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1.
This paper uses the experimental method to investigate behavior in a coordination game when the information available to subjects is limited to their feasible choices and their experienced payoffs. In the experiment subjects converge to an absorbing state at rates that are orders of magnitude faster than reinforcement learning algorithms, but slower than under complete information. This state is very close to a mutual best response outcome. All cohorts converged to the market statistic predicted by the interior equilibrium regardless of the information conditions or the stability conditions. Eric Battalio programmed the graphical user interface. The National Science Foundation and Texas Advanced Research Program provided financial support. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation or the Texas Advanced Research Program.  相似文献   
2.
我国客运专线所采用的42号道岔,由于其超长特性和弹性钢轨与刚性辙叉的组合特性,给运输方案的制订提出更高的技术要求。借鉴普通平车装运长钢轨的运输技术,经过理论计算,研究制订了普通平车装运42号道岔的运输方案。该方案的研制和应用为客运专线大型道岔的铁路运输探索了一种新的运输方式,对货物运输装载加固技术的创新和发展具有积极的推动作用。  相似文献   
3.
A model that combines advertising carryover with purchase reinforcement is presented. It accommodates the possibility that certain members of the consumer population rely only on their experience with the product, while others are also affected by past advertising. Empirical results with two product categories indicate that for bimonthly data advertising retention does not exist at all.  相似文献   
4.
The excessive volatility of prices in financial markets is one of the most pressing puzzles in social science. It has led many to question economic theory, which attributes beneficial effects to markets in the allocation of risks and the aggregation of information. In exploring its causes, we investigated to what extent excessive volatility can be observed at the individual level. Economists claim that securities prices are forecasts of future outcomes. Here, we report on a simple experiment in which participants were rewarded to make the most accurate possible forecast of a canonical financial time series. We discovered excessive volatility in individual-level forecasts, paralleling the finding at the market level. Assuming that participants updated their beliefs based on reinforcement learning, we show that excess volatility emerged because of a combination of three factors. First, we found that submitted forecasts were noisy perturbations of participants’ revealed beliefs. Second, beliefs were updated using a prediction error based on submitted forecast rather than revealed past beliefs. Third, in updating beliefs, participants maladaptively decreased learning speed with prediction risk. Our results reveal formerly undocumented features in individual-level forecasting that may be critical to understand the inherent instability of financial markets and inform regulatory policy.  相似文献   
5.
文章通过班江水库工程实例,说明采用复合土工膜进行水库防渗,具有施工方便、施工工期短、施工技术简单、不需要机械设备、造价低等优点。  相似文献   
6.
互联网改变了人与人之间以及企业与企业之间的关系。创造力成为企业适应互联网时代的关键。基于边界理论视角,尝试从团队层面揭示互联网背景下共享型领导对团队创造力的促进作用。以北京和乌鲁木齐等地的30家企业128个团队共510位成员为样本,运用结构方程模型对样本数据进行分析,结果表明:共享型领导对团队创造力有显著正向影响;边界强化和边界缓冲行为在共享型领导和团队创造力之间起部分中介作用,尤其是边界跨越行为通过边界强化行为和边界缓冲行为对团队创造力起作用。研究结论为认识互联网时代团队创造力提供了新视角。  相似文献   
7.
We consider collective decision problems given by a profile of single-peaked preferences defined over the real line and a set of pure public facilities to be located on the line. In this context, Bochet and Gordon (2012) provide a large class of priority rules based on efficiency, object-population monotonicity and sovereignty. Each such rule is described by a fixed priority ordering among interest groups. We show that any priority rule which treats agents symmetrically — anonymity — respects some form of coherence across collective decision problems — reinforcement — and only depends on peak information — peak-only — is a weighted majoritarian rule. Each such rule defines priorities based on the relative size of the interest groups and specific weights attached to locations. We give an explicit account of the richness of this class of rules.  相似文献   
8.
The QLBS model is a discrete-time option hedging and pricing model that is based on Dynamic Programming (DP) and Reinforcement Learning (RL). It combines the famous Q-Learning method for RL with the Black–Scholes (–Merton) (BSM) model's idea of reducing the problem of option pricing and hedging to the problem of optimal rebalancing of a dynamic replicating portfolio for the option, which is made of a stock and cash. Here we expand on several NuQLear (Numerical Q-Learning) topics with the QLBS model. First, we investigate the performance of Fitted Q Iteration for an RL (data-driven) solution to the model, and benchmark it versus a DP (model-based) solution, as well as versus the BSM model. Second, we develop an Inverse Reinforcement Learning (IRL) setting for the model, where we only observe prices and actions (re-hedges) taken by a trader, but not rewards. Third, we outline how the QLBS model can be used for pricing portfolios of options, rather than a single option in isolation, thus providing its own, data-driven and model-independent solution to the (in)famous volatility smile problem of the Black–Scholes model.  相似文献   
9.
Deep hedging     
We present a framework for hedging a portfolio of derivatives in the presence of market frictions such as transaction costs, liquidity constraints or risk limits using modern deep reinforcement machine learning methods. We discuss how standard reinforcement learning methods can be applied to non-linear reward structures, i.e. in our case convex risk measures. As a general contribution to the use of deep learning for stochastic processes, we also show in Section 4 that the set of constrained trading strategies used by our algorithm is large enough to ε-approximate any optimal solution. Our algorithm can be implemented efficiently even in high-dimensional situations using modern machine learning tools. Its structure does not depend on specific market dynamics, and generalizes across hedging instruments including the use of liquid derivatives. Its computational performance is largely invariant in the size of the portfolio as it depends mainly on the number of hedging instruments available. We illustrate our approach by an experiment on the S&P500 index and by showing the effect on hedging under transaction costs in a synthetic market driven by the Heston model, where we outperform the standard ‘complete-market’ solution.  相似文献   
10.
Game theoretic models of learning which are based on the strategic form of the game cannot explain learning in games with large extensive form. We study learning in such games by using valuation of moves. A valuation for a player is a numeric assessment of her moves that purports to reflect their desirability. We consider a myopic player, who chooses moves with the highest valuation. Each time the game is played, the player revises her valuation by assigning the payoff obtained in the play to each of the moves she has made. We show for a repeated win-lose game that if the player has a winning strategy in the stage game, there is almost surely a time after which she always wins. When a player has more than two payoffs, a more elaborate learning procedure is required. We consider one that associates with each move the average payoff in the rounds in which this move was made. When all players adopt this learning procedure, with some perturbations, then, with probability 1 there is a time after which strategies that are close to subgame perfect equilibrium are played. A single player who adopts this procedure can guarantee only her individually rational payoff.  相似文献   
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