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71.
72.
Knut Holt 《Technovation》1985,3(3):199-208
Successful product innovation requires information about user needs. The provision of such information is a question both of attitudes and methods. A number of leading companies in Europe, Japan and the U.S.A. demonstrate the importance of a market-oriented attitude and close contact with users. In-depth studies in Germany, Italy and Norway have revealed an array of tools that are available for the systematic assessment of existing and future needs.Most firms will benefit from a stronger market orientation. However, if one moves too far in this direction, societal needs may be neglected and technological opportunities missed. The aim should be a balanced orientation where the needs of all stakeholders are taken into consideration.  相似文献   
73.
The judgmental policy of a group of national bank examiners in classifying commercial bank loans was identified using stepwise multiple discriminant analyses and was expressed in the form of a linear model. Credit scenarios (which were composed of both financial and non-financial cues) were presented to 24 national bank examiners at the Office of the Comptroller of the Currency (OCC) in Washington D.C. Each examiner received 20 scenarios and was asked to classify the scenarios in one of the five classifications used by the OCC. Based upon 75% of these observations, a linear discriminant model was developed using stepwise MDA analyses. The remaining observations were used to validate the model developed. Non-financial variables appeared to be important discriminators; the financial variable of industry comparison of the interest coverage ratio using cash flow was an excellent discriminatory variable; and industry comparisons and trends of financial variables appeared to be more important than the variables themselves. The model developed contained two of these variables: (a) an industry comparison of the interest coverage ratio using cash flow and (b) the trend of the debt/equity ratio.  相似文献   
74.
    
This paper describes a simple classroom experiment in which students decide which projects to fund on the basis of majority voting. Several agendas are used to generate a voting cycle and an inefficiently high level of public spending. Classroom discussion allows students to discover for themselves how to manipulate outcomes through agenda design and strategic voting. The exercise leads naturally to a discussion of political institutions and the size of government. Use: This experiment can be used in introductory and public economics classes to teach concepts of voting cycles and inefficiencies in public choice. Time required: Twenty minutes for reading instructions and taking votes and 15 minutes for discussion. Materials: A printout of the instructions for each participant and one deck of ordinary playing cards for each group of seven voters.  相似文献   
75.
    
Many economic games have multiple equilibria, some of which are better than others for everyone involved. Such coordination games are of special interest to economists because they raise the possibility that a group of individuals or even a whole economy might become mired in an unfavorable situation. This paper explains how to use playing cards in the classroom to implement an economic game with multiple, Pareto-ranked equilibria. Discussion can focus on policies and institutions that promote coordination on better outcomes. Use: This experiment can be used in introductory economics to teach concepts of team production and coordination and in intermediate microeconomics to teach game-theoretic concepts of Nash equilibrium and Pareto optimality. Time required: Five minutes for reading instructions, 20 minutes for decision making, and about 15 minutes for discussion. Materials: You will need one or more decks of playing cards, each deck accommodating 26 people. One copy of the instructions should be made for each person. Payment to a randomly selected individual is optional and will require about a dollar or two.  相似文献   
76.
    
K. Holt 《R&D Management》1974,5(1):17-21
A large number of engineers work in organizations with specialized jobs of a routine nature. In many ways they can be compared with workers on a production line; it is the same work that is done over and over again. Empirical studies demonstrate that this leads to frustration. There is no standard solution available, but there are a number of approaches that can lead to greater satisfaction if one is willing to experiment with them. A more organic, less structured management system and more use of problem oriented project groups may bring benefits. Job enrichment, where engineers are given more responsibility by transfer of tasks previously done by managers and seniors, and special training where engineers are given an opportunity to systematically develop their capabilities should be considered. Further, organizational development must be mentioned where an external change agent together with the people involved develops a solution aiming at the satisfaction of the needs of both the individual and the organization. Finally come flexible working hours which have an indirect effect on the job situation by allowing for a richer life off the job.  相似文献   
77.
This paper reports an experiment in which subjects are asked to assess probabilities for unknown events, with treatments that vary the extremity of the prior information. Probabilities are elicited using a Becker–DeGroot–Marshak procedure that does not depend on assumptions about risk aversion. The focus is on the pattern of biases in information processing.  相似文献   
78.
    
This report is concerned with an action research project on market oriented product innovation at Høyang Polaris and Jøtul, where a system for assessment of user needs has been planned and implemented. Based on experience from the project, a model has been developed for the introduction of a need assessment system comprising problem analysis, planning, information, training, demonstration, application, and development.The introduction of need assessment methods may be handled as an operational problem or treated as a strategic issue. When handled as an operational problem, systematic need assessment can be introduced as a project or treated as a process integrated with the daily activities of the product innovation staff.The practical operation of a need assessment system in product innovation projects involves definition of a target group, selection of one or several need assessment methods, implementation of the study, and formulation of the need specification.The responsibility for need assessment studies may be assigned to a special staff unit or to the employees participating in the product innovation process.  相似文献   
79.
    
The Inverse Almost Ideal Demand System (IAIDS) model of Moschini and Vissa (1992) and Eales and Unnevehr (1994) is extended to include: (1) general, nonlinear, nonadditive habit effects; and (2) a specification for habit stock terms that allows purchases from the distant past to influence current consumption (long memory). The resulting models are compared with a linear habit effects model and a static specification. The empirical estimation is on U.S. quarterly meat expenditures (1961–1993), with each model being subjected to a battery of misspecification tests. Results of these tests, along with tests of homogeneity and symmetry restrictions, indicate clearly that the most generalized dynamic specification-the one with nonlinear, nonadditive long-memory habit stock effects-is preferred. Furthermore, persistence effects are found to be qualitatively important in that flexibility, consumption scale, and habit flexibility estimates differ, in some instances substantially, between alternative specifications.  相似文献   
80.
    
We consider a duopoly pricing game with a unique Bertrand–Nashequilibrium. The high‐price firm has a nonvanishing market share, however, and intuition suggests that observed prices may be positively related to this market share. This relationship is implied by a model in which players make noisy (logit) best responses to expected payoff differences. The resulting logit equilibrium model was used to design an experiment in which the high‐price firm's market share varies. The model accurately predicts the final‐period price averages. A naive learning model predicts the observed differences in the time paths of average prices.  相似文献   
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