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1.
This article reviews research on multiple criteria decision support systems for cooperative groups. The systems included in this survey integrate concepts from group decision theory, multiple criteria decision methodology, and decision support system technology. Three dimensions are considered in the analysis of existing research: the multiple criteria decision technique used to generate decision alternatives or to choose from a given set; the method used to facilitate individual compromise and group consensus; and the application category, if any.  相似文献   

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3.
A practicing industrial engineer, even an experienced decision maker, needs help in the sense that there is a necessity to use more logical or analytical decision support tools, especially when dealing with control and instrumentation projects which are often worth millions of dollars. In this article we propose an algorithm which can support the process of group decision making relating to industrial automation, especially involving the selection of control and instrumentation equipment. The aim of this article is to look only at the algorithm's application and how it is applied. To this end, two test cases are used as examples: (1) selecting a local area network for installation in an academic environment; and (2) selecting an integrated control system for a real-world pulp and paper mill. Obtained results show that the algorithm leads to a satisfactory solution. A software form of the algorithm is being programmed for use as a decision support tool.  相似文献   

4.
Both gaming and group (decision) support systems (GDSS) are frequently used to support decision-making and policymaking in multi-actor settings. Despite the fact that there are a number of ways in which gaming and GDSS can be used in a complementary manner, there are only sporadic examples of their combined use. No systematic overview or framework exists in which GDSS are related to the functions of gaming or vice versa. In this article, we examine, why, how and for what purpose GDSS can be used to enrich and improve gaming simulation for decision support, and vice versa. In addition to a review of examples found in the literature, four games are discussed where we combined gaming and GDSS for complex decision making in a multi actor context: incodelta, a game about transportation corridors; infrastratego, a game about a liberalizing electricity market; containers a drift, a game about the planning of a container terminal, and; dubes, a game about sustainable urban renewal. Based on the literature and these four experiences, a classification is presented of (at least) four ways in which GDSS and gaming can be used in a complementary or even mutually corrective, manner: the use of GDSS for game design, for game evaluation, for game operation and the use of gaming for research, testing and training of GDSS.  相似文献   

5.
A linguistic decision process in group decision making   总被引:15,自引:0,他引:15  
Assuming a set of linguistic preferences representing the preferences of the individuals, a linguistic choice process is presented. This is developed using the concept of fuzzy majority for deriving a collective linguistic preference, and the concept of nondominated alternatives for deriving the selected alternatives in the linguistic choice process. The fuzzy majorities are equated with fuzzy linguistic quantifiers. The collective linguistic preference is derived by means of a linguistic ordered weighted averaging operator whose weights are defined using a fuzzy linguistic quantifier. In order to obtain the nondominated alternatives, we present a novel reformulation of Orlovski's nondominance degree under linguistic information.  相似文献   

6.
Shared facilities are a good example of the difficulties inherent in coordination problems and the benefits to be derived from creative solutions. Traditional methods employed by engineers and others, because they ignore an important aspect of the problem, can yield solutions that appear successful but which significantly underutilize these facilities. This article is intended to be an introduction to the types of problems that can arise and to a new method for systematically studying these problems. The method is illustrated with the results of a study done for NASA, on the coordination of the use of a Space Station, which produced a new computer‐assisted institution that outperforms existing institutions.  相似文献   

7.
This article emphasizes the importance of behavioral considerations at individual, organizational, and environmental levels of analysis when researching and evaluating the design, implementation, and use of group decision support systems (GDSS) within complex organizations. Discussion is based on interview and archival data collected on an executive level GDSS used within a corporate setting. Issues that are considered generalizable to organizational computing, coordination, and collaboration technologies concern (a) viewing organization participants as strategic, intuitive information processors, (b) understanding the importance of organizational power, politics, and situational constraints on decision making, and (c) appreciating the symbolic value of advanced information technologies to an organization's external environment.  相似文献   

