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1.
旅游体验审美精神论   总被引:1,自引:0,他引:1  
潘海颖 《旅游学刊》2012,27(5):88-93
旅游体验的审美体系是建立在人本基础上的.从审美心理的角度看,旅游体验具有主体性、浸入性、互动性和不确定性,其核心价值在于审美.旅游体验造就了审美的人、完整的人.旅游审美体验是旅游者在情境互动之中,追求审美存在和生命创造的强烈内心感受.文章从旅游体验的审美感知、审美情感和审美想象三个层面展开.旅游体验充满着人在旅途的跨文化审美意蕴,它是为了探寻生活溶解在心灵中的秘密,并借由想象获得存在的真实和生命的沉醉.旅游体验体认的是人与物化、神与物契的审美情怀,高扬的是生生之德的审美境界.旅游体验中所体现的审美精神是彰显的、独立的、本真的人性;它所追寻的审美境界是自由的、升华的、解放的审美人生.  相似文献   

2.
    
Modern museum operation has evolved from simply providing the public with cultural and historical information to becoming a part of the tourism and leisure industry that provides “edutainment.” In response to intense competition and challenges, museums now place a strong focus on customer experience to elevate their appeal. Targeting newly established corporate museums, this study investigates the relationship between customer leisure motivation, leisure experience, and customer loyalty intention by using a structural equation modelling method. The results show that leisure experience mediates the effect of leisure motivation on loyalty intention. In other words, customer leisure motivation can lead to customer loyalty intention through leisure experience. The results further reveal that act experience dimension provided by corporate museums had significant effects. The theoretical and practical implications of these findings are discussed.  相似文献   

3.
Living, working, leisure, and well-being are of increasing concern to educators, policy-makers, governments and people generally. The aim of this research note is to investigate the relationships between paid work, life work and leisure in terms of well-being associated with activity. The research used a modified experience sampling method for a one-week period with a staff group based in an educational institution. The data collection period included a bank holiday (three days holiday and four days work). A mobile phone was used to collect data eight times a day, over seven days, on activity, enjoyment, interest, visual interest, challenge, skill and happiness. Data analysis showed a significant correlation between enjoyment and happiness; enjoyment and interest; and visual interest, which also correlated with happiness. Enjoyment and happiness were experienced more in leisure than in paid work and life work. Level of enjoyment was greatest when skills were greater than moderate challenge in activity, though high enjoyment was more frequent when moderate and high challenge were met with equal skills (satisfying conditions of ‘flow’). High enjoyment came as much from paid work as from leisure. The findings replicate and extend earlier research, and the research note emphasises the importance of measures of enjoyment in the investigation of national wellbeing.  相似文献   

4.
Abstract

The psychometric properties of four aspects of leisure experience (Awareness, Boredom, Challenge, Distress), originally identified and tested with adolescents, were investigated with college students. Findings indicated that the original subscales were internally consistent and could be applied, with minor modification, irrespective of gender, ethnicity, college major, or employment. Interrelationships among the four leisure constructs of Awareness, Boredom, Challenge, and Distress were found to vary as a function of both gender and ethnicity, yielding different profiles of African-American, Asian-American, European-American, and Hispanic-American male and female students.  相似文献   

5.
    
ABSTRACT

This article proposes the Family Activity Model (FAM) that integrates the previous work of Orthner's theoretical constructs of joint and parallel activities with Zabriskie and McCormick's constructs of core and balance experiences. FAM includes two dimensions of family experiences: activity environment and family interaction. Activity environment refers to the degree of novelty in the environment, while family interaction refers to the degree of social interaction among family members. These dimensions include objective and subjective elements of experiences. As a result of these orthogonal dimensions, four categories were developed providing a more nuanced understanding of family experiences: core-joint, core-parallel, balance-joint, and balance-parallel. The broader implications of using the FAM are discussed for researchers and practitioners.  相似文献   

6.
This paper examines the introduction, adaptation and popularisation of karaoke singing in the UK. Based on ethnographic field research and interviews conducted in both Japan and the UK, the paper traces the various pathways through which karaoke hardware and software were first introduced and marketed in the UK and the social contexts and entertainment venues within which karaoke has been popularised. The ‘domestication’ of karaoke in the UK is treated as a complex and multifaceted process involving both ‘cultural’ factors related to existing traditions of singing and amateur performance, notions of individual public ‘display’ and musical preferences, for example, and the ‘local’ economic and regulatory environment into which karaoke had been adapted. As a contribution to the discourse on the relationship between ‘global’ and ‘local’ forces in cultural flows, it is argued that although Japanese karaoke producers may have been successful in globalising the karaoke concept, its popularisation as a leisure activity in the UK has involved the localisation of the production, distribution and uses of karaoke hardware and software.  相似文献   

