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Strategic decision making (SDM) often occurs in groups that can benefit from the use of group support systems (GSS). However, no comprehensive review of this logical intersection has been made. We explore this intersection by viewing GSS research through the lens of SDM. First, SDM is broadly characterized and a model of GSS-mediated SDM is produced. Second, we review empirical GSS research linking these findings to the characteristics of SDM. We conclude that GSS research has not produced sufficient knowledge about group history, heterogeneity, member experience, task type, time pressure, technology or tool effects, and decision consensus for a favorable evaluation of SDM in GSS groups. SDM in GSS groups challenges researchers to study the effects of group processes such as those just mentioned in a context that involves ongoing and established groups, political activity, and a multiplicity of tasks. 相似文献
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Artificial intelligence and the future of work: Human-AI symbiosis in organizational decision making
Mohammad Hossein Jarrahi 《Business Horizons》2018,61(4):577-586
Artificial intelligence (AI) has penetrated many organizational processes, resulting in a growing fear that smart machines will soon replace many humans in decision making. To provide a more proactive and pragmatic perspective, this article highlights the complementarity of humans and AI and examines how each can bring their own strength in organizational decision-making processes typically characterized by uncertainty, complexity, and equivocality. With a greater computational information processing capacity and an analytical approach, AI can extend humans’ cognition when addressing complexity, whereas humans can still offer a more holistic, intuitive approach in dealing with uncertainty and equivocality in organizational decision making. This premise mirrors the idea of intelligence augmentation, which states that AI systems should be designed with the intention of augmenting, not replacing, human contributions. 相似文献
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A real-world application is employed to explain three general types of decision situations that can arise under conditions of conflict. In addition, meaningful connections and relationships among these areas of decision making are clearly pointed out. To permit useful decision technologies to be employed by practitioners for better understanding and for resolving a variety of actual decision problems, a range of flexible decision support systems is discussed. Subsequently, interesting research developments contained in the upcoming sequence of 12 articles on decision making under conflict are summarized and compared. The research articles not only present unique approaches to decision making involving multiple participants, each of whom may have multiple objectives, but suggest a variety of challenging research problems to be investigated in the future. 相似文献
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Charles A. Powell 《Group Decision and Negotiation》1994,3(4):413-421
Computer-assisted decision support systems have been widely promoted as a means of enhancing problem understanding in crisis and noncrisis decision making. Clinical observation of actual applications of a particular category of software for interactive decisions (CONAN, DECISIONMAKER) have identified cognitive hurdles in the use of such systems. These hurdles not only pose a challenge to the development of such normative interventions in the decision process, but also an opportunity for furthering the shift to a new psychologically informed paradigm for decision making. 相似文献
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David V. Gibson 《Journal of Organizational Computing & Electronic Commerce》2013,23(3):303-322
This article emphasizes the importance of behavioral considerations at individual, organizational, and environmental levels of analysis when researching and evaluating the design, implementation, and use of group decision support systems (GDSS) within complex organizations. Discussion is based on interview and archival data collected on an executive level GDSS used within a corporate setting. Issues that are considered generalizable to organizational computing, coordination, and collaboration technologies concern (a) viewing organization participants as strategic, intuitive information processors, (b) understanding the importance of organizational power, politics, and situational constraints on decision making, and (c) appreciating the symbolic value of advanced information technologies to an organization's external environment. 相似文献
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The rapid expansion of Decision and Negotiation Support Systems has been built mainly on decision-theoretic approaches. This
has resulted in the decision maker being viewed through the lens of the problem. In this article, the focus is on the decision
maker's view of the problem. Three levels of problem articulation are described. Special emphasis is placed on the needs level
and the implications it carries for the cognitive and instrumental levels. The three levels of articulation, the organizational
model of making decision in social settings, and the three basic approaches to decision making form the basis for computer
support focused on understanding and change rather than preferences and outcomes. We argue that in the dynamic, interactive
context characteristic of negotiations, a cognitive support system based on restructurable modeling provides a richer basis
for support. 相似文献
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Melvin F. Shakun 《Group Decision and Negotiation》1996,5(4-6):305-317
Evolutionary Systems Design (ESD) is a universal general problem solving, formal modeling, design framework for purposeful
complex adaptive systems (PCAS) and processes, i.e., task-oriented group processes. These processes constitute policy making,
group decision, negotiation, and multiagent problem solving with human and/or artificial agents. ESD is also a framework for
computer group support systems (GSS) that support these processes. The ESD general framework can be applied to define and
solve specific problems. In this article the ESD framework is presented and illustrated by example. The article provides background
for ESD computer implementations discussed in two other related articles (Lewis and Shakun 1996; Bui and Shakun 1996). 相似文献
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This article outlines, through a number of examples, a method that can be used by autonomous agents to decide among potential messages to send to other agents, without having to assume that a message must be truthful and that it must be believed by the hearer. The main idea is that communicative behavior of autonomous agents is guided by the principle of economic rationality, whereby agents transmit messages to increase the effectiveness of interaction measured by their expected utilities. We are using a recursive, decision-theoretic formalism that allows agents to model each other and to infer the impact of a message on its recipient. The recursion can be continued into deeper levels, and agents can model the recipient modeling the sender in an effort to assess the truthfulness of the received message. We show how our method often allows the agents to decide to communicate in spite of the possibility that the messages will not be believed. In certain situations, on the other hand, our method shows that the possibility of the hearer not believing what it hears makes communication useless. Our method thus provides the rudiments of a theory of how honesty and trust could emerge through rational, selfish behavior.This research was supported, in part, by the Department of Energy under contract DG-FG-86NE37969, and by the National Science Foundation under grant IRI-9015423. 相似文献
