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1.
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal choice, this study proposes a refinement of Nash equilibrium, strategic equilibrium. Given a non-atomic game, its perturbed game is one in which every player believes that he alone has a small, but positive, impact on the societal choice; and a distribution is a strategic equilibrium if it is a limit point of a sequence of Nash equilibrium distributions of games in which each player’s belief about his impact on the societal choice goes to zero. After proving the existence of strategic equilibria, we show that all of them must be Nash. We also show that all regular equilibria of smooth non-atomic games are strategic. Moreover, it is displayed that in many economic applications, the set of strategic equilibria coincides with that of Nash equilibria of large finite games.  相似文献   

2.
In partition function form games, the recursive core (r-core) is implemented by a modified version of Perry and Reny’s [Perry, M., Reny, P., 1994. A non-cooperative view of coalition formation and the core. Econometrica 62, 795-817] non-cooperative game. Specifically, every stationary subgame perfect Nash equilibrium (SSPNE) outcome is an r-core outcome. With the additional assumption of total r-balancedness, every r-core outcome is an SSPNE outcome.  相似文献   

3.
We prove that essential games with endogenous sharing rules form a dense residual set and that every game with endogenous sharing rules has at least one minimal essential set of solutions. Furthermore, we establish that essential continuous games form a dense residual set and that every continuous game has at least one minimal essential set of Nash equilibria.  相似文献   

4.
This paper introduces the notion of generalized weak transfer continuity and establishes that a bounded, compact locally convex metric quasiconcave and generalized weak transfer continuous game has a Nash equilibrium. Our equilibrium existence result neither implies nor is implied by the existing results in the literature such as those in [Carmona, G., 2011. Understanding some recent existence results for discontinuous games. Economic Theory 48, 31–45], [Prokopovych, P., 2011. On equilibrium existence in payoff secure games. Economic Theory 48, 5–16], [Carmona, G., 2009. An existence result for discontinuous games. Journal of Economic Theory 144, 1333–1340], and [Reny, P.J., 1999. On the existence of pure and mixed strategy Nash equilibria in discontinuous games, Econometrica 67, 1029–1056].  相似文献   

5.
The comparative dynamics of locally differentiable feedback Nash equilibria are derived for the ubiquitous class of autonomous and exponentially discounted infinite horizon differential games. The resulting refutable implications are intrinsic to the said class of differential games, and thus form their basic, empirically testable, properties. Their relationship with extant results in the optimal control theory and the static game theory is discussed. Separability conditions are identified on the instantaneous payoff and transition functions under which the intrinsic comparative dynamics collapse, in form, to those in optimal control problems. Applications of the results to capital accumulation and sticky-price games are provided.  相似文献   

6.
A rather general class of strategic games is described where the coalitional improvements are acyclic and hence strong Nash equilibria exist: The players derive their utilities from the use of certain facilities; all players using a facility extract the same amount of local utility therefrom, which amount depends both on the set of users and on their actions, and is decreasing in the set of users; the ultimate utility of each player is the minimum of the local utilities at all relevant facilities. Two important subclasses are “games with structured utilities,” basic properties of which were discovered in 1970s and 1980s, and “bottleneck congestion games,” which attracted researchers’ attention quite recently. The former games are representative in the sense that every game from the whole class is isomorphic to one of them. The necessity of the minimum aggregation for the existence of strong Nash equilibria, actually, just Pareto optimal Nash equilibria, in all games of this type is established.  相似文献   

7.
In this paper we model cost allocations for airport problems by using cooperative game and noncooperative game approaches. We relate the cost allocations given by the nucleolus and the egalitarian allocation to those given by the Nash outcomes of the noncooperative game.  相似文献   

