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1.
What factors motivate individuals to participate in sport or fitness activities? This question has been of great interest to researchers. However, most studies on motives have considered only a single or a few variables in their investigation. The purpose of this research is to explore the wide range of factors that motivate people to participate in a fitness activity, namely aerobics. To take into account the broad range of individual and social factors that influence participation in a fitness activity, social identity theory is the basis for a qualitative investigation. The findings that show motives for participation are divergent across groups of similar individuals. The motives that emerged were (a) the atmosphere of an aerobics class, (b) the physical and psychological benefits, (c) social ties related to aerobics, (d) social comparisons, (e) obsession with aerobics, and (f) the feelings participants associate with doing aerobics. A proposed framework of fitness participation is developed based on the findings that could serve as a foundation for future empirical studies.  相似文献   

2.
Abstract

The effects of fifteen barriers to participation were examined among people who expressed a desire for but were unable to participate in a new recreational activity. Work commitments, overcrowding of facilities, and lack of partners were the three main barriers. The effects of barriers were not perceived uniformly across the sample but varied between subgroups defined according to socioeconomic variables: the people most likely to be affected by barriers to participation included the poor, the elderly, and single parents. The extent to which recreation practitioners can and should respond to these kinds of research findings is discussed, and several ways in which the effects of barriers to participation might be modified or alleviated are evaluated.  相似文献   

3.
Abstract

In the present study two recreational activities, deer hunting and goose hunting, both similar in form, are compared. The study shows that the activity with the fewest perceived substitutes, deer hunting, also showed higher mean ratings on items measuring the importance of various elements of the experience, such as the process of participation, the goal of the activity, and the social interaction that accompanies the activity by the participants. Deer hunters also reported greater participation in the activity by peers and were more likely to be introduced to the activity by a family member. It is argued that these differences in the importance of the elements of the experiences influence the perceived substitutability of a recreational activity.  相似文献   

4.
ABSTRACT

This research note describes an alternative scaling procedure for the Family Leisure Activity Profile (FLAP; Zabriskie & McCormick, 2001). The alternative scaling procedure preserves the ratio-level character of responses to FLAP questionnaire items, and it produces an estimate of prevalence of participation with interpretable units of time (hours). In contrast, the traditional FLAP scoring approach produces scores on an arbitrary scale, and these scores can be distorted indicators of involvement in core and balance activities. The increased precision and greater variation produced by the alternative scoring procedure may be a key to more consistent findings regarding family leisure in future studies.  相似文献   

5.
Abstract

Leisure participation often occurs in the company of others. Therefore, identifying the nature of preferred others is important in understanding antecedent conditions which facilitate the leisure experience. A major characteristic in determining co‐participant preferences of the elderly is the preferred age of others involved in the activity. This study was conducted to determine whether older individuals prefer to interact with age‐peers or with younger individuals when participating in 19 selected leisure activities. Results indicated a preference for age‐heterogeneity in interaction. However, old respondents were more likely to select old co‐participants than were young respondents.  相似文献   

6.
ABSTRACT

Tourism is often suggested as a development strategy for Indigenous people while protecting their cultural and natural heritage. However, without actual visitor participation, the good intentions of tourism cannot be achieved. By using the means-end chain theory and adopting a convergent mixed-methods approach using photographs, this study seeks to identify the link between visitor perceptions about Australian Indigenous tourism attributes and their intention to participate on this type of tourism. Two Australian Indigenous tourism activities (short tour and performance), portraying both traditional and contemporary culture, at Cairns, Queensland were tested with 209 visitors. The results reveal that the attributes ‘history/art/culture’ and ‘local’ are perceptions linked to Indigenous tourism. The findings support previous studies by identifying that some participants associated Indigenous tourism with a traditional past; however, the majority of participants expressed a contemporary perception of Indigenous culture. These findings highlight the need for Indigenous tourism stakeholders to monitor and protect their historical and evolving cultural heritage (in particular intangible heritage) when engaging in Indigenous tourism. Cultural heritage could be susceptible to commodification and loss of authenticity in order to accommodate visitor expectations.  相似文献   

7.
Abstract

Leisure is often described as being intrinsically motivated and offering the element of choice. Although games are normally considered recreational or leisure activities, there are certain circumstances in which they take on qualities that are not only nonleisurelike (i.e., lacking in intrinsic motivation and choice) but are actually destructive to the leisure experience. It is suggested that certain aspects of game‐playing situations can destroy the leisurelike qualities of participation and result in abandonment of the activity. These aspects, which include social pressures to participate and conflicts that develop in the social and psychological environment of play, appear to erode intrinsic motivation and perceived freedom of choice.  相似文献   

