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1.
Although the existing literature has suggested that tourists' experience co-creation during or after trips benefits destination loyalty, knowledge of how pre-trip behavior impacts future behavioral intention from a process perspective is limited. To address the gaps, we develop a logic chain linking past behavior, cognition, emotion, and future behavioral intention under a stage-by-stage process of tourists' experience co-creation using the service-dominant logic of value co-creation theory and the self-consistency principle of attitude theory. Empirically, utilizing PLS-SEM and mediation analysis in a survey (n = 500) and an experiment (n = 128), we found a serial mediation pathway whereby high-degree pre-trip involvement heightened satisfaction with the co-creation of experience, which increased place identity or place dependence, and which ultimately enhanced destination loyalty. This research is the first attempt to examine the impact of past behavior on future intention for tourists’ experience co-creation from a process perspective.  相似文献   

2.
While the impacts of tourism have received considerable attention, relatively little research has focused on the impacts of tourism from the perspective of the tourists themselves. This paper examines the impacts of tourism on the quality of the tourist's experience. A synthesis of previous research identifies an interrelated series of experiential impacts related to tourist activity. The resulting understanding of the factors that threaten the quality of the tourist experience provides the basis for a management framework aimed toward protecting quality recreation/tourist experiences. The suggested management framework focuses on the identification of undesirable impacts on the tourist experience, the determination of causal factors related to these impacts, and the selection of potential management strategies for ameliorating the undesirable impacts.  相似文献   

3.
This study explores and tests a comprehensive model of co-creation in creating value and tourist satisfaction. In addition to being the first study to empirically test the customer value co-creation behavior scale developed by Yi and Gong (2013), the present work adds to theory by revealing the importance of tourists' mental co-creation and employees' active participation in creating value and satisfaction for the customer. Factor analyses and econometric models of logit model and multivariable ordinary least squares regression are applied to a sample of 1024 whale watching tourists. The study finds that tourists' participation is more important in influencing their perceived value during the experience than their satisfaction. Employees' input is key to the experience in enhancing tourists' value and satisfaction. The main contribution of the study is the inclusion of co-creation behaviors from different human actors including tourists and employees. Opportunities for future research are outlined.  相似文献   

4.
This study examines the on-site co-creation experience from a tourist perspective. A review of the literature and in-depth interviews with tourists who participated in a ‘swimming with dolphins’ experience are used to explore the importance of co-creation in enhancing attention and the memorability of the experience. Findings suggest that the co-creation experience influences memorability by focusing the tourist’s attention. This study contributes to the conceptualization of co-creation in the field of tourism by substantiating the usefulness of a psychologically based approach to experience design.  相似文献   

5.
Although the Service-Dominant Logic literature hinted on the importance of nonverbal language for value co-creation, nonverbal communication as an experience co-creation component has not been explicitly addressed in either hospitality and tourism or general management context. Through the constructivist lens, this research focuses on kinesics, which is the most noticeable component of nonverbal communication, in hotels as a medium of experience co-creation in the guest-employee dyad. Four video-elicitation focus groups, with 12 hotel employees and 12 guests, found reciprocity (mutual recognition, insight exchange, expectation formation) and engagement (customized attention, relationship building, a sense of affinity) as two major dimensions of kinesic experience. Furthermore, employees' imperative and guests' complacent cues act as value triggers, contributing to experience co-creation between guests and employees. Based on empirical results and related literature, the framework of experience co-creation centred on kinesics is proposed; practical implications regarding frontline employees’ nonverbal communication competencies are discussed.  相似文献   

6.
This article suggests a new research agenda within the debates about tourism, the experience economy, and innovation. Knowledge about innovation and value co-creation within experience-based sectors has increased, but most studies focus on the initial steps of the innovation process. We argue that there is a need to focus on challenges that tourism management faces over time when it wishes to maintain innovations in an experience concept. Maintaining such innovations needs to be investigated from an organisational perspective. There are many reasons why it can be challenging to maintain innovative experience concepts over time. We address three important reasons and suggest an analytical model which employs four theoretical constructs namely, the experience concept, the experience system, internal engagement, and external engagement. We illustrate the model by applying it to three case vignettes from experience-based tourism. The case vignettes illuminate how “maintenance” is an important construct within experience innovation research.  相似文献   

7.
This study explores effects of participation, namely co-creation and mastering, on the perceived value of consumers' experience and satisfaction. Co-creation comprises both physical and psychological (mental) participation, and mastering represents consumers' self-perceived knowledge and skills in taking part in experiential activities. Adventure tourism is chosen as the setting. A logit model is used to test the hypothesis. The study results reveal that tourists' mastering and psychological co-creation are significant for value perception. Further, value perception is found to mediate the relation between participation and satisfaction. Consequently, tourists' participation augments satisfaction by creating value in the experience. This study contributes to the theory in two ways. First, it reveals the importance of including the mastering and co-creation dimensions in acknowledging tourists' as resource integrators for value creation in experiences. Second, satisfaction in tourism consumption evolves through tourists' participation in creating value of the experience.  相似文献   

