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1.
This paper studies direct systems of finite, that is with finitely many agents, communication structures, finite (balanced and superadditive) NTU games and finite economies. The inductive limit of such a system is again a communication structure, an NTU game or an economy, this time possibly with infinitely many agents. As a matter of fact, each infinite communication structure, each infinite NTU game and each infinite economy, is the inductive limit of a direct system of finite communication structures, finite NTU games and finite economies. A communication game is an NTU game with a communication structure on the set of players. To each economy, there corresponds a balanced and superadditive NTU game. To each economy with a communication structure on the set of agents, there corresponds a communication game. In the paper it is proved that the core of the inductive limit of a direct system of communication games is not empty and in fact the intersection of the cores of the finite communication games of the direct system. It follows that each infinite economy (with or without a communication structure on the set of agents) has a nonempty core. A direct system of economies is a generalisation of the Debreu and Scarf [Debreu, G., Scarf, H. A limit theorem on the core of an economy, International Economic Review 4, pp. 235–246.] example of `replica economies'. The proof of the nonemptiness of the core of the inductive limit of a direct system of economies is along the lines of the proof by Debreu and Scarf. As by-product it is shown that an NTU game is totally balanced if and only if all its finite subgames are balanced.  相似文献   

2.
This paper examines the issue of multiplicity of Markov Perfect equilibria in alternating move repeated games. Such games are canonical models of environments with repeated, asynchronous choices due to inertia or replacement. Our main result is that the number of Markov Perfect equilibria is generically finite with respect to stage game payoffs. This holds despite the fact that the stochastic game representation of the alternating move repeated game is “non-generic” in the larger space of state dependent payoffs. We further obtain that the set of completely mixed Markov Perfect equilibria is generically empty with respect to stage game payoffs.  相似文献   

3.
In this paper we investigate possible ways to define consistency of assessments in infinite signaling games, i.e. signaling games in which the sets of types, messages and answers are complete, separable metric spaces. Roughly speaking, a consistency concept is called appropriate if it implies Bayesian consistency and copies the original idea of consistency in finite extensive form games as introduced by Kreps and Wilson (Econometrica 1982, 50, 863–894). We present a particular appropriate consistency concept, which we call strong consistency and give a characterization of strongly consistent assessments. It turns out that all appropriate consistency concepts are refinements of strong consistency. Finally, we define and characterize structurally consistent assessments in infinite signaling games.  相似文献   

4.
It is shown that if a consumer's preference ordering is strictly convex and is representable by means of a concave, twice continuously differentiable utility function, then the partial derivative of a demanded commodity with respect to its price is bounded from above in a neighborhood of a price vector at which the demand fails to be differentiable. In the case of two commodities, if the demand does not possess finite derivatives with respect to prices at a certain point, then the partial ‘derivative’ of a commodity with respect to its price is equal to minus infinity. The same result holds for n commodities under ‘almost every’ choice of coordinates in the commodity space. If preferences are weakly convex but the same representation assumption holds, demand may not be single-valued but own-price difference quotients are still bounded from above.  相似文献   

5.
Assumptions on allocations and preferences sufficient to allow superadditive price support are considered for an exchange economy with a finite number of traders when the commodity space is an ordered topological vector space. The main requirements are a uniformmonotonicity assumption on preferences and that no permutation of the allocation among agents yields a Pareto improvement. No convexity assumption on preferences is used, the positive orthant need not have interior, while the proof is constructive. Applications to finite and infinite dimensional commodity spaces are discussed.  相似文献   

6.
On Markov games     
In the paper it is demonstrated, how a dynamic programming approach may be useful for the analysis of Markov games or stochastic games. Markov games with finitely many stages are dealt with extensively. The existence of optimal Markov strategies is proven for finite stage Markov games using a shortcut of a proof by D erman for the analogous result for Markov decision processes. For Markov games with a countably infinite number of stages some results are summarized. Here again the results and the methods of proof have much in common with results and proofs for Markov decision processes. Actually the theory of Markov games is a generalisation. The paper contains short introductions into the theories of matrix games and tree games.  相似文献   

7.
We present a particular class of measure spaces, hyperfinite Loeb spaces, as a model of situations where individual players are strategically negligible, as in large non-anonymous games, or where information is diffused, as in games with imperfect information. We present results on the existence of Nash equilibria in both kinds of games. Our results cover the case when the action sets are taken to be the unit interval, results now known to be false when they are based on more familiar measure spaces such as the Lebesgue unit interval. We also emphasize three criteria for the modelling of such game-theoretic situations—asymptotic implementability, homogeneity and measurability—and argue for games on hyperfinite Loeb spaces on the basis of these criteria. In particular, we show through explicit examples that a sequence of finite games with an increasing number of players or sample points cannot always be represented by a limit game on a Lebesgue space, and even when it can be so represented, the limit of an existing approximate equilibrium may disappear in the limit game. Thus, games on hyperfinite Loeb spaces constitute the ‘right' model even if one is primarily interested in capturing the asymptotic nature of large but finite game-theoretic phenomena.  相似文献   

