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1.
Travis Ng 《Information Economics and Policy》2013,25(4):301-311
Using a World Bank survey of Chinese firms, I construct a set of measures to capture the extent to which a firm involves outsiders in information acquisition. I find that firms that outsource more are not more likely to involve outsiders in acquiring information. Weakening contracting institutions raises the difficulty of safeguarding information leakage, more so when a firm involves outsiders in information acquisition than when no outsiders are involved. I test this prediction and find that firms under weaker contracting institutions are significantly less likely to involve outsiders in information acquisition. 相似文献
2.
We present an experiment designed to separate the two commonplace explanations for behavior in ultimatum games—subjects’ concern
for fairness versus the failure of subgame perfection as an equilibrium refinement. We employ a tournament structure of the
bargaining interaction to eliminate the potential for fairness to influence behavior. Comparing the results of the tournament
game with two control treatments affords us a clean test of subgame perfection as well as a measure fairness-induced play.
We find after 10 iterations of play that about half of all non-subgame-perfect demands are due to fairness, and the rest to
imperfect learning. However, as suggested by models of learning, we also confirm that the ultimatum game presents an especially
difficult environment for learning subgame perfection.
Electronic Supplementary Material Supplementary material is available in the online version of this article at
.
JEL Classification C91, D64, J52 相似文献
3.
We consider a Blotto game with Incomplete Information. A pure-strategy symmetric monotonic Bayesian equilibrium is found and its properties are discussed. 相似文献
4.
We consider an oligopolistic market game, in which the players are competing firms in the same market of a homogeneous consumption good. The consumer side is represented by a fixed demand function. The firms decide how much to produce of a perishable consumption good, and they decide upon a number of information signals to be sent into the population in order to attract customers. Due to the minimal information provided, the players do not have a well-specified model of their environment. Our main objective is to characterize the adaptive behavior of the players in such a situation. 相似文献
5.
We study the formation of mutual funds by generalizing the standard competitive noisy rational expectations framework. In our model, informed agents set up mutual funds as a means of selling their private information to uninformed agents. We study the case of imperfect competition among fund managers, where uninformed agents invest simultaneously in multiple mutual funds. The size of the assets under management in the mutual fund industry is determined by endogenizing the agents' information acquisition decisions. Our model yields novel predictions on the informativeness of price, the optimal fees of mutual funds, and the equilibrium risk premium. In particular, we show that a sufficiently competitive mutual fund sector yields more informative prices and a lower equity risk premium. 相似文献
6.
In the real world, when people play a game, they often receive advice from those that have played it before them. Such advice can facilitate the creation of a convention of behavior. This paper studies the impact of advice on the behavior subjects who engage in a non-overlapping generational Ultimatum game where after a subject plays he is replaced by another subject to whom he can offer advice.Our results document the fact that allowing advice fosters the creation of a convention of behavior in Ultimatum games. In addition, by reading the advice offered we conclude that arguments of fairness are rarely used to justify the offers of Senders but are relied upon to justify rejections by Receivers. 相似文献
7.
We develop and evaluate a simple gamble-choice task to measure attitudes toward risk, and apply this measure to examine differences in risk attitudes of male and female university students. In addition, we examine stereotyping by asking whether a person's sex is read as a signal of risk preference. Subjects choose which of five 50/50 gambles they wish to play. The gambles include one sure thing; the remaining four increase (linearly) in expected payoff and risk. Each subject also is asked to guess which of the five gambles each of the other subjects chose, and is paid for correct guesses. The experiment is conducted under three different frames: an abstract frame where the two highest-payoff gambles carry the possibility of losses, an abstract frame with no losses, and an investment frame that mirrors the payoff structure of the former. We find that women are significantly more risk averse than men in all three settings, and predictions of both women and men tend to confirm this difference. While average guesses reflect the average difference in choices, only 27 percent of guesses are accurate, which is slightly higher than chance. 相似文献
8.
