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991.
Wen‐Ran Zhang Wenhua Wang Ronald S. King 《Journal of Organizational Computing & Electronic Commerce》2013,23(2):127-154
An agent‐oriented open system shell, A‐Pool, for distributed decision process modeling in the Internet domain is presented. Unlike most decision support systems, A‐Pool provides a testbed for modeling and understanding the cognitive aspects of distributed decision processes themselves rather than for domain‐specific problem solving. This is achieved with a pool of virtual agents and a pool of cognitive maps of the agents at each A‐Pool node. The virtual agent scheme extends object‐oriented programming to the Internet domain and supports different communication and collaboration protocols with virtual communities, virtual sessions, and virtual conferences. The cognitive map scheme supports perspective sharing and various conflict integration and resolution strategies through cognitive map composition, derivation, and focus generation. Thus each A‐Pool node provides an architecture for modeling interdependencies and for ensuring global coherence; in addition, the communication is asynchronous and the control is distributed, allowing a large degree of autonomy and the examination of various thoughts and social protocols involved in strategic planning in an open system environment. Basic ideas are illustrated with a running example. 相似文献
992.
责任权利的不统一,总会有一些舞弊事项发生,保险公司内部也不乏舞弊现象,本文就如何将这些隐蔽的很深的舞弊现象查个水落石出做了简要的探析。 相似文献
993.
从零售业虚拟商圈的内涵出发,分别从形状、大小、商业流、商品数量和种类四个方面分析零售业虚拟商圈和现实商圈的区别,提出并论证零售业虚拟商圈具有锁定性、外部性和自我扩张性三个方面的经济特性。 相似文献
994.
995.
《Journal of Heritage Tourism》2013,8(4):347-351
This conceptual article represents an endeavor to create a typology of the various tourist experiences at heritage sites, based on tourists' sense of obligation to see or visit a heritage site, and to experience it in a certain way. In this article references are made to the visitors' expected impact of the visit, their perception of the site in relation to their own heritage, as well as their preferences of the onsite interpretation. It is argued here that this typology is crucial to the understanding of the tourists' experiences at heritage sites and to the actual management of such sites. 相似文献
996.
在虚拟专用移动网中平衡地找到合理的集团客户占比数量,是移动运营商需要思考的重要命题。本文从集团客户占比问题的逻辑分析入手,构建了相应的实证检验模型,进而选取某省移动公司为样本进行了验证分析,结论是通过一些科学的统计分析方法,能够获得虚拟专用移动网用户占比的最优值或最优区间,进而作为制定市场推广策略时的依据,将用户占比稳定在合理的区间水平上,以追求总收入最大化的目标。 相似文献
997.
998.
虚拟化技术是目前云计算应用的核心技术。IRF(智能弹性架构)技术能把多个物理上连接在一起的交换机有序结合在一起,其中一个是主,其他是备份。对外呈现出的是一个虚拟的,逻辑上的交换机。可以实现跨设备链路汇聚,提高线路的冗余性和可靠性,与传统的网络架构相比简化配置,方便管理。 相似文献
999.
Marco Comuzzi 《Enterprise Information Systems》2017,11(6):884-908
Dynamic business collaborations are intrinsically characterised by change because processes can be distributed or outsourced and partners may be substituted by new ones with enhanced or different capabilities. In this context, compliance requirements management becomes particularly challenging. Partners in a collaboration may join and leave dynamically and tasks over which compliance requirements are specified may be consequently distributed or delegated to new partners. This article considers the issue of aligning compliance requirements in a dynamic business collaboration with the monitoring requirements induced on the collaborating partners when change occurs. We first provide a conceptual model of business collaborations and their compliance requirements, introducing the concept of monitoring capabilities induced by compliance requirements. Then, we present a set of mechanisms to ensure consistency between monitoring and compliance requirements in the presence of change, e.g. when tasks are delegated or backsourced in-house. We also discuss a set of metrics to evaluate the status of a collaboration in respect of compliance monitorability. Finally, we discuss a prototype implementation of our framework. 相似文献
1000.
Samia L. Jones 《美中经济评论(英文版)》2009,8(10):58-64
Over the years, Second Life has provided ways for the world of academia to put creativity lending to immersive education, distance learning, knowledge sharing, faculty networking and many other ways to enhance the collective educational community's efforts in the real world. The success of such projects within Second Life can be credited to many innovative educators, academics and students who have chosen to utilize Second Life in education. Second Life was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of online sites with user-generated content in 2008. Second Life is an open platform where information is generally freely available to all residents. This freedom is a mixed blessing. While on the one hand, free and open content promote creativity through what is known as "derivative works", which means work based on something someone has done previously, on the other hand it has a tendency of not crediting people properly for original innovative work. This research aims to investigate perceptions of using and continuance decisions of using Second Life Virtual Classroom as learning tools in the existing life. The research will use web based questionnaire to gather respondents. Particularly, the questionnaire surveys participants' perceptions of the usefulness, ease of use, perceived value, perceived quality, satisfaction, and expectation of Second Life Virtual Classroom as learning tools and their intention to re-use Second Life Virtual Classroom in education. It also questions the factors that influence participants' perceptions. 相似文献