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1.
In this paper we prove that for generic (noncooperative) voting games under plurality rule the set of equilibria that induce a mixed distribution over the outcomes (i.e., with two or more candidates elected with positive probability) is finite and, furthermore, each of these equilibria is regular. From that we deduce the finiteness of the set of equilibrium distributions over outcomes. Furthermore we offer an example (S. Govindan and A. McLennan, 1997, “On the Generic Finiteness of Equilibrium Outcome Distributions in Game Forms,” mimeo) that shows the impossibility of extending such results to a general framework, even just to voting games. Journal of Economic Literature Classification Numbers: C72, D72.  相似文献   

2.
Egalitarianism and Efficiency in Repeated Symmetric Games   总被引:1,自引:0,他引:1  
We analyze the symmetric equilibria of repeated symmetric games where there is a conflict of interests over equilibria—the battle-of-the-sexes or the hawk–dove game are key examples. If one restricts attention to symmetric equilibria, efficient equilibria must be egalitarian. For finitely repeated games, and generic discount factors, there is a unique outcome path which ensures efficiency within the class of symmetric equilibria. This is also true for the infinitely repeated games if the players are sufficiently impatient. Journal of Economic Literature Classification Numbers: C72, C73.  相似文献   

3.
This paper studies renegotiation-proof equilibria of Beno?̂t and Krishna (1993) in finitely repeated games with more than two players. We provide a simple characterization of the set of average payoffs from renegotiation-proof equilibria: the limiting set of average equilibrium payoffs is either efficient or dimensionally small as the horizon of the repeated game goes to infinity. Two sufficient conditions for the former to occur are provided. An example shows that those conditions cannot be weakened.Journal of Economic LiteratureClassification Numbers: C72, C73.  相似文献   

4.
I prove the subgame-perfect equivalent of the basic result for Nash equilibria in normal-form games of strategic complements: the set of subgame-perfect equilibria is a nonempty, complete lattice—in particular, subgame-perfect Nash equilibria exist. For this purpose I introduce a device that allows the study of the set of subgame-perfect equilibria as the set of fixed points of a correspondence. My results are limited because extensive-form games of strategic complementarities turn out—surprisingly—to be a very restrictive class of games.  相似文献   

5.
Non-Additive Beliefs and Strategic Equilibria   总被引:2,自引:0,他引:2  
This paper studies n-player games where players' beliefs about their opponents' behaviour are modelled as non-additive probabilities. The concept of an “equilibrium under uncertainty” which is introduced in this paper extends the equilibrium notion of Dow and Werlang (1994, J. Econom. Theory64, 305–324) to n-player games in strategic form. Existence of such an equilibrium is demonstrated under usual conditions. For low degrees of ambiguity, equilibria under uncertainty approximate Nash equilibria. At the other extreme, with a low degree of confidence, maximin equilibria appear. Finally, robustness against a lack of confidence may be viewed as a refinement for Nash equilibria. Journal of Economic Literature Classification Numbers: C72, D81.  相似文献   

6.
This paper deals with the existence and other related issues of perfect and proper equilibria of games with a continuum of players. A sufficient condition for the existence of a perfect (proper) equilibrium as an almost everywhere limit of a sequence of ε-perfect (ε-proper) equilibria is given. An example shows that almost everywhere convergence need not obtain if the condition is violated. Extension to the case where the set of actions available to the players can differ is discussed.Journal of Economic LiteratureClassification Number: C79.  相似文献   

7.
A formula is derived for the probability that a "randomly selected" n-person matrix game has exactly k pure strategy equilibria. It is shown that for all n ≥ 2, this probability converges to e−1/k! as the sizes of the strategy sets of at least two players increase without bound. Thus the number of pure strategy equilibria in large random n-person matrix games is approximately Poisson distributed with mean one. The latter is a known result obtained by a new proof in this note. Journal of Economic Literature Classification Number: C72.  相似文献   