8.
Restricted houseswapping games (RHGs) are a generalization of ‘one-sided matching games’, in which we specify a class II* of ‘allowable’ simple trading cycles. The cores of such games may be empty. Given II*, all possible closed RHGs have non-empty cores of II* is ‘strongly balanced’. Examples include the one-sided matching markets (Shapley and Scarf. Journal of Mathematical Economics 1974. 1. 23–37. Tijs et al., OR Spektrum 1984, 6, 119–123; Quinzii, International Journal of Game Theory 1984, 13, 41–60) and the two-sided matching markets (Gale and Shapley. American Mathematical Monthly 1962. 69, 9–16; Shapley and Shubik, International Journal of Game Theory 1972, 1, 111–130: and Demange and Gale Econometrica 1985, 53, 873–888).We then consider the subclass of RHGs in which there is no transferable resource. In this case, a weaker condition on II*, called ‘weak balancedness’, is sufficient to guarantee core non-emptiness. In addition, if II* is not weakly balanced, then there exists a preference profile such that the strict core of the resultant game is empty.Several other examples are given of II* that are (a) strongly balanced: (b) weakly balanced but not strongly balanced: and (c) not even weakly balanced.Finally, we discuss the issues of equilibrium definition, existence, and core-equilibrium allocation equivalence in RHGs.  相似文献   

9.
10.
Let M be a set of m players, m≧3, and let Γ be the set of all (finite) games (without side payments) that have a non-empty core. When M is finite, the following four (independent) axioms fully characterize the core on Γ: (i) non-emptiness, (ii) individual rationality, (iii) the reduced game property, and (iv) the converse reduced game property. If M is infinite, then the converse reduced game property is redundant.  相似文献   

11.
The aim of this paper is to present several stochastic analogs of classical formulas for the gamma function. The obtained results provide representation of some random variables as finite or infinite products of independent random variables. Examples include generalized gamma, normal, beta and other distributions.  相似文献   

12.
It is shown that in any affine space of payoff matrices the equilibrium payoffs of bimatrix games are generically finite.  相似文献   

13.
14.
We prove an infinite dimensional extension of the Gale–Nikaido–Debreu lemma which includes all necessary limiting processes and allows a proof of the existence of equilibria under standard assumptions in an economy with infinitely many commodities which exactly parallels the proof of Debreu (1959) for the finite dimensional case.  相似文献   

15.
The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games, strengthens the earlier result that computable games violate anonymity, and gives examples showing that the above inclusions are strict. It also extends Nakamura’s theorem about the nonemptyness of the core and shows that computable games have a finite Nakamura number, implying that the number of alternatives that the players can deal with rationally is restricted.  相似文献   

16.
We define proper strong-Fibonacci (PSF) games as the subset of proper homogeneous weighted majority games which admit a Fibonacci representation. This is a homogeneous, type-preserving representation whose ordered sequence of type weights and winning quota is the initial string of Fibonacci numbers of the one-step delayed Fibonacci sequence. We show that for a PSF game, the Fibonacci representation coincides with the natural representation of the game. A characterization of PSF games is given in terms of their profile. This opens the way up to a straightforward formula which gives the number \(\varPsi (t)\) of such games as a function of t, number of non-dummy players’ types. It turns out that the growth rate of \(\varPsi (t)\) is exponential. The main result of our paper is that, for two consecutive t values of the same parity, the ratio \(\varPsi (t+2)/\varPsi (t)\) converges toward the golden ratio \({\varPhi }\).  相似文献   

17.
This paper is the second part of a two-part discussion which elaborates the proposition that Stone's concept of commodity technology is the appropriate assumption on which to build in modelling commodity balances. The analysis in the first part was developed from a social accounting representation of commodity balances into a formal statement of the Stone model and the conditions under which it admits an acceptable solution. This second part develops a generalization of Stone's original formulation, in the spirit that the modelling of commodity balances should be approached in a general equilibrium context which recognizes that, in the final analysis, prices and quantities are interdependent.  相似文献   

18.
The present note considers a balanced game without side payments with a continuum of players. A concept of weak core for such games is introduced. Then a non-emptiness theorem for the weak core is proved for a class of games.  相似文献   

19.
This paper presents a general result on the existence of competitive equilibria in exchange economies in which consumers and commodities are both infinite in number. The result shows that — in this framework at least — the added assumptions necessary to handle models with infinitely many agents are remarkably similar to the additional restrictions needed when only finitely many commodities are available for trade.It is shown that the results apply, in a straightforward manner, to two of the common models of consumer choice when commodity differentiation is an important consideration.  相似文献   

20.
We study the questions of existence and smoothness of demand functions with an infinite number of commodities. The main result obtained, under some hypothesis, is: if a C1 demand exists in a commodity space B, then B can be given an inner product structure. For example, if B is Lp, 1p∞, and if there exists a C1 demand function defined on B then p must be 2. Another result is: if a demand function exists, defined for all prices p and income, then the commodity space must be reflexive. For example, if B is Lp and a demand function exists on B, defined for all prices and incomes then 1<p<∞. We also study the cases L and L1 with weaker assumptions. We finish the paper proving that the demand function is always defined for a dense set of prices and convenient incomes.  相似文献   

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