We study a “reverse” ultimatum game, in which proposers have multiple chances to offer responders a division of some fixed pie. The game ends if the responder accepts an offer, or if, following a rejection, the proposer decides not to make a better offer. The unique subgame perfect equilibrium gives the proposer the minimum possible payoff. Nevertheless, the experimental results are not too different from those of the standard ultimatum game, although proposers generally receive slightly less than half of the surplus.We use the reverse ultimatum game to study deadlines experimentally. With a deadline, the subgame perfect equilibrium prediction is that the proposer gets the entire surplus.Deadlines are used strategically to influence the outcome, and agreements are reached near the deadline. Strategic considerations are evident in the differences in observed behavior between the deadline and no deadline conditions, even though agreements are substantially less extreme than predicted by perfect equilibrium. 相似文献
9.
Summary. We examine price formation in a simple static model with asymmetric information, an infinite number of risk neutral traders
and no noise traders. Here we re-examine four results associated with rational expectations models relating to the existence
of fully revealing equilibrium prices, the advantage of becoming informed, the costly acquisition of information, and the
impossibility of having equilibrium prices with higher volatility than the underlying fundamentals.
Received: August 27, 1997; revised version: February 11, 1998 相似文献
10.
We study an experimental market in which some sellers are prone to moral hazard, and in which a private-order contract enforcement institution exists that can mediate trade and prevent sellers from reneging on their contractual obligations. Using the institution to resolve the moral-hazard problem is costly. We demonstrate that in this market, the utilization of the private-order contract enforcement institution may make public and private market signals uninformative and inhibit learning. We study whether this potential information externality can limit adaptation away from the private-order institution when it is efficient to do so. Consistent with theory, we find inefficient persistence when the institution is used, but by contrast, efficient adaptation in other situations. Providing information to individuals who are using the private-order institution allows them to partially adapt. 相似文献
11.
ngel Hernando-Veciana 《Games and Economic Behavior》2009,65(2):372-405
This paper studies the incentives of a bidder to acquire information in an auction when her information acquisition decision is observed by the other bidders before bidding. Our results show that the sealed bid (second price) auction may induce more information acquisition about a common component of the value than the open (English) auction but less about the private component of the value. Moreover, we show that more information about the private value and less information about the common value may improve efficiency and revenue. Consequently, our results suggest new arguments in favor of the open auction. 相似文献
12.
Secret information acquisition in Cournot markets 总被引:2,自引:0,他引:2
Summary. Two-stage game models of information acquisition in stochastic oligopolies require the assumption that firms observe the
precision of information chosen by their competitors before determining quantities. This paper analyzes secret information
acquisition as a one-stage game. Relative to the two-stage game firms are shown to acquire less information. Policy implications
based on the two-stage game yield, therefore, too high taxes or too low subsidies for research activities. For the case of
heterogeneous duopoly we briefly discuss comparative statics results.
Received: August 9, 1999; revised version: May 31, 2000 相似文献
13.
Summary. Recent experiments on mixed-strategy play in experimental games reject the hypothesis that subjects play a mixed strategy
even when that strategy is the unique Nash equilibrium prediction. However, in a three-person matching-pennies game played
with perfect monitoring and complete payoff information, we cannot reject the hypothesis that subjects play the mixed-strategy
Nash equilibrium. Given this support for mixed-strategy play, we then consider two qualitatively different learning theories
(sophisticated Bayesian and naive Bayesian) which predict that the amount of information given to subjects will determine
whether they can learn to play the predicted mixed strategies. We reject the hypothesis that subjects play the symmetric mixed-strategy
Nash equilibrium when they do not have complete payoff information. This finding suggests that players did not use sophisticated
Bayesian learning to reach the mixed-strategy Nash equilibrium.
Received: August 9, 1996; revised version: October 21, 1998 相似文献
14.
Considerable experimental evidence suggests that non-pecuniary motives must be addressed when modeling behavior in economic contexts. Recent theories of non-pecuniary motives can be classified as altruism-, equity-, or reciprocity-based. We outline the qualitative differences in prediction these alternative explanations yield in a gift-exchange game. We estimate and compare leading approaches in these categories, using experimental data. We then offer a flexible approach that nests the above three approaches, thereby allowing for nested hypothesis testing and for determining the relative strength of each of the competing theories. In addition, the encompassing approach provides a functional form for utility in different settings without the restrictive nature of the approaches nested within it. Using this flexible form for nested tests, we find that intentional reciprocity, distributive concerns, and altruistic considerations all play a significant role in players' decisions. 相似文献
15.
