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31.
相较于省域协同创新水平评价,市域层面动态评价结果更能展现区域发展特征,可视化分析能更好地反映出地区差异。基于协同创新基础、协同创新合作和协同创新产出3个维度,构建市域协同创新水平动态评价及可视化分析模型,从静态和动态角度进行整体及分项评价分析。结果表明,江苏省市域协同创新水平差异显著,存在“南高北低,两极分化”现象;南京得益于其丰富的政治、经济、教育资源,协同创新水平最高;苏州居苏南最高,经济环境和沪宁辐射推动其协同创新发展;徐州赶超部分苏南城市,与其区位优势和教育资源密不可分。将时间因素纳入动态评价方法,并采取多种可视化方式呈现结果,提高差异辨析速度和效率。  相似文献   
32.
详细介绍了在windows环境下应用VC++实现PC机几种串行通信方法,给出了用VisualC++编写的PC机程序和用C51编写的单片机通信程序.经实际应用系统运行稳定可靠。  相似文献   
33.

Because in vitro fertilization and related practices circumvent the role of sex in reproduction and create new biological and social relationships not anticipated by the conventional nuclear family, the public responses to these practices often express discomfort with their failure to reproduce normative social relations. In contrast, promotional materials for fertility treatments situate technologically assisted reproduction within conventional paradigms for reproduction. These materials focus on procreation as an exchange of genes and represent this exchange as a natural form of self expression. In so doing, they articulate a conservative biological determinism which reinscribes the race, class and sexual politics that inform what constitutes culturally validated generation.  相似文献   
34.
This article provides a theoretical reflection on the documentary Selling Tragedy, which relates to the commodification of Ground Zero. It discusses the theoretical framework that has inspired our understanding of this place, and the methodological choices that have informed our ways of filming and editing it. This account explores the extent to which the documentary results from iteration between research, filming, screening, filming again, and editing. It leads to a discussion of the particularities of film‐making, and culminates in a call for the recognition of the film as means of entering academic debates.  相似文献   
35.
本文详细阐述了通过嵌入技术实现Visual Basic控制Witness仿真软件的方法:,通过该方法,可以实现重复仿真,可以将自己定义的优化算法加入到Wimess仿真模型中,求解复杂的仿真问题.  相似文献   
36.
李岩  岳俊华 《价值工程》2014,33(33):235-236
本系统运用计算机管理技术,通过建立数据库,对超市的销存过程进行控制、记录,实现了对超市的销售和库存的科学管理。本设计主要负责超市收银系统的前台收银POS端,主要包括以下几大窗体模块:收银员登录模块、收银主窗体模块、挂单/取单模块、收款模块。各模块相互独立,同时又构成统一的整体。使用方便、操作简单,高效便捷。  相似文献   
37.
安全视角下循环经济理论发展及其立法的经济学思考   总被引:2,自引:1,他引:1  
通过研究发达国家创建循环经济的理论成果,结合中国经济发展实际以及中国现行法规的不足,从安全和经济视角,对中国循环经济立法现状进行分析,尝试在中国循环经济模式的初创阶段,为循环经济立法提供理论支撑。  相似文献   
38.
针对茶叶储存过程中变质以及人工监管不到位问题,设计了茶叶仓储环境监控系统,实现了对茶叶仓储环境的实时监控、报警提醒以及数据保存的功能,达到节省人力资源、减少变质损失的目的。  相似文献   
39.
Virtual and augmented reality are changing how companies interact with customers. However, previous research has paid little attention to compare their effectiveness. This study focuses on the perceptions of presence elicited by different types of contents (real or digital) and embodied devices (head-mounted display or smartphone), and their impact on user’s pre-experiences with hotels. Results from a lab experiment show that contents with high levels of factual realism (360-degree videos) have a positive influence on perceptions of presence, ease of imagination, and visual appeal, and on booking intentions. These effects are stronger when high embodied devices (head-mounted displays) are applied. Additionally, presence positively influences ease of imagination and visual appeal, which mediate the impact of content on booking intentions. These findings stress the importance of inducing presence as a key driver for behavioral intentions in hospitality. The comparative influence of conventional VR and AR experiences is also discussed.  相似文献   
40.
This study examines how mannequins' physical conditions of display height and distance are related to consumers’ shopping motivations in generating mental simulation resulting in purchase intention. A 2 × 2 x 2 between-subjects lab experiment (n = 249) was conducted to address this question. The results reveal a significant three-way interaction effect of display height, distance, and shopping motivation. Specifically, it is found that for those with a dominant hedonic shopping motivation, a mannequin displayed up high generates greater mental simulation than one displayed down low, but for those with a dominant utilitarian shopping motivation, a mannequin displayed high and close to consumers generates greater mental simulation than one displayed low and close to them. This study also reveals that mental simulation mediates the influence of the interaction effect of “display height x distance,” moderated by shopping motivation, on purchase intention. Important theoretical and practical implications for retail managers are discussed.  相似文献   
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