8.
The purpose of this research was to systematically examine factors that may influence participation in risky recreational activities. Because more people participate in risky leisure activities, it is important to acquire a more in-depth understanding of the factors influencing their behaviours. We examine these issues in the context of a survey concerned with participation in the sport of mountain biking. Results revealed that experience influenced risk perceptions, expected affective outcomes, and the attractiveness or appeal of the activity. In addition, expected affective outcomes moderated the influence of experience on appeal. The likelihood of participation in a high-risk consumption activity was determined by affective outcome expectancies, appeal of the activity, risk perceptions, and prior experience. The results also indicated that the activity's appeal moderated the influence of perceived risk on the individual's likelihood of participation.  相似文献   

9.
ABSTRACT

Online communities are changing the way people enjoy leisure activities through computer-mediated interactions, yet little is known about how these groups form, function, and network. The current study draws on two years of involvement with a Meetup group, using participant observation and ethnographic interviews of the group's live interactions and content analysis of the group's online communication. Throughout this article, the author analyzed the life cycle of online communities and discovered that technology acts as a catalyst for group formation and that the fast and exponential growth of groups centered on common leisure interests. Computer-mediated communications also accelerated the pace of conflict among groups and the formation of alternate communities to satisfy the same need. Patterns of group formation, consolidation, conflict, splintering, and re-grouping repeated themselves throughout the observation period. Finally, the present research discusses how this new form of social interaction facilitates leisure pursuits and encourages creativity in the creation of diverse activities which foster continued participation.  相似文献   

10.
This study explores the role of travel and tourism in sharing economy activities by using a case study of Seoul, South Korea. The findings reveal 1) significant associations between respondents’ demographic and socio-economic characteristics and their participation level in diverse sharing economy activities; 2) significant differences in future intention to participate in diverse sharing economy activities among groups; and 3) interest in travel and tourism was most strongly related to future intention to participate in diverse sharing economy activities. Policy making implications of the sharing economy focused on the role of travel and tourism are discussed in the conclusion.  相似文献   

11.
The current study is an exploration to examine older Japanese individuals’ motivations for travel. The study employed an open-ended survey and in-depth interviews in order to gain insight into the creation of human relationships through tourism. Our results show that tourism is perceived as offering extraordinary opportunities to meet new people, and to form and develop new relationships by Japanese older individuals, who experience fewer opportunities to interact with other people in their everyday lives compared to individuals in younger generations. In particular, distinct features of tourism settings, such as liminality and touristic communitas, allow older tourists to express themselves more freely by escaping from their existing relationships as well as from many social norms, hierarchies, and prohibitions.  相似文献   

12.

This study is the examination of the impact of childhood participation levels in outdoor recreation on the activity level of that individual as an adult. The study is based on a stratified random sample of adult residents in eight northeastern Iowa counties. Forty‐five outdoor recreation activities were used to determine the “carry‐over” of participation from childhood to adulthood. The results indicate a direct effect of the childhood level of participation on adult level of participation. Only eight of forty‐five activities seem to carry over; therefore, prediction of specific activity carryover is very limited. Implications for educating for leisure and aspects of socialization are discussed.  相似文献   

13.
Abstract

Factor analysis has been employed in a number of North American and European studies to categorize leisure activities according to participation patterns. The resulting factors have been the basis of proposed labels for leisure styles. Since the results of the factor analyses have been found to vary with the relative heterogeneity of samples and activities studied, comparison of previous findings with a more varied sample and activity list is indicated. With an NORC national sample and participation measured in a diverse list of leisure activities, factor analysis was completed and stepwise multiple regression used to measure the relationship of the resulting factors to age, sex, and social position indices. The factors do not support a neat or clearly differentiated set of activity groupings. Further, a set of activities with high participation rates did not appear in any factors or vary systematically by age, sex, or social position. Support is given to a model that suggests that adult leisure chores begin with a common core of accessible and informal activities.  相似文献   

14.
ABSTRACT

There's an abundance of reasons for pursuing a graduate degree in tourism and hospitality. One of the common reasons is the desire to teach. However, it can be intimidating to stand in front of a classroom and be expected to impart knowledge upon college students. Hopefully, these tips and the ones in following issues of this journal will provide ideas to help make the taskof teaching more manageable and enjoyable. Good luck!  相似文献   

15.
Abstract

For many people during the early 20th century, leisure was not a voluntary expression of one’s spare time, but rather a consequence of mass, long‐term unemployment caused by a global economic recession. In the context of the British labour market, millions of workers in the 1930s were the hapless casualties of what was commonly described at the time as ‘enforced leisure’. For these people, the relatively recent advancements in disposable income, leisure and social facilities, and living standards were of little relevance, in that they were forced to spend much of their time on the periphery of what were for most people everyday social activities. Drawing on Foucauldian theories of governmentality and archival research, this paper examines the ways in which early broadcasting sought to police the problem of enforced leisure and its perceived effects by rendering the experience and behaviour of the unemployed more governable.  相似文献   