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This paper describes the development and use of a piece of software, INTERACT, for analyzing situations under the control of several interested parties. After briefly discussing forms of analysis used, it outlines the design philosophy of the software itself. Particular attention is paid to its intended use in a decision support role. The functions typically performed in the course of analysis are illustrated using a worked example. Finally, avenues for further development are outlined.An earlier version of this paper was read at the Conference on Decision Making under Conditions of Conflict, University of Waterloo, Ontario, August/Sept 1992 相似文献
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This study compares computer-supported groups, i.e., groups using group support systems (GSS), and face-to-face groups using ethical decision-making tasks. A laboratory experiment was conducted using five-person groups of information systems professionals. Face-to-face (FTF) and GSS groups were compared in terms of their decision outcomes and group members' reactions. The results revealed that computer-supported and face-to-face groups showed no significant difference in terms of the decision outcomes of choice shift and decision polarity. However, FTF groups reached their decisions more quickly and they were more successful in attaining group consensus than GSS groups. Subjects evaluated face-to-face communication more favorably than GSS interaction on most post-group measures related to perceived group processes and satisfaction. Despite these outcomes, some possibilities for using GSS technology in an ethical decision making context are examined. 相似文献
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This article introduces a logic-based approach for structuring and representing negotiation problems and for supporting negotiators. It is argued that rule-based formalism allows for integrating decision-making aspects unique and specific to negotiations with general reasoning mechanisms based on rationality postulates. The discussion of the rule-based systems and its application to negotiation modeling and support is preceded by an outline of qualitative and quantitative approaches to problem representation and reasoning, and an overview of predicate calculus. The advantages and disadvantages of rule-based systems and their ability to capture complex negotiation decision processes and reasoning are also given. 相似文献
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Joel Harmon 《Group Decision and Negotiation》1998,7(2):131-153
Ad-hoc decision teams were used to examine the effects of an electronic meeting system (EMS) on group satisfaction and agreement. The decision task provoked intense conflict of values. The EMS had two core features - a policy-modeling group performance support system (incorporating structured decision methods and computer-supported cognitive feedback using Multi-Attribute Utility Analysis and Social Judgment Analysis), and an audio-based group communication support system (allowed dispersed members to communicate by voice). Policy groups reached higher agreement than conventional decision-making groups, apparently due primarily to the structure for cognitive-conflict tasks that was imposed on group discussion rather than computer-supported cognitive feedback displays. Audio groups were more satisfied with the conflict process than face-to-face groups. Decision agreement was equivalent across the two media. These audio effects for a highly equivocal task represent a further challenge to media richness theory. 相似文献
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Melvin F. Shakun 《Group Decision and Negotiation》1992,1(1):27-40
It is not unusual that decision makers define and solve a wrong problem. Here we develop an operational procedure for defining a right or correct problem. A problem may be represented as—a problem representation defining a problem consists of—two evolving hierarchies of relations, as discussed in the article. Rightness in a problem representation requires rightness in these relations which are beliefs held by a decision maker. Operational definition and validation of rightness in these relations, that is, retaining them as correct, is by feeling and by specified evolutionary generating procedures for examining, changing (evolving), and retaining these relations. Based on rightness in these relations, we discuss right group problem definition and solution in the general case where information is not fully shared (nonshared) among individuals in the group. Thus, our work contributes to procedural rationality—how decisions should be or are made—in individual and group decision-making and associated group decision and negotiation support systems (GDNSS). 相似文献
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We present a formalized account of decision making as a multistep process that involves several classes of participating entities. The purpose of this article is to lay the foundations for a conceptual framework in which decision support systems can be placed. A series of increasingly formal representations of the decision problem are developed, from a mental model conceived by the decision maker to a knowledge base that may be used in a decision support system. The reformulations of the decision problem lead us to contemplate different forms of support: for mental models, for formal models (this includes supporting measurement and representation), for solution, and for communication. 相似文献
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Drama theory and its relation to game theory. Part 1: Dramatic resolution vs. Rational solution 总被引:1,自引:0,他引:1
Nigel Howard 《Group Decision and Negotiation》1994,3(2):187-206
Drama theory differs from game theory in that it does not regard actors' preferences and perceived opportunities as fixed, but as capable of being changed by the actors themselves under the pressure of pre-play negotiations. Thus characters in a drama undergo change and development. A manyperson, multiphase theory of dramatic transformation is presented, showing how thecore of a drama (in the sense of game theory) is transformed by the interaction between the characters into a strict, strong equilibrium to which they all aspire. The process of dramatic transformation is shown to be driven by actors' reactions to various paradoxes of rationality; it is proved that when all these paradoxes have been overcome, a full dramatic resolution has been reached, satisfying actors' emotional and moral demands, as well as the demands of rationality. 相似文献
18.
