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1.
This article addresses the idea that rational players should not play iteratively weakly dominated strategies by showing that when a particular type of adaptive learning process converges, then players must have learned to play strategy profiles equivalent to those that survive iterated nice weak dominance and, for certain games, equivalent to those that survive iterated weak dominance. For games satisfying the weak single crossing condition, the set of strategies that survive iterated weak dominance is small in that its bounds are pure strategy Nash equilibria. The results hold regardless of the order in which dominated strategies are eliminated.Journal of Economic LiteratureClassification Number: C72.  相似文献   

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In general, the result of the elimination of weakly dominated strategies depends on order. We definenice weak dominance. Under nice weak dominance, order does not matter. We identify an important class of games under which nice weak dominance and weak dominance are equivalent, and so the order under weak dominance does not matter. For all games, the result of iterative nice weak dominance is an upper bound on the result from any order of weak dominance. The results strengthen the intuitive relationship between backward induction and weak dominance and shed light on some computational problems relating to weak dominance.Journal of Economic LiteratureClassification Number: C72.  相似文献   

4.
Games with perfect information giving rise to potential normal forms are described. For agent normal forms, a potential is defined such that a strategy profile is a maximizer for the potential if and only if it is a subgame perfect equilibrium. In the normal form of any game with perfect information, every better reply path where the players do not change their choices at irrelevant nodes leads to an equilibrium. Journal of Economic Literature Classification Number: C72.  相似文献   

5.
Hypothetical Knowledge and Games with Perfect Information   总被引:2,自引:0,他引:2  
Standard structures of information, in particular partition structures, are inadequate for the modeling of strategic thinking. They fail to capture the inner structure of hypotheses players make about situations they know will not occur. An extension of the partition structure is proposed in which such hypotheses can be modeled in detail. Hypothetical knowledge operators are defined for extended structures and are axiomatically characterized. The use of extended structures to model games with complete information is demonstrated. A sufficient condition is derived for players to play the backward induction in such games.Journal of Economic LiteratureClassification Numbers: C72, D81, D82.  相似文献   

6.
In this paper I present a syntactic approach to modeling the interactive knowledge of rationality in finite games of perfect information. This approach allows for a more transparent interpretation. In particular, we have the intuitive picture of viewing knowledge as the input and decisions as the output of a player’s deliberation. This distinction is blurred in the semantic state-space approach.  相似文献   

7.
It is well known that a stage game with infinite choice-sets, unless it contains a public coordination-device in each stage, may have no subgame perfect equilibria. We show that if a game with public coordination-devices has a subgame perfect equilibrium in which two players in each stage use non-atomic strategies, then the game without coordination devices also has a subgame perfect equilibrium. Journal of Economic Literature Classification Numbers: C6, C7, D8.  相似文献   

8.
This paper deals with the existence and other related issues of perfect and proper equilibria of games with a continuum of players. A sufficient condition for the existence of a perfect (proper) equilibrium as an almost everywhere limit of a sequence of ε-perfect (ε-proper) equilibria is given. An example shows that almost everywhere convergence need not obtain if the condition is violated. Extension to the case where the set of actions available to the players can differ is discussed.Journal of Economic LiteratureClassification Number: C79.  相似文献   

9.
论会计信息市场及其监督机制的重构与完善   总被引:2,自引:0,他引:2  
李宏旺 《现代财经》2004,24(12):31-34
会计信息失真问题,有其深层次的原因,主要是由于我国目前市场要素不具备,尚未形成有效的会计信息市场。重构会计信息市场必须解决三个关键问题,一是将会计信息由公共产品转换为私人产品,二是建设有效的会计信息需求群体,三是要健全和完善会计信息市场运行规则。  相似文献   

10.
Previous studies have shown that simply knowing one player moves first can affect behavior in games, even when the first-mover's moves are known to be unobservable. This observation violates the game-theoretic principle that timing of unobserved moves is irrelevant, but is consistent with virtual observability, a theory of how timing can matter without the ability to observe actions. However, this previous research only shows that timing matters in games where knowledge that one player moved first can help select that player's preferred equilibrium, presenting an alternative explanation to virtual observability. We extend this work by varying timing of unobservable moves in ultimatum bargaining games and “weak link” coordination games. In the latter, the equilibrium selection explanation does not predict any change in behavior due to timing differences. We find that timing without observability affects behavior in both games, but not substantially.  相似文献   

11.
Co-evolution of Preferences and Information in Simple Games of Trust   总被引:2,自引:0,他引:2  
In standard rational choice modelling decisions are made according to given information and preferences. In the model presented here the `information technology' of individual decision-makers as well as their preferences evolve in a dynamic process. In this process decisions are made rationally by players who differ in their informational as well as in their preference type. Relative success of alternative decisions feeds back on the type composition of the population which in turn influences rational decision-making. An indirect evolutionary analysis of an elementary yet important basic game of trust shows that under certain parameter constellations the population dynamics of the evolutionary process specify a unique completely mixed rest point. However, as opposed to previous studies of preference formation in the game of trust there is no convergence to but only circumventing the rest point if the informational status of individuals evolves rather than being chosen strategically.  相似文献   