8.
We model strategic competition in a market with asymmetric information as a noncooperative game in which each firm competes for the business of a buyer of unknown type by offering the buyer a catalog of products and prices. The timing in our model is Stackelberg: in the first stage, given the distribution of buyer types known to all firms and the deducible, type-dependent best responses of the agent, firms simultaneously and noncooperatively choose their catalog offers. In the second stage the buyer, knowing his type, chooses a single firm and product-price pair from that firm’s catalog. By backward induction, this Stackelberg game with asymmetric information reduces to a game over catalogs with payoff indeterminacies. In particular, due to ties within catalogs and/or across catalogs, corresponding to any catalog profile offered by firms there may be multiple possible expected firm payoffs, all consistent with the rational optimizing behavior of the agent for each of his types. The resolution of these indeterminacies depends on the tie-breaking mechanism which emerges in the market. Because each tie-breaking mechanism induces a particular game over catalogs, a reasonable candidate would be a tie-breaking mechanism which supports a Nash equilibrium in the corresponding catalog game. We call such a mechanism an endogenous Nash mechanism. The fundamental question we address in this paper is, does there exist an endogenous Nash mechanism—and therefore, does there exist a Nash equilibrium for the catalog game? We show under fairly mild conditions on primitives that catalog games naturally possess tie-breaking mechanisms which support Nash equilibria.  相似文献   

9.
We propose an extensive form game to give a noncooperative interpretation of the Mas-Colell bargaining set for transferable utility games. Based on the objection and counterobjection in the sense of the Mas-Colell bargaining set, a bilateral negotiation is designed in our model. We show that the equilibrium outcomes of our extensive form game coincide with the Mas-Colell bargaining set in the supperadditive environments.  相似文献   

10.
A game form is commitment-free if single actions of players do not have physical consequences, i.e., affect the continuation game. Such game can be thought to represent inifinite interaction with complete patience. A choice rule can be Nash implemented via a commitment-free mechanism if and only if it coincides with the feasible set of a normal form game. However, when players are complexity averse (in the lexicographic sense), then any Nash implementable choice rule becomes available. I am very grateful to Matt Jackson and a referee for their comments. I also thank Klaus Kultti and Hannu Salonen for useful conversations.  相似文献   

11.
We prove that, by the method of construction of a coalition production economy due to Sun et al. [Sun, N., Trockel, W., Yang, Z., 2008. Competitive outcomes and endogenous coalition formation in an nn-person game. Journal of Mathematical Economics 44, 853–860], every transferable utility (TU) game can be generated by a coalition production economy. Namely, for every TU game, we can construct a coalition production economy that generates the given game. We briefly discuss the relationship between the core of a given TU game and the set of Walrasian payoff vectors for the induced coalition production economy.  相似文献   

12.
We consider discounted repeated two-person zero-sum games with private monitoring. We show that even when players have different and time-varying discount factors, each player’s payoff is equal to his stage-game minmax payoff in every sequential equilibrium. Furthermore, we show that: (a) in every history on the equilibrium path, the pair formed by each player’s conjecture about his opponent’s action must be a Nash equilibrium of the stage game, and (b) the distribution of action profiles in every period is a correlated equilibrium of the stage game. In the particular case of public strategies in public monitoring games, players must play a Nash equilibrium after any public history.  相似文献   

13.
We strategically separate different core outcomes. The natural counterparts of a core allocation in a strategic environment are the α-core, the β-core and the strong equilibrium, modified by assuming that utility is transferable in a strategic context as well. Given a core allocation ω of a convex transferable utility (TU) game \(v\), we associate a strategic coalition formation game with \( \left( {v, \omega } \right) \) in which ω survives, while most other core allocations are eliminated. If the TU game is strictly convex, the core allocations respected by the TU-α-core, the TU-β-core and the TU-strong equilibrium shrink to ω only in the canonical family of coalition formation games associated with \( \left( {v, \omega } \right) \). A mechanism, which strategically separates core outcomes from noncore outcomes for each convex TU game according to the TU-strong equilibrium notion is reported.  相似文献   

