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1.
Summary.   This paper considers the existence and computation of Markov perfect equilibria in games with a “monotone” structure. Specifically, it provides a constructive proof of the existence of Markov perfect equilibria for a class of games in which a) there is a continuum of players, b) each player has the same per period payoff function and c) these per period payoff functions are supermodular in the player's current and past action and have increasing differences in the player's current action and the entire distribution of actions chosen by other players. The Markov perfect equilibria that are analyzed are symmetric, not in the sense that each player adopts the same action in any period, but rather in the sense that each player uses the same policy function. Since agents are typically distributed across many states they will typically take different actions. The formal environment considered has particular application to models of industries (or economies) in which firms face costs of price adjustment. It is in this context that the results are developed. Received: November 9, 1999; revised version: February 10, 2000  相似文献   

2.
    
Wen Mao 《Economic Theory》2001,17(3):701-720
This paper considers the seemingly inconsistent behavior of individuals who simultaneously vote for incumbents and for limitations on their terms in office. We argue that such behavior may occur even if voters pursue their self-interests in both candidate and term-limitation elections. First, we formulate elections for Congressional candidates as a two-person game, where each candidate maximizes votes by proposing a distribution of benefits to voters. Then we discuss the term limitation at the state level, where voters in each district compare, over time, the average benefits obtained from two alternative series of campaign games: one with a longer tenure associated with no term limit and the other with a shorter tenure created by the introduction of a term limit. In elections of candidates for Congress, the incumbent is successful because he can generate more aggregate benefits for voters. We show, however, that at some critical point of the tenure, his behavior will be less beneficial to his core constituents. In term-limitation elections, those voters tend to support a term limit. In some cases, they represent a majority in the state, and term limits are enacted. Received: February 23, 1999; revised version: January 24, 2000  相似文献   

3.
Inefficient Markov perfect equilibria in multilateral bargaining   总被引:1,自引:0,他引:1  
We study a complete-information alternating-offer bargaining game in which one “active” player bargains with each of a number of other “passive” players one at a time. In contrast to most existing models, the order of reaching agreements is endogenously determined, hence the active player can “play off” some passive players against others by m oving back and forth bargaining with the passive players. We show that this model has a finite number of Markov Perfect Equilibria, some of which exhibiting wasteful delays. Moreover, the maximum number of delay periods that can be supported in Markov Perfect Equilibria increases in the order of the square of the number of players. We also show that these results are robust to a relaxing of the Markov requirements and to more general surplus functions. Received: November 19, 2001; revised version: August 20, 2002 RID="*" ID="*"This paper grew out of my dissertation submitted to Stanford University. I am deeply indebted to my advisor, Paul Milgrom, for his insights and guidance. I would also like to thank Douglas Bernheim, Sushil Bikhchandani, Harold Demsetz, Bryan Ellickson, Avner Greif, Peter Hammond, David Levine, Bentley Macleod, Joe Ostroy, John Pencavel, Jean-Laurent Rosenthal, David Starrett, Robert Wilson, Bill Zame and especially John Riley and Jeff Zwiebel for their helpful comments. I am grateful to an anonymous referee for extremely constructive suggestions.  相似文献   

4.
Summary. In this paper a procedure is described that computes for a given bimatrix game all stable sets in the sense of Kohlberg and Mertens (1986). Further the procedure is refined to find the strictly perfect equilibria (if any) of such a game. Recieved: December 29, 1999; revised version: February 17, 2000  相似文献   

5.
Summary.   We present a simple neoclassical life-cycle model in continuous time, in which the effects of endogenous labor supply, uncertain lifetime, and family composition on consumption and income profiles are jointly analyzed. Due to a parsimonious specification, analytical solutions for consumption growth are available for constant intertemporal elasticity of substitution preferences. Without relying on borrowing constraints, the model can generate a hump in the consumption profile, and a comovement of consumption and income during working life. Received: June 9, 1999; revised version: October 4, 1999  相似文献   

6.
    
