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1.
Cooperative behavior and the frequency of social interaction 总被引:1,自引:0,他引:1
We report results from an experiment that examines play in an indefinitely repeated, two-player Prisoner's Dilemma game. Each experimental session involves N subjects and a sequence of indefinitely repeated games. The main treatment consists of whether agents are matched in fixed pairings or matched randomly in each indefinitely repeated game. Within the random matching treatment, we elicit player's strategies and beliefs or vary the information that players have about their opponents. Contrary to a theoretical possibility suggested by Kandori [1992. Social norms and community enforcement. Rev. Econ. Stud. 59, 63–80], a cooperative norm does not emerge in the treatments where players are matched randomly. On the other hand, in the fixed pairings treatment, the evidence suggests that a cooperative norm does emerge as players gain more experience. 相似文献
2.
In the infinitely repeated Prisoners' Dilemma with side payments, we characterize the Pareto frontier of the set of subgame perfect equilibrium payoffs for all possible combinations of discount factors. Play paths implementing Pareto dominant equilibrium payoffs are uniquely determined in all but the first period. Full cooperation does not necessarily implement these payoffs even when it maximizes total stage game payoffs. Rather, when the difference in players' discount factors is sufficiently large, Pareto dominant equilibrium payoffs are implemented by partial cooperation supported by repeated payments from the impatient to the patient player. When both players are sufficiently patient, such payoffs, while implemented via full cooperation, are supported by repeated payments from the impatient to the patient player. We characterize conditions under which public randomization has no impact on the Pareto dominant equilibrium payoffs and conditions under which such payoffs are robust to renegotiation. 相似文献
3.
We experimentally test the social motives behind individual participation in intergroup conflict by manipulating the perceived target of threat—groups or individuals—and the symmetry of conflict. We find that behavior in conflict depends on whether one is harmed by actions perpetrated by the out-group, but not on one׳s own influence on the outcome of the out-group. The perceived target of threat dramatically alters decisions to participate in conflict. When people perceive their group to be under threat, they are mobilized to do what is good for the group and contribute to the conflict. On the other hand, if people perceive to be personally under threat, they are driven to do what is good for themselves and withhold their contribution. The first phenomenon is attributed to group identity, possibly combined with a concern for social welfare. The second phenomenon is attributed to a novel victim effect. Another social motive—reciprocity—is ruled out by the data. 相似文献
4.
现实经济中,竞争与合作都广泛存在于各种行业内、企业间,甚至地区及国家间、地方政府间等.企业中在信息外溢情况下,双寡头企业间信息共享与产量决策博弈时,无论静态(古诺模型)还是动态(斯坦克尔伯格模型)的产量决策情形,双寡头在信息共享后,每个企业自身利润以及消费者福利与社会福利都会得到增加.但是在信息共享中存在“囚徒困境”,实际结果往往是双方都减少甚至不给予对方信息,这是双寡头各自从自身利益最大化角度出发进行理性决策的必然结果.然而,出自个体理性的各自决策并未带来最终各自利益的最大化,结果恰好相反,双方陷入了困境.个人理性与集体理性的矛盾,即“努力的浪费”,是非合作竞争结果,分析表明只有博弈双方进行合作并加强各方监督,并且最终在合作过程中形成有效制度均衡,才能走出困境避免浪费. 相似文献
5.
Tadashi Sekiguchi 《Games and Economic Behavior》2002,40(2):382
We consider finitely repeated games with imperfect private monitoring, and provide several sufficient conditions for such a game to have an equilibrium whose outcome is different from repetition of Nash equilibria of the stage game. Surprisingly, the conditions are consistent with uniqueness of the stage game equilibrium. A class of repeated chicken is shown to satisfy the condition. 相似文献
6.
We study repeated games with discounting where perfect monitoring is possible, but costly. It is shown that if players can make public announcements, then every payoff vector which is an interior point in the set of feasible and individually rational payoffs can be implemented in a sequential equilibrium of the repeated game when the discount factor is high enough. Thus, efficiency can be approximated even when the cost of monitoring is high, provided that the discount factor is high enough. 相似文献
7.
