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1.
网上自主学习模式是高校教学改革的有效方式之一,对网上自主学习的方式、效果、利弊及适用人群进行探讨。以科技论文写作知识的学习为例,建立网上自主学习的平台,制作专题学习网站,在石家庄铁道学院的研究生中进行试验教学,对网上自主学习模式的学习效果和认可程度进行分析,得出结论:网上自主学习是可行的,必要的,有助于提高学生自主学习能力,适用于大学高年级及研究生等自控能力和自学能力强的群体,应有针对性地积极落实实施,取得满意的教学效果。  相似文献   
2.
In this article, the author describes the structure and content of a video game that she developed for a hybrid principles of microeconomics course that consists of two 50-minute lectures and a 50-minute online portion per week. The game comprises seven modules, each of which was assigned to be played during the course of the semester for the online portion of the class. The concepts covered in the game include the circular flow model, demand and supply, externalities, comparative advantage, types of market structure, sunk costs, and game theory, and the article explains in detail how the gameplay was related to these concepts. The game can be downloaded for either Windows or Mac computers, or played online at https://sites.google.com/site/gamesforecon/.  相似文献   
3.
浅析网上书店的客户关系管理   总被引:1,自引:0,他引:1  
本文以Amazon、BolChina及当当网上书店为例,从营销管理、销售管理和服务与技术支持三个方面进行CRM技术分析。相关的比较分析表明:CRM系统是网上书店提升客户满意度和忠诚度,增加企业利润和竞争力的关键所在。其CRM系统的理念、功能,对类似的网络零售业有极强的借鉴和启发作用。  相似文献   
4.
网络口碑信息对消费者购买决策的影响:一个实验研究   总被引:17,自引:0,他引:17  
金立印 《经济管理》2007,(22):36-42
本文通过实验法考察了网络口碑信息对消费者购买决策的影响,就网络口碑的影响力在口碑信息类型、传播方向和产品涉入度不同的情况下会表现出哪些差异等问题作了分析。实验结果支持了所提出的6项假设,网络口碑信息对于消费者购买决策的影响力可能会随着口碑传播方向、信息类型以及产品卷入度的不同而呈现出显著差异的预测得到了证实;信息类型、传播方向和产品卷入度之间所存在的交互效应也会明显地作用到网络口碑对消费者购买决策的影响效果。  相似文献   
5.
本文从服装品牌在线评估与诊断的实际需要出发,研究了面向服装品牌的在线诊断评价体系,给出了在线品牌诊断模型,提出案例推理与规则推理相结合的一种层次聚类推理方法,并根据品牌诊断流程和映射算法设计了品牌诊断推理机制,给出了一个服装在线品牌诊断系统的实现。  相似文献   
6.
ABSTRACT

While online communities may enhance firm performance, they commonly fail to retain members. To address this challenge, scholars and managers call for the use of gamification. However, despite gamification’s growing use in online communities, insight into its effect on member experience and behaviours remain limited. We hypothesise that gamification affects member-perceived distributive and procedural justice. In experimental studies, we assess the impact of in-gamification perceived justice on member contributions. We find that while high in-gamification perceived procedural justice acts as a necessary prerequisite for member contributions, high distributive justice can reduce game-related uncertainty, thereby rendering gamified practices less fun, particularly for low-engaged community members that tend to value rewards. We add to the literature by (a) pinpointing the core role of perceived justice in the persistence of online communities, and (b) unveiling that high distributive justice can lead gamification to backfire in online communities by affecting member experience and contributions.  相似文献   
7.
ABSTRACT

Live streaming has recently become a popular direct selling channel which offers small, self-employed sellers unseen levels of consumer interaction and engagement. While the extant research focused on consumer motivation and intention to shop via live streaming, little is known from the seller’s perspective. Indeed, the potential advantages of live streaming commerce are accessible to everyone, but sellers experience different levels of success with this medium. Using a mixed quantitative and qualitative approach, this study analyses Facebook data of live streaming sellers to assess the nature and extent of engagement metrics, and delineate the dynamic, interactive live streaming sales process. We identify four sales approaches and twelve strategies adopted in acquiring and retaining customers. This typology of sales approach representing seller-focused antecedents is mapped against the relationship process and outcomes to provide a framework for understanding relationship mechanisms in live streaming commerce.  相似文献   
8.
The demilitarized zone (DMZ) and Dokdo mark South Korea borders with North Korea and Japan respectively. Each borderland is a socially constructed symbolic cultural landscape shaped in part by tourism. In this study, a sample of 2202 online images was inspected using content‐semiotic analysis to understand how visual representation of border tourism works. It was found that visitors via social media and government censorship play major roles in constructing representations of (i) alienated borders with iconic war heritage attractions at the DMZ and (ii) an alienated and isolated Dokdo. Both borders highlight patriotic/nationalistic ‘flagging’ and the gaze across. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
9.
面对当前网络思想政治教育中存在的种种冲突和矛盾,东北农业大学提出并建立了"网上团支部"。通过对网上团支部的功能介绍,具体阐述了网上团支部生活化模式的构建,探索生活化的网络思想政治教育之路。  相似文献   
10.
基于网络的高等医学院校虚拟实验室的建设初探   总被引:1,自引:0,他引:1  
吕峰  高春林  马开阳 《价值工程》2011,30(14):279-280
本文从高等医学院校开展虚拟实验教学的必然性出发,在探讨基于网络的虚拟实验室的基本功能的基础上,对高等医学院校建设网络虚拟实验室的重要性和前景进行了分析和探讨。  相似文献   
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