首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2949篇
  免费   99篇
  国内免费   93篇
财政金融   155篇
工业经济   112篇
计划管理   690篇
经济学   767篇
综合类   364篇
运输经济   8篇
旅游经济   16篇
贸易经济   446篇
农业经济   177篇
经济概况   406篇
  2024年   13篇
  2023年   43篇
  2022年   49篇
  2021年   58篇
  2020年   55篇
  2019年   56篇
  2018年   36篇
  2017年   75篇
  2016年   64篇
  2015年   75篇
  2014年   201篇
  2013年   156篇
  2012年   227篇
  2011年   258篇
  2010年   214篇
  2009年   222篇
  2008年   277篇
  2007年   248篇
  2006年   251篇
  2005年   197篇
  2004年   114篇
  2003年   84篇
  2002年   44篇
  2001年   31篇
  2000年   16篇
  1999年   14篇
  1998年   13篇
  1997年   7篇
  1996年   11篇
  1995年   9篇
  1994年   11篇
  1993年   1篇
  1992年   3篇
  1991年   2篇
  1989年   1篇
  1988年   1篇
  1985年   1篇
  1984年   1篇
  1983年   1篇
  1982年   1篇
排序方式: 共有3141条查询结果,搜索用时 15 毫秒
91.
In this paper, we study the behavioural impact of religious priming by showing participants religious words in a scrambled sentence task before a dictator game and a joy‐of‐destruction game. We also elicited data on individual religiosity and religious affiliation using a questionnaire. Priming religious words significantly increased prosocial behaviour in the dictator game, and the effect was especially striking among those reporting no religion, atheists and agnostics. The religious prime has no significant effect in mitigating destructive behaviour or own expectations of the other's destruction choice, but both destructive behaviour and expectations correlate positively with the multi‐dimensional religiosity measure.  相似文献   
92.
在消费者具有环保意识的背景下,分析有无政府补贴时制造商环保努力对各节点企业价格、需求、利润等决策的影响,并进一步探讨补贴在各类最优策略中的作用。研究表明:环保努力能提高两类产品销售价格、扩大新产品需求,但对再制造品需求无影响;存在最优环保努力水平,使无政府补贴下制造商及系统整体利润最大;一定范围内补贴能遏制环保努力导致的再制造品销售价格上升,但对新产品价格无影响,且对零售商来说高补贴未必能带来高收益;消费者环保意识和制造商环保努力可以通过政府补贴影响产品需求和企业收益。  相似文献   
93.
Given the recent popularity of augmented reality (AR) games, such as Pokémon GO, this study explores the congruence effect of game characters and brands on brand evaluations and the underlying mechanisms of the effect. Prior gaming experience and motivations are taken into account. An experiment reveals that inexperienced gamers are likely to have more favorable evaluations of the target brands when the images of game characters match the brand images, whereas these effects disappear for experienced gamers. Furthermore, the research demonstrates that experienced gamers are more likely to hold game-specific motivations than the inexperienced, while inexperienced gamers are motivated more by social interaction for playing AR games. Lastly, a mediation analysis reveals that social interaction-related motivation mediates inexperienced gamers’ preference of character–brand congruence. This study sheds light upon how AR games can be utilized by brand communicators.  相似文献   
94.
This paper analyzes platform selection (affiliation) by game developers in the Japanese home video game industry. We develop an elementary model of affiliation by software developers and propose the hypothesis that wider availability of game titles for a platform positively inclines game developers to affiliate with that platform when releasing new game titles. Then, using data for Japan, we estimate a multinomial logit model that includes both the attributes of game developers and the characteristics of platforms, and find evidence supporting this hypothesis. Overall, the findings suggest that game developers expect the indirect network effect to apply, and the prospect of future growth matters to them when deciding with which platform to affiliate.  相似文献   
95.