Adaptation and complexity in repeated games 总被引:1,自引:0,他引:1
The paper presents a learning model for two-player infinitely repeated games. In an inference step players construct minimally complex inferences of strategies based on observed play, and in an adaptation step players choose minimally complex best responses to an inference. When players randomly select an inference from a probability distribution with full support the set of steady states is a subset of the set of Nash equilibria in which only stage game Nash equilibria are played. When players make ‘cautious’ inferences the set of steady states is the subset of self-confirming equilibria with Nash outcome paths. When players use different inference rules, the set of steady states can lie between the previous two cases. 相似文献
8.
Renegotiation-proof contract in repeated agency 总被引:2,自引:0,他引:2
Renegotiation-proof contracts are studied in infinitely repeated principal–agent problem. Contracts satisfying a weaker notion of renegotiation-proofness always exist. The renegotiation-proof value function has a simple characterization: It is the principal's optimal value function when an appropriate lower bound is placed on the agent's expected utility. Sufficient conditions are provided for renegotiation-proof value function in finite horizon to converge to renegotiation-proof value function in infinite horizon as time goes to infinity. 相似文献
9.
Summary A number of authors have used formal models of computation to capture the idea of bounded rationality in repeated games. Most of this literature has used computability by a finite automaton as the standard. A conceptual difficulty with this standard is that the decision problem is not closed. That is, for every strategy implementable by an automaton, there is some best response implementable by an automaton, but there may not exist any algorithm forfinding such a best response that can be implemented by an automaton. However, such algorithms can always be implemented by a Turing machine, the most powerful formal model of computation. In this paper, we investigate whether the decision problem can be closed by adopting Turing machines as the standard of computability. The answer we offer is negative. Indeed, for a large class of discounted repeated games (including the repeated Prisoner's Dilemma) there exist strategies implementable by a Turing machine for whichno best response is implementable by a Turing machine.The work was begun while Nachbar was a visitor at The Center for Mathematical studies in Economics and Management Science at Northwestern University; he is grateful for their hospitality. We are also grateful to Robert Anderson and Neil Gretsky and to seminar audiences at UCLA for useful comments, and to the National Science Foundation and the UCLA Academic Senate Committee on Research for financial support. This paper is an outgrowth of work reported in Learning and Computability in Discounted Supergames. 相似文献
10.
We characterize the set of communication equilibrium payoffs of any undiscounted repeated matrix-game with imperfect monitoring and complete information. For two-player games, a characterization is provided by Mertens, Sorin, and Zamir (Repeated games, Part A (1994) CORE DP 9420), mainly using Lehrer's (Math. Operations Res. (1992) 175) result for correlated equilibria. The main result of this paper is to extend this characterization to the n-player case. The proof of the characterization relies on an analogy with an auxiliary 2-player repeated game with incomplete information and imperfect monitoring. We use Kohlberg's (Int. J. Game Theory (1975) 7) result to construct explicitly a canonical communication device for each communication equilibrium payoff. 相似文献
11.
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated games with imperfect private monitoring. This concept is a refinement of Myerson's [Myerson, R.B., 1982. Optimal coordination mechanisms in generalized principal agent problems, J. Math. Econ. 10, 67–81] communication equilibrium. A communication equilibrium is perfect if it induces a communication equilibrium of the continuation game, after every history of messages of the mediator. We provide a characterization of the set of corresponding equilibrium payoffs and derive a Folk Theorem for discounted repeated games with imperfect private monitoring. 相似文献
12.
This paper tests a learning-based model of strategic teaching in repeated games with incomplete information. The repeated game has a long-run player whose type is unknown to a group of short-run players. The proposed model assumes a fraction of ‘short-run’ players follow a one-parameter learning model (self-tuning EWA). In addition, some ‘long-run’ players are myopic while others are sophisticated and rationally anticipate how short-run players adjust their actions over time and “teach” the short-run players to maximize their long-run payoffs. All players optimize noisily. The proposed model nests an agent-based quantal-response equilibrium (AQRE) and the standard equilibrium models as special cases. Using data from 28 experimental sessions of trust and entry repeated games, including 8 previously unpublished sessions, the model fits substantially better than chance and much better than standard equilibrium models. Estimates show that most of the long-run players are sophisticated, and short-run players become more sophisticated with experience. 相似文献
13.