7.
ABSTRACT

The purpose of this study was to examine whether Canadian, Chinese, and Japanese university students' leisure satisfaction affected their subjective well-being (SWB) and, if so, how this process was similar and different cross-culturally/nationally. A series of stepwise multiple regressions indicated that, in general, satisfying leisure significantly and positively impacted SWB across all three cultures, but there were also differences between (a) Canada and both China and Japan in terms of aesthetic leisure satisfaction and (b) China and Japan in terms of psychological and physiological leisure satisfaction. Overall, our results suggest that while satisfying leisure significantly, positively, and substantively impacts SWB in both Western and East Asian cultural contexts, culture frequently influences which specific elements are pertinent. This cross-cultural/national study has important theoretical and practical implications for the currently Western-centric leisure literature and for the understanding of the different roles leisure plays in enhancing SWB across cultures, respectively.  相似文献   

8.
This study investigated the mediating role of psychological commitment in the relationship between leisure involvement and flow experience and focused on selected hiking trails from the National Shoushan Nature Park in Taiwan. A sampling of recreationists on site was taken using the next-to-pass method. Structural equation modeling was employed in order to construct the correlation among variables. The findings confirmed that a higher level of leisure involvement is associated with a stronger flow experience. A recreationist's stronger psychological commitment was associated with a higher flow experience, higher leisure involvement was associated with a higher level of psychological commitment, and psychological commitment was found to play a mediating role in the relationship between leisure involvement and flow experience. Based on these findings, implications are discussed and directions for future research are also highlighted.  相似文献   

9.
This introduction as well as this entire special issue begin with the idea that for leisure scholars to stay relevant in our current society, the topic of digital leisure spaces and cultures should become a central rather than periphery focus. We suggest three courses of action for leisure scholars engaging in digital leisure scholarship: 1) We should emphasize what people do with the majority of their leisure time, 2) we should study it in a way that is timely and accessible, and 3) we should do so with a focus on social and environmental justice. This article introduces the special edition by providing a review of the key theorists currently working on digital leisure studies and an introduction of key concepts. We conclude with a Wikipedia page on digital leisure studies and an invitation to you, our reader, to help us write, think, and theorize the future of digital leisure studies.  相似文献   

10.
This essay addresses the cultural implications of leisure by using an example of the relationship of mothers-in-law and daughters-in-law in Taiwan. Historically, Chinese people have lived in an extended family arrangement, usually with three or four generations together. The modern nuclear family leads to conflicting ways of negotiating the intergenerational relationships and women's leisure. Contradictions for women are brought about by the influences of new Western and old Confucian cultures, which are described in this essay.  相似文献   

11.
Art museums are popular places where people choose to spend free time. Leisure in art museums may be characterized by silence, contemplation, reaction to art, and interaction with other visitors. The purpose of this exploratory investigation was to understand more about the nature of the art museum experience, using as a setting the Kunsthistorisches Museum (KHM) in Vienna, Austria. Between 2006 and 2008, a total of 100 adults who visited this museum engaged in conversational interviews with the researcher. Conversations showed that visits to art museums during free time stimulate complex interactions between visitors and art. Patrons consider art museums to be spaces for visual contemplation and playful leisure behavior, and sites of continued education that can inform our understanding of serious leisure.  相似文献   

12.
13.

This study used phenomenography to describe different experiences of leisure meanings and to interpret experiences in terms of the complexity in understanding. Four multi-dimensional experiences differing in their phenomenal, contextual, and temporal relations were described. Leisure as achieving fulfillment was judged the most complex understanding, followed by escaping pressure, exercising choice and passing time. More complex understandings resulted in fewer distinctions between leisure and other phenomena, higher levels of contextual diversity and inclusivity in meanings, and greater flexibility in temporal awareness of leisure. Results suggest meanings can be operationalized as a continuum of experiences that display a progression in understanding.  相似文献   