Melvin F. Shakun 《Group Decision and Negotiation》1999,8(1):1-15
Both cybernetic and self-organizing, purposeful complex adaptive systems (PCAS) express purpose by solving problems defined by choosing and delivering values to participants as operational goals through decision making. Individuals, groups, organizations, and economies are PCAS. Here we focus on indviduals and groups. Evolutionary Systems Design (ESD) is a universal (culture independent) general problem solving, formal modeling/design framework for PCAS that can be computer implemented in same time/same place or telework modes. Formally, in ESD sets of elements and their relations modeling a PCAS evolve through cybernetics/self organization. Spirituality and the concept of right decision/negotiation in PCAS are discussed in relation to consciousness. Rightness comes from spirituality, i.e., consciousness experiencing oneness. Oneness is integrally bound with love; hence the term oneness/love. Through right decision/negotiation PCAS try to realize their ultimate purpose to live Two (the relative, the process of all there is) as One (the absolute, all there is). Oneness/love, connectedness to One, promotes problem solving and negotiation - expressed formally in the ESD problem representation - that is at the same time right. Simply put, right problem solving requires oneness/love and delivers oneness/love. Computer and receiver modes of consciousness are discussed in relation to oneness/love and its absence experienced as separateness/fear. Ways to transit from the latter to the former are considered. P.L. Yu's Habitual Domain (HD) framework is introduced and discussed in relation to ESD. Evolutionary heuristics for evolution of an ESD right problem representation through cybernetics/self-organization are presented based on combined HD and ESD concepts. Then operational procedures for defining and validating a right problem for an individual or group and associated right decision/negotiation outcome are considered. Thus, the work contributes to procedural rationality - how decisions should be or are made - in purposeful complex adaptive systems. The paper suggests that for humans to live fully (awake) is to live in our love-based spirituality, in the moment, consciousness experiencing oneness/love at the edge of chaos, challenged in our purpose to live Two as One by spiritual or right decision/negotiation through cybernetics/self-organization, i.e., problem solving under oneness. Artificial agents in PCAS may participate in right decision/negotiation. They may in principle have consciousness but the nature of the subjective experience is unclear. 相似文献
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Organizations are successfully using group support systems (GSS) to improve efficiency, effectiveness, and satisfaction in
organizational meetings. Meeting success relies on making an appropriate match between group, taks, and technology. This responsibility
often falls to the meeting facilitator. This article draws upon GSS and facilitation literature to develop a framework for
the discussion of effective facilitation in workstation and keypad meeting environments. The article identifies differences
between the systems and how they impact upon the behavior of the meeting facilitators and their choice of technology. Compensatory
actions are proposed for keypad facilitators to address the lack of key workstation features. Keypad strengths are also identified
to show the opportunities available to facilitators to maximize the benefits of using these GSS. Further, it is proposed that
different types of GSS are not mutually exclusive and should be seen as complementary components of a suite of GSS tools designed
to support organizational goals. 相似文献
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There have been many attempts during the history of applied ethics that have tried to develop a theory of moral reasoning.
The goal of this paper is to explicate one aspect of the debate between various attempts of offering a specific method for
resolving moral dilemmas. We contrast two kinds of deliberative methods: deliberative methods whose goal is decision-making and deliberative methods that are aimed at gaining edifying perspectives. The decision-making methods assessed include the traditional moral theories like utilitarianism and Kantianism, as well
as second order principles, such as principlism and specified principlism. In light of this assessment, we suggest taking
a closer look at two perceptive models, casuistry and particularism. These models are used for dealing with moral dilemmas
that provide for edifying perspectives rather than decision-making. These perceptive models, though less scientific and not
as good at prescribing an action, are more human in the sense that they enrich our moral sensibilities and enhance our understanding
of the meaning of the situation.
Yotam Lurie is a Senior Lecturer in Philosophy and Ethics at the Department of Management at Ben-Gurion University of the
Negev, Beer-Sheva, Israel. Lurie holds a Ph.D. in Philosophy from the University of Illinois at Urbana-Champaign. His research
focuses on a variety of issues in applied ethics, particularly within the context of business and professional ethics.
Robert Albin is a Lecturer in Philosophy and Ethics and the Chair of the Department of Liberal Arts and Sciences at Sapir
College, which is located in the Negev Region, Israel. He holds a Ph.D. in Philosophy from Ben-Gurion University of the Negev.
Research interests are in the fields of Philosophy of Culture and applied ethics with a special interest in journalistic ethics.
He published a book on the topic: A Chronicle of the Decline of Rationality: Ethics in the Practice of Journalism, 2004. (in Hebrew). 相似文献