This paper presents repeated games with hidden moves, in which players receive imperfect private signals and are able to communicate. We propose a conditional probability approach to solve the learning problem in repeated games with correlated private signals and delayed communication. We then apply this approach to symmetric n-player games to obtain an approximate efficiency result. 相似文献
14.
I consider repeated games with private monitoring played on a network. Each player has a set of neighbors with whom he interacts: a player's payoff depends on his own and his neighbors' actions only. Monitoring is private and imperfect: each player observes his stage payoff but not the actions of his neighbors. Players can communicate costlessly at each stage: communication can be public, private or a mixture of both. Payoffs are assumed to be sensitive to unilateral deviations. First, for any network, a folk theorem holds if some Joint Pairwise Identifiability condition regarding payoff functions is satisfied. Second, a necessary and sufficient condition on the network topology for a folk theorem to hold for all payoff functions is that no two players have the same set of neighbors not counting each other. 相似文献
15.
Masaki Aoyagi 《Economic Theory》2005,25(2):455-475
Summary. This paper studies repeated games with imperfect private monitoring when there exists a third-party mediator who coordinates play by giving non-binding instructions to players on which action to take and by collecting their private information. The paper presents a Nash-threat folk theorem for a communication equilibrium based on such mediation when monitoring is jointly
-perfect in the sense that every player is almost perfectly monitored collectively by other players.JEL Classification Numbers:
C72, D82.I am very grateful to Mark Armstrong, V. Bhaskar, and Michihiro Kandori for helpful comments. Part of this research was conducted while I was visiting the University College London. Their hospitality is gratefully acknowledged. 相似文献
16.
This paper analyzes the effect of a change in group size on incentives to contribute in repeated provision of pure public goods. We develop a model in which group members interact repeatedly, and might be temporarily unable to contribute to public goods production during some periods. We show that an increase in the group size generates two opposite effects – the standard free-riding effect that suppresses cooperation, and the novel large-scale effect that enhances cooperation. Our results indicate that the former effect dominates in relatively large groups while the latter dominates in relatively small groups. We, therefore, provide a rationale for a non-monotonic group-size effect that may explain previous empirical and experimental findings. 相似文献
17.
在集体选择过程中,在许多情况下,多数人未必能战胜少数人,这种情况被称为"奥尔森困境".集体行动的决策实际上是集体内部的个体相互博弈的结果. 相似文献
18.
This paper studies a machine (finite automaton) playing a two-player repeated game of a simple extensive-form game with perfect information. We introduce a new complexity measure called multiple complexity which incorporates a strategyʼs responsiveness to information in the stage game as well as the number of states of the machine. We completely characterize the Nash equilibrium of the machine game. In the sequential-move prisonerʼs dilemma, cooperation can be sustained as an equilibrium. 相似文献
19.
矿区作为生态经济系统的一个有机载体,存在不同的经济组织和利益群体.这些利益群体之问的利益整体水平和获取利益的能力有较大的差异,由此引发了不同利益群体之间的利益冲突.本文以经济博奕论理论为基础,运用F-H分析法构造了非量化的矿区博弈分析模型,详细分析了矿区生态经济系统中利益冲突的可能结局,并得出了维护矿区生态经济利益的关键在于矿区所在地的政府和环保执法部门执法力度的结论. 相似文献
20.
Regret minimization in repeated matrix games has been extensively studied ever since Hannan's seminal paper [Hannan, J., 1957. Approximation to Bayes risk in repeated play. In: Dresher, M., Tucker, A.W., Wolfe, P. (Eds.), Contributions to the Theory of Games, vol. III. Ann. of Math. Stud., vol. 39, Princeton Univ. Press, Princeton, NJ, pp. 97–193]. Several classes of no-regret strategies now exist; such strategies secure a long-term average payoff as high as could be obtained by the fixed action that is best, in hindsight, against the observed action sequence of the opponent. We consider an extension of this framework to repeated games with variable stage duration, where the duration of each stage may depend on actions of both players, and the performance measure of interest is the average payoff per unit time. We start by showing that no-regret strategies, in the above sense, do not exist in general. Consequently, we consider two classes of adaptive strategies, one based on Blackwell's approachability theorem and the other on calibrated play, and examine their performance guarantees. We further provide sufficient conditions for existence of no-regret strategies in this model. 相似文献