We consider the problem of axiomatizing the Shapley value on the class of assignment games. It turns out that several axiomatizations of the Shapley value on the class of all TU-games do not characterize this solution on the class of assignment games. However, when considering an assignment game as a (communication) graph game where the game is simply the assignment game and the graph is a corresponding bipartite graph where buyers (sellers) are connected with sellers (buyers) only, we show that Myerson’s component efficiency and fairness axioms do characterize the Shapley value on the class of assignment games. Moreover, these two axioms have a natural interpretation for assignment games. Component efficiency yields submarket efficiency stating that the sum of the payoffs of all players in a submarket equals the worth of that submarket, where a submarket is a set of buyers and sellers such that all buyers in this set have zero valuation for the goods offered by the sellers outside the set, and all buyers outside the set have zero valuations for the goods offered by sellers inside the set. Fairness of the graph game solution boils down to valuation fairness stating that only changing the valuation of one particular buyer for the good offered by a particular seller changes the payoffs of this buyer and seller by the same amount.  相似文献   
96.
赵佳丽  梁晏铭 《科技和产业》2021,21(11):193-196
公平竞争是市场经济的灵魂,是发挥市场力量的关键.研究寡头垄断企业的竞争行为和竞争环境对中国强化反垄断,构建更加安全公平、有效竞争的经济市场意义重大.梳理寡头垄断企业中的价格竞争和产量竞争中的模型稳定性研究情况,通过模型的边界均衡点和局部均衡点来分析模型的稳定性,对寡头博弈模型中时间的记忆性与预期对模型稳定性的影响进行分析.  相似文献   
97.
We study the effect of introducing a bilingual option on the long run equilibrium outcome in a class of two-strategy coordination games with distinct payoff and risk dominant equilibria under the logit choice rule. Existing results show that in the class of two-strategy games under consideration, the inefficient risk dominant equilibrium is selected in the long run under noisy best response models. We show that if the cost of the bilingual option is sufficiently low then the efficient payoff dominant equilibrium will be selected in the long run under the logit choice rule.  相似文献   
98.
We study a non-traditional cooperative game where returns from coalitions are nondeterministic. The long-standing concept of core can be generalized to reflect players’ contentment with their allocations. It is now imperative to formalize the restrictions, such as those pertaining to information, on allocations. The latter are also at times more conducive to fractional representations. With probabilistic structures added, nondeterministic returns become random variables, utility functions attain risk-attitude connotations, and the timing of players’ allocation resolutions gains significance. Under various conditions for utility functions, we show how various core concepts of the general game can be related to its traditionally defined auxiliaries. These developments help pave the way for our illustrations, within two distinct settings, that players’ increased risk aversion would promote the formation of the grand coalition.  相似文献   
99.
This study discusses how a green retailer's fairness concerns affect product greenness and profit and explores how to distribute surplus profits under the fairness concerns using cooperative game theory. Research findings indicate that cooperation contributes to increasing channel profits and improving product greenness, but the fairness concerns are detrimental to them. The three proposed coordination mechanisms (SVM, NSM, and TVM) are feasible to ensure coalition stability, but their beneficiaries differ. NSM benefits a manufacturer, while SVM benefits retailers. Additionally, the green retailer's fairness concerns serve as distribution tools to narrow profit gaps between the manufacturer and the green retailer.  相似文献   
100.
There are many barriers and challenges associated with climate change communication focused on promoting community-based action for sustainable futures. Of particular interest is the challenge to embed community perspectives in a communication process of climate change solutions. In this paper we argue that 3D interactive simulations using design inquiry as a development process, can be an effective way of communicating climate change solutions and multiple community responses. People are more likely to engage with the challenges associated with complexity of climate change at the local level when their perspectives are integrated into viable and multiple pathways for action. Future scenarios of change processes situated in local experiences in compelling and interactive ways can be disseminated holistically by making links between scientific, social, political, economic and cultural elements. Design inquiry, as a research approach, integrates contextual knowledge into communication processes to aid imagining, re-thinking and reembodying viable pathways that explore the kinds of futures we collectively envision. This paper examines the contributions that design inquiry makes to climate change communication using an interactive simulation environment for designing futures. We discuss these ideas using the example of the Future Delta project, a virtual 3D environment that enables the exploration and simulation of multiple community-based climate change solutions in the Corporation of Delta, British Columbia.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号