8.
Our knowledge of how tourists could co-create value in the pre-travel stage is limited. This should be particularly worrying for tourism providers, as they could gain competitive advantage by improving their understanding of these processes and responding accordingly. Based on service-dominant logic, this study explores this gap in research by identifying three value co-creation processes that occur before a trip (travel organization, information seeking, and mental time travel) and examining the contribution of tourist expertise on each of these processes. Although previous studies tend to assimilate co-creation with “tasks,” this study focuses on mental time travel, which is the only pre-travel value co-creation process that contributes value to the consumer without involving costs. An empirical study with 984 French and Spanish tourists was conducted, the results of which corroborate the particular salience of expertise predicted by service-dominant logic.  相似文献   

9.
Nature-based tourism (NBT) practitioners urgently need to develop more and better quality products through including the findings of tourism and other scientific researchers. However, in many cases, NBT enterprises do not have enough resources to invest in building a sustainable relationship with such researchers. This paper reports on the long-term involvement of university researchers in value co-creation – producing a new value in tourist experiences – jointly with tourism practitioners, encouraging significant and innovative NBT outcomes. It articulates how knowledge sharing was achievable between these parties in their shared practices, focusing on the importance of tacit knowledge sharing. A case study approach was complemented by long-term monitoring from 2011 to 2015; data was collected by interview and participant observation and qualitatively analysed. The results vividly depict that the key factor for effective tacit knowledge sharing and long-term co-creation is largely related to embeddedness, and also to trust, long-term partnerships, and the creation of win-win situations for all sides. Although limited to one set of actors and one socio-cultural context, one Japanese university and one enterprise, this study pioneers empirical research on the relationships between co-creation, knowledge sharing, and embeddedness in sustainable tourism that could be replicated in other situations.  相似文献   

10.
This paper aims to investigate the underlying drivers of co-creation in food-and-wine tourism experiences and, consequently, to explore how they might influence the level of tourists' active participation in related activities. An online survey was developed and sent to platforms specialised in food-and-wine related tourism experiences. A total of 243 valid responses were obtained. The hypotheses were tested using multivariate statistical analysis. The research results reveal that experience co-creation, the interaction between tourists and local residents, the interaction between tourists and frontline tourism employees, operant resources, and satisfaction influence the level of active participation in food-and-wine tourism experiences. This study contributes to the body of knowledge by proposing and testing a model that explores the drivers of co-creation in food-and-wine settings. The theoretical and managerial implications of these results are discussed.  相似文献   

11.
与商业服务领域相似,旅游公共服务近年来也经历了由产品主导逻辑向服务主导逻辑演变的过程,由公共服务供需双方共创价值的实践现象已经出现。文章以杭州市社会资源国际访问点为案例,通过扎根理论的方法,探索性地提出旅游公共服务价值共创的概念,剖析了由政府、企业、居民、游客等不同社会主体参与的旅游公共服务价值共创现象,识别了制度保障、增权激励、信息透明、技术摄入、文化契合是实现旅游公共服务价值共创的驱动因素与前提条件。而不同主体间耦合形成的服务生态系统,其内部各要素的互动与整合是旅游公共服务价值共创实现的中介要素。此外,旅游公共服务价值共创的行为过程包括价值主张提出、共创环境营造、社会成员嵌入、社会价值共识、公共价值创造和社会影响输出。文章拓展了价值共创理论在旅游公共服务领域的应用,揭示了共创的内部机理与行为规律,为旅游目的地公共服务发展与供给模式创新提供了理论工具。  相似文献   

12.
This research first develops a conceptual model to link relevant concepts in psychology and tourism research to each stage of the long-term memory (LTM) system. It combines insights from mindfulness, positive affect, and quality of conscious experience to understand how tourists encode information; research in short-term memory and working memory as well as social identity to address the consolidation of information; and concepts of remembering, false memory, and storytelling to highlight information retrieval. Next, focus groups were conducted to examine how practitioners are helping tourists encode, consolidate, and retrieve their memories in the context of this model (Study 1). Finally, in-depth interviews were conducted to complement the practitioner’s perspective by reflecting the tourist’s voice that is relevant in each stage of the LTM system (Study 2). Overall, this research connects findings from the practitioner’s viewpoint with the tourist’s voice to present a framework of memory management and tourism experiences.  相似文献   

13.
近年来,在人文社会科学研究"身体转向"的背景下,微观身体逐渐成为窥探旅游体验的关键视角。文章基于身体现象学,构建了旅游者心流(Flow)体验生成与意义分析框架,利用参与式观察、深入访谈、感官民族志等方法对稻城亚丁徒步旅游者进行实证分析,研究发现:(1)徒步旅游者的旅游世界"知觉场"形成源于外部环境对其身体感觉、运动通道、多感官知觉等具身体验的不断刺激;(2)作为"具身-认知"的过程,徒步旅游者Flow体验生成源于技能与挑战的平衡,且主客互动推动旅游者获得新的认知体验;(3)徒步旅游者Flow体验的意义蕴含在具身实践的身体知觉与特定的社会情境之中,并通过主体知觉意识、情感体验、价值判别呈现;(4)Flow体验状态意味着幸福情绪的获得,最终给予真实自我和真实世界的价值判断。研究尝试从身体现象学视角出发,对体验领域的Flow体验进行研究,是对旅游体验研究话题扩展的有益尝试。  相似文献   

