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从目前电厂的生产运行实际来看,为了提高控制效率和远程控制效果,电厂通常都采用了DOS系统作为主要的控制系统。虽然自动控制系统优点突出,但是考虑到热控设备在电厂中的重要地位,一旦发生故障,将会对电厂的生产运行造成较大影响。为此,我们除了要了解电厂热控专业的优点之外,还要对电厂热控常见故障有足够的了解,并对常见故障进行分类,进而制定具体的电厂热控系统维护措施,提高电厂系统的工作稳定性,满足电厂生产运行的实际需要,提高电厂生产系统工作质量。 相似文献
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王红梅 《商业经济(哈尔滨)》2009,(24):27-28
通过对江苏技术师范学院教育学专业的两届毕业生进行入职适应性的问卷调查,其结果是职业情感教育初显成效;职业技能初步形成;人际关系问题亟待解决;职业心理适应周期过渡缓慢。高校应在专业分类和办学上树立与时俱进的理念,调整课程设置结构,改革教育培养模式,建议构建完整的师范生职业技能训练体系和实质性的一体化教师教育体系以及师范生入职适应期的良性环境,为社会输送高质量的基础教育人才。 相似文献
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本文以我国全国性大型商业银行为主要研究对象,应用随机前沿分析(SFA)考察了2003-2008年战略引资对银行经营效率的影响。研究结果表明:战略引资对银行利润效率和有效放贷效率均没有显著影响;对于采用引资上市模式的四家国控商业银行,利润效率有超越非国控银行的趋势,有效放贷效率在逐渐缩小与非国控银行的差距,证明了引资上市的积极效应。 相似文献
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时分多址(Time Division Multiple Access,TDMA)信号用户分离作为TDMA信号第三方侦收的重要环节,是后续用户内涵信息解译组报、目标测向定位的前提条件。在未知网台规格情况下,无法通过解译用户ID或网控信令的方式对多用户进行分离。基于TDMA信号物理层特征,提出了一种基于DBSCAN(Ddensity-based Spatial Clustering of Applications with Noise)聚类算法的TDMA信号用户盲分离方法。通过对TDMA信号的时频域特征进行提取和聚类,实现对多用户突发时隙进行分离,并利用仿真数据和实际网台数据进行了算法验证。该算法具有良好的抗噪声性能和较高的正确分选率。 相似文献
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华东管道工程有限公司第四工程处的DD-1100、CMS-55030、CMS-25030三台大型水平定向钻机,所采用的控向仪器为美国Inrock公司生产的Tensor系统.该系统由信号棒、接口电路、罗盘指示仪和计算机组成.由于控向仪器接口电路是美国进口仪器,所使用的电源为110V(60Hz).因此每个钻机组都一直单独使用110V (60Hz)的汽油发电机为接口电路提供电源,但是也存在一定的问题.为控向电路提供电源的这三台Ep6500cx汽油发电机发电机,其中仅有一台使用时产生的信号波动不大,另外两台均存在信号波动较大的现象,且易发生电流突变,控向人员需要实时观察和及时调整控向电流的大小.为防止Ep6500cx汽油发电机空载电压过高,每次使用Tensor控向接口电路时,需另增加1.5Kw-2Kw的额外负载进行稳压,为此提出控向供电电源的研制. 相似文献
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彩电价格战的经济学思考 总被引:1,自引:0,他引:1
我国彩电行业经过近20年的发展,走完了发达国家40多年的历程。彩电行业从“六五”开始起步,经过前后三个五年计划的建设,建立了以彩电整机为龙头,以彩色显像管(彩管)、彩色显像管玻壳(彩管玻壳)、元器件为支撑的较完整的生产体系。彩电业经过市场开放和充分竞争,逐步形成了一批能主导市场,具有高知名度和较高行销水平的优势企业-长虹,康佳,TCL,创维,海信等,被誉为中国传统产业中最成熟的产业之一,同时也是带给消费实惠最多的产业之一。2000年彩电生产量3742万台,产量居世界首位,销售量3576万台,其中出口1028.8万台,内销257.2万台。2000年彩电业出现了两个显的变化:首次出现了行业性的交销负增长;其次全行业作坐着降价的滑梯进入了微利时代-行业销售利润率仅2%。 相似文献
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纸质微流控传感器是近六年来微流控技术领域发展迅速并获得较快突破的高新技术。它与传统纸质传感技术相比,具备定量和高通量并行检测的能力;与传统微流控技术相比,又具备低成本、高速度、易操作等特点。本综述在着重介绍近几年来纸质微流控传感器的多种制备工艺及其实现过程,最后简要描述了现有纸质微流控传感制作技术有待解决的问题和展望了此技术的未来。 相似文献
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The aim of this paper is to explore how a company can create a compelling brand meaning by orchestrating what is said in different points of contact with the brand. A case study of Scandinavia's largest store suggests that, in order to create a compelling brand meaning, a retailer need to manage oral and written stories, as well as stories told by facilities, goods, and services. It is argued that all stories need to be coherent in the sense that they all fit the brand meaning, and that it sometimes may require expansion of the retailer's control boundary. The case study also suggests that reality shows can be important points of contact, very much due to their ability to tell credible stories that can humanize the brand, and that individual employees can constitute important assets in these stories. 相似文献
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Surabhi Jain Ranjan Banerjee Ruppal Walia Sharma 《International Journal of Consumer Studies》2023,47(6):2305-2334
The quest for finding meaning in life is central to human existence. Evidence supporting consumption as a source of meaning in life is scant and lies in discrete studies across multiple disciplines. We call consumption that engenders a sense of meaning in life ‘meaning-oriented consumption’. In this paper we conduct a systematic literature review of 102 papers, using the Scientific procedures and rationales for systematic literature reviews (SPAR-4-SLR) (Paul et al. (2021). International Journal of Consumer Studies, 45(4)). We draw on the theory of meaning in life to arrive at a theoretically grounded conceptualization of meaning-oriented consumption. We discuss the antecedents and consequences of meaning-oriented consumption, categories and processes that make consumption meaningful. We gather insights into the relationship between hedonic and meaning-oriented consumption. Finally, we identify knowledge gaps in theory, context, constructs and methodology. This review identifies several consumption contexts and situations that offer potential for marketers to design meaningful offerings. 相似文献
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Timothy Derdenger 《Quantitative Marketing and Economics》2014,12(2):127-165
Using data from the 128-bit video game industry I evaluate the impact technologically tying has on the intensity of console price competition and the incentives for hardware firms to tie their produced software to their hardware. Tying occurs when a console hardware manufacturer produces software that is incompatible with rival hardware. There are two important trade-offs an integrated firm faces when implementing a technological tie. The first is an effect that increases console market power and forces hardware prices higher. The second, an effect due to the integration of the firm, drives prices lower. A counterfactual exercise determines technological tying of hardware and software increases console price competition; console makers subsidize consumer hardware purchases in order to increase video games sales, in particular their tied games, where the greatest proportion of industry profits are made. I also determine technological tying to be a dominant strategy for hardware manufacturers when software development costs are low. 相似文献