Summary. In infinite horizon economies only local equivalence of beliefs is needed to ensure the existence of an Arrow–Debreu equilibrium. In fact, agents can even disagree completely in the long run in the sense that asymptotically, their beliefs are singular. Received: November 3, 2000; revised version: February 13, 2002  相似文献   

7.
Summary. The simple search-theoretic model of fiat money has three symmetric Nash equilibria: all agents accept money with probability 1; all agents accept money with probability 0; and all agents accept money with probability y in (0,1). Here I construct an asymmetric pure strategy equilibrium, payoff-equivalent to the symmetric mixed strategy equilibrium, where a fraction N in (0,1) of agents always accept money and 1-N never accept money. Counter to what has been conjectured previously, I find N > y. I also introduce evolutionary dynamics, and show that the economy converges to monetary exchange iff the initial proportion of agents accepting money exceeds N. Received: September 10, 1997; revised version: April 24, 1998  相似文献   

8.
Summary. In a two-period pure exchange economy with financial assets, a temporary financial equilibrium is an equilibrium of the current spot and security markets given forecast functions of future prices and payoffs. The temporary equilibrium model can then be interpreted as an Arrow-Debreu economy where preferences depend on prices. This identification implies, among other consequences, the existence and the generic determinateness of the financial temporary equilibria associated with given forecast functions. Received: December 29, 1999; revised version: December 20, 2001  相似文献   

9.
Summary. In this paper I analyze the general equilibrium in a random Walrasian economy. Dependence among agents is introduced in the form of dependency neighborhoods. Under the uncertainty, an agent may fail to survive due to a meager endowment in a particular state (direct effect), as well as due to unfavorable equilibrium price system at which the value of the endowment falls short of the minimum needed for survival (indirect terms-of-trade effect). To illustrate the main result I compute the stochastic limit of equilibrium price and probability of survival of an agent in a large Cobb-Douglas economy. Received June 7, 2001; revised version: January 7, 2002 RID="*" ID="*" I would like to thank Mukul Majumdar and Thomas DiCiccio for helpful discussion and an anonymous referee for valuable comments and suggestions.  相似文献   

10.
Summary. Recent experiments on mixed-strategy play in experimental games reject the hypothesis that subjects play a mixed strategy even when that strategy is the unique Nash equilibrium prediction. However, in a three-person matching-pennies game played with perfect monitoring and complete payoff information, we cannot reject the hypothesis that subjects play the mixed-strategy Nash equilibrium. Given this support for mixed-strategy play, we then consider two qualitatively different learning theories (sophisticated Bayesian and naive Bayesian) which predict that the amount of information given to subjects will determine whether they can learn to play the predicted mixed strategies. We reject the hypothesis that subjects play the symmetric mixed-strategy Nash equilibrium when they do not have complete payoff information. This finding suggests that players did not use sophisticated Bayesian learning to reach the mixed-strategy Nash equilibrium. Received: August 9, 1996; revised version: October 21, 1998  相似文献   

11.
Summary. For a number of reasons a large class of general equilibrium models from the field of resource economics does not allow for an equilibrium analysis along the lines of the theory of infinite dimensional commodity spaces. The reasons concern the choice of the commodity space and the applicability of properness assumptions with respect to preferences and the technology. This paper illustrates the difficulties and shows for a prototype model how the problems can successfully be tackled by the use of a limit argument on equilibria in the truncated economies. Received: May 2, 1996; revised version: May 13, 1998  相似文献   

12.
Summary. If the allocations of a differential information economy are defined as incentive compatible state-contingent lotteries over consumption goods, competitive equilibrium allocations exist and belong to the (ex ante incentive) core. Furthermore, any competitive equilibrium allocation can be viewed as an element of the core of the n-fold replicated economy, for every n. The converse holds under the further assumption of independent private values but not in general, as shown by a counter-example. Received: August 9, 1999; revised version: September 12, 1999  相似文献   

13.
    
Summary. Under take-it-or-leave-it offers, dynamic equilibria in the discrete time random matching model of money are a “translation” of dynamic equilibria in the standard overlapping generations model. This formalizes earlier conjectures about the equivalence of dynamic behavior in the two models and implies the indeterminacy of dynamic equilibria in the random matching model. As in the overlapping generations model, the indeterminacy disappears if an arbitrarily small utility to holding money is introduced. We introduce a different pricing mechanism, one that puts into sharp focus that agents are forward-looking when they interact. Received: January 18, 2001; revised version: May 25, 2001  相似文献   

14.
  总被引:2,自引:0,他引:2  
Summary. In a Nash equilibrium, players' rationality is mutual knowledge. However, both intuition and experimental evidence suggest that players do not know for sure the rationality of opponents. This paper proposes a new equilibrium concept, cautious equilibrium, that generalizes Nash equilibrium in terms of preferences in two person strategic games. In a cautious equilibrium, players do not necessarily know the rationality of opponents, but they view rationality as infinitely more likely than irrationality. For suitable models of preference, cautious equilibrium predicts that a player might take a “cautious” strategy that is not a best response in any Nash equilibrium. Received: January 28, 1998; revised version October 2, 1998  相似文献   