8.
Informationally robust equilibria (IRE) are introduced in Robson (Games Econ Behav 7: 233–245, 1994) as a refinement of Nash equilibria for strategic games. Such equilibria are limits of a sequence of (subgame perfect) Nash equilibria in perturbed games where with small probability information about the strategic behavior is revealed to other players (information leakage). Focusing on bimatrix games, we consider a type of informationally robust equilibria and derive a number of properties they form a non-empty and closed subset of the Nash equilibria. Moreover, IRE is a strict concept in the sense that the IRE are independent of the exact sequence of probabilities with which information is leaked. The set of IRE, like the set of Nash equilibria, is the finite union of polytopes. In potential games, there is an IRE in pure strategies. In zero-sum games, the set of IRE has a product structure and its elements can be computed efficiently by using linear programming. We also discuss extensions to games with infinite strategy spaces and more than two players. The authors would like to thank Marieke Quant for her helpful comments.  相似文献   

9.
I define neologism-proofness, a refinement of perfect Bayesian equilibrium in cheap-talk games. It applies when players have a preexisting common language, so that an unexpected message′s literal meaning is clear, and only credibility restricts communication. I show that certain implausible equilibria are not neologism-proof; in some games, no equilibrium is. Journal of Economic Literature classification numbers: D83 D82 C73.  相似文献   

10.
We study a model of repeated games with the following features: (a) Infinite histories. The game has been played since days of yore, or is so perceived by the players: (b) Turing machines with memory. Since regular Turing machines coincide with bounded recall strategies (in the presence of infinite histories), we endow them with "external" memory; (c) Nonstrategic players. The players ignore complicated strategic considerations and speculations about them. Instead, each player uses his/her machine to update some statistics regarding the others′ behaviour, and chooses a best response to observed behaviour. Relying on these assumptions, we define a solution concept for the one shot game, called steady orbit. The (closure of the) set of steady orbit payoffs strictly includes the convex hull of the Nash equilibria payoffs and is strictly included in the correlated equilibria payoffs. Assumptions (a)–(c) above are independent to a large extent. In particular, one may define steady orbits without explicitly dealing with histories or machines.  相似文献   

11.
Sufficient conditions for pure-strategy Nash equilibria of finite games to be (Lyapunov) stable under a large class of evolutionary dynamics, the regular monotonic selection dynamics, are discussed. In particular, it is shown that in almost all finite extensive-form games, all the pure-strategy equilibria are stable. In such games, all mixed-strategy equilibria close to pure-strategy equilibria are also stable.Journal of Economic LiteratureClassification Numbers: C70, C72.  相似文献   

12.
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's Dilemma. In this paper, we quantify this inefficiency by comparing the payoffs of equilibria to the payoffs of a “best possible” outcome. We study a nonatomic version of the congestion games defined by Rosenthal [Int. J. Game Theory 2 (1973) 65], and identify games in which equilibria are approximately optimal in the sense that no other outcome achieves a significantly larger total payoff to the players—games in which optimization by individuals approximately optimizes the social good, in spite of the lack of coordination between players. Our results extend previous work on traffic routing games.  相似文献   

13.
Normal form games are nearly compact and continuous (NCC) if they can be understood as games played on strategy spaces that are dense subsets of the strategy spaces of larger compact games with jointly continuous payoffs. There are intrinsic algebraic, measure theoretic, functional analysis, and finite approximability characterizations of NCC games. NCC games have finitely additive equilibria, and all their finitely additive equilibria are equivalent to countably additive equilibria on metric compactifications. The equilibrium set of an NCC game depends upper hemicontinuously on the specification of the game and contains only the limits of approximate equilibria of approximate games.  相似文献   

14.
Selten (1980, J. Theoret. Biol., 84, 93–101) showed that no mixed equilibria are evolutionarily stable when players can condition their strategies on their roles in a game. Alternatively, Harsanyi's (1973, Int. J. Game Theory, 2, 1–23) purification argument implies that all mixed equilibria are approximations of strict, and hence evolutionarily stable, equilibria of games with slightly perturbed payoffs. This paper reconciles these results: Approximations of mixed equilibria have high invasion barriers, and hence are likely to persist, when payoff perturbations are relatively important and role identification is relatively noisy. When payoff perturbations are unimportant and role identification is precise, approximations of mixed equilibria will have small invasion barriers and are unlikely to persist. Journal of Economic Literature Classification Numbers: C70, C78.  相似文献   

