilitate the creation of a convention of behavior. This paper studies the impact of advice on the behavior subjects who engage in a non-overlapping generational Ultimatum game where after a subject plays he is replaced by another subject to whom he can offer advice.Our results document the fact that allowing advice fosters the creation of a convention of behavior in Ultimatum games. In addition, by reading the advice offered we conclude that arguments of fairness are rarely used to justify the offers of Senders but are relied upon to justify rejections by Receivers. 相似文献
12.
Evolution in games with randomly disturbed payoffs 总被引:1,自引:0,他引:1
We consider a simple model of stochastic evolution in population games. In our model, each agent occasionally receives opportunities to update his choice of strategy. When such an opportunity arises, the agent selects a strategy that is currently optimal, but only after his payoffs have been randomly perturbed. We prove that the resulting evolutionary process converges to approximate Nash equilibrium in both the medium run and the long run in three general classes of population games: stable games, potential games, and supermodular games. We conclude by contrasting the evolutionary process studied here with stochastic fictitious play. 相似文献
13.
Guilherme Carmona 《Journal of Economic Theory》2009,144(3):1333-1340
We introduce a notion of upper semicontinuity, weak upper semicontinuity, and show that it, together with a weak form of payoff security, is enough to guarantee the existence of Nash equilibria in compact, quasiconcave normal form games. We show that our result generalizes the pure strategy existence theorem of Dasgupta and Maskin [P. Dasgupta, E. Maskin, The existence of equilibrium in discontinuous economic games, I: Theory, Rev. Econ. Stud. 53 (1986) 1-26] and that it is neither implied nor does it imply the existence theorems of Baye, Tian, and Zhou [M. Baye, G. Tian, J. Zhou, Characterizations of the existence of equilibria in games with discontinuous and non-quasiconcave payoffs, Rev. Econ. Stud. 60 (1993) 935-948] and Reny [P. Reny, On the existence of pure and mixed strategy equilibria in discontinuous games, Econometrica 67 (1999) 1029-1056]. Furthermore, we show that an equilibrium may fail to exist when, while maintaining weak payoff security, weak upper semicontinuity is weakened to reciprocal upper semicontinuity. 相似文献
14.
15.
Paulo Klinger Monteiro 《Journal of Economic Theory》2007,134(1):566-575
We introduce a condition, uniform payoff security, for games with compact Hausdorff strategy spaces and payoffs bounded and measurable in players’ strategies. We show that if any such compact game G is uniformly payoff secure, then its mixed extension is payoff secure. We also establish that if a uniformly payoff secure compact game G has a mixed extension with reciprocally upper semicontinuous payoffs, then G has a Nash equilibrium in mixed strategies. We provide several economic examples of compact games satisfying uniform payoff security. 相似文献
16.
Over the years, several formalizations and existence results for games with a continuum of players have been given. These include those of Schmeidler [D. Schmeidler, Equilibrium points of nonatomic games, J. Stat. Phys. 4 (1973) 295-300], Rashid [S. Rashid, Equilibrium points of non-atomic games: Asymptotic results, Econ. Letters 12 (1983) 7-10], Mas-Colell [A. Mas-Colell, On a theorem by Schmeidler, J. Math. Econ. 13 (1984) 201-206], Khan and Sun [M. Khan, Y. Sun, Non-cooperative games on hyperfinite Loeb spaces, J. Math. Econ. 31 (1999) 455-492] and Podczeck [K. Podczeck, On purification of measure-valued maps, Econ. Theory 38 (2009) 399-418]. The level of generality of each of these existence results is typically regarded as a criterion to evaluate how appropriate is the corresponding formalization of large games.In contrast, we argue that such evaluation is pointless. In fact, we show that, in a precise sense, all the above existence results are equivalent. Thus, all of them are equally strong and therefore cannot rank the different formalizations of large games. 相似文献
17.
We study a class of population games called stable games. These games are characterized by self-defeating externalities: when agents revise their strategies, the improvements in the payoffs of strategies to which revising agents are switching are always exceeded by the improvements in the payoffs of strategies which revising agents are abandoning. We prove that the set of Nash equilibria of a stable game is globally asymptotically stable under a wide range of evolutionary dynamics. Convergence results for stable games are not as general as those for potential games: in addition to monotonicity of the dynamics, integrability of the agents' revision protocols plays a key role. 相似文献
18.
Vincenzo Scalzo 《Economics Letters》2012,115(3):387-389
In the recent paper by the author [Scalzo, V., 2010. Pareto efficient Nash equilibria in discontinuous games. Economics Letters 107, 364-365], a class of discontinuous games where efficient Nash equilibria exist has been defined. In the present paper, we complete the previous investigation and recognize a class of discontinuous games where the efficient Nash equilibria are stable with respect to perturbations of the characteristics of players. 相似文献
19.
We conducted a laboratory experiment on a dictator game with the option for a “voice” by a third party and compared it with the dictator game with a “voice” by the recipient. Our findings are as follows. The dictators' offers in response to an aggressive voice of the recipients are significantly lower than the dictators' offers in response to the corresponding voice of the third party. The dictators' responses to an aggressive voice differentiate the effects of the recipient's voice from those of the third party's. 相似文献
20.
For Bayesian games of strategic complementarities, we provide a constructive proof of the existence of a greatest and a least Bayesian Nash equilibrium, each one in strategies that are monotone in type. Our main assumptions, besides strategic complementarities, are that each player's payoff displays increasing differences in own action and the profile of types and that each player's interim beliefs are increasing in type with respect to first-order stochastic dominance (e.g., types are affiliated). The result holds for general action and type spaces (single-, multi-, or infinite-dimensional; continuous or discrete) and no prior is assumed. We also provide the following comparative statics result: the greatest and least equilibria are higher if there is a first-order stochastic dominant shift in the interim beliefs. We apply this result to strategic information revelation in games of voluntary disclosure. 相似文献