8.
Many studies in the group decision support system (GDSS) literature have reported on the behavior and performance of ad hoc groups meeting for the first, and, in fact, the only time. Such one‐time studies of groups may not represent their longer term behavior and performance accurately. Adaptive Structuration Theory (AST) conceives of technology use as a social practice that emerges over time. AST suggests that meeting outcomes reflect the extent to which structures offered by the technology (such as GDSS tool sequences, meeting agenda, etc.) are faithfully appropriated by the group. Such faithful appropriation, however, takes time. This article explicitly recognizes the relevance of this appropriation process and reports on a lab study that examined the impact of computer support on group performance over time. In general, results showed that the performance of computer‐supported groups improved over time, whereas the performance of non‐computer‐supported groups stayed the same or declined. The number of alternatives generated by computer‐supported groups increased considerably as they became more proficient in incorporating the technology into group processes. However, the quality of decisions made by computer‐supported groups began to increase slightly, only during the last session. Both these findings suggest that AST is, in fact, a viable theory for studying group behavior and performance over time. Results from this study also point out the need for conducting more longitudinal studies of group processes in the future.  相似文献   

9.
Many complex decisions are made in a group environment, where the decision is made jointly by a committee or group structure. The individual group members are often not equally qualified to contribute equitably to the decision process, or may have different saliences (desires) to influence the decision. A quantitative knowledge of the players' decisional power is useful for better understanding of the group decision process, and could even be used in weighted voting within the group structure. We adapt the REMBRANDT suite of decision models (multiplicative AHP and SMART) to measure decisional power in groups, and we generalise this to cater for the case where power itself is deemed to be multidimensional in nature, and the case of uncertain subjective judgements of power amongst group members.  相似文献   

10.
Strategic decision making (SDM) often occurs in groups that can benefit from the use of group support systems (GSS). However, no comprehensive review of this logical intersection has been made. We explore this intersection by viewing GSS research through the lens of SDM. First, SDM is broadly characterized and a model of GSS-mediated SDM is produced. Second, we review empirical GSS research linking these findings to the characteristics of SDM. We conclude that GSS research has not produced sufficient knowledge about group history, heterogeneity, member experience, task type, time pressure, technology or tool effects, and decision consensus for a favorable evaluation of SDM in GSS groups. SDM in GSS groups challenges researchers to study the effects of group processes such as those just mentioned in a context that involves ongoing and established groups, political activity, and a multiplicity of tasks.  相似文献   

11.
In this paper we describe a framework for multicriteria modeling and support of multi-stakeholder decision processes. We report on its testing in the development of a new water level management policy for a regulated lake-river system in Finland. In the framework the stakeholders are involved in the decision process from the problem structuring stage to the group consensus seeking stage followed by a stage of seeking public acceptance for the policy. The framework aims at creating an evolutionary learning process. In this paper we also focus on the use of a new interactive method for finding and identifying Pareto-optimal alternatives. Role playing experiments with students are used to test the practical applicability of a negotiation support procedure called the method of improving directions. We also describe the preference programming approach for the aggregation of the stakeholder opinions in the final evaluation of alternatives and consensus seeking.  相似文献   

12.
The aim of this paper is to investigate a group decision making problem with incomplete multiplicative linguistic preference relations. We first define the concept of an incomplete multiplicative linguistic preference relation, and then develop a simple algorithm to extend each incomplete multiplicative linguistic preference relation to a complete multiplicative linguistic preference relation. Finally, we develop a practical procedure for group decision making under incomplete multiplicative linguistic preference relations, and give a numerical example to illustrate the developed procedure.  相似文献   

13.
In decentralized decisions systems, coordination and efficiency encounter major difficulties. To solve the problem, it is argued, the analyst needs to raise a cognitive representation question, in particular the question of the criteria according to which the problem at hand is being assessed in view of the whole organization. This, in turn, raises the issue of how these criteria are evaluated by the different individuals. An example based on a subset of the risk management system, namely the maintenance system in nuclear power plants, is used throughout the text. The paper argues that generalizing MAUT to rank dependent risk treatment is of utmost importance in order to deal with such problems. One additional theorem is proved in that perspective and an appropriate software reported upon and illustrated on an example. Beyond the technical problems examined in the paper, the way to use the decision analysis framework is discussed.  相似文献   

14.
A framework for interactive multiple criteria group decision support   总被引:1,自引:0,他引:1  
An interactive framework is developed for multiple criteria group decision support. Decision makers are asked to specify aspiration and reservation levels to establish a preferred range for the value of each objective for each decision maker. Group and individual solutions are generated as a function of these levels. Decision makers are asked to react to current solutions by revising their aspiration and reservation levels and additional solutions are generated. The framework is both simpler and more flexible than previous approaches.  相似文献   

