共查询到20条相似文献,搜索用时 62 毫秒
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正从现状看,学者多把现有的包装设计,归划到平面设计这一领域内,认为总的平面设计,会涵盖着各类别的包装。在设计理念这一层面中,也单纯去注重平面带有的视觉效果,混同了二者含有的设计理念。实际上,包装设计,应指整体框架下的系统设计,它整合了包装带有的自然特性及社会特性;然而,平面设计,应指借助视觉,去传递潜藏着的艺术状态,归属于同一平面之内的特有设计。因此,有必要明晰两个类别设计含有的共性,更要去解析二者 相似文献
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通过简要分析国内包装设计专业的教学现状,指出公司企划运作中设计管理是连接管理与设计的纽带,是两者互动的必然;一个全面的包装设计人才必须具备设计管理素质。最后,针对包装设计专业设计管理教学的安排进行初步探讨。 相似文献
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销售包装设计与消费者心理 总被引:1,自引:0,他引:1
商品包装的基本功能可解释为保护产品 ,方便储存 ,促进销售。而商品包装的最终目的是为了将商品销售给消费者 ,商品的销售包装与消费者有着紧密的联系 ,因此研究商品的销售包装设计与消费者心理是每个商品包装设计者应当注重的问题。一、销售包装设计的基本内容和设计原则商品的销售包装设计是指选用合适的包装材料 ,运用巧妙的工艺技术手段 ,为包装商品所进行的容器结构造型设计和表面装潢设计。商品的销售包装设计通过对包装容器结构造型、图案、色彩、文字的技术和艺术加工 ,反映出商品的品质、特点、用途、保质期等基本信息 ,使其对消费… 相似文献
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模块化设计方法在包装设计中的应用研究 总被引:1,自引:0,他引:1
模块化设计方法在包装领域的应用主要包括:模块的拆分与重组设计和更改子模块来实现整体包装的差异化设计两种。前者主要通过对子模块进行标准化设计,使得各个子模块之间能够进行相互组合,形成不同规格、不同尺寸、不同形制的包装;后者则主要是通过改变某一子模块,来实现整体包装的差异化设计目标。 相似文献
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一个国家包装工业的发展水平及其包装设计研发理念,是该国经济生活中文明程度的重要标志。包装产业不仅涵盖了包装产品的设计、生产,包装印刷,包装原辅材料供应,包装机械以及包装设备制造等多个生产领域,其包装制品还参与到第一至第三产业,货物流通的每一个环节。对使用后的包装产品进行处置、回收和再生利用是包装工业永久性的社会责任。因此,包装产业的发展与全球经济一体化和人类社会可持续发展息息相关。包装产业作为“朝阳产业”,必将对全球制造业发展及其产品的国际间流通产生不可低估的作用。[编者按] 相似文献
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International Journal of Technology and Design Education - Learning about design and learning through design have emerged in the literature and important works show heuristics and matrices for... 相似文献
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绿色设计在工业产品设计中的应用 总被引:1,自引:0,他引:1
随着人类生存环境的不断恶化,资源可持续发展的重要性逐渐被人们所认识,引发了绿色设计和人性化设计等设计思潮。从3个方面对绿色设计在工业设计中的应用进行了认识分析,指出绿色设计融入工业设计是工业设计发展的必然趋势,它会使工业设计更加符合人类消费心理的需求,符合社会发展的需求,使工业设计理论更为科学实用。 相似文献
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Hernan Casakin Shulamith Kreitler 《International Journal of Technology and Design Education》2010,20(4):477-493
The investigation reported here dealt with the study of motivation for creativity. The goals were to assess motivation for
creativity in architectural design and engineering design students based on the Cognitive Orientation theory which defines
motivation as a function of a set of belief types, themes, and groupings identified as relevant for the development of creativity.
Differences between the two groups of students were expected in some of the scores of the belief types, themes, and groupings.
