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121.
沈慧 《内蒙古财经学院学报(综合版)》2015,(2):117-120
国家级教学成果奖对于我国各级各类教学主体提高办学层次和教学质量具有重要的指导意义。从历届国家级教学成果奖的基本特点分析入手,结合独立学院教学改革的困境,提出了建立现代大学制度,校级领导重视,加强评奖机制研究;大力推进以教学质量为主的内涵式发展;突出特色,以就业为导向,产教合作培养应用技术人才;加强话语权,积极参与规则制定和修改,注重团队合作等发展建议。 相似文献
122.
企业如果想要在质量上"更上一层楼",就必须对于工程资料予以足够重视。本文以工程资料的作用为切入点,详细论述了其在信息查询、项目监管、项目信息、项目成果以及项目后期建设的作用和意义。 相似文献
123.
在中国农业生产链状结构的各环节和节点中,农村双向物流发挥着重要的衔接作用,它深刻地影响着农业生产和流通的状况和水平;当前农村双向物流因受交通条件、基础设施、技术水平等多种因素影响发展较为缓慢,因此为提高农村双向物流水平应结合我国农村实际状况,从配送管理和库存管理两个方面寻找突破. 相似文献
124.
高科技企业经理的领导力水平直接影响着员工的积极性与创新性。作为员工直接主管的一线经理,其领导力对于激发员工的积极性和主动性、最大限度地发挥人力资源的潜能至关重要。通过对高科技企业一线经理领导情景的分析,提出了一线经理领导力的核心要素,并探讨了培育和提升领导力的具体措施。 相似文献
125.
126.
Sam K. Hui 《Quantitative Marketing and Economics》2017,15(1):29-55
With an estimated market size of nearly $18 billion in 2016, casual games (games played over social networks or mobile devices) have become increasingly popular. Because most casual games are free to install, understanding repeat playing behavior is important for game developers as it directly drives advertising revenue. Game developers are keenly interested in benchmarking their game versus the market average, and understanding how genre and various game mechanics drive repeat playing behavior. Such cross-sectional analysis, however, is difficult to conduct because individual-level data on competitors’ games are not publicly available, and that the casual gaming industry is highly fragmented with each firm making only a handful of games.I develop a Bayesian approach, based on a parsimonious Hidden Markov Model at the individual level in conjunction with data augmentation, to study repeat playing behavior using only publicly available data. After applying the proposed approach to a sample of 379 casual games, I find that the average daily attrition rate across game is around 36.5%, with an average “play” rate of 47.9%, resulting in an average ARPU (average revenue per user) across games of around 20.5 cents. Certain genres are linked to higher attrition rates and play rates. In addition, giving out a “daily bonus” or limiting the amount of time that gamers can play each day are associated with a 17.7% and 16.4% higher ARPU, respectively. 相似文献
127.
Corporate lobbying activities are designed to influence legislators, regulators and courts, presumably to encourage favorable policies and/or outcomes. In dollar terms, corporate lobbying expenditures are typically one or even two orders of magnitude larger than spending by Political Action Committees (PAC), and, unlike PAC donations, lobbying amounts are direct corporate expenditures. We use data made available by the Lobbying Disclosure Act of 1995 to examine this more pervasive form of corporate political activity. We find that, on average, lobbying is positively related to accounting and market measures of financial performance. These results are robust across a number of empirical specifications. We also report market performance evidence using a portfolio approach. We find that portfolios of firms with the highest lobbying intensities significantly outperform their benchmarks in the three years following portfolio formation. 相似文献
128.
Employees of a certain rank are motivated by the pay gap between them and the levels above (upward comparison), and the pay gap between them and the levels below (downward comparison). In some cases, employees face multiple upward comparisons such as immediate and subsequent upward comparisons. We hypothesise that upward comparison matters more than downward comparison, and in the case of multiple upward comparisons, the immediate one matters more than the subsequent ones. We also hypothesise that the pay gap effect resulting from the upward/downward comparison ought to be non‐linear in that performance increases with pay gap size at a decreasing rate. The results from two empirical studies, namely, a longitudinal field study and a laboratory experiment, largely support our hypotheses. 相似文献
130.