16.
Festivals provide economic, social and cultural benefits to the communities in which they occur, and contribute to event tourism and destination marketing. This research reports a meta-analysis of the festival literature to evaluate the factors that contribute to festival satisfaction and loyalty. Attributes were classified into six categories: activities, authenticity/uniqueness, concessions, environment, escape and socialization. The analysis revealed that festival activities (program, entertainment, thematic activities) and environment (atmosphere, convenience, facilities) are the most important determinants of satisfaction and loyalty. Two perceptions were evaluated: cost/value and service quality. The analysis revealed that cost/value is important for both satisfaction and loyalty, whereas service quality is relatively unimportant. Satisfaction with the festival is strongly related to loyalty. The findings suggest that festival planners should focus on providing an enjoyable program in a comfortable environment at a reasonable price. This strategy will cultivate repeat attendance and stimulate future visits to the festival destination.  相似文献   

17.
Research shows that women are more likely than men to participate in highbrow leisure activities, but we do not know whether this gap develops within the family at an early age or is the outcome of socioeconomic differences between men and women later in life. We compare highbrow leisure participation among brothers and sisters from the same family and report three findings: (1) gender differences in highbrow leisure participation are largely unrelated to family background, (2) there is little evidence that parents engage in gender-specific cultural socialization, and (3) socioeconomic position and family obligations account for less than 20% of brother-sister differences in highbrow leisure participation. Our results suggest that gender differences in highbrow leisure participation originate in factors outside the family.  相似文献   

18.
Family satisfaction and social networking leisure   总被引:1,自引:0,他引:1  
The purpose of this study was to explore the bidirectional relationship between the use of social networking sites (SNS) for leisure, and family and leisure satisfaction. The sociotechnological model served as a sensitising theoretical framework for this study. Seven families (22 individuals) took part in group and individual interviews. The data obtained from interviews were analysed using constant comparative method. The results showed that influences of SNS on satisfaction with family leisure and family satisfaction varied: the use of SNS helped families to build enjoyable family leisure, stay connected with family members and increase a sense of belonging. In some cases, however, it also decreased the amount of time spent with family, lowered attention during face-to-face interactions, provided opportunity for negative comparisons and caused concerns about the development of social skills among youth. In turn, family relationships and satisfaction with family life influenced the way family members used SNS for leisure. Some participants increased the use of SNS during times of family conflict in order to seek support and as a way to distract themselves from unpleasant thoughts. Others limited their use of SNS due to lack of interest in social pursuits and to avoid sharing information about family conflicts.  相似文献   

19.
Young people have been identified as a key target group for whom participation in sport and physical activity could have important benefits to health and well-being and consequently have been the focus of several government policies to increase participation in the UK. Lifestyle sports represent one such strategy for encouraging and sustaining new engagements in sport and physical activity in youth groups, however, there is at present a lack of understanding of the use of these activities within policy contexts. This paper presents findings from a government initiative which sought to increase participation in sport for young people through provision of facilities for mountain biking in a forest in south-east England. Findings from qualitative research with 40 young people who participated in mountain biking at the case study location highlight the importance of non-traditional sports as a means to experience the natural environments through forms of consumption which are healthy, active and appeal to their identities. In addition, however, the paper raises questions over the accessibility of schemes for some individuals and social groups, and the ability to incorporate sports which are inherently participant-led into state-managed schemes. Lifestyle sports such as mountain biking involve distinct forms of participation which present a challenge for policy-makers who seek to create and maintain sustainable communities of youth participants.  相似文献   

20.
ABSTRACT

Music participation is a way of life for many cultures and is an activity that is often passed on generationally. It can become especially important as a leisure activity for maintenance of self- and national identity for people who have migrated to countries of contrasting cultures, such as Australia. This article describes exploratory, qualitative research into the ways in which participatory music-making within communities from immigrant backgrounds in Brisbane, Australia may influence aspects of participants’ wellbeing. The sample for this research included three broadly-defined cultural groups living in the region: people of Baltic origin; people from Latin American and Caribbean backgrounds; and ‘newly arrived’ immigrants and refugees. Interviews with individuals have been analysed to explore the ways in which this involvement might affect mental, social, and emotional wellbeing. Our qualitative analyses demonstrated that beyond these aspects, factors of subjective wellbeing, both hedonic and eudaimonic, were apparent. This article aims to provoke discussions on the divergent ways in which immigrant communities utilise music-making practices to foster different types of wellbeing and the importance of maintaining diversity through cultural practices.  相似文献   

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