Participants were 112 students (52 from architecture, and 60 from engineering) who were administered the questionnaire of
the Cognitive Orientation of Creativity. Significant differences in numerous motivational contents were observed between the
groups of students. Major characteristics of the architectural design students were an emphasis on the inner world, inner-directedness,
and a development of the self, and of the engineering design students being receptive to the environment, and demanding from
oneself despite potential difficulties. The findings provide insights for intervention programs targeted at improving architectural
and engineering design education. 相似文献
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Hsin-Hsi Lai Yang-Cheng Lin Chung-Hsing Yeh Chien-Hung Wei 《International Journal of Production Economics》2006,100(2):253-267
This paper presents a new approach of user-oriented design for transforming users’ perception into product elements design. An experimental study on mobile phones is conducted to examine how product form and product color affect product image individually and as a whole. The concept of Kansei Engineering is used to extract the experimental samples as a data base for Quantitative Theory Type I and neural networks (NNs). The result of numerical analysis suggests that mobile phone makers need to provide various product colors to attract users, in addition to product forms. This paper demonstrates the advantage of using NNs for determining the optimal combination of product form and product color, particularly if the product into design elements. Based on the analysis of NNs, we can use 72 representative product colors of each mobile phone to develop a product color data base consisting of 16777216 (=256×256×256, True-Color model) colors with the associated product image. The design data base provides useful insights to save any amount of money and time for the new product development. The product designers can input a product image to work out an adequate color on a mobile phone. Furthermore, the design data base can be used, in conjunction with computer-aided design system or virtual reality technology, to build a 3D model for facilitating the design process of mobile phones. Although, the mobile phones are chosen as the object of the experimental study, this approach can be applied to other products with various design elements. 相似文献
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Cheng Yang Zheng Liu Haobai Wang Jiaoqi Shen 《International Journal of Technology and Design Education》2013,23(4):1063-1077
Design knowledge was reused for innovative design work to support designers with product design knowledge and help designers who lack rich experiences to improve their design capacity and efficiency. First, based on the ontological model of product design knowledge constructed by taxonomy, implicit and explicit knowledge was extracted from some design cases. The design knowledge was expressed using a constructional organization. With the knowledge map, design knowledge was illustrated to help novice designers reconstruct specific design cases, thus, encouraging innovative design. Four groups of designers were invited to participate in an experiment for the design knowledge map system. The experiment results verified the effectiveness of the method. 相似文献
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Geoffrey James 《电子经理世界》2005,(11):50-53
IC设计服务业是一个拒绝胆小者的行业.当行业景气时,你要疲于应付大量的业务订单以至于会白日做梦般地希望克隆公司的高级工程师;但是当芯片业下滑导致行业不景气时,你又会首当其冲成为受害者.基于对IC设计服务市场巨大不稳定性的认识,你一定认为大多数公司都会退避三舍,尽量不涉足此项业务.然而,这次你却错了. 相似文献
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Richie Moalosi Vesna Popovic Anne Hickling-Hudson 《International Journal of Technology and Design Education》2010,20(2):175-190
There is little in-depth research that can assist designers to use culture as a catalyst for designing innovative products
within Botswana’s context. The concept of culture and design are intertwined, thus modifications stemming from cultural evolution
both reflect and determine developments in design. The paper discusses an experimental design approach conducted at the University
of Botswana and participants challenge was to transform and encode socio-cultural factors into product design features. The
paper concludes by discussing a model which has shown one way concerning how to consciously specify, analyse and integrate
socio-cultural factors in the design process. 相似文献
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Conclusion Like our society, design is riddled with myths. Not all are harmful. Indeed, there is often a symbiotic relationship. Myths are also useful as a learning device in which the unintelligible —randomness, is reduced to the intelligible — a pattern. However, if we are striving, as designers, to gain understanding, to have gnosis, then an awareness of the role of myth in design is essential.Myth in design is important because, in casting ideas into tangible forms, it affects the way we think and behave; it not only reflects our past and present, it can also determine our future. 相似文献
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容器造型设计不但是现代社会人们审美观念的趣味的集中反映,同时通过艺术设计,也在不断地提高和影响着人们的审美观念和审美需求。因此,为了提高容器造型设计的艺术品位和审美内涵,我们必须了解和把握审美观念和审美意识的发展变化,注重外在形式的时代审美表现。然而,受社会生产发展水平的影响,审美观念和审美标准因时代不同而有种种差别,表现出历史性局限的审美价值取向及审美风尚。从设计艺术的发展史来看,不同时期的审美观念的差别,形成了各个阶段不同的审美风尚和特定的艺术形式。传统手工业精雕细琢及繁琐堆砌的纹样构成方式,成为工业… 相似文献