14.
In many north-western European countries, the family practices of drinking and eating used to be largely located in the private domain of the home. This situation has recently begun to change, particularly in gentrified urban areas where middle-class families are growing in number and family outings in bars and restaurants are becoming more widespread. This paper examines the new practices of family consumption from two perspectives: the providers and the consumers. Entrepreneurs shape family-friendly spaces by reducing boundaries between eating, drinking and playing and by offering out-of-home pleasures in home-like environments for both parents and children. They balance between accommodating the families and retaining their childless clients. Families that consume in the food and drink spaces are primarily local middle-class families, and fathers and mothers equally participate. This study further reveals that leisure time spent with the family cannot always be classified as leisure time as a family. Parental involvement with the children differs. We distinguish leisured caring time with high parental involvement, own leisure time mainly directed at parents’ personal activities and social leisure time mainly directed at maintaining social relationships beyond the family. We discuss earlier research on the complicated character of family leisure related to the caring duties of parents. Empirical evidence comes from an exploratory study of ten consumption spaces in the inner city of Amsterdam, The Netherlands.  相似文献   

15.
    
This article offers a critical analysis of the uses of the hashtag ‘#feminism’ on Twitter. To do so, we collected all English-language tweets shared publicly and containing the #feminism on Twitter in one 24-hour period and analyzed the content of those tweets. We found tweets with #feminism content served to (1) discuss understandings of feminism(s), (2) describe perceptions of feminists, (3) respond to/promote misogyny, and (4) express perceived relevance of feminism as a social movement. Beyond describing how #feminism is used in Twitter tweets, our findings inform our presentation of the use of #feminism to wield, shield, and troll feeds on feminism. We also discuss the opportunities for Twitter, as a digital leisure space, to be used to examine more closely complex, ongoing, and evolving conversations about feminism.  相似文献   

16.

The purpose of this study was to explore the meanings of leisure for women who belonged to the Church of Jesus Christ of Latter-day Saints, lived in Utah, and were stay-at-home mothers. Particular attention was given to the religious, cultural, and role-determined forces that shaped their lives and leisure. A phenomenological approach was used. Thirteen women were identified through a criteria-based snowball sampling technique. Emerging theory indicated that cultural beliefs and values can contribute to feelings of entitlement to leisure because of the support for leisure and life roles given by one's faith, family, and community.  相似文献   

17.
The purpose of this study is to examine Canadian and Mainland Chinese students' leisure by investigating the role self-construal plays as an intervening variable between culture and motivation. Separate hierarchical multiple regressions are performed on each motivation with culture entered first followed by a block composed of four types of self-construal: vertical collectivism (i.e., dutiful), horizontal collectivism (i.e., cooperative), horizontal individualism (i.e., unique), and vertical individualism (i.e., achievement oriented). Results suggest that: (a) higher levels of horizontal collectivism are associated with higher levels of introjected reward (i.e., pride), identified (i.e., personally important), integrated (self-identity), and intrinsic (i.e., interesting and enjoyable) motivations; and (b) higher levels of horizontal individualism are associated with higher levels of introjected reward, identified, and integrated motivations.  相似文献   

18.
This autoethnographic account describes my personal leisure journey through an Ironman triathlon. The purpose of this paper is to highlight three themes that shed light on events like the Ironman as a leisure experience. The first theme reveals personal predispositions and the roles they play in deciding what constitutes leisure. The second theme discusses social or support networks within and around the Ironman experience. Third, the roles of key encounters are discussed as a way to make sense of what I was doing and how I was feeling. My Ironman experience represents an effort to escape the ordinary within defined, but extreme, limits. It is part of a larger search for complexity and, most of all, balance.  相似文献   

19.
    
This paper identifies and examines the various cultural issues that affect Japanese tourist shopping. The paper looks beyond the concept of omiyage and at some of the deeper issues that influence Japanese shopping patterns. Apart from looking at cultural issues that influence the tourist, the paper also examines the tripartite relationship between the tourist, tour operators and retailers that service the overseas Japanese tour market. Finally the paper proposes a model to explain how these relationships interact to influence Japanese tourist shopping behaviour.  相似文献   

20.
休闲产业:概念、范围与统计问题   总被引:1,自引:0,他引:1  
卿前龙 《旅游学刊》2007,22(8):82-85
建立我国休闲产业统计学已成为我们面临的一项重要课题.但由于对休闲产业的理解不同,目前国内学术界对休闲产业所应包括的行业范围尚未达成共识.本文在提出界定休闲产业三原则的基础上,结合国民经济三次产业划分法,将休闲产业划分为休闲第一产业、休闲第二产业和休闲第三产业.  相似文献   

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