14.
This paper makes the observation that a finite Bayesian game with diffused and disparate private information can be conceived of as a large game with a non-atomic continuum of players. By using this observation as its methodological point of departure, it shows that (i) a Bayes–Nash equilibrium (BNE) exists in a finite Bayesian game with private information if and only if a Nash equilibrium exists in the induced large game, and (ii) both Pareto-undominated and socially-maximal BNE exist in finite Bayesian games with private information. In particular, it shows these results to be a direct consequence of results for a version of a large game re-modeled for situations where different players may have different action sets.  相似文献   

15.
We study collective choices from the revealed preference theory viewpoint. For every product set of individual actions, joint choices are called Nash-rationalizable if there exists a preference relation for each player such that the selected joint actions are Nash equilibria of the corresponding game. We characterize Nash-rationalizable joint choice behavior by zero-sum games, or games of conflicting interests. If the joint choice behavior forms a product subset, the behavior is called interchangeable. We prove that interchangeability is the only additional empirical condition which distinguishes zero-sum games from general non-cooperative games.  相似文献   

16.
Extensive form games modeling continuous-time decisions are plagued with problems of nonexistence and nonuniqueness of outcomes. As a “second-best”, the literature has imposed extraneous restrictions on the strategy sets, raising questions on the nature and interpretation of the resulting formal object, and on which restrictions are appropriate. We provide a “first-best” framework, formalizing continuous-time repeated games as extensive form games incorporating natural conditions from the onset. Every strategy profile induces a unique outcome, without any restrictions on the strategy sets. Further, the unrestricted strategy sets are equivalent to a specific class of strategies in a more naïvely specified continuous-time game.  相似文献   

17.
The main objects here are noncooperative games in which all externalities occur via a one-dimensional variable. So-called mean-value iterates are used to approach Nash equilibrium. The proposed schemes generalize many received methods, and can be interpreted as learning taking place during repeated play. An important feature is that no player need be fully informed about the game structure. Particular examples include Cournot oligopolies and some nonatomic market games.  相似文献   

18.
The consistency axiom, which is quite prominent in the framework of concepts of cooperative games, can be used to characterize concepts for economies as well. Dagan [Dagan, N., 1996b. Consistency and the Walrasian allocations correspondence. A revised version of Economics Working Paper No. 151, Universitat Pompeu Fabra, Barcelona, Spain.] and van den Nouweland et al. [van den Nouweland, A., Peleg, B., Tijs, S., 1996. Axiomatic characterization of the Walras correspondence for generalized economies. Journal of Mathematical Economics 25, 355–372.] used the setting of open economies to give axiomatic characterizations of an extension of the Walras correspondence. Here, we will characterize the proportional Walrasian concept, an extension which was proposed by Thomson [Thomson, W., 1992. Consistency in exchange economies. Mimeo, Department of Economics, University of Rochester, Rochester, NY.] and which is non-empty on a much bigger class of open economies. Apart from consistency properties and other frequently used axioms, we also employ an axiom on distribution.  相似文献   

19.
Abstract. The present paper provides a method by which the Nash Program may be embedded into mechanism theory. It is shown that any result stating the support of any solution of a cooperative game in coalitional form by a Nash equilibrium of some suitable game in strategic form can be used to derive the mechanism theoretic Nash-implementation of that solution. Received: 29 June 1999 / Accepted: 3 April 2002  相似文献   

20.
We consider a market comprising a number of perfectly complementary and homogeneous commodities. We concentrate on the incentives for firms producing these commodities to merge and form a vertical syndicate. The main result establishes that the nucleolus of the associated market game corresponds to the unique vector of prices with the following properties: (i) they are vertical syndication-proof, (ii) they are competitive, (iii) they yield the average of the buyers- and the sellers-optimal allocations in bilateral markets, and (iv) they depend on the traders’ bargaining power but not on their identity. The proof uses an isomorphism between our class of market games and the entire class of bankruptcy games.  相似文献   

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