15.
Infinite normal form games that are mathematically simple have been treated [ Harris, C.J., Stinchcombe, M.B., Zame, W.R., in press. Nearly compact and continuous normal form games: characterizations and equilibrium existence. Games Econ. Behav.]. Under study in this paper are the other infinite normal form games, a class that includes the normal forms of most extensive form games with infinite choice sets.Finitistic equilibria are the limits of approximate equilibria taken along generalized sequences of finite subsets of the strategy spaces. Points must be added to the strategy spaces to represent these limits. There are direct, nonstandard analysis, and indirect, compactification and selection, representations of these points. The compactification and selection approach was introduced [Simon, L.K., Zame, W.R., 1990. Discontinuous games and endogenous sharing rules. Econometrica 58, 861–872]. It allows for profitable deviations and introduces spurious correlation between players' choices. Finitistic equilibria are selection equilibria without these drawbacks. Selection equilibria have drawbacks, but contain a set-valued theory of integration for non-measurable functions tightly linked to, and illuminated by, the integration of correspondences.  相似文献   

16.
The aim of this paper is to extend the rent–seeking literature to the equilibrium selection problem in competitive coordination games, i.e., games in which more than one equilibrium exists, and individuals' preferences are opposed. We analyze alternative correlated equilibria: contractual agreements and legally enforced equilibria. The latter are to be understood as the outcome of rents–seeking contests in which players invest resources in order to set a norm. The contest is analyzed in its basic two–person setting and later generalized to the two–populations case. There we show that the outcomes depend on the relative payoff structure of the game, the technological properties of the contest, and the population distribution. Finally, the efficiency analysis focuses not only on the extent of the rent dissipation, but also on the comparative analysis of the inefficiencies that arise in the market (not coordinated) equilibrium.  相似文献   

17.
The concept of Nash equilibrium is widely used to analyse non-cooperative games. However, one of the problems with that concept is that many games have multiple equilibria. Recent work has concentrated on reducing or refining the set of Nash equilibria in some games. In this paper, we survey some equilibrium concepts based on perturbations of strategies that refine the set of Nash equilibria. We discuss the pros and cons of each concept and its relationship to the others by the use of numerous examples and intuition. It is hoped that this survey will enable the economist to consider the relevance of a particular equilibrium concept to a given economic model of interest. Journal of Economic Literature Classification Number: C72.  相似文献   

18.
The present paper studies repeated games with private monitoring, and characterizes the set of belief-free equilibrium payoffs in the limit as the discount factor approaches one and the noise on private information vanishes. Contrary to the conjecture by Ely et al. [J.C. Ely, J. Hörner, W. Olszewski, Belief-free equilibria in repeated games, Econometrica 73 (2005) 377-415], the equilibrium payoff set is computed by the same formula, no matter how many players there are. As an application of this result, a version of the folk theorem is established for N-player prisoner's dilemma games.  相似文献   

19.
Adaptation and complexity in repeated games   总被引:1,自引:0,他引:1  
The paper presents a learning model for two-player infinitely repeated games. In an inference step players construct minimally complex inferences of strategies based on observed play, and in an adaptation step players choose minimally complex best responses to an inference. When players randomly select an inference from a probability distribution with full support the set of steady states is a subset of the set of Nash equilibria in which only stage game Nash equilibria are played. When players make ‘cautious’ inferences the set of steady states is the subset of self-confirming equilibria with Nash outcome paths. When players use different inference rules, the set of steady states can lie between the previous two cases.  相似文献   

20.
We explore the interaction between evolutionary stability and lexicographic preferences. To do so, we define a limit Nash equilibrium for a lexicographic game as the limit of Nash equilibria of nearby games with continuous preferences. Nash equilibria of lexicographic games are limit Nash equilibria, but not conversely. Modified evolutionarily stable strategies (Binmore and Samuelson, 1992. J. Econ. Theory 57, 278–305) are limit Nash equilibria. Modified evolutionary stability differs from “lexicographic evolutionarily stability” (defined by extending the common characterization of evolutionary stability to lexicographic preferences) in the order in which limits in the payoff space and the space of invasion barriers are taken.  相似文献   

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