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设计模式(Design pattern)是一套被反复使用、多数人知晓的、经过分类编目的、代码设计经验的总结.使用设计模式是为了可重用代码、让代码更容易被他人理解、保证代码可靠性.文中对MVC模式、单例模式和页面控制器的概念进行了探讨,并在工作任务管理系统进行了实现. 相似文献
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企业人力资源激励机制探析 总被引:2,自引:0,他引:2
刘娟 《中小企业管理与科技》2008,(35)
本文根据企业中人力资源的层次不同,将激励机制的设计模式划分为通用的人力资源激励模式、面向基层员工的模式、面向管理层员工的模式,从这三个方面对企业人力资源激励机制进行了论述。 相似文献
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刘娟 《中小企业管理与科技》2008,(30)
本文根据企业中人力资源的层次不同,将激励机制的设计模式划分为通用的人力资源激励模式、面向基层员工的模式、面向管理层员工的模式,从这三个方面对企业人力资源激励机制进行了论述. 相似文献
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本文首先分析了国内外物流企业发展概况和信息化发展的实际需求,然后介绍了新兴的SaaS(软件即服务)模式的概念和基于SaaS软件模式的物流信息化软件的优势,并且结合SaaS软件服务模式的特点,展开了对SaaS软件模式下的物流信息化系统数据层,应用层,接口层设计模式的探讨。 相似文献
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主要介绍如何在JSP环境下用Struts构建MVC模式来开发仓储管理系统,通过一个例子详细介绍了MVC设计模式在仓储管理系统中的具体开发方法。使用Struts构建的MVC模式可以缩短系统的开发周期和增强数据的安全性,使得开发过程更加灵活,更加易于维护。 相似文献
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王海燕 《中国人力资源开发》2008,(12)
在人力资源会计信息的基础上研究薪酬模式的设计,对于企业的薪酬决策具有积极的指导意义。本文详细阐述了以人力资本价值为基础的现代企业人力资本激励薪酬模式。对某企业的薪酬设计模式进行论证,并在此基础上对现代企业利益分配提出了若干改进建议。 相似文献
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Recent approaches to understanding change in organizations have moved beyond just looking at structure and have focused on the role of values in defining the manner in which organizations change. This article integrates the concepts of design archetypes, tracks and high impact systems in an effort to understand the patterns of change for an institutionally specific set of organizations. the sample used for the study was a set of Canadian national sport organizations undergoing institutional change. Three design archetypes (Kitchen Table, Boardroom and Executive Office) that represent institutionally specific coherent value-structure relationships were used to show that patterns of change are determined by the extent to which the coherence of organizational design elements shift over time. Using these design archetypes as a model for change, tracks were identified that provided an indication of the degree and direction of change and the extent to which design coherence was maintained. This paper shows that there is variety in organizational design coherence and that this is related to patterns of change. In addition, reorientations to a new design are signalled by changes in structures or systems that are central to the organization's purpose and as such can have a high impact on moving the organization to a new design. 相似文献
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《Enterprise Information Systems》2013,7(4):512-529
Business Process Model and Notation (BPMN) choreography modelling depicts externally visible message exchanges between collaborating processes of enterprise information systems. Implementation of choreography relies on designing system integration solutions to realise message exchanges between independently developed systems. Enterprise integration patterns (EIPs) are widely accepted artefacts to design integration solutions. If the choreography model represents coordination requirements between processes with behaviour mismatches, the integration designer needs to analyse the routing requirements and address these requirements by manually designing EIP message routers. As collaboration scales and complexity increases, manual design becomes inefficient. Thus, the research problem of this paper is to explore a method to automatically identify routing requirements from BPMN choreography model and to accordingly design routing in the integration solution. To achieve this goal, recurring behaviour mismatch scenarios are analysed as patterns, and corresponding solutions are proposed as EIP routers. Using this method, a choreography model can be analysed by computer to identify occurrences of mismatch patterns, leading to corresponding router selection. A case study demonstrates that the proposed method enables computer-assisted integration design to implement choreography. A further experiment reveals that the method is effective to improve the design quality and reduce time cost. 相似文献
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随着人民生活水平的提高,人们的生活方式已发生新的变化,对高层建筑的组合方式、设计模式提出了新的要求。建筑群落综合体是时代观念转变和需求的产物。结合建筑群落整体的设计实例谈谈设计的体会与看法。 相似文献
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实践表明,通过对现有交叉口的改善设计,可显著提高交叉口的服务水平,收到事半功倍的效果。本文就城市道路平面交叉口交通设计模式进行研究。 相似文献
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《Information and Organization》2008,18(4):235-250
Using the example of a failed software implementation, we discuss the role of artifacts in shaping organizational routines. We argue that artifact-centered assumptions about design are not well suited to designing organizational routines, which are generative systems that produce recognizable, repetitive patterns of interdependent actions, carried out by multiple actors. Artifact-centered assumptions about design not only reinforce a widespread misunderstanding of routines as things, they implicitly embody a rather strong form of technological determinism. As an alternative perspective, we discuss the use of narrative networks as a way to conceptualize the role of human and non-human actants, and to represent the variable patterns of action that are characteristic of “live” routines. Using this perspective, we conclude with some suggestions on how to design organizational routines that are more consistent with their nature as generative systems. 相似文献
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文章描述了光突发模块中PCB板设计的重要性,在此基础上,介绍了光收发模块中芯片选择的方法,进行了电磁兼容设计带宽及信号完整性分析,探讨了PCB板的干扰模式和高速电路PCB板中常见电磁干扰,提出了相应的设计原则,为尽可能的消除电磁干扰对PCB的影响提供技术支持。 相似文献
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随着Java技术日益广泛的使用,软件开发的难度越来越大,同时软件的开发效率必须跟上开发的要求,从而Java程序开发中的设计模式也显得愈加重要。针对Java程序开发中的设计模式,文章介绍了一些基本的设计模式以及采用设计模式的一些典型示例。 相似文献
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当前,国内大学生英语应用能力的现状不容乐观,需要通过新的有效模式提升大学生英语应用能力。英语第二课堂活动设计是培养大学生英语应用能力的新模式。主要探讨了英语第二课堂活动设计的原则及实现途径。 相似文献
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分形是以非规则几何形状为研究对象的一门新兴学科,它主要研究描述自然界非线性物体的不规则性和不光滑性的几何形态。通过分形专家分析研究抽象、深奥的分形理论与概念等,得出分形图案的自相似性、无限细分性等。分形图案就其以上两个特性有着深远的应用价值。本文针对分形艺术在平面图案设计中的应用进行分析。 相似文献