12.
I study coordination games with incomplete public and private information and relate equilibrium convergence to convergence of higher-order beliefs. As the players' signals become more and more precise, the equilibrium manifold converges to the correspondence of common knowledge equilibria, whenever the variance of the public signal converges to 0 at a rate faster than one half the rate of convergence of the variance of private signals. The same condition also determines the convergence of common p-belief to common knowledge, which leads to a simple intuition for its origin and an immediate generalization of the former results about equilibrium convergence. Journal of Economic Literature Classification Numbers: C72, D82.  相似文献   

13.
完全竞争条件下马克思非线性长期供给曲线之构建研究   总被引:1,自引:1,他引:0  
丛屹  王晓林 《现代财经》2005,25(3):9-14
转形问题是马克思经济理论面临的关键难题,乃马克思分配理论逻辑框架的核心。在综合分析国内外相关评述的基础上,笔者经长期思考,确信需要用一个完整的体系来说明此问题。首先须比较商品价值量与新古典完全竞争长期均衡价格的质的差别,进而研究马克思非线性长期供给曲线的初始轮廓,这对于目前转形问题研究惯用价格向量乘进线性投入产出方程组的方法是一种提示或纠正。  相似文献   

14.
We consider two-person non-zero-sum infinitely repeated games with lack of information on one side. The characterization of Nash equilibrium payoffs obtained by Hart allows for complex strategies, which are actually required by some equilibrium payoffs in some games. We show that appropriate one-shot public communication mechanisms make Nash equilibrium payoffs achievable by means of simple strategies. Furthermore, these mechanisms satisfy a notion of self-fulfillment.Journal of Economic LiteratureClassification Numbers: D82, C72.  相似文献   

15.
Bilateral bargaining situations are often characterized by informational asymmetries concerning the size of what is at stake: in some cases, the proposer is better informed, in others, it is the responder. We analyze the effects of both types of asymmetric information on proposer behavior in two different situations which allow for a variation of responder veto power: the ultimatum and the dictator game. We find that the extent to which proposers demand less in the ultimatum as compared to the dictator game is (marginally) smaller when the proposer is in the superior information position. Further we find informed proposers to exploit their informational advantage by offering an amount that does not reveal the true size of the pie, with proposers in the ultimatum game exhibiting this behavioral pattern to a larger extent than those in the dictator game. Uninformed proposers risk imposed rejection when they ask for more than potentially is at stake, and ask for a risk premium in dictator games. We concentrate on proposers, but also explore responder behavior: We find uninformed responders to enable proposers’ hiding behavior, and we find proposer intentionality not to play an important role for informed responders when they decide whether to accept or reject an offer by an (uninformed) proposer.  相似文献   

16.
An economy with monopolistic competition is endowed with an information system that produces a public information signal correlated to uncertain costs of production. Investment in the monopolistic competition sector is determined by consumers' savings under uncertainty. Savings are always lower than their efficient levels in the presented economy. If consumers' preferences exhibit prudence, then an improvement of the underlying information system (in the sense of Blackwell 1953 ) leads to a decrease of expected savings. The social value of information may be negative in that case from an ex ante point of view. Better information may strengthen the market failure caused by imperfect competition. Without precautionary saving (negative prudence), the social value of information is always positive.  相似文献   

17.
We present experimental results on a repeated coordination game with Pareto-ranked equilibria in which a payoff from choosing an action is positive only if a critical mass of players choose that action. We design a baseline version of the game in which payoffs remain constant for values above the critical mass, and an increasing returns version in which payoffs keep increasing for values above the critical mass. We test the predictive power of security and payoff-dominance under different information treatments. Our results show that convergence to the payoff-dominant equilibrium is the modal limit outcome when players have full information about others' previous round choices, while this outcome never occurs in the remaining treatments. The paths of play in some groups reveal a tacit dynamic coordination by which groups converge to the efficient equilibrium in a step-like manner. Moreover, the frequency and speed of convergence to the payoff-dominant equilibrium are higher, ceteris paribus, when increasing returns are present. Finally, successful coordination seems to crucially depend on players' willingness to signal to others the choice of the action supporting the efficient equilibrium.  相似文献   

18.
供应链通过物流信息共享可以有效地促进资源共享与资源整合,从而提高服务的附加价值,增强持续增值能力。供应链相邻节点企业之间没有进行物流信息共享的主动性,往往表现为信息不共享。利用博弈模型的触发策略分析相邻节点在完全信息共享、部分信息共享、不进行信息共享以及存在信息共享率与节点企业长远期望等情况下的成本、收益状况,探讨物流信息共享机制有效地降低运作成本,提高服务效益,实现供应链的"共生"与"双赢"。  相似文献   

19.
中国企业竞争情报人员信息素质研究   总被引:1,自引:0,他引:1  
市场竞争越来越激烈,信息竞争成为企业的竞争的主要方式。因此,中国企业竞争情报人员所具有的信息素质的高低很大程度决定了企业的成败。立足于中国企业竞争情报人力资源信息素质建设现状,指t~-g,当前不足,提出加强人员培训、深化专业人才培养体制和方式改革等措施,提高中国企业竞争情报人员的信息素质和能力。  相似文献   

20.
This paper shows that, in economic environments with incomplete information, incentive compatibility and a preference reversal condition are sufficient for implementation in sequential equilibrium.Journal of Economic LiteratureClassification Numbers: C72, D71, D82.  相似文献   

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