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81.
We exploit a regression discontinuity design to provide causal evidence of the relative age effect (RAE) on a long-run adult age outcome: Political selection. We find strong evidence of the RAE in politics in Finland. However, the effect is heterogeneous: We find that male candidates born early in the calendar year have a significantly higher probability of getting elected to the parliament but no similar RAE applies to female candidates nor to municipal elections. Moreover, this effect only takes place in the most competitive parliamentary districts and is present only for some parties. We also find that in all the groups where the RAE does not exist, early-born candidates are under-represented suggesting attrition of talent in the candidate placement. Overall, our results show that seemingly artificial cutoffs imposed by the government have persistent consequences even on the selection to the highest positions of power within a society.  相似文献   
82.
We propose new models for analyzing pairwise comparison data, such as that relating to sports. We focus on changes in players’ strengths and the prediction of future results. Our models are based on the Thurstone-Mosteller and Bradley–Terry models, and make use of the time variation in the parameters. Furthermore, we apply our models to data from the Japanese traditional sport sumo, and analyze this data. The proposed models perform better than the standard Thurstone-Mosteller and Bradley–Terry models according to both the Akaike information criterion and the Brier score. We compare the proposed models in detail by focusing on individual sumo wrestlers.  相似文献   
83.
This paper analyzes platform selection (affiliation) by game developers in the Japanese home video game industry. We develop an elementary model of affiliation by software developers and propose the hypothesis that wider availability of game titles for a platform positively inclines game developers to affiliate with that platform when releasing new game titles. Then, using data for Japan, we estimate a multinomial logit model that includes both the attributes of game developers and the characteristics of platforms, and find evidence supporting this hypothesis. Overall, the findings suggest that game developers expect the indirect network effect to apply, and the prospect of future growth matters to them when deciding with which platform to affiliate.  相似文献   
84.
Theory predicts that market‐timing activities bias Jensen's alpha (JA). However, empirical studies have failed to find consistent evidence of this bias. We tackle this puzzle in a nested model analysis and show that the bias contains an exogenous market component that is unrelated to market‐timing skill. In a comprehensive empirical analysis of US mutual funds, we find that the timing‐induced bias in JA is mainly driven by this market component, which is uncorrelated with measured timing activities. Measures of total performance that allow for timing activities are virtually identical to JA, even if timing activities are present in the evaluated fund. Hence, we conclude that JA is a sufficient measure of total performance.  相似文献   
85.
In this paper, we are proposing a multi-objective mathematical model for the selection of a newly constructed hub and spoke system. The objectives of this model are maximizing aircraft utilization and revenue whilst reducing the commercially infeasible network detour factor. The sensitivity analysis of the model is tackled using weights related to the objectives as well as the network detour factor. The number of available aircraft and the range that an aircraft can reach are also considered in this model. Since Istanbul has already got a hub and spoke system with busy airports on both sides of the city, the model is applied to three other major cities of Turkey, Ankara, Antalya, and Izmir. The test data consists of over 90 cities in Europe and in the Middle East. The data includes unit passenger revenues and operating costs for the segments, distances between cities and hubs, expected load factors and flying times of segments. The scenarios are tested under specific expectations of airline network experts and the results are visualized by using Pareto front graphs. Compared to other candidates, Antalya stands out as a good choice for a new hub and spoke system in Turkey. The results of this model could be helpful for airlines and other airports in Turkey in order to identify their potential and competitive position in relation to their counterparts.  相似文献   
86.
李东明 《价值工程》2015,(15):189-190
本文依据A320货舱门工作原理,结合航线的实际工作经验,总结分析了货舱门无法正常开关的故障原因。从液压油路,电路图两个方面分析了货舱门的操作原理,目的是快速找出最可能故障件,减少航班延误,保障航班安全。  相似文献   
87.
徐岚清 《价值工程》2015,(10):27-28
为了解决在B2C交易实现过程中,由于物流配送供应商的选择不当,而出现配送周期长、费用高、退货退款率增加等问题,本文利用因子分析法探索选择物流配送供应商的合理方法,运用便捷有效的方法帮助电商选择适合自己的物流配送供应商。  相似文献   
88.
Global games emerged as an approach to equilibrium selection. For a general setting with supermodular payoffs, unique selection of equilibrium has been obtained through iterative elimination of strictly dominated strategies. For the case of global games with strategic substitutes, uniqueness of equilibrium has not been proved by iterative elimination of strictly dominated strategies, making the equilibrium less appealing. In this work we provide a condition for dominance solvability in a simple three-player binary-action global game with strategic substitutes. This opens an unexplored research agenda on the study of global games with strategic substitutes.  相似文献   
89.
As the retail industry is growing larger and more diversified, retailers' decisions about product selection, shelf-space-allocation, and replenishment become more important and challenging. This paper is to present a model for shelf-space allocation with product selection and replenishment decisions to maximize the retailer's profit. The model is based on a two-dimensional display space in which all shelves and products have widths and heights and includes factors that influence demand for each product, such as space and cross-space elasticities and positioning effects. The integrated model presented is mixed-integer non-linear programming (MINLP) because the demand function is non-convex. This research proposes two heuristic algorithms (tabu search and genetic) to solve the MINLP problem. The results show the effectiveness and efficiency of these algorithms by comparing the outputs to the MINLP optimal solution for small data sets and comparing the algorithm performances for large data sets. The solution methodologies expect to support a simultaneous decision-making process for retailers to maximize their revenue.  相似文献   
90.
Sparse generalised additive models (GAMs) are an extension of sparse generalised linear models that allow a model's prediction to vary non-linearly with an input variable. This enables the data analyst build more accurate models, especially when the linearity assumption is known to be a poor approximation of reality. Motivated by reluctant interaction modelling, we propose a multi-stage algorithm, called reluctant generalised additive modelling (RGAM), that can fit sparse GAMs at scale. It is guided by the principle that, if all else is equal, one should prefer a linear feature over a non-linear feature. Unlike existing methods for sparse GAMs, RGAM can be extended easily to binary, count and survival data. We demonstrate the method's effectiveness on real and simulated examples.  相似文献   
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