15.
Research has shown that both the support of anonymity and the use of appropriate incentives can lead to improved group performance. Anonymity enables a more open discussion resulting in a more critical analysis of a problem. Rewards can motivate individuals to cooperate, giving them the incentive to share valuable information with the group. Unfortunately, these two mechanisms are both dependent on the ability to identify the contributor. Anonymity hides the identity of the contributor, while the support of individualized, performance-based rewards requires the rewarding agent to be able to determine the identity of the contributor. This contradictory requirement has prevented the simultaneous used of anonymity and performance-based rewards in decision making. Using group decision support systems as a basis, this work identifies procedures to simultaneously support participant anonymity and performance-based rewards. Mechanisms based on public key encryption technologies are presented which make it possible to distribute individual rewards to anonymous contributors, guarantee that only the contributor can claim a reward for her contribution, verify that a reward has been distributed, and be able to deliver this reward in such a way that the identity of the anonymous contributor is protected. This is accomplished without the rewarding agent ever knowing the identity of the recipient.  相似文献   

16.
    
To accommodate the criterion-referenced student group project assessment approach, this paper proposes a fuzzy group Multi-Criteria Decision Making (MCDM) model. The proposed model can be used to solve student group project assessment problem in particular and generic MCDM problems in general, where the criteria used are often different and can be scored with multiple preference formats. The proposed fuzzy group MCDM model supports seven different preference formats, including preference ordering, utility vector, linguistic term vector, selected subset, fuzzy selected subset, fuzzy preference relation, and normal preference relation. It has been firstly used in the context of Information Systems (IS) student group project assessment.  相似文献   

17.
Animal companions play an increasingly important role in consumers' lives, and therefore many pets receive acceptance and treatment as members of the family. As the human-animal bond increases, so does consumer spending on pets, including that on high-dollar veterinary care. Unlike human health care, however, consumers must directly pay for the majority of high-dollar veterinary care. When an animal companion is ill, the consumer faces a stressful decision of whether even to engage in the treatment, along with the hardship of paying for it. Despite a rudimentary understanding of the factors relevant in the decision-making process regarding high-dollar veterinary care, knowledge is lacking about this often heart-wrenching choice. Using a depth-interview method, this study examines the decision-making process consumers go through when facing expensive medical treatment for their pets. The research results in an expansion of three a priori themes and the discovery and discussion of three factors that influence consumer decisions about veterinary care across all three themes.  相似文献   

18.
This study compares computer-supported groups, i.e., groups using group support systems (GSS), and face-to-face groups using ethical decision-making tasks. A laboratory experiment was conducted using five-person groups of information systems professionals. Face-to-face (FTF) and GSS groups were compared in terms of their decision outcomes and group members' reactions. The results revealed that computer-supported and face-to-face groups showed no significant difference in terms of the decision outcomes of choice shift and decision polarity. However, FTF groups reached their decisions more quickly and they were more successful in attaining group consensus than GSS groups. Subjects evaluated face-to-face communication more favorably than GSS interaction on most post-group measures related to perceived group processes and satisfaction. Despite these outcomes, some possibilities for using GSS technology in an ethical decision making context are examined.  相似文献   

19.
As the development and use of automated systems for collaborative work grows, the need for a better understanding of these systems becomes more important. Our focus is on one type of system, a Group Support System (GSS) and, in particular, on one important aspect of a GSS—anonymity. A conceptual framework for the study of anonymity in a GSS is presented, which describes the general classes of variables and their relationships. These variables include the factors that influence anonymity in a GSS, types of anonymity, and the effects of anonymity on a message sender, receiver, group process, and outcome. Each of these variables is discussed with working propositions presented for important group process and outcome measures. The objectives of this article are to highlight the importance and complexity of anonymity, to act as a guide for empirical investigations of anonymity, and to influence future GSS development and use.  相似文献   

20.
段伟常  谢如鹤 《中国市场》2009,(10):106-108
为解决供应链协同决策的有效性问题,本文分析供应链协同决策与群体决策的区别,采用构建决策流程和决策模型、基于集对理论的共识度评价等方法,建立基于模糊多目标多人决策的供应链协同决策建模,并通过算例验证模型的合理性和有效性。  相似文献   

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