We consider the standard Hotelling price-and-location game with two firms, and show how equilibrium is affected by the shape
of the consumers’ density. By describing the latter in terms of elasticity (Esteban in Int Econ Rev 27:439–444, 1986), we
develop a framework which enables us to prove a sufficient condition for the existence of multiple asymmetric equilibria when
the density is symmetric, in terms of a lower bound on the Gini coefficient of the distribution of preferences.
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16.
This work presents experimental results on a coordination game in which agents must repeatedly choose between two sides, and
a positive fixed payoff is assigned only to agents who pick the minoritarian side. We conduct laboratory experiments in which
stationary groups of five players play the game for 100 periods, and manipulate two treatment variables: the amount of information
about other players’ past choices and the salience of information regarding the game history (i.e., the length of the string
of past outcomes that players can see on the screen while choosing). Our main findings can be summarized as follows: aggregate
efficiency in the game is in most cases significantly higher than the level corresponding to the symmetric mixed strategy
Nash equilibrium. In addition, providing players with information about individual choices in the group does not improve aggregate
efficiency with respect to when such information is absent. Displaying information about more rounds than just the previous
one, on the other hand, seems to have a positive effect on aggregate efficiency. At the individual level, we find a stronger
statistical relation between players’ current choices and their own past choices than between players’ choices and previous
aggregate outcomes. In addition, the depth of the relation between present and past choices seems to be affected by the prompt
availability of information about the game history. Finally, we detect evidence of a mutual co-adaptation between players’
choices over time that is partly responsible for the high level of efficiency observed.
相似文献
17.
We report results from two different settings of a three-player ultimatum game. Under the “Monocratic” rule, a player is randomly selected to make an offer to two receivers. Under the “Democratic” rule, all three players make a proposal, and one proposal is then randomly selected. A majority vote is required to implement the proposal in either setting. Although the two rules are strategically equivalent, different patterns of behaviour emerge as the number of interactions increase. Under the “Monocratic” rule, proposers seem to be entitled to claim a larger share of the pie, and receivers are more likely to accept, than in the “Democratic” rule. We speculate that institutions allowing more participation in the process of collective choice lead to a more socially responsible behaviour in individuals. 相似文献
18.
Cary Deck 《Experimental Economics》2009,12(1):1-11
In the standard trust game the surplus is increased by the risk taking first mover while cooperation by the second mover is
a one-to-one transfer. This paper reports results from experiments in which the reverse holds; the first mover’s risky trust
is not productive and the second mover’s cooperation is productive. This subtle difference significantly lowers the likelihood
of trust but increases the likelihood of cooperation conditional on trust. Evidence is presented that the change in trust
is consistent with first movers failing to anticipate the later result. Drawing upon the analogy that the trust game represents
a model of exchange, the results suggest that markets should be organized so that the buyer moves first and not the seller
as in the original trust game.
Electronic Supplementary Material The online version of this article () contains supplementary material, which is available to authorized users. 相似文献
Electronic Supplementary Material The online version of this article () contains supplementary material, which is available to authorized users. 相似文献
19.
20.
We utilise results from a human-subjects experiment to examine the connection between strategic uncertainty and outcomes in games. Our basic game is a Nash demand game where one player has an outside option available. A “chat” treatment allows bargainers to send cheap-talk messages prior to playing the basic game, and in a “contracts” treatment, they can additionally propose and accept binding contracts. We propose that strategic uncertainty comprises at least two facets: “coordination-type”, which is lower in the chat game than in the basic game, and “rationality-type”, which is lower in the contracts game than in the chat game. We find that both types of strategic uncertainty impact bargaining outcomes: moving from the basic game to the chat game, and thence to contracts, improves several aspects of outcomes, such as higher efficiency, less opting out and less under-demanding. Other results include a treatment effect on the types of agreements that are reached. 相似文献