14.
In places of tourist interest and attractions, such as museums, Augmented Reality (AR) is an emerging technology that enhances (through additional digital contents) and leverages visitor experience creating opportunities for an array of immediate and peripheral stakeholders. However, to achieve this, both researchers and managers need to better understand how to effectively co-create value through the involvement of different stakeholders and their interconnected relationships. Thus, we analysed three interrelated streams of literature (digital innovation, tourism management and stakeholder theory) and we developed a conceptual paper that sheds light on AR in museums. An in-depth analysis of the topic allowed us to develop theoretical propositions and applications on the subject, in particular from a multi-stakeholder perspective. Finally, our research proposes a preliminary conceptual model that highlights the need for the identification of the roles and interactions of museum's stakeholders towards a more digitalised museum experience through AR.  相似文献   

15.
Augmented reality (AR) is increasingly used as a marketing, information and experience channel within the tourism industry. However, little is known with regards to the actual value of AR for the tourism industry, with most research still in its infancy. Therefore, the aim of this paper is to explore the perceived value of AR for the tourism industry from the perspective of tourism experts. Using a qualitative and exploratory approach, this study conducted fifteen interviews with tourism experts in order to explore tourism specific AR value dimensions. Interviews were analysed using thematic analysis. This study revealed five value dimensions including marketing, economic, tourist, epistemic and organisational. Commonalities and differences between different perspectives are discussed. These findings provide important implications for strategy development, AR implementation, and tourist experience design.  相似文献   

16.
This paper introduces co-creation between management and local stakeholders with the aim of assessing how co-creation adds value to heritage visitor attractions. Using an interpretive case study-based methodology, ethnographic data were collected through nine semi-structured in-depth interviews, 400 h of observations/interactions and generated notes/media over a 12-month immersion period. The chosen case study was Gladstone's Land - one of the oldest houses on the Royal Mile in Edinburgh's Old Town. The findings demonstrate that a positive, open relationship between management and local stakeholders benefits the co-creation process. By involving local stakeholders and providing them with an opportunity to co-create value for visitors, heritage visitor attractions serve two purposes: they can meet the demand for an engaging visitor experience and act as a soundboard for the local identity. What this case study has proven is that the mentality of the value creators has a large influence on the value co-creation process.  相似文献   

17.
ABSTRACT

First-time and repeat tourists engage in different tourism experience with a destination. Based on previous studies, the main purpose of this research is to investigate how tourists' previous experience with a tourist destination influences on the satisfaction evaluation, destination loyalty and destination attractiveness. An empirical study is carried out among 806 tourists visiting Calpe, a Spanish tourist destination, in the summer of 2000. Research findings evidence that the level of satisfaction and the number of past visits considerably influence tourists' intentions to make repeat visits.  相似文献   

18.
The aim of this paper is to explore the use of stories as a concept to guide the design of various dimensions of tourism and tourist experience. After reviewing this wider social science literature on the important roles that stories play in human experience, the paper examines the main themes relevant to stories and tourist experience emerging from existing tourism research. An overall conceptual framework for stories and storytelling in tourism is then described. While the main focus of the paper is on the design of tourist experience opportunities and destination promotion, applications related to the use of stories in other aspects of tourism are suggested.  相似文献   

19.
企业节事活动作为一种特殊的文化旅游形式,对旅游市场具有显著的带动作用。文章以华侨城文化旅游节为例,从游客参与感知视角,测评华侨城文化旅游节的节事效应,探究企业节事活动中游客体验评价的具体表现。研究设计并构建了节事活动游客参与体验评价指标体系,然后应用灰色关联分析测度游客参与体验。研究结果显示:文化旅游节带来的效率价值、功能价值具有竞争优势,可进一步强化;基于认知价值的游客参与体验评价亟需提升。在之后组织节事活动的过程中,要进一步增强创新性和特色性。  相似文献   

20.
Classical poetry is an important part of Chinese culture. This study explores its roles in contemporary Chinese tourism based on participant observation of tourist destinations in the Three Gorges and surrounding area along the Yangtze River and content analysis of tourism guidebooks. Classical poetry is used to guide Chinese tourists in terms of what to gaze at and how to gaze. Specifically, first, poets and their poems create historical and cultural value for a place, which forms an essential foundation for its attractiveness as an object for Chinese tourists gaze. Second, poems may be used to enhance tourists' aesthetic appreciation of a landscape along the spatial and temporal dimensions, creating transcending poetic experiences. Such influence of classical poetry exemplifies the cultural continuity in China that should be well understood and considered in contemporary tourism. Implications in tourism development and marketing, aesthetic experience creation, environmental interpretation, and literary tourism are discussed.  相似文献   

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