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This paper assesses the impact of the service worker's display of emotions (i.e., one aspect of functional service quality) on customer satisfaction under the conditions of different levels of technical service quality by means of an experimental approach (N=600), in which display of emotions (unhappiness vs. happiness) and technical service quality (poor vs. good) were manipulated. The results indicate that the impact of the service worker's emotional display behavior on customer satisfaction is contingent on the level of technical service quality, in the sense that customer satisfaction is affected only when technical service quality is good rather than poor. Encouraging a positive display (e.g., by a smile policy), which many service firms do, is thus not a panacea for improved customer satisfaction. The moderating effect is explained in terms of service encounter congruency, which influences the mediated process by which emotional displays by service workers come to affect customer satisfaction. 相似文献
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体验营销与广告标语 总被引:2,自引:0,他引:2
陈海花 《商业经济(哈尔滨)》2005,(4):77-79
市场营销是一种信息的传播及其反馈过程。广告用语是一种能产生市场效用的经济语言。体验营销具有即时性、差异性、互动性、主动性等特征,其根本原因在于消费者的体验需求。广告标语中的体验形式为感官、情感、思考、行动和关联,可以使产品在未被使用之前就增加其体验价值。 相似文献
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Fahri Karakas 《Journal of Business Ethics》2010,94(1):89-106
The purpose of this article is to review spirituality at work literature and to explore how spirituality improves employees’
performances and organizational effectiveness. The article reviews about 140 articles on workplace spirituality to review
their findings on how spirituality supports organizational performance. Three different perspectives are introduced on how
spirituality benefits employees and supports organizational performance based on the extant literature: (a) Spirituality enhances
employee well-being and quality of life; (b) Spirituality provides employees a sense of purpose and meaning at work; (c) Spirituality
provides employees a sense of interconnectedness and community. The article introduces potential benefits and caveats of bringing
spirituality into the workplace; providing recommendations and suggestions for practitioners to incorporate spirituality positively
in organizations. 相似文献
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简要介绍了一种控制台的结构创新设计.利用合理的构型设计、材料选择、颜色搭配以及快拆机构设计,满足了设备多处转场使用所需的可多次快速拆装、重量轻、拆装和运输方便、外形美观大方、操作舒适等特殊要求.设计的控制台已成为该领域首选的专用控制台. 相似文献
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《International Journal of Research in Marketing》2020,37(4):853-867
This research shows that consumers who encounter products through low chance events rather than predictable events develop greater liking for those products. A series of six studies demonstrate that consumers search for meaning when these unexpected events occur, leading to stronger self–product connection and more positive product evaluations. Consistent with our conceptualization, this effect is moderated by factors that influence perceptions of meaning and self–product connection. Specifically, the effect is attenuated when consumers encounter products that have strong inherent meaning (self-consistent product), and when they believe that meaning is not important or that life's random events do not need to make sense. This study is the first to reveal the hidden factors that lead people to associate products encountered in low chance events with the self. The current work provides valuable insights as to how situaitonal factors can alter self-product connection, and consequently influence consumers' product experiences. 相似文献
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This study investigates the key development evaluation indicators of the TV game console industry based on the four dimensions of Saaty's ‘benefits, opportunity, costs, and risks’ model. The hybrid multiple attribute decision-making model is employed to create a new evaluation approach. The proposed hybrid model uses the decision-making trial and evaluation laboratory (DEMATEL) to determine the influential relationships among dimensions and criteria, the DEMATEL-based analytic network process to obtain influential weights, and the modified VlšeKriterijumska Optimizacija I Kompromisno Resenje method to assess performance gaps in industry development. The influential network relationship map and influence weights help TV game console firms' managers understand the industry's complex assessment system and set priorities for improving the industry's performance. The results of the study indicate that the improvement priorities of the model's dimensions have the following order: benefits, opportunity, costs, and risks. Several implications for the industry's management are also discussed. 相似文献