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人们利用对生物的观察与模仿,在自然界中寻求和激发创作灵感,于是仿生设计在各个领域广泛应用。本文在阐明仿生设计基本概念的基础上,探讨了服装设计中仿生设计的应用,并提炼了服装仿生设计的流程。 相似文献
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高驻地师一辈子最大的梦是-灵感抛弃了你!很少有设计师会告诉你什么样的设计 才是好设计,因为创意思考没能标准答案。但是当你精心感受每一件设计作品时,你会意外的发现,每位设计师的灵感来源竟然与生活如此息息相关,哪怕是一些我们经常 看漏的微小细节, 相似文献
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三宅一生的"一块布"设计给许多服装设计师以灵感,但这种概念设计也只能应用于极小部分服装的设计,并且没有将这种原始服装设计方法的精髓展现出来。本文将对于切割手法在"一块布"服装造型设计中的具体应用手法进行研究,探寻一种新的服装设计切入点。 相似文献
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近世纪欧洲宫廷服装在复古风盛行的当今给了设计师们源源不断的灵感。这一时期打破礼教束缚、崇尚新奇的审美标准,形成了新的服饰文化。本文通过对欧洲宫廷元素的解析,通过实践创作把欧洲宫廷元素和现代毛衫设计相结合,以期找到他们碰撞点,为现代毛衫设计提供一定的设计思路。 相似文献
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中国家用纺织品行业拥有巨大的发展空间和市场容量,面临着良好的发展机遇,也面临着挑战。面料再造与家纺设计的契合为家纺事业的发展带来新的生命力。面料再造的手法多种多样,面料再造运用于家纺设计中使设计多元化,可丰富与拓展设计思路,启发设计灵感;面料再造使家纺产品个性化,符合人们的消费心理;有利于产品创造更多的附加值;使家纺产品差异化、风格化,有利于家纺品牌的提升。 相似文献
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体验经济下的体验式服装设计 总被引:1,自引:1,他引:0
随着体验经济的到来,消费者的需求也在不断地升级,越来越关注体验的消费倾向促使产品设计要加入体验的元素。体验式服装设计作为一种更加关注人类情感和体验的设计方法,将为服装设计注入新的活力,对我们未来的生活产生积极而深远的影响。 相似文献
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体验经济的到来,预示着消费者对于产品的需求不再停留在功能,服务也退居其次,感性时代的来临,产品所被赋予的情感价值受到重视。在体验经济的冲击下,当代国内外设计界对体验式设计的关注度不断提高,服装设计的创新趋势越来越强调体验的价值。本文意在通过对体验经济及体验式设计的相关理论的探讨,借鉴相关的产品开发设计模式提出具体的服装设计创新方法和步骤。适应当今消费者对于服装这一消费品内心真正的需求,充分挖掘潜在需求,为服装企业设计产品、打造品牌、塑造核心竞争力提供新的方法。 相似文献
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本文将创造顾客体验作为品牌服装卖场设计的目的,分别从品牌服装卖场设计理念、设计程序及设计元素进行分析,探索品牌服装卖场体验化设计的思路。 相似文献
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Building on suggestions from the work of Martin Heidegger, a distinction is made between two ways of being in the world. One is associated with the unplanned particularity and care of Dasein, another with the planning and thinking-out of design; the former is characteristic of a more traditional way of life, the latter of contemporary life. Included are brief etymologies of `Dasein' and `design', along with some reflections on the two-fold history of design of internal structure and surface appearance (that is, of engineering and aesthetic design, respectively). The conclusion sketches out a problematics of engineering design as involving a disengagement from fundamental human experience, and suggests the need to discriminate between authenticity and inauthenticity in the world of design. 相似文献
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Factors Influencing Successful Achievement in Contrasting Design and Technology Activities in Higher Education 总被引:1,自引:0,他引:1
Stephanie Atkinson 《International Journal of Technology and Design Education》2006,16(2):193-213
The aim of the study was to investigate the relationship between such factors as learning style, gender, prior experience,
and successful achievement in contrasting modules taken by a cohort of thirty design and technology trainee teachers during
their degree programme at a University in the North East of England. Achievement data were collected from three design and
three electronic modules at levels 1, 2 and 3. Data concerning appropriate, previous experience before starting the course
was obtained through a short questionnaire. The learning style of each member of the sample was ascertained using the Cognitive
Style Analysis test. The findings from the study indicated that the learning style groupings were not as expected. A positive
relationship between achievement and past experience in both electronics and design activity was found, although improvement
for those with no prior experience in comparison to those with previous experience was only evident in electronics. A concern
arising out of the data was the differences in terms of achievement between male and female students and also the difference
in achievement when learning style and gender were scrutinised. The implications of the findings in relation to the success
of the trainees as impending teachers of design and technology were discussed. The problems associated with the small cell
size caused by splitting the sample by the three variables was acknowledged and a suggestion was made that further study would
be required to ascertain whether the gender and learning style differences witnessed in this study would be replicated in
a larger sample. 相似文献
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本研究主要是针对在高科技及市场经济时代传统服装设计教学中存在的问题进行理论性论述,并且通过系统地调研及自身体会,对其中存在的问题提出引导性建议,为我国高校服装设计教学新模式的实现注入新鲜养分。 相似文献
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Tomas Hellström 《International Journal of Technology and Design Education》2007,17(3):305-321
The various modes in which individuals relate to the collectivity of a group have been fruitfully explored in research on
group dynamics. The present paper applies a phenomenological interview approach to understand how this dynamic relationship
plays out among design students in a collaborative design situation. Through deep-interviews with the members of a temporary
design group, a number of dimensions for this relationship were uncovered. These individual-group characteristics related
to instrumentality of engagement, experience of ambivalence and threat and finally to the process of individualization in which the group enabled an individual “design self”. After having presented the theoretical underpinnings and the empirical
results of this study, the paper ends with suggesting a synthesis perspective of the individual-group relation in collaborative
design. 相似文献
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怀旧是人类一种情感体验,把怀旧情感融入玩具创新设计,使得玩具被赋予了情感理念。基于怀旧理念的玩具设计在材质、技术、功能上均有所创新。怀旧或创新是玩具设计的两种方法,不能忽略玩具本身。 相似文献