15.
Summary. There are a wide variety of theoretical general equilibrium models with incomplete security markets. In this paper we give a general recipe for using homotopy algorithm to compute equilibria in these models. In many models, taxes, transaction-costs or other market frictions introduce the additional difficulty that equilibrium prices or choices (but not equilibrium allocations) may be undetermined. In order to demonstrate how these difficulties can be dealt with, we develop a globally convergent algorithm to compute equilibria in a model with cash-in-advance constraints, several goods and incomplete financial markets. Furthermore we describe how to implement the algorithm using a publicly available suite of subroutines for homotopy-pathfollowing. Received: October 1, 1999; revised version: December 16, 2000  相似文献   

16.
Summary. In a game with rational expectations, individuals simultaneously refine their information with the information revealed by the strategies of other individuals. At a Nash equilibrium of a game with rational expectations, the information of individuals is essentially symmetric: the same profile of strategies is also an equilibrium of a game with symmetric information; and strategies are common knowledge. If each player has a veto act, which yields a minimum payoff that no other profile of strategies attains, then the veto profile is the only Nash equilibrium, and it is is an equilibrium with rational expectations and essentially symmetric information; which accounts for the impossibility of speculation. Received: June 20, 2001; revised version: January 9, 2002 RID="*" ID="*" We wish to thank Pierpaolo Battigalli, Fran?oise Forges, Franco Donzelli, Leonidas Koutsougeras, Aldo Rustichini, Rajiv Vohra and Nicholas Yannelis for their comments. Correspondence to: H. Polemarchakis  相似文献   

17.
Summary. The paper studies a model of accumulation and growth where a continuum of heterogeneous firms play dynamically optimal strategies along a (rational expectations) equilibrium. The key feature of the model is that firms' technological decisions are assumed subject to both friction and external effects. This gives rise to a wide multiplicity of equilibrium behavior, any path of sustained growth requiring that the economy tackle a never-ending chain of fresh coordination problems. This setup is modelled as a (non-atomic) dynamic game, suitable conditions being provided that partially characterize when sustained growth is a possible (never the unique) equilibrium outcome. Received: May 25, 1995; revised version: March 25, 1998  相似文献   

18.
Moral hazard and general equilibrium in large economies   总被引:1,自引:0,他引:1  
Summary. The paper analyzes a two period general equilibrium model with individual risk, aggregate uncertainty and moral hazard. There is a large number of households, each facing two individual states of nature in the second period. These states differ solely in the household's vector of initial endowments, which is strictly larger in the first state (good state) than in the second state (bad state). In the first period each household chooses a non-observable action. Higher levels of action give higher probability of the good state of nature to occur, but lower levels of utility. Households' utilities are assumed to be separable in action and the aggregate uncertainty is independent of the individual risk. Insurance is supplied by a collection of firms who behave strategically and maximize expected profits taking into account that each household's optimal choice of action is a function of the offered contract. The paper provides sufficient conditions for the existence of equilibrium and shows that the appropriate versions of both welfare theorems hold. Received: December 7, 1998; revised version: October 25, 1999  相似文献   

19.
Summary. I construct a general model of social planning problems, including mixed production economies and regulatory problems with negative externalities as special cases, and I give simple mechanisms for Nash implementation under three increasingly general sets of assumptions. I first construct a continuous mechanism to implement the (constrained) Lindahl allocations of an economy, and I then extend this to arbitrary social choice rules based on prices. I end with a mechani sm to implement any monotonic social choice rule, assuming only the existence of a private (not necessarily transferable) good. In that general case, each agent simply reports an upper contour set, an outcome, and I need two agents to make binary numerical announcements. I do not require the usual no-veto-power condition. Received: February 19, 1998; revised version: January 30, 2002  相似文献   

20.
In a pure exchange economy, agents have the possibility of behaving strategically by putting only a part of their initial endowments on the market. An oligopoly equilibrium is defined to be a Nash equilibrium of the game in which agents choose simultaneously quantities to be put on the market. It is proved that under standard hypotheses, the oligopoly equilibrium leads to the competitive equilibrium when the economy is replicated an infinite number of times. Received: May 26, 1999; revised version: April 3, 2000  相似文献   

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